您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
R=InstaNormal, T=BoostInsta, G=BoostSpike, B=4Traps/Boost, M=AutoMills, F=Trap/BoostPad, V=Spike, N=Mill, H=Teleport/Turret, P=AutoGrindsBETA, AutoBiomeHat, Esc=MenuMusic, ClickRight=FastBreak, AutoGG, AutoHeal, AntiInsta and visual mods.
// ==UserScript== // @name x-RedDragon Client // @namespace http://youtube.com/@x-RedDragonYT // @version 1.0.5 // @description R=InstaNormal, T=BoostInsta, G=BoostSpike, B=4Traps/Boost, M=AutoMills, F=Trap/BoostPad, V=Spike, N=Mill, H=Teleport/Turret, P=AutoGrindsBETA, AutoBiomeHat, Esc=MenuMusic, ClickRight=FastBreak, AutoGG, AutoHeal, AntiInsta and visual mods. // @icon https://i.imgur.com/AFJt4iq.png // @author x-RedDragonYT // @match *://moomoo.io/* // @match *://*.moomoo.io/* // @grant none // @require https://update.greasyfork.org/scripts/423602/1005014/msgpack.js // @require https://update.greasyfork.org/scripts/480301/1322984/CowJS.js // @require https://cdn.jsdelivr.net/npm/[email protected]/fontfaceobserver.standalone.min.js // @license MIT // ==/UserScript== (function () { 'use strict'; let ws; const msgpack5 = window.msgpack; let boostType, spikeType, turretType = null, windmillType = null, foodType; let width, height, mouseX, mouseY; let myPlayer = { id: null, x: null, y: null, dir: null, object: null, weapon: null, clan: null, isLeader: null, hat: null, accessory: null, isSkull: null }; let myPlayeroldx, myPlayeroldy; let automillx = 10, automilly = 10; let walkmillhaha = false; let healToggle = true; const keysPressed = {}; const placementIntervals = {}; let gInterval = null; let prevKillCount = 0; const ID_BullHelmet = 7; const ID_TurretGear = 53; const ID_SoldierHelmet = 6; const ID_TankGear = 40; const cvs = document.getElementById("gameCanvas"); if (!cvs) return; cvs.addEventListener("mousemove", e => { mouseX = e.clientX; mouseY = e.clientY; width = e.target.clientWidth; height = e.target.clientHeight; }); function emit(type, ...data) { if (ws && msgpack5) ws.send(Uint8Array.from(msgpack5.encode([type, data]))); } function doNewSend(sender) { if (ws && msgpack5) ws.send(new Uint8Array(Array.from(msgpack5.encode(sender)))); } function place(id, angle = Math.atan2(mouseY - height / 2, mouseX - width / 2)) { if (id == null) return; doNewSend(["z", [id, null]]); doNewSend(["F", [1, angle]]); doNewSend(["F", [0, angle]]); doNewSend(["z", [myPlayer.weapon, true]]); } function isVisible(el) { return el && el.offsetParent !== null; } function updateItems() { for (let i = 31; i < 33; i++) if (isVisible(document.getElementById("actionBarItem" + i))) boostType = i - 16; for (let i = 22; i < 26; i++) if (isVisible(document.getElementById("actionBarItem" + i))) spikeType = i - 16; for (let i = 26; i <= 28; i++) if (isVisible(document.getElementById("actionBarItem" + i))) windmillType = i - 16; for (let i = 33; i <= 38; i++) if (i !== 36 && isVisible(document.getElementById("actionBarItem" + i))) turretType = i - 16; for (let i = 16; i <= 18; i++) if (isVisible(document.getElementById("actionBarItem" + i))) foodType = i - 16; } setInterval(updateItems, 250); function toRad(degrees) { return degrees * 0.01745329251; } function getSecondaryWeaponIndex() { for (let i = 9; i <= 15; i++) { if (isVisible(document.getElementById("actionBarItem" + i)) && i !== myPlayer.weapon) { return i; } } return myPlayer.weapon; } function sequenceInstaKill(includeBoost = false) { if (includeBoost) place(boostType); setTimeout(() => { doNewSend(["c", [0, ID_BullHelmet, 0]]); emit("z", myPlayer.weapon, true); emit("F", 1); emit("F", 0); setTimeout(() => { doNewSend(["c", [0, ID_TurretGear, 0]]); const secondary = getSecondaryWeaponIndex(); emit("z", secondary, true); emit("F", 1); emit("F", 0); setTimeout(() => { doNewSend(["c", [0, ID_SoldierHelmet, 0]]); }, 200); }, 120); }, 120); } function startPlacingStructure(key, itemId) { if (!placementIntervals[key]) { placementIntervals[key] = setInterval(() => place(itemId), 50); } } function stopPlacingStructure(key) { clearInterval(placementIntervals[key]); delete placementIntervals[key]; } function performGSequence() { const dir = myPlayer.dir; place(spikeType, dir + Math.PI / 2); place(spikeType, dir - Math.PI / 2); place(boostType, dir); } function performGReleaseSequence() { const dir = myPlayer.dir; place(spikeType, dir - Math.PI / 4); place(spikeType, dir + Math.PI / 4); } function performBPlacement() { const base = myPlayer.dir; place(boostType, base); place(boostType, base + Math.PI / 2); place(boostType, base - Math.PI / 2); place(boostType, base + Math.PI); } document.addEventListener("keydown", e => { if (document.activeElement.id.toLowerCase() === 'chatbox') return; const k = e.key.toLowerCase(); if (keysPressed[k]) return; keysPressed[k] = true; if (k === 'r') sequenceInstaKill(false); if (k === 't') sequenceInstaKill(true); if (k === 'm') { walkmillhaha = !walkmillhaha; doNewSend(["6", ["Mills : " + walkmillhaha]]); } if (k === 'f') startPlacingStructure(k, boostType); if (k === 'v') startPlacingStructure(k, spikeType); if (k === 'n') startPlacingStructure(k, windmillType); if (k === 'h') startPlacingStructure(k, turretType); if (k === 'g' && !gInterval) { performGSequence(); gInterval = setInterval(performGSequence, 80); } if (k === 'b') { performBPlacement(); } }); document.addEventListener("keyup", e => { const k = e.key.toLowerCase(); keysPressed[k] = false; stopPlacingStructure(k); if (k === 'g' && gInterval) { clearInterval(gInterval); gInterval = null; setTimeout(performGReleaseSequence, 80); } }); // ✅ Redefinición segura de WebSocket.send if (!WebSocket.prototype.__originalSend) { WebSocket.prototype.__originalSend = WebSocket.prototype.send; WebSocket.prototype.send = function (data) { if (!ws) { ws = this; document.ws = this; ws.addEventListener("message", handleMessage); } return this.