您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
整合:自動攻擊、自瞄、滑桿速度調整、方塊ESP、自動挖礦等功能(按 M 開關選單)
// ==UserScript== // @name MineFun.io 全功能模組選單(自動攻擊/挖礦/ESP/滑桿) // @namespace http://tampermonkey.net/ // @version 3.0 // @description 整合:自動攻擊、自瞄、滑桿速度調整、方塊ESP、自動挖礦等功能(按 M 開關選單) // @author ChatGPT // @match *://minefun.io/* // @grant none // ==/UserScript== (function () { 'use strict'; const settings = { aimbot: false, headlock: false, esp: false, speedHack: false, autoAttack: false, autoMine: false, blockESP: false, aimRange: 50, moveSpeed: 1.0 }; // ===== 選單 UI ===== const menu = document.createElement('div'); menu.style = ` position: fixed; top: 80px; left: 80px; background: rgba(0, 0, 0, 0.85); padding: 15px; color: white; font-family: monospace; font-size: 14px; border-radius: 10px; z-index: 9999; cursor: move; `; menu.innerHTML = ` <h4>🧠 MineFun.io 模組</h4> <label><input type="checkbox" id="aimbot"> 自瞄</label><br> <label><input type="checkbox" id="headlock"> 鎖頭</label><br> <label><input type="checkbox" id="esp"> 敵人透視</label><br> <label><input type="checkbox" id="blockESP"> 方塊ESP</label><br> <label><input type="checkbox" id="speedHack"> 加速移動</label><br> <label><input type="checkbox" id="autoAttack"> 自動攻擊</label><br> <label><input type="checkbox" id="autoMine"> 自動挖礦</label><br><br> 🔄 鎖定距離:<input type="range" id="rangeSlider" min="10" max="100" value="50"><span id="rangeVal">50</span><br> ⚡ 移動速度:<input type="range" id="speedSlider" min="0.5" max="3" step="0.1" value="1.0"><span id="speedVal">1.0</span><br> <p style="font-size:12px;">按 M 鍵 開關選單</p> `; document.body.appendChild(menu); // 拖曳功能 let dragging = false, offsetX = 0, offsetY = 0; menu.addEventListener('mousedown', e => { dragging = true; offsetX = e.clientX - menu.offsetLeft; offsetY = e.clientY - menu.offsetTop; }); document.addEventListener('mouseup', () => dragging = false); document.addEventListener('mousemove', e => { if (dragging) { menu.style.left = `${e.clientX - offsetX}px`; menu.style.top = `${e.clientY - offsetY}px`; } }); // M 鍵開關 let menuVisible = true; document.addEventListener('keydown', e => { if (e.key.toLowerCase() === 'm') { menuVisible = !menuVisible; menu.style.display = menuVisible ? 'block' : 'none'; } }); // 綁定選項 [ 'aimbot', 'headlock', 'esp', 'speedHack', 'autoAttack', 'autoMine', 'blockESP' ].forEach(id => { document.getElementById(id).addEventListener('change', e => { settings[id] = e.target.checked; }); }); // 滑桿控制 const rangeSlider = document.getElementById('rangeSlider'); const rangeVal = document.getElementById('rangeVal'); rangeSlider.addEventListener('input', () => { settings.aimRange = parseInt(rangeSlider.value); rangeVal.textContent = settings.aimRange; }); const speedSlider = document.getElementById('speedSlider'); const speedVal = document.getElementById('speedVal'); speedSlider.addEventListener('input', () => { settings.moveSpeed = parseFloat(speedSlider.value); speedVal.textContent = settings.moveSpeed; }); // ===== 主功能循環 ===== setInterval(() => { const player = window?.game?.player; const entities = window?.game?.entities || []; const world = window?.game?.world; if (!player) return; // 移動加速 if (settings.speedHack && player.speed) { player.speed = settings.moveSpeed; } // 自動挖礦(模擬滑鼠左鍵) if (settings.autoMine) { document.dispatchEvent(new MouseEvent('mousedown', { bubbles: true })); } // 自動攻擊最近敵人 const enemies = entities.filter(e => e.isEnemy && e.health > 0); if (settings.autoAttack && enemies.length > 0) { const nearest = enemies.sort((a, b) => player.position.distanceTo(a.position) - player.position.distanceTo(b.position) )[0]; if (nearest && player.attack) { player.attack(nearest); } } // 自瞄(最近敵人) if ((settings.aimbot || settings.headlock) && enemies.length > 0) { const nearby = enemies.filter(e => player.position.distanceTo(e.position) < settings.aimRange ); const target = nearby.sort((a, b) => player.position.distanceTo(a.position) - player.position.distanceTo(b.position) )[0]; if (target) { const lockPos = settings.headlock && target.head ? target.head : target.position; player.lookAt?.