JIGS (Jigglymoose's Intelligent Gear Simulator)

Automates running multiple simulations on the MWI Combat Simulator with a dynamic, grouped UI and cost-analysis.

这些是此脚本变更过代码的版本。 显示所有版本。

  • v30.13 2025-10-30

    Backend update for JIGS Stats integration

  • v30.12 2025-10-22

    Updated JIGS_DATA_URL to always direct to the latest revision

  • v30.11 2025-10-19

    added infinite option to queue

  • v30.1 2025-10-19

    *Fix exports
    *Save panel toggle state
    *trigger range fix
    *remove individual items from queue

  • v30 2025-10-16

    Major Update
    -Changed functionality to be Queue based
    -Added Add to Queue Button
    -Added Simulation Queue Window
    -Fixed Triggers Importing being cleared w/ Reset button
    -Replaced Import Triggers button w/ checkbox ~ this function is now tied to the update baseline button
    -Added in Total Estimated Simulation Time
    -Added logic to calculate how long it will take to lvl your skills at your current exp rate

  • v29.5 2025-10-14

    Added "Reset Window" button next to minimize button
    Updated tooltip for checkboxes

  • v29.4 2025-10-13

    Fixed DPH import
    Fixed averaging for multiplier for baseline calculations

  • v29.3 2025-10-13

    Export to CSV is working again

  • v29.2 2025-10-13

    Added number normalization for European format

  • v29.1 2025-10-13

    *Bug Fixes
    Stop button now works correctly and releases JIGS
    Fixed Food & Drink not being input into shykai before sim was ran
    JIGS windows will now minimize correctly and nice and small in a cute little box with a ribbon on top

    *Features/Changes
    The Results windows will now the results forever until you hit clear results. This will allow you to sim the same item at different enhancement levels, ability levels, etc and compare the results!
    The JIGS windows are now resizable will now save their location!

  • v29.0 2025-10-11

    JIGS windows are now Floating! Move them around allllll over!

  • v28.9 2025-10-11

    Added visual indicators to make it easier to see if something has been changed and what enhancement levels are selected easier

  • v28.8 2025-10-11

    Added DPH to Results
    Fixed Price Overrides not resetting when clicking Reset to Baseline
    Renamed Capture Setup to Manual Capture
    Fixed Results Naming being weird

  • v28.7 2025-10-10

    Get Prices is now clicked when Updating Baseline or Running Simulations to automate this step for individuals doing manual imports

  • v28.6 2025-10-10

    Fixed number parsing to normalize all numbers to avoid any punctuation issues (Fix for experience bug for some users)
    Fixed not importing triggers being blank being seen as changes

  • v28.5 2025-10-09

    Added Trigger functionality as well as range and increment to simulate at

  • v27.6 2025-10-06

    Added price display with manual override

  • v27.5 2025-10-04

    Updated Exp/Day to the correct Exp/Hour and updated the calculations to reflect the new time

  • v27.4 2025-10-04

    Added Visual Market Indicators underneath all equipment showing what is currently available on the market, mouse over to see the price, click to update the field

  • v27.3 2025-10-03
  • v27.3 2025-10-03

    Fix for connection to gist bug

  • v27.2 2025-10-03

    Added in EPH calculations and output

  • v27.1 2025-10-03

    Added color coding for output

  • v27.0 2025-10-03

    Added "Add as Constant" checkboxes to allow for more diverse simulations

  • v26.3 2025-10-02

    Frozen Output Headers @Celasha
    Added Gold Per .01% Profit & Exp
    Removed Combat field from Skills

  • v26.2 2025-10-01

    Fixed profit/day calculation not actually doing the calculation

  • v26.1 2025-10-01

    Added "Select Player" dropdown that will auto capture setup info - No more need to manually select your character in shykai
    Fixed ability values not being entered into shykai before start the simulation @defgrv
    Fixed bug with the multiplier where it would rerun your baseline @frotty
    Updated UI layout

  • v26.0 2025-10-01

    Added "Select Player" dropdown that will auto capture setup info - No more need to manually select your character in shykai
    Fixed ability values not being entered into shykai before start the simulation
    Fixed bug with the multiplier where it would rerun your baseline

    Broke the library pricing somehow

  • v25.7 2025-10-01

    Removed "Run Simulation" timeout that was added during debugging - This will fix the super long duration simulations failing

  • v25.6 2025-10-01

    Small text update in progress bar

  • v25.5 2025-10-01

    Updated output Tooltips to include the Simplified Math being done for each column

  • v25.4 2025-10-01

    Added logic to Profit/Day to take into account multiple day long durations. (No RNG Profit / (Duration / 24)) = Profit/Day

  • v25.3 2025-10-01

    Changed where the Profit information was being pulled from "Real No RNG Profit Per Day" to "No RNG Profit" (Didn't realize the original field was being injected by another script) - Big thanks to Celasha for the assistance in troubleshooting this!

