MWI动作面板增强
当前为 
增强了前八个专业的动作面板(未来也许会增加炼金)
1)对于所有单次产出数量不为1的动作,添加了一个期望数量输入框,它与动作次数输入框是联动的。
1.1)对于可以使用加工茶的动作,有一个额外的输入框代表最终可获得的加工产物数量
2)对于所有需要输入原料的动作,需求数量会与动作输入框联动,库存数量不足时会以橙色在左侧显示缺口数字
3.1)社区buff会按照打开动作面板时的等级来计算,如果中途buff消失或者升级,结果会有误差
3.2)各种茶的效果按照刷新网页时的配置计算,如果修改了茶的配置,需要刷新页面(未来可能会改成实时状态)
3.3)对于暴饮之囊/采集首饰/贤者首饰,只要你拥有就会认为你有在使用,贤者首饰优先于采集首饰
Enhanced the action panel for the first eight professions (alchemy may be added in the future).
1) For all actions with a single output quantity other than 1, a desired quantity input box has been added, which is linked to the action count input box.
1.1) For actions that use processed tea, an additional input box represents the final number of processed products.
2) For all actions requiring raw materials, the required quantity is linked to the action input box. If the inventory is low, the shortfall number will be displayed in orange on the left.
3.1) Community Gathering buffs are calculated based on the level at the time the action panel is opened. If a buff is lost or upgraded mid-process, the result will be inaccurate.
3.2) The effects of various teas are calculated based on the configuration at the time the page is refreshed. If the tea configuration is modified, the page will need to be refreshed (this may be changed to real-time in the future).
3.3) For Guzzling Pouch, Gathering Jewelry, and Philosophers Jewelry, as long as you own them, they will be considered active. Philosophers Jewelry takes precedence over Gathering Jewelry.