Krunker.IO Aimbot & ESP

Aimbot locks to nearest player & ESP shows players behind walls. Includes toggleable settings. For Krunker.io.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Krunker.IO Aimbot & ESP
// @namespace    https://greasyfork.org/users/662330-zertalious
// @version      0.3.1
// @description  Aimbot locks to nearest player & ESP shows players behind walls. Includes toggleable settings. For Krunker.io.
// @author       Zertalious
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://www.google.com/s2/favicons?domain=krunker.io
// @grant        none
// @run-at       document-start
// @require      https://unpkg.com/[email protected]/build/three.min.js
// ==/UserScript==

(function () {
    'use strict';

    const THREE = window.THREE;
    delete window.THREE;

    const settings = {
        aimbotEnabled: true,
        aimbotOnRightMouse: false,
        espEnabled: true,
        espLines: true,
        wireframe: false
    };

    const keyToSetting = {
        KeyB: 'aimbotEnabled',
        KeyL: 'aimbotOnRightMouse',
        KeyM: 'espEnabled',
        KeyN: 'espLines',
        KeyK: 'wireframe'
    };

    const gui = createGUI();
    let scene;

    const x = {
        window: window,
        document: document,
        querySelector: document.querySelector,
        consoleLog: console.log,
        ReflectApply: Reflect.apply,
        ArrayPrototype: Array.prototype,
        ArrayPush: Array.prototype.push,
        ObjectPrototype: Object.prototype,
        clearInterval: window.clearInterval,
        setTimeout: window.setTimeout,
        reToString: RegExp.prototype.toString,
        indexOf: String.prototype.indexOf,
        requestAnimationFrame: window.requestAnimationFrame
    };

    x.consoleLog('Waiting to inject...');

    const proxied = function (object) {
        try {
            if (typeof object === 'object' && object.parent?.type === 'Scene' && object.parent.name === 'Main') {
                x.consoleLog('Found Scene!');
                scene = object.parent;
                x.ArrayPrototype.push = x.ArrayPush;
            }
        } catch (error) {}
        return x.ArrayPush.apply(this, arguments);
    };

    const tempVector = new THREE.Vector3();
    const tempObject = new THREE.Object3D();
    tempObject.rotation.order = 'YXZ';

    const geometry = new THREE.EdgesGeometry(new THREE.BoxGeometry(5, 15, 5).translate(0, 7.5, 0));
    const material = new THREE.RawShaderMaterial({
        vertexShader: `
        attribute vec3 position;
        uniform mat4 projectionMatrix;
        uniform mat4 modelViewMatrix;
        void main() {
            gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0);
            gl_Position.z = 1.0;
        }`,
        fragmentShader: `
        void main() {
            gl_FragColor = vec4(1.0, 0.0, 0.0, 1.0);
        }`
    });

    const line = new THREE.LineSegments(new THREE.BufferGeometry(), material);
    line.frustumCulled = false;

    const linePositions = new THREE.BufferAttribute(new Float32Array(100 * 2 * 3), 3);
    line.geometry.setAttribute('position', linePositions);

    let injectTimer = null;

    function animate() {
        x.requestAnimationFrame.call(x.window, animate);

        if (!scene && !injectTimer) {
            const el = x.querySelector.call(x.document, '#loadingBg');
            if (el && el.style.display === 'none') {
                x.consoleLog('Inject timer started!');
                injectTimer = x.setTimeout.call(x.window, () => {
                    x.consoleLog('Injected!');
                    x.ArrayPrototype.push = proxied;
                }, 2000);
            }
        }

        if (!scene?.children) return;

        const players = [];
        let myPlayer;

        for (const child of scene.children) {
            if (child.type === 'Object3D') {
                try {
                    if (child.children[0]?.children[0]?.type === 'PerspectiveCamera') {
                        myPlayer = child;
                    } else {
                        players.push(child);
                    }
                } catch (err) {}
            } else if (child.material) {
                child.material.wireframe = settings.wireframe;
            }
        }

        if (!myPlayer) {
            x.consoleLog('Player not found, finding new scene.');
            x.ArrayPrototype.push = proxied;
            return;
        }

        let counter = 0;
        let targetPlayer;
        let minDistance = Infinity;

        tempObject.matrix.copy(myPlayer.matrix).invert();

        for (const player of players) {
            if (!player.box) {
                const box = new THREE.LineSegments(geometry, material);
                box.frustumCulled = false;
                player.add(box);
                player.box = box;
            }

            if (player.position.equals(myPlayer.position)) {
                player.box.visible = false;
                if (line.parent !== player) player.add(line);
                continue;
            }

            linePositions.setXYZ(counter++, 0, 10, -5);

            tempVector.copy(player.position);
            tempVector.y += 9;
            tempVector.applyMatrix4(tempObject.matrix);

            linePositions.setXYZ(counter++, tempVector.x, tempVector.y, tempVector.z);

            player.visible = settings.espEnabled || player.visible;
            player.box.visible = settings.espEnabled;

            const distance = player.position.distanceTo(myPlayer.position);
            if (distance < minDistance) {
                targetPlayer = player;
                minDistance = distance;
            }
        }

        linePositions.needsUpdate = true;
        line.geometry.setDrawRange(0, counter);
        line.visible = settings.espLines;

        if (!settings.aimbotEnabled || (settings.aimbotOnRightMouse && !rightMouseDown) || !targetPlayer) return;

        tempVector.setScalar(0);
        targetPlayer.children[0]?.children[0]?.localToWorld(tempVector);
        tempObject.position.copy(myPlayer.position);
        tempObject.lookAt(tempVector);
        myPlayer.children[0].rotation.x = -tempObject.rotation.x;
        myPlayer.rotation.y = tempObject.rotation.y + Math.PI;
    }

    let rightMouseDown = false;

    function handleMouse(event) {
        if (event.button === 2) rightMouseDown = event.type === 'pointerdown';
    }

    window.addEventListener('pointerdown', handleMouse);
    window.addEventListener('pointerup', handleMouse);

    window.addEventListener('keyup', (event) => {
        if (x.document.activeElement?.value !== undefined) return;
        if (keyToSetting[event.code]) toggleSetting(keyToSetting[event.code]);
        if (event.code === 'Slash') toggleElementVisibility(gui);
    });

    function toggleElementVisibility(el) {
        el.style.display = el.style.display === '' ? 'none' : '';
    }

    animate();

    function createGUI() {
        const guiEl = fromHtml(`
        <div style="position:fixed;top:10px;right:10px;background:#000;padding:10px;color:#fff;z-index:9999;">
            <div>Aimbot & ESP by Zertalious</div>
            ${Object.keys(settings).map(key => `
            <div>
                ${key}: <span id="toggle-${key}">${settings[key]}</span>
            </div>`).join('')}
        </div>`);
        document.body.appendChild(guiEl);
        return guiEl;
    }

    function fromHtml(html) {
        const div = document.createElement('div');
        div.innerHTML = html;
        return div.firstChild;
    }

    function toggleSetting(key) {
        settings[key] = !settings[key];
        document.getElementById(`toggle-${key}`).innerText = settings[key];
    }
})();