您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Advanced chess assistant with undetectable features
// ==UserScript== // @name Chess.com Assistant Mazurka1 // @namespace SecureChess // @version 2.0.0 // @description Advanced chess assistant with undetectable features // @author SecureChess // @match https://www.chess.com/play/* // @match https://www.chess.com/game/* // @match https://www.chess.com/puzzles/* // @grant GM_getValue // @grant GM_setValue // @grant GM_xmlhttpRequest // @grant GM_getResourceText // @grant GM_registerMenuCommand // @resource stockfish.js https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/9.0.0/stockfish.js // @require https://code.jquery.com/jquery-3.6.0.min.js // @run-at document-start // @antifeature none // ==/UserScript== (function() { 'use strict'; // Configuration const config = { version: '2.0.0', defaultDepth: 11, // Default engine depth (1-25) minDelay: 0.5, // Minimum delay (seconds) for auto-run maxDelay: 2.0, // Maximum delay (seconds) for auto-run stealthMode: false, // Disables highlights/animations autoMove: false, // Auto-execute best move autoRun: false // Auto-run engine on turn }; // State let engine = null; let isThinking = false; let canRun = true; let currentDepth = config.defaultDepth; let board = null; // Initialize Stockfish engine function initEngine() { if (!engine) { const stockfishURL = URL.createObjectURL( new Blob([GM_getResourceText('stockfish.js')], { type: 'application/javascript' }) ); engine = new Worker(stockfishURL); engine.onmessage = handleEngineResponse; engine.postMessage('ucinewgame'); console.log('[Pentest] Engine initialized'); } } // Handle engine responses (best moves) function handleEngineResponse(e) { if (e.data.includes('bestmove')) { const bestMove = e.data.split(' ')[1]; if (bestMove && bestMove !== '(none)') { highlightMove(bestMove); if (config.autoMove) executeMove(bestMove); } isThinking = false; } } // Highlight suggested move (if stealth mode is off) function highlightMove(move) { if (config.stealthMode) return; const from = move.substring(0, 2); const to = move.substring(2, 4); const boardElement = $(board.nodeName); boardElement.prepend(` <div class="highlight square-${to}" style="background-color: rgba(235, 97, 80, 0.7);"></div> <div class="highlight square-${from}" style="background-color: rgba(235, 97, 80, 0.7);"></div> `); setTimeout(() => boardElement.find('.highlight').remove(), 1800); } // Execute the move on the board function executeMove(move) { const legalMoves = board.game.getLegalMoves(); for (const legalMove of legalMoves) { if (legalMove.from === move.substring(0, 2) && legalMove.to === move.substring(2, 4)) { board.game.move({ ...legalMove, promotion: false, animate: false, userGenerated: true }); break; } } } // Run engine with current depth function runEngine(depth) { if (!isThinking && board?.game) { const fen = board.game.getFEN(); engine.postMessage(`position fen ${fen}`); engine.postMessage(`go depth ${depth}`); isThinking = true; currentDepth = depth; } } // Auto-run logic (with randomized delays) function autoRun() { if (config.autoRun && canRun && !isThinking && board?.game.getTurn() === board.game.getPlayingAs()) { canRun = false; const delay = (Math.random() * (config.maxDelay - config.minDelay) + config.minDelay) * 1000; setTimeout(() => { runEngine(currentDepth); canRun = true; }, delay); } } // Initialize the UI panel function initUI() { const ui = ` <div id="chessAssistantUI" style=" background: #2d2d2d; color: #fff; padding: 12px; border-radius: 8px; margin: 10px; font-family: Arial, sans-serif; box-shadow: 0 2px 10px rgba(0,0,0,0.5); width: 220px; position: fixed; right: 10px; top: 10px; z-index: 9999; display: flex; flex-direction: column; justify-content: space-between; height: auto; "> <div> <h3 style="margin: 0 0 10px 0; font-size: 16px;">♔ Chess Assistant</h3> <div style="margin-bottom: 10px;"> <label style="display: block; margin-bottom: 5px;">Depth: <span id="depthValue">${currentDepth}</span></label> <input type="range" id="depthSlider" min="1" max="25" value="${currentDepth}" style="width: 100%;"> </div> <div style="margin-bottom: 10px;"> <input type="checkbox" id="autoRunCheckbox" ${config.autoRun ? 'checked' : ''}> <label for="autoRunCheckbox">Auto Run</label> </div> <div style="margin-bottom: 10px;"> <input type="checkbox" id="autoMoveCheckbox" ${config.autoMove ? 'checked' : ''}> <label for="autoMoveCheckbox">Auto Move</label> </div> <div style="margin-bottom: 15px;"> <input type="checkbox" id="stealthModeCheckbox" ${config.stealthMode ? 'checked' : ''}> <label for="stealthModeCheckbox">Stealth Mode</label> </div> <button id="runEngineButton" style=" width: 100%; padding: 8px; background: #4CAF50; color: white; border: none; border-radius: 4px; cursor: pointer; ">Run Engine</button> </div> <div style="margin-top: 10px; font-size: 11px; color: #888; text-align: center; user-select: none;"> Made by Mazurka </div> </div> `; $('body').append(ui); // Event listeners $('#depthSlider').on('input', function() { currentDepth = parseInt($(this).val()); $('#depthValue').text(currentDepth); }); $('#autoRunCheckbox').change(() => config.autoRun = $('#autoRunCheckbox').is(':checked')); $('#autoMoveCheckbox').change(() => config.autoMove = $('#autoMoveCheckbox').is(':checked')); $('#stealthModeCheckbox').change(() => config.stealthMode = $('#stealthModeCheckbox').is(':checked')); $('#runEngineButton').click(() => runEngine(currentDepth)); } // Main loop (checks for board and runs auto-logic) function mainLoop() { if (!board) { board = $('chess-board')[0] || $('wc-chess-board')[0]; if (board) { initEngine(); initUI(); } } autoRun(); setTimeout(mainLoop, 100); } // Start the script window.addEventListener('load', mainLoop); })();