    Left in debugging for now incase new issue popup

  • v25.2 2025-09-30

    Added Baseline Manual Override

  • v25.1 2025-09-30
  • v25.1 (Master Corrected Version) 2025-09-30

    Added logic for Profit, Experience, and Time to Purchase + Output
    Added buttons to display what output you want to see
    Added Profit, Experience, and Time to Purchase to Export to CSV
    Removed non-combat houses

  • v23.3 2025-09-29

    Fixed housing pricing
    Decentralized some data for optimization

  • v22.15 2025-09-29

    Expanded on the How To Use section
    Fixed timeout issues - Sim till your browser crashes!
    This should also resolve issues with group sims
    Added Ability pricing
    Added Multiplier option to run the simulations multiple times for each upgrade
    Renamed and added some more buttons for additional ease of use

    Broken
    House Pricing

  • v21.2 2025-09-27

    Added ability pricing calculations

    Fixed some housing pricing calculation bugs

    known issues:
    longer runtimes failing
    group sims failing

  • v18.8 2025-09-26

    Implemented house pricing calculations and incorporated it into the gold per % dps calculations

  • v17.2 2025-09-23

    ✨ New Features
    Comprehensive Cost-Analysis Engine

    Adds two new, sortable columns to the results table: "Upgrade Cost" and "Gold per 0.01% DPS", allowing for precise analysis of the most efficient upgrades.

    Equipment Cost: Calculates the true cost of swapping gear by using the live seller price for the new item minus the buyer price of your old one.

    Ability Cost: Determines the total XP needed to level up, finds the cheapest Spell Book on the market, and calculates the total training cost.

    House Cost: Uses a built-in database of all house recipes, fetches live material prices from the market, and calculates the total cost for single or multi-level upgrades.

    Integrates with the official milkywayidle.com Market API for live pricing data.

    ⚙️ Engine Improvements & Fixes

    Perfect Item Name Matching: The script now learns item names directly from the simulator's UI to ensure a perfect match with market data, fixing all "Infinity" errors for items with special characters (e.g., Philosopher's Stone).

  • v17.1 2025-09-23

    ## JIGS v16.9 Changelog (since v10.2)
    ✨ New Features
    Cost-Benefit Analysis (Gold per 0.01% DPS)

    Adds a new, sortable column to the results table showing the gold cost for every 0.01% of DPS gained, allowing for precise analysis of the most efficient upgrades.

    Equipment Cost: Automatically calculates the true upgrade cost by using the live seller price for the new item and subtracting the buyer price of your old item.

    Ability Cost: Calculates the total XP needed to level up, determines the number of Spell Books required, and finds the cheapest spell book on the market to calculate the total training cost.

    Integrates with the official Milky Way Idle Market API to fetch live pricing data, requiring a one-time permission grant in Tampermonkey.

    ⚙️ Improvements & Fixes
    Smart Upgrade Bundling

    Changing an item (e.g., a helmet) and its enhancement level at the same time is now correctly treated as a single simulation, providing a more accurate and efficient analysis. This also applies to abilities and their levels.

    More Reliable Simulation Engine

    The core runSimulation function has been rebuilt multiple times to be more robust, preventing the script from getting stuck during a batch run.

    The initial character import now uses a more reliable method to detect when the first simulation is complete, and correctly handles re-importing a new character without needing to refresh the page.

    Proper Cleanup

    The script now resets all character stats on the simulator page back to their original state after a batch is complete, preventing errors on subsequent runs or data refreshes.

    User Interface Polish

    The main panel is now wider (550px) for improved readability.

    A total progress bar now appears at the top during a batch run, showing the overall progress of all queued simulations.

    A discreet debug button (⚙️) has been added to the bottom-right of the panel, which opens a pop-up containing a comprehensive live log and a snapshot of all detected changes for troubleshooting.

  • v10.21 2025-09-22
  • v10.2 2025-09-22
  • v10.1 2025-09-22
  • v10.0 2025-09-22