Statistical disposal classification with customizable slot-based mode selection
Like many players, I’m doing disposal every day to work toward the 10,000 illicit services medal.
That means this crime is part of my daily routine.
For a long time I’ve been using the scripts shared by the community, and I’m genuinely grateful for them.
Lately though, I felt the need for something a bit more useful and intuitive for my own playstyle.
I wanted a way to quickly identify the “best” methods for each job, depending on what I care about at that moment.
So I built a userscript that adds statistical ranking and profit analysis to disposal methods, while staying as close as possible to Torn’s native UI.
In line with other scripts for this crime, this script only adds information and visual cues to help you choose better.
It does not automate anything and does not change gameplay.
The script analyzes all available disposal methods and overlays visual indicators directly on the buttons:
This keeps the UI clean while still providing meaningful guidance.
You can switch between four different evaluation modes, depending on what you care about:
Uses the Wilson lower bound of the success rate.
This penalizes small sample sizes and favors statistically reliable methods.
Good if you want the safest choice.
Uses the raw success rate without correction.
Useful if you trust the data volume or just want the best-case scenario.
Calculates profit per nerve, assuming 100% success.
Ignores success rate and focuses purely on efficiency.
Calculates expected profit per nerve, factoring in both success rate and cost.
This is the most realistic “long-term average” view.
On mobile (and especially), switching modes frequently can be annoying.
To solve this, the script includes a 2-slot system for quick access to modes.
This allows you to quickly switch, for example:
…without opening menus or cycling through all modes every time.
On desktop, all modes are shown directly as buttons.
Colors are based on global percentiles, not absolute values.
Color represents relative strength, not whether a value is positive or negative.
Borders are evaluated within the same job only:
This makes it easy to immediately see:
There’s also a small settings dialog with:
This script is designed to be:
If you like to understand why something is good or bad instead of blindly clicking, this should help.
Feedback, edge cases, and bug reports are welcome.
Special thanks to Emforus [2535044].
This script would not have been possible without his guide and, most importantly, the samples he shared with the community:
https://www.torn.com/forums.php#/p=threads&f=61&t=16367936&b=0&a=0
His work provided the foundation that made this project feasible in the first place.