Highlights player border + auto space when target is visible
当前为
// ==UserScript==
// @name Player Border + Smart Auto Space
// @namespace http://tampermonkey.net/
// @version 1.2
// @description Highlights player border + auto space when target is visible
// @author Havvingyy
// @match *://smashkarts.io/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
function waitForGame(callback) {
const interval = setInterval(() => {
if (window.game && window.game.player && window.game.players) {
clearInterval(interval);
callback();
}
}, 100);
}
waitForGame(() => {
// Popup
const popup = document.createElement('div');
popup.style.position = 'fixed';
popup.style.top = '0';
popup.style.left = '0';
popup.style.width = '100%';
popup.style.backgroundColor = '#333';
popup.style.color = '#fff';
popup.style.padding = '10px';
popup.style.textAlign = 'center';
popup.style.zIndex = '9999';
popup.style.fontFamily = 'monospace';
popup.innerHTML = 'Player Border + Smart Auto-Space Enabled.<button style="margin-left:10px;background:#ff6600;color:#fff;border:none;padding:5px 10px;border-radius:5px;cursor:pointer;" onclick="this.parentNode.remove()">Close</button>';
document.body.appendChild(popup);
// Shader override for blinking border
const originalShader = WebGL2RenderingContext.prototype.shaderSource;
WebGL2RenderingContext.prototype.shaderSource = function(shader, src) {
if (src.includes("hlslcc_mtx4x4unity_ObjectToWorld[4]") &&
src.includes("hlslcc_mtx4x4unity_MatrixVP[4]")) {
src = src.replace(/gl_Position = [\s\S]*?;/, m => m + "\n gl_Position.xy += 0.005 * sin(gl_FragCoord.x * 10.0);");
}
return originalShader.apply(this, [shader, src]);
};
// Raycast line-of-sight check
function isVisible(player, target) {
const walls = window.game.walls || [];
const steps = 10;
const dx = (target.x - player.x)/steps;
const dy = (target.y - player.y)/steps;
for (let i = 1; i <= steps; i++) {
const px = player.x + dx*i, py = player.y + dy*i;
if (walls.some(w => px >= w.x && px <= w.x + w.width && py >= w.y && py <= w.y + w.height)) return false;
}
return true;
}
// Smart auto-space
function autoSpace() {
const player = window.game.player;
const allPlayers = window.game.players;
allPlayers.forEach(t => {
if (t === player) return;
const dx = t.x - player.x, dy = t.y - player.y;
const angleDiff = Math.abs(Math.atan2(dy, dx) - player.rotation);
if (angleDiff < 0.2 && Math.hypot(dx, dy) < 10 && isVisible(player, t)) {
document.dispatchEvent(new KeyboardEvent('keydown', { key: ' ', bubbles: true }));
}
});
}
setInterval(autoSpace, 50);
});
})();