Krunker.IO Aimbot + ESP (Menu on L)

Aimbot & ESP with toggleable menu (press L). Works on Krunker.io and browserfps.com.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Krunker.IO Aimbot + ESP (Menu on L)
// @namespace    https://greasyfork.org/users/662330-zertalious
// @version      0.4.0
// @description  Aimbot & ESP with toggleable menu (press L). Works on Krunker.io and browserfps.com.
// @author       Zertalious (fixed by K50)
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-idle
// @require      https://unpkg.com/[email protected]/build/three.min.js
// ==/UserScript==

(function () {
    'use strict';

    let scene, myPlayer;
    let rightMouseDown = false;
    let menuVisible = false;

    const settings = {
        aimbotEnabled: true,
        aimbotOnRightMouse: false,
        espEnabled: true,
        espLines: true,
        wireframe: false
    };

    const keyToSetting = {
        KeyB: 'aimbotEnabled',
        KeyM: 'espEnabled',
        KeyN: 'espLines',
        KeyK: 'wireframe'
    };

    const gui = createMenu();
    gui.style.display = 'none'; // Start hidden

    window.addEventListener('keyup', e => {
        if (e.code === 'KeyL') {
            menuVisible = !menuVisible;
            gui.style.display = menuVisible ? '' : 'none';
        }
        if (menuVisible && keyToSetting[e.code]) {
            toggleSetting(keyToSetting[e.code]);
        }
    });

    window.addEventListener('pointerdown', e => {
        if (e.button === 2) rightMouseDown = true;
    });
    window.addEventListener('pointerup', e => {
        if (e.button === 2) rightMouseDown = false;
    });

    function toggleSetting(key) {
        settings[key] = !settings[key];
        updateMenu();
    }

    function updateMenu() {
        for (const key in settings) {
            const el = document.getElementById(`toggle-${key}`);
            if (el) {
                el.innerText = settings[key] ? 'ON' : 'OFF';
                el.style.color = settings[key] ? 'lime' : 'red';
            }
        }
    }

    function createMenu() {
        const menu = document.createElement('div');
        menu.style.position = 'fixed';
        menu.style.top = '10px';
        menu.style.right = '10px';
        menu.style.background = 'rgba(0, 0, 0, 0.8)';
        menu.style.color = '#fff';
        menu.style.padding = '10px';
        menu.style.border = '2px solid #fff';
        menu.style.zIndex = 99999;
        menu.style.fontFamily = 'monospace';
        menu.innerHTML = `
            <h4 style="margin:0 0 10px 0;">Krunker.IO Cheats</h4>
            ${Object.keys(settings).map(key => `
                <div>
                    ${key}: <span id="toggle-${key}">${settings[key] ? 'ON' : 'OFF'}</span>
                </div>`).join('')}
            <p style="margin-top:10px;">[L]=Menu [B/M/N/K]=Toggle Cheats</p>`;
        document.body.appendChild(menu);
        return menu;
    }

    const tempVector = new THREE.Vector3();
    const tempObject = new THREE.Object3D();
    tempObject.rotation.order = 'YXZ';

    const geometry = new THREE.EdgesGeometry(new THREE.BoxGeometry(5, 15, 5).translate(0, 7.5, 0));
    const material = new THREE.LineBasicMaterial({ color: 0xff0000 });
    const wireframeMaterial = new THREE.MeshBasicMaterial({ wireframe: true });

    const line = new THREE.LineSegments(new THREE.BufferGeometry(), material);
    line.frustumCulled = false;
    const linePositions = new THREE.BufferAttribute(new Float32Array(100 * 2 * 3), 3);
    line.geometry.setAttribute('position', linePositions);

    function gameLoop() {
        requestAnimationFrame(gameLoop);
        if (!scene) findScene();
        if (!scene) return;

        const players = [];
        scene.traverse(obj => {
            if (obj.type === 'Object3D' && obj.children.length > 0) {
                try {
                    if (obj.children[0].children[0]?.type === 'PerspectiveCamera') {
                        myPlayer = obj;
                    } else {
                        players.push(obj);
                    }
                } catch {}
            }
        });

        if (!myPlayer) return;

        let counter = 0;
        let targetPlayer;
        let minDistance = Infinity;

        tempObject.matrix.copy(myPlayer.matrix).invert();

        for (const player of players) {
            if (!player.box) {
                const box = new THREE.LineSegments(geometry, material);
                box.frustumCulled = false;
                player.add(box);
                player.box = box;
            }

            player.box.visible = settings.espEnabled;
            player.children.forEach(child => {
                if (child.material) {
                    child.material.wireframe = settings.wireframe;
                }
            });

            if (player.position.equals(myPlayer.position)) continue;

            linePositions.setXYZ(counter++, 0, 10, -5);
            tempVector.copy(player.position).y += 9;
            tempVector.applyMatrix4(tempObject.matrix);
            linePositions.setXYZ(counter++, tempVector.x, tempVector.y, tempVector.z);

            const distance = player.position.distanceTo(myPlayer.position);
            if (distance < minDistance) {
                targetPlayer = player;
                minDistance = distance;
            }
        }

        linePositions.needsUpdate = true;
        line.geometry.setDrawRange(0, counter);
        line.visible = settings.espLines;

        if (settings.aimbotEnabled && (!settings.aimbotOnRightMouse || rightMouseDown) && targetPlayer) {
            tempVector.setScalar(0);
            targetPlayer.children[0]?.children[0]?.localToWorld(tempVector);
            tempObject.position.copy(myPlayer.position);
            tempObject.lookAt(tempVector);
            myPlayer.children[0].rotation.x = -tempObject.rotation.x;
            myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
        }
    }

    function findScene() {
        const gameObjects = Object.values(window).filter(obj =>
            obj && typeof obj === 'object' && obj.isScene
        );
        if (gameObjects.length > 0) {
            scene = gameObjects[0];
            console.log('Krunker Cheat: Scene hooked!');
        }
    }

    gameLoop();
})();