__originalSend(data); }; } function handleMessage(m) { let temp = msgpack5.decode(new Uint8Array(m.data)); let data = (temp.length > 1) ? [temp[0], ...temp[1]] : temp; if (!data) return; if (data[0] === "C" && myPlayer.id == null) { myPlayer.id = data[1]; } if (data[0] === "a") { for (let i = 0; i < data[1].length / 13; i++) { let obj = data[1].slice(13 * i, 13 * i + 13); if (obj[0] === myPlayer.id) { [myPlayer.x, myPlayer.y, myPlayer.dir, myPlayer.object, myPlayer.weapon, , myPlayer.clan, myPlayer.isLeader, myPlayer.hat, myPlayer.accessory, myPlayer.isSkull] = [obj[1], obj[2], obj[3], obj[4], obj[5], obj[7], obj[8], obj[9], obj[10], obj[11]]; } } if (automillx === false) automillx = myPlayer.x; if (automilly === false) automilly = myPlayer.y; if (myPlayeroldy !== myPlayer.y || myPlayeroldx !== myPlayer.x) { if (walkmillhaha) { if (Math.sqrt(Math.pow(myPlayer.y - automilly, 2) + Math.pow(myPlayer.x - automillx, 2)) > 100) { let angle = Math.atan2(myPlayeroldy - myPlayer.y, myPlayeroldx - myPlayer.x); place(windmillType, angle + toRad(78)); place(windmillType, angle - toRad(78)); place(windmillType, angle); doNewSend(["D", [Math.atan2(mouseY - height / 2, mouseX - width / 2)]]); automillx = myPlayer.x; automilly = myPlayer.y; } } myPlayeroldx = myPlayer.x; myPlayeroldy = myPlayer.y; } } if (data[0] === 'O' && data[1] === myPlayer.id) { const hp = data[2]; if (hp < 100 && hp > 0 && healToggle) { let delay = hp <= 60 ? 5 : 122; setTimeout(() => place(foodType), delay); } } } // 🧠 Anti-Rotación Object.defineProperty(Object.prototype, "turnSpeed", { get() { return 0; }, set(_) {}, configurable: true }); // 🗨️ AutoGG al matar const observeKills = new MutationObserver(mutations => { for (const mutation of mutations) { if (mutation.target.id === "killCounter") { const count = parseInt(mutation.target.innerText, 10) || 0; if (count > prevKillCount) { prevKillCount = count; doNewSend(["6", ["<[GG]>x-RedDragon Client<[GG]>"]]); } } } }); observeKills.observe(document, { subtree: true, childList: true }); // 🖱️ Click derecho: ataque automático + cambio de casco (sin storeEquip) let rightClickAttackInterval = null; let rightClickHeld = false; let isPlacingStructure = false; let attackPausedForPlacement = false; function startAttackLoop() { if (rightClickAttackInterval) return; rightClickAttackInterval = setInterval(() => { doNewSend(["c", [0, ID_TankGear, 0]]); // Casco ofensivo doNewSend(["F", [1]]); setTimeout(() => doNewSend(["F", [0]]), 10); }, 60); } function stopAttackLoop() { clearInterval(rightClickAttackInterval); rightClickAttackInterval = null; } // Escucha el clic derecho y activa la lógica de ataque document.addEventListener("mousedown", function (e) { if (e.button === 2 && !rightClickHeld) { rightClickHeld = true; doNewSend(["c", [0, ID_TankGear, 0]]); // Equipar casco ofensivo setTimeout(() => { if (rightClickHeld && !isPlacingStructure) { startAttackLoop(); } }, 60); } }); document.addEventListener("mouseup", function (e) { if (e.button === 2 && rightClickHeld) { rightClickHeld = false; stopAttackLoop(); doNewSend(["F", [0]]); setTimeout(() => doNewSend(["c", [0, ID_SoldierHelmet, 0]]), 100); // Volver al casco base } }); // Interceptamos la función `place(...)` para pausar el ataque si se colocan estructuras const originalPlace = place; place = function (...args) { isPlacingStructure = true; if (rightClickAttackInterval) { attackPausedForPlacement = true; stopAttackLoop(); } originalPlace.apply(this, args); setTimeout(() => { isPlacingStructure = false; if (rightClickHeld && attackPausedForPlacement) { attackPausedForPlacement = false; startAttackLoop(); } }, 100); }; // 🔁 AutoGrind Beta-2 let autoGrindActive = false; let autoGrindInterval = null; const myStructures = []; const STRUCTURE_LIFETIME = 1000; const STRUCTURE_DISTANCE = 50; const UP_DIR = -Math.PI / 2; function customPlaceAndTrack(id, angle) { place(id, angle); const fakeX = myPlayer.x + Math.cos(angle) * STRUCTURE_DISTANCE; const fakeY = myPlayer.y + Math.sin(angle) * STRUCTURE_DISTANCE; myStructures.push({ type: id, angle, x: fakeX, y: fakeY, time: Date.now() }); } function cleanupStructures() { const now = Date.now(); while (myStructures.length > 0 && now - myStructures[0].time > STRUCTURE_LIFETIME) { myStructures.shift(); } } function countRecentPlaced(type) { const now = Date.now(); return myStructures.filter(obj => obj.type === type && now - obj.time < STRUCTURE_LIFETIME ).length; } document.addEventListener("keydown", e => { if (document.activeElement.id.toLowerCase() === 'chatbox') return; if (e.key.toLowerCase() === 'p') { autoGrindActive = !autoGrindActive; if (autoGrindActive) { console.log("⚙️ AutoGrind ACTIVADO"); doNewSend(["6", ["AutoGrind ACTIVADO"]]); // ⚔️ Equipar TankGear al iniciar doNewSend(["c", [0, ID_TankGear, 0]]); autoGrindInterval = setInterval(() => { if (!turretType || typeof myPlayer.x !== 'number' || typeof myPlayer.y !== 'number') return; cleanupStructures(); emit("D", UP_DIR); if (countRecentPlaced(turretType) < 2) { customPlaceAndTrack(turretType, UP_DIR); } doNewSend(["F", [1]]); setTimeout(() => doNewSend(["F", [0]]), 10); // ⚔️ Reequipar TankGear por seguridad doNewSend(["c", [0, ID_TankGear, 0]]); emit("D", UP_DIR); }, 120); } else { console.log("❌ AutoGrind DESACTIVADO"); doNewSend(["6", ["AutoGrind DESACTIVADO"]]); clearInterval(autoGrindInterval); autoGrindInterval = null; // 🛡 Volver a SoldierHelmet después setTimeout(() => { doNewSend(["c", [0, ID_SoldierHelmet, 0]]); }, 300); } } }); // 🎩 AutoBiomeHatController function autoBiomeHatController() { const ID_SoldierHelmet = 6; const ID_SnowHelmet = 15; const ID_SandHelmet = 31; const ID_GrassHelmet = 12; let normalHat = ID_GrassHelmet; let currentHat = null; let overridePause = false; let resumeTimeout = null; const movementKeys = new Set(); const overrideKeys = new Set(["r", "t", " "]); function setHat(id) { if (id !