Makes all players visible by modifying shaders
当前为
// ==UserScript==
// @name SmashKarts Player Highlight
// @namespace http://tampermonkey.net/
// @version 1.3
// @description Makes all players visible by modifying shaders
// @author DogeSmashMonkey
// @match *://smashkarts.io/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
// Popup
function showPopup(message) {
const popup = document.createElement('div');
popup.style.position = 'fixed';
popup.style.top = '0';
popup.style.left = '0';
popup.style.width = '100%';
popup.style.backgroundColor = '#333';
popup.style.color = '#fff';
popup.style.padding = '10px';
popup.style.textAlign = 'center';
popup.style.zIndex = '9999';
popup.style.fontFamily = 'monospace';
popup.innerHTML = message + '<button style="margin-left:10px;background:#ff6600;color:#fff;border:none;padding:5px 10px;border-radius:5px;cursor:pointer;" onclick="this.parentNode.remove()">Close</button>';
document.body.appendChild(popup);
}
showPopup("Player Highlight Enabled! May not work on all maps.");
// Shader override
const originalShader = WebGL2RenderingContext.prototype.shaderSource;
WebGL2RenderingContext.prototype.shaderSource = function(shader, src) {
const query = src.includes("hlslcc_mtx4x4unity_ObjectToWorld[4]") &&
src.includes("hlslcc_mtx4x4unity_MatrixVP[4]") &&
!src.includes("hlslcc_mtx4x4glstate_matrix_projection") &&
!src.includes("unity_FogParams");
if (query) {
if (src.includes("vs_COLOR0")) {
src = src.replace(/void\s+main\(\)[\s\S]*?{([\s\S]*?)}/, `void main() {
gl_Position.z = 0.5;
vs_TEXCOORD0 = in_TEXCOORD0;
return;
}`);
} else {
src = src.replace(/return;/, `
gl_Position.z = 0.5;
return;
`);
}
}
return originalShader.apply(this, [shader, src]);
};
})();