(lockPos); } } // 敵人ESP if (settings.esp) { enemies.forEach(e => { if (e.mesh?.material && !e.__espMarked) { e.mesh.material.depthTest = false; e.mesh.material.color?.set?.('#ff0000'); e.__espMarked = true; } }); } // 方塊ESP / 採礦ESP if (settings.blockESP && world?.blocks) { world.blocks.forEach(b => { if (b.mesh?.material && !b.__espMarked) { b.mesh.material.emissive?.set?.('#00ff00'); b.mesh.material.depthTest = false; b.__espMarked = true; } }); } }, 100); })(); (function () { 'use strict'; const settings = { fly: false, speedHack: false, noclip: false, autoMine: false, infiniteJump: false, autoAttack: false, invisible: false, itemESP: false }; const keysPressed = {}; // 模組選單 UI const menu = document.createElement('div'); menu.id = 'modMenu'; menu.style = ` position: fixed; top: 100px; left: 100px; background: rgba(0, 0, 0, 0.85); padding: 12px; color: white; font-family: monospace; font-size: 14px; border-radius: 10px; z-index: 9999; cursor: move; `; menu.innerHTML = ` <h4>🧩 MineFun.io 模組</h4> <label><input type="checkbox" id="fly"> 飛行模式</label><br> <label><input type="checkbox" id="speed"> 加速</label><br> <label><input type="checkbox" id="noclip"> 穿牆</label><br> <label><input type="checkbox" id="autoMine"> ⛏ 自動挖掘</label><br> <label><input type="checkbox" id="infiniteJump"> 🦘 無限跳</label><br> <label><input type="checkbox" id="autoAttack"> 🗡 自動攻擊</label><br> <label><input type="checkbox" id="invisible"> 🫥 隱形模式</label><br> <label><input type="checkbox" id="itemESP"> 🧱 物資ESP</label><br> <p style="font-size:12px;">按 M 鍵 開/關選單</p> `; document.body.appendChild(menu); // 拖曳功能 let dragging = false, offsetX = 0, offsetY = 0; menu.addEventListener('mousedown', e => { dragging = true; offsetX = e.clientX - menu.offsetLeft; offsetY = e.clientY - menu.offsetTop; }); document.addEventListener('mouseup', () => dragging = false); document.addEventListener('mousemove', e => { if (dragging) { menu.style.left = `${e.clientX - offsetX}px`; menu.style.top = `${e.clientY - offsetY}px`; } }); // 選單顯示開關 let menuVisible = true; document.addEventListener('keydown', e => { keysPressed[e.key] = true; if (e.key.toLowerCase() === 'm') { menuVisible = !menuVisible; menu.style.display = menuVisible ? 'block' : 'none'; } }); document.addEventListener('keyup', e => { keysPressed[e.key] = false; }); // 綁定 checkbox Object.keys(settings).forEach(id => { const el = document.getElementById(id); if (el) el.addEventListener('change', e => settings[id] = e.target.checked); }); // 主功能迴圈 setInterval(() => { const player = window?.game?.player; const world = window?.game?.world; if (!player) return; // 飛行模式 if (settings.fly) { player.velocity.y = 0; if (keysPressed[' ']) player.position.y += 0.2; if (keysPressed['Shift']) player.position.y -= 0.2; } // 加速 if (settings.speedHack) player.speed = 2.5; // 穿牆 if (settings.noclip) player.noClip = true; // 無限跳 if (settings.infiniteJump) player.canJump = true; // 自動挖掘(模擬滑鼠點擊) if (settings.autoMine) { const evt = new MouseEvent('mousedown', { bubbles: true }); document.dispatchEvent(evt); } // 隱形(若支援材質屬性) if (settings.invisible && player.mesh?.material) { player.mesh.material.transparent = true; player.mesh.material.opacity = 0.1; } // 自動攻擊最近敵人(假設 game.entities 有敵人) if (settings.autoAttack && window?.game?.entities) { const enemies = game.entities.filter(e => e.isEnemy && e.health > 0); const target = enemies.sort((a, b) => player.position.distanceTo(a.position) - player.position.distanceTo(b.position) )[0]; if (target) { player.lookAt(target.position); player.attack?.(target); } } // 物資 ESP(高亮物品方塊) if (settings.itemESP && world?.items) { world.items.forEach(item => { if (item.mesh?.material) { item.mesh.material.emissive?.set?.('#ffff00'); item.mesh.material.depthTest = false; } }); } }, 100); })();