== currentHat && myPlayer && myPlayer.id != null) { currentHat = id; doNewSend(["c", [0, id, 0]]); } } function updateBiomeHat() { if (!myPlayer || typeof myPlayer.y !== "number") return; if (myPlayer.y < 2400) normalHat = ID_SnowHelmet; else if (myPlayer.y > 6850 && myPlayer.y < 7550) normalHat = ID_SandHelmet; else normalHat = ID_GrassHelmet; } function updateHatLogic() { if (overridePause) return; updateBiomeHat(); if (movementKeys.size > 0) { setHat(normalHat); } else { setHat(ID_SoldierHelmet); } } function pauseOverride() { overridePause = true; if (resumeTimeout) clearTimeout(resumeTimeout); } function resumeOverride() { if (resumeTimeout) clearTimeout(resumeTimeout); resumeTimeout = setTimeout(() => { overridePause = false; updateHatLogic(); }, 360); } document.addEventListener("keydown", e => { const key = e.key.toLowerCase(); if (["w", "a", "s", "d", "arrowup", "arrowdown", "arrowleft", "arrowright"].includes(key)) { if (!movementKeys.has(key)) { movementKeys.add(key); updateHatLogic(); } } if (overrideKeys.has(key)) pauseOverride(); }); document.addEventListener("keyup", e => { const key = e.key.toLowerCase(); if (movementKeys.delete(key)) updateHatLogic(); if (overrideKeys.has(key)) resumeOverride(); }); document.addEventListener("mousedown", e => { if (e.button === 2) pauseOverride(); }); document.addEventListener("mouseup", e => { if (e.button === 2) resumeOverride(); }); setInterval(() => { if (!overridePause) updateHatLogic(); }, 250); // más reactivo y fluido console.log("✅ AutoBiomeHatController V2 activado."); } autoBiomeHatController(); })(); (function() { 'use strict'; const GRID_ENABLED = false; function waitForConfig(callback) { if (window.config && window.config.maxScreenWidth && window.config.maxScreenHeight) { callback(); } else { setTimeout(() => waitForConfig(callback), 100); } } waitForConfig(() => { const maxWidth = window.config.maxScreenWidth; const maxHeight = window.config.maxScreenHeight; const CELL_SIZE = 50; const tolerance = 1.5; function isGridLinePair(x1, y1, x2, y2) { // Solo bloqueamos líneas completamente horizontales o verticales const isStraight = (x1 === x2 || y1 === y2); // Solo si ambas coordenadas están cerca de múltiplos del grid const isNearGrid = (coord) => (coord % CELL_SIZE <= tolerance) || (CELL_SIZE - (coord % CELL_SIZE) <= tolerance); return isStraight && (isNearGrid(x1) || isNearGrid(y1)); } let lastMoveTo = null; const originalMoveTo = CanvasRenderingContext2D.prototype.moveTo; const originalLineTo = CanvasRenderingContext2D.prototype.lineTo; CanvasRenderingContext2D.prototype.moveTo = function(x, y) { lastMoveTo = [x, y]; // Guardamos el punto anterior return originalMoveTo.call(this, x, y); }; CanvasRenderingContext2D.prototype.lineTo = function(x, y) { if (!GRID_ENABLED && lastMoveTo) { const [x0, y0] = lastMoveTo; if ( x >= 0 && x <= maxWidth && y >= 0 && y <= maxHeight && isGridLinePair(x0, y0, x, y) ) { return this; } } return originalLineTo.call(this, x, y); }; }); })(); (function () { 'use strict'; console.log("x-RedDragon Client Visuals Loaded"); const config = window.config || {}; config.skinColors = [ "#bf8f54", "#4c4c4c", "#896c4b", "#fadadc", "#ececec", "#c37373", "#000000", "#ecaff7", "#738cc3", "#8bc373", "#91b2db" ]; window.config = config; const css = ` body { background: linear-gradient(135deg, rgba(15, 15, 15, 0.2), rgba(28, 28, 28, 0.2)); font-family: 'Orbitron', sans-serif; color: white; } #mainMenu { background-color: black !important; background-size: cover; background-position: center; background-repeat: no-repeat; } .menuButton { background-color: rgba(0, 0, 0, 0.6); border: 2px solid #ff3333; color: #ffffff; font-family: 'Orbitron', sans-serif; font-size: 18px; font-weight: bold; padding: 12px 28px; border-radius: 14px; cursor: pointer; box-shadow: 0 0 15px #ff0000; transition: all 0.4s ease-in-out; text-shadow: 0 0 6px #ff0000; } .menuButton.epic-hover:hover { background: linear-gradient(135deg, #ff1111, #ff0000, #cc0000); background-size: 300% 300%; animation: redPulse 3s infinite ease-in-out; box-shadow: 0 0 25px #ff0000, 0 0 50px #ff1111; color: #fff; transform: scale(1.1); border: 3px solid #ffffff; } @keyframes redPulse { 0% { background-position: 0% 50%; } 50% { background-position: 100% 50%; } 100% { background-position: 0% 50%; } } #gameName { font-size: 80px !important; font-weight: bold; color: #ff2222 !important; text-shadow: 0 0 12px #ff0000, 0 0 30px #ff1111; animation: shimmer 3s infinite; font-family: 'Courier New', monospace !important; position: relative; top: -50px; text-align: center; transition: all 0.5s ease; } @keyframes shimmer { 0% { text-shadow: 0 0 12px #ff0000, 0 0 30px #ff1111; } 50% { text-shadow: 0 0 20px #ff3333, 0 0 40px #ff0000; } 100% { text-shadow: 0 0 12px #ff0000, 0 0 30px #ff1111; } } #gameName::after { content: "𝕩-ℝ𝕖𝕕𝔻𝕣𝕒𝕘𝕠𝕟 ℂ𝕝𝕚𝕖𝕟𝕥"; display: block; font-size: 1.1em; color: #ff4444; text-shadow: 0 0 25px #ff1111, 0 0 45px #ff0000; animation: glowtext 2s infinite alternate; position: relative; top: 10px; text-align: center; } @keyframes glowtext { 0% { opacity: 1; } 100% { opacity: 0.7; } } #loadingScreen { background: rgba(0, 0, 0, 0.2) !important; box-shadow: none !important; border: none !important; } #loadingScreen::before { content: "Cargando x-RedDragon Client..."; font-size: 28px; color: #ff2222; text-shadow: 0 0 12px #ff0000; margin-bottom: 20px; animation: pulseText 2s infinite; } @keyframes pulseText { 0% { opacity: 1; transform: scale(1); } 50% { opacity: 0.8; transform: scale(1.05); } 100% { opacity: 1; transform: scale(1); } } .menuCard, #bottomText, #storeHolder, #youtuberBtn, #adCard, .setNameContainer, .newsHolder { background-color: rgba(20, 20, 20, 0.2); padding: 20px; border: 2px solid #ff3333; box-shadow: 0 0 