您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Deadshot.io custom enhancements (auto-target, ESP, stats tracker, etc.)
// ==UserScript== // @name Deadshot.io Ultimate Userscript // @namespace http://tampermonkey.net/ // @version 0.1 // @description Deadshot.io custom enhancements (auto-target, ESP, stats tracker, etc.) // @author Andrew // @match https://deadshot.io/* // @grant none // ==/UserScript== (function() { 'use strict'; // Auto-Targeting Assistance function autoTargeting() { const target = findTarget(); // Function to detect enemies if (target) { snapToHeadshot(target); // Function to snap to enemy's head } } // Advanced Movement Prediction function movementPrediction() { const enemy = findEnemy(); // Function to find enemy if (enemy) { const predictedPosition = predictMovement(enemy); // Predict where the enemy is going highlightPosition(predictedPosition); // Show prediction on screen } } // Killstreak Tracker & Perks let killStreak = 0; function trackKillStreak(kills) { killStreak += kills; if (killStreak >= 5) { activatePerks(); // Function to activate perks on a streak } } // ESP: Enemy and Item Highlighting function enemyESP() { const enemies = getEnemies(); // Get all enemy positions enemies.forEach(enemy => { highlightEnemy(enemy); // Function to display enemy }); } function itemESP() { const items = getItems(); // Get all power-ups or ammo items.forEach(item => { highlightItem(item); // Function to display item on map }); } // Function to find an enemy function findEnemy() { // Logic to identify enemies within the game (coordinates, model detection, etc.) } // Function to predict enemy movement (e.g., where they are going based on speed & direction) function predictMovement(enemy) { // Use physics/math to predict enemy's next move } // Function to highlight enemies or items function highlightEnemy(enemy) { // Code to outline enemy (could be a visual cue like a glowing border) } function highlightItem(item) { // Code to outline items or power-ups } // Function to activate perks during kill streaks function activatePerks() { // Code for perks like increased speed, damage, etc. } // Function to snap aim to headshot function snapToHeadshot(target) { // Code to move crosshair to headshot position } // Main execution loop setInterval(() => { autoTargeting(); // Keep checking for auto-targeting movementPrediction(); // Keep predicting enemy movement enemyESP(); // Show ESP for enemies itemESP(); // Show ESP for items }, 100); // Execute every 100ms })();