25px rgba(255, 0, 0, 0.8), 0 0 35px rgba(255, 50, 50, 0.6); color: #fff !important; animation: borderGlow 4s linear infinite; text-align: center; } @keyframes borderGlow { 0% { box-shadow: 0 0 12px #ff0000; } 50% { box-shadow: 0 0 25px #ff3333, 0 0 35px #ff1111; } 100% { box-shadow: 0 0 12px #ff0000; } } input, select { background-color: rgba(31, 31, 31, 0.2) !important; color: #fff !important; border: 1px solid #ff3300 !important; border-radius: 10px; padding: 10px; text-align: center; } #gameUI .joinAlBtn, a { animation: 5s infinite linear both normal redRainbow; } @keyframes redRainbow { 0% { filter: brightness(1) hue-rotate(0deg); } 100% { filter: brightness(1.2) hue-rotate(360deg); } } .resourceDisplay, #killCounter { width: 120px; margin: 0 auto; border: 3px solid #ff2222; border-radius: 12px; background-color: rgba(50, 0, 0, 0.3); color: #fff; padding: 8px; text-align: center; font-size: 14px; box-shadow: 0 0 10px #ff0000; } .uiElement { border: 2px solid #ff4444; background-color: rgba(40, 0, 0, 0.25); padding: 10px; color: #fff; font-size: 14px; text-align: center; box-shadow: 0 0 10px #ff1111; } .actionBarItem { border: 3px solid #ff4444; border-radius: 50%; width: 65px; height: 65px; background-position: center; background-size: 55px 55px; background-color: rgba(255, 0, 0, 0.2); box-shadow: 0 0 15px #ff0000; transition: transform 0.2s ease-in-out; } .actionBarItem:hover { transform: scale(1.1); box-shadow: 0 0 18px #ff6666; background-color: rgba(255, 70, 70, 0.35); } #itemInfoHolder { position: absolute; top: 25px; left: 50%; transform: translateX(-50%); width: 350px; background-color: rgba(0, 0, 0, 0.3); border: 2px solid #ff3333; border-radius: 12px; color: white; padding: 10px; font-size: 14px; text-align: center; box-shadow: 0 0 15px #ff0000; } ::-webkit-scrollbar { width: 12px; } ::-webkit-scrollbar-track { background: rgba(0,0,0,0.2); margin-top: 10px; margin-bottom: 10px; } ::-webkit-scrollbar-thumb { background: #ff3333; border-radius: 0px; box-shadow: 0 0 12px #ff3333; } `; const style = document.createElement('style'); style.innerText = css; document.head.appendChild(style); const observer = new MutationObserver(() => { const gameName = document.getElementById('gameName'); if (gameName && gameName.innerText !== '𝕩-ℝ𝕖𝕕𝔻𝕣𝕒𝕘𝕠𝕟 ℂ𝕝𝕚𝕖𝕟𝕥') { gameName.innerText = ''; } }); observer.observe(document.body, { childList: true, subtree: true }); console.log("x-RedDragon Client Full Customization Applied."); const waitForMap = setInterval(() => { const map = document.getElementById("mapDisplay"); if (map) { map.style.backgroundImage = "url('http://i.imgur.com/Qllo1mA.png')"; map.style.backgroundSize = "cover"; map.style.border = "3px solid #ff3333"; map.style.boxShadow = "0 0 15px #ff0000"; map.style.borderRadius = "8px"; clearInterval(waitForMap); } }, 1); })(); (function() { 'use strict'; // Cambiar título document.title = "𝕩-ℝ𝕖𝕕𝔻𝕣𝕒𝕘𝕠𝕟 ℂ𝕝𝕚𝕖𝕟𝕥"; // Eliminar favicons antiguos const oldIcons = document.querySelectorAll("link[rel*='icon']"); oldIcons.forEach(icon => icon.remove()); // Crear y añadir nuevo favicon const newFavicon = document.createElement("link"); newFavicon.rel = "icon"; newFavicon.type = "image/png"; newFavicon.href = "https://i.imgur.com/vXgDJSp.png"; document.head.appendChild(newFavicon); })(); (function () { 'use strict'; // Variables para FPS y Ping let frameCount = 0; let fps = 0; let ping = 0; let lastLoop = performance.now(); let pingTimes = []; // Función para obtener el ping real con fetch y promediarlo function updatePing() { const startTime = performance.now(); fetch(window.location.href, { method: 'HEAD', cache: "no-store" }) .then(() => { const endTime = performance.now(); const latency = Math.round(endTime - startTime); pingTimes.push(latency); if (pingTimes.length > 10) pingTimes.shift(); ping = Math.round(pingTimes.reduce((a, b) => a + b, 0) / pingTimes.length); }) .catch(() => { ping = 0; }); setTimeout(updatePing, 1000); // Actualiza cada 1s } updatePing(); // FPS con requestAnimationFrame function updateFPS() { const now = performance.now(); frameCount++; if (now - lastLoop >= 1000) { fps = Math.round(frameCount / ((now - lastLoop) / 1000)); frameCount = 0; lastLoop = now; } requestAnimationFrame(updateFPS); } updateFPS(); // Crear el contador visual con el nuevo diseño Orbitron const statsContainer = document.createElement('div'); statsContainer.id = 'fpsPingDisplay'; Object.assign(statsContainer.style, { position: 'fixed', top: '12px', left: '50%', transform: 'translateX(-50%)', fontSize: '22px', fontFamily: "'Orbitron', sans-serif", color: '#FFFFFF', textShadow: '0 0 3px #000000, 1px 1px 0 #000, -1px -1px 0 #000', background: 'none', padding: '0', borderRadius: '0', border: 'none', boxShadow: 'none', zIndex: '0', // Debajo de los botones pointerEvents: 'none' }); document.body.appendChild(statsContainer); // Actualiza cada 500ms el texto visible function updateStatsDisplay() { statsContainer.textContent = `FPS: ${fps} | Ping: ${ping}ms`; setTimeout(updateStatsDisplay, 500); } updateStatsDisplay(); // Acceso desde consola opcional window.getStats = function () { return { fps, ping }; }; })(); (function () { "use strict"; let ws; const msgpack = window.msgpack; WebSocket.prototype._send = WebSocket.prototype.send; WebSocket.prototype.send = function (m) { if (!ws) { ws = this; window.ws = this; } this._send(m); }; let hue = 0; function changeStyle() { const ageBarBody = document.getElementById("ageBarBody"); if (ageBarBody) { hue = (hue + 2) % 360; const rgbColor = `hsl(${hue}, 100%, 50%)`; ageBarBody.style.backgroundColor = rgbColor; ageBarBody.style.border = `2px solid ${rgbColor}`; ageBarBody.style.transform = "translateY(-2px)"; } } setInterval(changeStyle, 100); const previousReloadStates = new Map(); const turretCooldown = 2500; let turretLastClickTime = null; let turretReady = true; window.Cow.setCodec(msgpack); CanvasRenderingContext2D.prototype._roundRect = CanvasRenderingContext2D.prototype.roundRect; window.addEventListener("mousedown", (e) => { if (e.button === 1 && turretReady) { turretLastClickTime = Date.now(); turretReady = false; } }); window.Cow.addRender("global", () => { const ctx = window.Cow.renderer.context; window.Cow.playersManager.eachVisible(player => { if (!player || !player.alive) return; const width = window.config.healthBarWidth / 2 - window.config.healthBarPad / 2; const yOffset = player.renderY + player.scale + window.config.nameY - 5; const primaryReload = Math.min(Math.max(player.reloads.primary.count / player.reloads.primary.max, 0), 1); const secondaryReload = Math.min(Math.max(player.reloads.secondary.count / player.reloads.secondary.max, 0), 1); const pad = window.config.healthBarPad; const height = 17; const radius = 8; // Barra primaria ctx.save(); ctx.fillStyle = "#3d3f42"; ctx.translate(player.renderX - width * 1.19, yOffset); ctx.beginPath(); ctx._roundRect(-width - pad, -8.5, 2 * width + 2 * pad, height, radius); ctx.fill(); ctx.restore(); ctx.save(); ctx.fillStyle = player.isAlly ? "#8ecc51" : "#cc5151"; ctx.translate(player.renderX - width * 1.19, yOffset); ctx.beginPath(); ctx._roundRect(-width, -8.5 + pad, 2 * width * primaryReload, height - 2 * pad, radius - 1); ctx.fill(); ctx.restore(); // Barra secundaria ctx.save(); ctx.fillStyle = "#3d3f42"; ctx.translate(player.renderX + width * 1.19, yOffset); ctx.beginPath(); ctx._roundRect(-width - pad, -8.5, 2 * width + 2 * pad, height, radius); ctx.fill(); ctx.restore(); ctx.save(); ctx.fillStyle = player.isAlly ? "#8ecc51" : "#cc5151"; ctx.translate(player.renderX + width * 1.19, yOffset); ctx.beginPath(); ctx._roundRect(-width, -8.5 + pad, 2 * width * secondaryReload, height - 2 * pad, radius - 1); ctx.fill(); ctx.restore(); // === Contador de HP === const hpCurrent = Math.floor(player.health); const hpMax = Math.floor(player.maxHealth || 100); const hpText = `HP: ${hpCurrent}/${hpMax}`; ctx.save(); ctx.font = "bold 20px GameFont"; // Usa GameFont, o Arial si no carga ctx.textAlign = "center"; ctx.lineWidth = 3; ctx.strokeStyle = "black"; ctx.fillStyle = "white"; const textX = player.renderX; const textY = yOffset + 32; // 12 píxeles más abajo ctx.strokeText(hpText, textX, textY); // Borde negro ctx.fillText(hpText, textX, textY); // Letra blanca ctx.restore(); }); }); })(); // @require https://update.greasyfork.org/scripts/480301/1283571/CowJS.js // @require https://update.greasyfork.org/scripts/480303/1282926/MooUI.js (function () { "use strict"; // Asegurarse de que el script se inicie después de que el juego esté completamente cargado function init() { if (!window.Cow || !window.CowUtils) { setTimeout(init, 100); return; } const { Cow, CowUtils } = window; const settings = { "health-bars": true, "circle-bars": false, "in-look-dir": false, "friendly-color": "#56e319", "enemy-color": "#ff3333", "hit-counter": true }; // Función para determinar si una construcción pertenece al jugador function isOwnBuilding(object) { // Verificar si tiene la propiedad de grupo (team) if (object && Cow.player) { // En MooMoo.io la propiedad group o team indica el equipo if (object.group !== undefined && Cow.player.group !== undefined) { return object.group === Cow.player.group; } // Alternativa: verificar por ownerID o owner.sid if (object.owner && Cow.player.sid) { return object.owner.sid === Cow.player.sid; } // Otra alternativa: comprobar teamID o team if (object.team !== undefined && Cow.player.team !== undefined) { return object.team === Cow.player.team; } } // Por defecto si no podemos determinar, asumimos que es enemiga return false; } function drawHealthBar(context, object) { const healthBarWidth = 50; // Ancho predeterminado si window.config no está disponible const healthBarPad = 5; // Padding predeterminado si window.config no está disponible // Usar configuración del juego si está disponible const width = (window.config && window.config.healthBarWidth ? window.config.healthBarWidth / 2 : healthBarWidth / 2) - (window.config && window.config.healthBarPad ? window.config.healthBarPad / 2 : healthBarPad / 2); const height = 17; const radius = 8; // Determinar el color basado en si la construcción es del jugador o enemiga const barColor = isOwnBuilding(object) ? settings["friendly-color"] : settings["enemy-color"]; context.save(); context.translate(object.renderX || object.x, object.renderY || object.y); // Fondo de la barra de vida context.fillStyle = "#3d3f42"; if (context.roundRect) { context.roundRect(-width - healthBarPad, -height / 2, 2 * width + 2 * healthBarPad, height, radius); } else { // Alternativa si roundRect no está disponible context.beginPath(); context.moveTo(-width - healthBarPad + radius, -height / 2); context.arcTo(-width - healthBarPad + 2 * width + 2 * healthBarPad, -height / 2, -width - healthBarPad + 2 * width + 2 * healthBarPad, -height / 2 + height, radius); context.arcTo(-width - healthBarPad + 2 * width + 2 * healthBarPad, -height / 2 + height, -width - healthBarPad, -height / 2 + height, radius); context.arcTo(-width - healthBarPad, -height / 2 + height, -width - healthBarPad, -height / 2, radius); context.arcTo(-width - healthBarPad, -height / 2, -width - healthBarPad + radius, -height / 2, radius); context.closePath(); } context.fill(); // Barra de vida con el color según propiedad context.fillStyle = barColor; const healthRatio = (object.health || object.hp || 100) / (object.maxHealth || object.maxHP || 100); if (context.roundRect) { context.roundRect(-width, -height / 2 + healthBarPad, 2 * width * healthRatio, height - 2 * healthBarPad, radius - 1); } else { // Alternativa si roundRect no está disponible context.beginPath(); context.moveTo(-width + (radius - 1), -height / 2 + healthBarPad); context.arcTo(-width + 2 * width * healthRatio, -height / 2 + healthBarPad, -width + 2 * width * healthRatio, -height / 2 + height - 2 * healthBarPad, radius - 1); context.arcTo(-width + 2 * width * healthRatio, -height / 2 + height - 2 * healthBarPad, -width, -height / 2 + height - 2 * healthBarPad, radius - 1); context.arcTo(-width, -height / 2 + height - 2 * healthBarPad, -width, -height / 2 + healthBarPad, radius - 1); context.arcTo(-width, -height / 2 + healthBarPad, -width + (radius - 1), -height / 2 + healthBarPad, radius - 1); context.closePath(); } context.fill(); // Mostrar texto de propietario para depuración (quitar en producción) /* context.fillStyle = "#fff"; context.font = "10px Arial"; context.fillText(isOwnBuilding(object) ? "Mío" : "Enemigo", 0, -30); if (object.group !== undefined) context.fillText("Group: " + object.group, 0, -42); if (object.team !== undefined) context.fillText("Team: " + object.team, 0, -54); if (object.owner) context.fillText("Owner: " + (object.owner.sid || "?"), 0, -66); */ context.restore(); } function drawHitCounter(context, object) { if (!Cow.player || !Cow.player.weapon) return; try { const damage = Cow.player.weapon.dmg * (Cow.items.variants[Cow.player.weaponVariant]?.val || 1); const damageAmount = damage * (Cow.player.weapon.sDmg || 1) * (Cow.player.skin?.id === 40 ? 3.3 : 1); const objectHealth = object.health || object.hp || 100; const hits = Math.ceil(objectHealth / damageAmount); const offsetY = 22; context.save(); context.font = `18px Hammersmith One`; context.fillStyle = "#fff"; context.textBaseline = "middle"; context.textAlign = "center"; context.lineWidth = 8; context.lineJoin = "round"; context.translate(object.renderX || object.x, object.renderY || object.y); context.strokeText(hits, 0, offsetY); context.fillText(hits, 0, offsetY); context.restore(); } catch (e) { console.error("Error en hit counter:", e); } } // Función principal para renderizar las barras de vida function renderHealthBars() { if (!Cow.player) return; const { context } = Cow.renderer; try { Cow.objectsManager.eachVisible((object) => { // Solo procesar objetos que sean estructuras/items if (!object.isItem && !object.isStructure && !object.buildingType && !object.type) return; // Solo procesar objetos que tengan salud if ((object.health === undefined && object.hp === undefined) || (object.maxHealth === undefined && object.maxHP === undefined)) return; const angle = CowUtils.getDirection ? CowUtils.getDirection(object, Cow.player) : Math.atan2(object.y - Cow.player.y, object.x - Cow.player.x); // Verificar si está en la dirección de mirada si esta opción está activada if (settings["in-look-dir"] && CowUtils.getAngleDist && CowUtils.getAngleDist(angle, Cow.player.lookAngle) > (Cow.config?.gatherAngle || Math.PI/2)) { return; } // Dibujar contador de golpes si está activado if (settings["hit-counter"]) { drawHitCounter(context, object); } // Dibujar barra de vida si está activado if (settings["health-bars"] && !settings["circle-bars"]) { drawHealthBar(context, object); } }); } catch (e) { console.error("Error en renderHealthBars:", e); } } // Agregar la función de renderizado al loop del juego if (Cow.addRender) { Cow.addRender("building-health-bars", renderHealthBars); } else { // Alternativa si addRender no está disponible: usar requestAnimationFrame function renderLoop() { try { if (Cow && Cow.player && Cow.renderer && Cow.renderer.context) { renderHealthBars(); } } catch (e) { console.error("Error en renderLoop:", e); } requestAnimationFrame(renderLoop); } requestAnimationFrame(renderLoop); } console.log("[Building Ownership Health Bars] Script iniciado correctamente"); } // Iniciar el script if (document.readyState === "complete") { init(); } else { window.addEventListener("load", init); } })(); (function () { 'use strict'; let ws = null; let { msgpack } = window; let playerID = null; let myPlayer = { id: null, x: null, y: null, dir: null, object: null, weapon: null, clan: null, isLeader: null, maxXP: 300, XP: 0, age: 1, hat: null, accessory: null, isSkull: null, maxHealth: 100, health: 100 }; let players = [], enemy = [], nearestEnemy = {}; let gameCanvas = document.getElementById("gameCanvas"); let width = window.innerWidth; let height = window.innerHeight; let mouseX, mouseY; const sendPacket = (packet, ...data) => { if (ws && ws.readyState === WebSocket.OPEN) { ws.send(new Uint8Array(msgpack.encode([packet, data]))); } }; const updatePlayers = data => { players = []; for (let i = 0; i < data[1].length / 13; i++) { const playerInfo = data[1].slice(i * 13, i * 13 + 13); if (playerInfo[0] === myPlayer.id) { myPlayer.x = playerInfo[1]; myPlayer.y = playerInfo[2]; myPlayer.dir = playerInfo[3]; myPlayer.object = playerInfo[4]; myPlayer.weapon = playerInfo[5]; myPlayer.clan = playerInfo[7]; myPlayer.isLeader = playerInfo[8]; myPlayer.hat = playerInfo[9]; myPlayer.accessory = playerInfo[10]; myPlayer.isSkull = playerInfo[11]; } else { players.push({ id: playerInfo[0], x: playerInfo[1], y: playerInfo[2], dir: playerInfo[3], object: playerInfo[4], weapon: playerInfo[5], clan: playerInfo[7], isLeader: playerInfo[8], hat: playerInfo[9], accessory: playerInfo[10], isSkull: playerInfo[11] }); } } }; const updateHealth = (health, playerIDCheck) => { if (myPlayer.id === playerIDCheck) { myPlayer.health = health; console.log("[🩸 Salud actualizada]", health); } }; const handleMessage = (message) => { const decoded = msgpack.decode(new Uint8Array(message.data)); const data = Array.isArray(decoded) && decoded.length > 1 ? [decoded[0], ...decoded[1]] : decoded; if (!data) return; const type = data[0]; if (type === "C" && myPlayer.id == null) { myPlayer.id = data[1]; console.log("[✔️ Verificación] ID del jugador:", myPlayer.id); } if (type === "a") updatePlayers(data); if (type === "O") updateHealth(data[2], data[1]); }; const socketFound = (sock) => { sock.addEventListener("message", handleMessage); if (gameCanvas) { gameCanvas.addEventListener("mousemove", ({ x, y }) => { mouseX = x; mouseY = y; }); } window.addEventListener("resize", () => { width = window.innerWidth; height = window.innerHeight; }); }; WebSocket.prototype.oldSend = WebSocket.prototype.send; WebSocket.prototype.send = function (m) { if (!ws) { ws = this; document.websocket = this; socketFound(this); console.log("[🔌 WebSocket] Interceptado correctamente."); } this.oldSend(m); }; // Anti-Altcha (captcha visual) const altchaCheck = setInterval(() => { let altcha = document.getElementById('altcha'); let altchaBox = document.getElementById('altcha_checkbox'); if (altcha && altchaBox) { altcha.style.display = 'none'; altchaBox.checked = true; altchaBox.click(); clearInterval(altchaCheck); console.log("[🚫 Altcha] Eliminado."); } }, 500); })(); // AutoReload (function() { "use strict"; // Función para retrasar la ejecución (sleep) function delay(ms) { return new Promise(resolve => setTimeout(resolve, ms)); } // Recarga la página después de 1.5 segundos async function refreshPage() { await delay(1500); window.onbeforeunload = null; location.reload(); } // Crea un hook (interceptor) para la propiedad indicada en el objeto target function interceptProperty(target, propName, onSetCallback) { const hiddenKey = Symbol(propName); Object.defineProperty(target, propName, { get() { return this[hiddenKey]; }, set(value) { onSetCallback(this, hiddenKey, value); }, configurable: true }); } // Intercepta una función para envolverla y modificar su comportamiento function wrapFunction(originalFunc, wrapper) { return new Proxy(originalFunc, { apply(target, thisArg, args) { return wrapper.call(thisArg, target, args); } }); } // Hook para capturar cualquier asignación a "errorCallback" en Object.prototype interceptProperty(Object.prototype, "errorCallback", (obj, key, val) => { obj[key] = val; if (typeof val !== "function") return; // Reemplaza la función original con un Proxy que recarga la página obj[key] = wrapFunction(val, (target, args) => { // Anula alert para evitar alertas molestas window.alert = () => {}; // Recarga la página refreshPage(); // Ejecuta la función original return target.apply(this, args); }); }); // Intercepta setters de eventos de WebSocket (onclose y onerror) ["onclose", "onerror"].forEach(eventName => { const descriptor = Object.getOwnPropertyDescriptor(WebSocket.prototype, eventName); if (!descriptor || !descriptor.set) return; Object.defineProperty(WebSocket.prototype, eventName, { set(handler) { // Envuelve el handler original para recargar la página al dispararse const wrappedHandler = wrapFunction(handler, (target, args) => { refreshPage(); return target.apply(this, args); }); descriptor.set.call(this, wrappedHandler); } }); }); })(); (function () { 'use strict'; // ==== ESTILOS ==== const style = document.createElement('style'); style.textContent = ` #moddedMenu { position: fixed; top: 10px; left: 10px; width: 300px; background: rgba(0, 0, 0, 0.95); border: 4px solid #ff0000; border-radius: 15px; z-index: 9999; color: white; font-family: monospace; display: flex; flex-direction: column; align-items: center; padding: 20px; box-sizing: border-box; opacity: 0; transform: scale(0.5); transition: opacity 0.3s ease, transform 0.3s ease; pointer-events: none; } #moddedMenu.open { opacity: 1; transform: scale(1); pointer-events: auto; } #moddedMenuContent { width: 100%; display: flex; flex-direction: column; align-items: center; } #menuTitle { font-size: 1.6em; color: #ff0000; text-align: center; margin-bottom: 20px; } .rd-select, .rd-button { font-family: monospace; width: 100%; max-width: 90%; font-size: 1em; padding: 8px; margin-bottom: 10px; border: 1px solid #ff0000; border-radius: 5px; background: #111; color: #ff0000; outline: none; } .rd-button { cursor: pointer; font-weight: bold; transition: background-color 0.3s ease; } .rd-button:hover { background-color: #cc0000; } #buttons { display: flex; justify-content: space-between; width: 90%; gap: 10px; } .toggle-switch { display: flex; align-items: center; gap: 10px; margin-top: 10px; margin-bottom: 10px; color: #ff0000; } .toggle-switch input[type="checkbox"] { width: 40px; height: 20px; appearance: none; background: #222; border: 2px solid #ff0000; border-radius: 20px; position: relative; cursor: pointer; outline: none; transition: background 0.3s ease; } .toggle-switch input[type="checkbox"]::before { content: ''; position: absolute; width: 16px; height: 16px; border-radius: 50%; background: #ff0000; top: 1px; left: 1px; transition: transform 0.3s ease; } .toggle-switch input[type="checkbox"]:checked::before { transform: translateX(20px); } `; document.head.appendChild(style); // ==== ELEMENTOS DEL MENÚ ==== const musicTracks = [ { name: "Alan Walker - Faded", url: "https://files.catbox.moe/p9om0y.mp3" }, { name: "Alan Walker - Alone", url: "https://files.catbox.moe/xptxat.mp3" }, { name: "TheFatRat - Unity", url: "https://files.catbox.moe/cx5uyo.mp3" }, { name: "TheFatRat - Monody", url: "https://files.catbox.moe/7fwpbl.mp3" }, { name: "NEFFEX - Fight Back", url: "https://files.catbox.moe/iif5rx.mp3" }, { name: "NEFFEX - Never Give Up", url: "https://files.catbox.moe/2pamid.mp3" }, { name: "Alan Walker - Dust", url: "https://files.catbox.moe/w1sb9x.mp3" }, { name: "Alan Walker - Catch Me", url: "https://files.catbox.moe/74b06c.mp3" }, { name: "Alan Walker - Last Song", url: "https://files.catbox.moe/nuta1v.mp3" }, { name: "Egzod - Royalty ft. Neoni", url: "https://files.catbox.moe/zlfc04.mp3" } ]; const menu = document.createElement('div'); menu.id = 'moddedMenu'; const content = document.createElement('div'); content.id = 'moddedMenuContent'; const title = document.createElement('div'); title.id = 'menuTitle'; title.textContent = '𝕄𝕦𝕤𝕚𝕔𝕤'; const musicSelect = document.createElement('select'); musicSelect.className = 'rd-select'; musicTracks.forEach(track => { const option = document.createElement('option'); option.value = track.url; option.textContent = track.name; musicSelect.appendChild(option); }); const buttonsDiv = document.createElement('div'); buttonsDiv.id = 'buttons'; const playBtn = document.createElement('button'); playBtn.className = 'rd-button'; playBtn.textContent = '▶ Play'; const stopBtn = document.createElement('button'); stopBtn.className = 'rd-button'; stopBtn.textContent = '■ Stop'; buttonsDiv.appendChild(playBtn); buttonsDiv.appendChild(stopBtn); const modeSelect = document.createElement('select'); modeSelect.className = 'rd-select'; modeSelect.innerHTML = ` <option value="repeat">🔁 Repeat Current</option> <option value="next">⏭️ Play Next</option> `; const audio = document.createElement('audio'); audio.id = 'audioPlayer'; const visualsTitle = document.createElement('div'); visualsTitle.textContent = '𝔼𝕩𝕥𝕣𝕒'; visualsTitle.style.color = '#ff0000'; visualsTitle.style.fontSize = '1.4em'; visualsTitle.style.marginTop = '25px'; visualsTitle.style.marginBottom = '10px'; visualsTitle.style.fontWeight = 'bold'; visualsTitle.style.textAlign = 'center'; const toggleContainer = document.createElement('div'); toggleContainer.className = 'toggle-switch'; const toggleLabel = document.createElement('span'); toggleLabel.textContent = 'Tracers'; const toggleInput = document.createElement('input'); toggleInput.type = 'checkbox'; toggleContainer.appendChild(toggleLabel); toggleContainer.appendChild(toggleInput); content.appendChild(title); content.appendChild(musicSelect); content.appendChild(buttonsDiv); content.appendChild(modeSelect); content.appendChild(visualsTitle); content.appendChild(toggleContainer); content.appendChild(audio); menu.appendChild(content); document.body.appendChild(menu); document.addEventListener('keydown', (e) => { if (e.key === 'Escape') { menu.classList.toggle('open'); } }); playBtn.addEventListener('click', () => { if (audio.src !== musicSelect.value) { audio.src = musicSelect.value; } audio.play(); }); stopBtn.addEventListener('click', () => { audio.pause(); audio.currentTime = 0; }); musicSelect.addEventListener('change', () => { if (!audio.paused) { audio.src = musicSelect.value; audio.play(); } }); audio.addEventListener('ended', () => { if (modeSelect.value === 'repeat') { audio.currentTime = 0; audio.play(); } else if (modeSelect.value === 'next') { const currentIndex = musicSelect.selectedIndex; const nextIndex = (currentIndex + 1) % musicSelect.options.length; musicSelect.selectedIndex = nextIndex; audio.src = musicSelect.value; audio.play(); } }); // ==== TRACERS ==== localStorage.setItem("moofoll", true); const players = []; const property = "team"; Object.defineProperty(Object.prototype, property, { get: function () { if (this.isPlayer && !players.find(p => p.id === this.id)) { players.push(this); } return this[`_${property}`]; }, set: function (value) { this[`_${property}`] = value; }, configurable: true }); let ctx, owner, camX = 0, camY = 0; const conf = { radar: { colorEnemy: "#ffffff", w: 20, h: 20 }, maxScreenWidth: 1920, maxScreenHeight: 1080 }; const createArrow = (id) => { const el = document.createElement("div"); el.id = `radarArrow-${id}`; el.style.position = "absolute"; el.style.width = "0"; el.style.height = "0"; el.style.borderStyle = "solid"; el.style.borderWidth = `10px 0 10px ${conf.radar.w}px`; el.style.borderColor = `transparent transparent transparent ${conf.radar.colorEnemy}`; el.style.display = "none"; el.style.zIndex = 999; document.body.appendChild(el); }; const updateArrow = (id, x, y, color = conf.radar.colorEnemy, opacity = 1, angle = 0) => { const arrow = document.getElementById(`radarArrow-${id}`); if (!arrow) return; arrow.style.left = `${x}px`; arrow.style.top = `${y}px`; arrow.style.display = "block"; arrow.style.opacity = opacity; arrow.style.transform = `rotate(${angle}deg)`; arrow.style.borderColor = `transparent transparent transparent ${color}`; }; const removeArrow = (id) => { const arrow = document.getElementById(`radarArrow-${id}`); if (arrow) arrow.remove(); }; const getDistance = (x1, y1, x2, y2) => Math.hypot(x2 - x1, y2 - y1); const getDirection = (x1, y1, x2, y2) => Math.atan2(y2 - y1, x2 - x1); const RtoD = (r) => r * 180 / Math.PI; const radar = (delta) => { if (!toggleInput.checked) { players.forEach(p => removeArrow(p.id)); return; } if (!ctx) { const gameCanvas = document.getElementById("gameCanvas"); if (!gameCanvas) return; ctx = gameCanvas.getContext("2d"); } owner = players.find(p => p.visible && p.wood); if (!owner) return; const centerX = window.innerWidth / 2; const centerY = window.innerHeight / 2; camX += ((owner.x - camX) * 0.1); camY += ((owner.y - camY) * 0.1); for (let player of players) { if (player.id === owner.id || !player.visible || typeof player.x !== "number" || typeof player.y !== "number" || (player.team && player.team === owner.team)) { removeArrow(player.id); continue; } const arrowId = player.id; let rad = getDirection(owner.x, owner.y, player.x, player.y); let per = getDistance(0, 0, (owner.x - player.x), (owner.y - player.y) * (16 / 9)) * 100 / (conf.maxScreenHeight / 2); let alpha = Math.min(per / centerY, 1); let dis = centerY * alpha; let tx = centerX + dis * Math.cos(rad) - conf.radar.w / 2; let ty = centerY + dis * Math.sin(rad) - conf.radar.h / 2; if (!document.getElementById(`radarArrow-${arrowId}`)) { createArrow(arrowId); } updateArrow(arrowId, tx, ty, conf.radar.colorEnemy, alpha, RtoD(rad)); } }; let lastTime = Date.now(); function gameLoop() { requestAnimationFrame(gameLoop); let now = Date.now(); radar(now - lastTime); lastTime = now; } gameLoop(); })();