AnyGame Client GUI Extended v1.3

cool clent for anygame 😎

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         AnyGame Client GUI Extended v1.3
// @namespace    http://tampermonkey.net/
// @version      1.3
// @description  cool clent for anygame 😎
// @author       You
// @match        *://*/*
// @grant        GM_setClipboard
// ==/UserScript==

(function () {
    'use strict';

    const style = document.createElement('style');
    style.textContent = `
        .client-gui, .client-menu {
            position: fixed;
            font-family: Arial, sans-serif;
            z-index: 9999;
        }

        .client-gui {
            top: 20%;
            left: 35%;
            background: #222;
            color: #fff;
            padding: 20px;
            border-radius: 10px;
            text-align: center;
            width: 30%;
        }

        .client-menu {
            top: 10%;
            left: 10%;
            background: rgba(20,20,20,0.95);
            color: white;
            padding: 20px;
            border: 2px solid #888;
            border-radius: 8px;
            display: none;
        }

        .tab {
            margin: 5px;
            display: inline-block;
            cursor: pointer;
            padding: 5px 10px;
            background: #444;
            border-radius: 5px;
        }

        .tab.active {
            background: #666;
        }

        .tab-content {
            display: none;
            margin-top: 10px;
        }

        .tab-content.active {
            display: block;
        }

        .btn {
            margin-top: 10px;
            padding: 6px 12px;
            background: #555;
            color: white;
            border: none;
            border-radius: 4px;
            cursor: pointer;
        }

        input[type=range], input[type=color], select {
            width: 100%;
            margin-top: 5px;
        }

        label {
            display: block;
            margin-top: 10px;
        }
    `;
    document.head.appendChild(style);

    // Welcome
    const welcome = document.createElement('div');
    welcome.className = 'client-gui';
    welcome.innerHTML = `
        <div>Hello user, welcome to best client, enjoy.<br>Press "/" to open and close.</div>
        <button class="btn" id="okayBtn">Okay</button>
    `;
    document.body.appendChild(welcome);
    document.getElementById('okayBtn').onclick = () => welcome.remove();

    // GUI Menu
    const menu = document.createElement('div');
    menu.className = 'client-menu';
    menu.innerHTML = `
        <div>
            <span class="tab active" data-tab="main">Main</span>
            <span class="tab" data-tab="overlay">Overlay</span>
            <span class="tab" data-tab="settings">Settings</span>
        </div>

        <div id="main" class="tab-content active">
            <label>Camera FOV:
                <input type="range" min="30" max="120" value="90" id="fovSlider">
                <span id="fovValue">90</span>
            </label>

            <label>Scope:
                <select id="scopeSelect">
                    <option value="default">Default</option>
                    <option value="dot">Dot</option>
                    <option value="cross">Cross</option>
                    <option value="circle">Circle</option>
                    <option value="none">None</option>
                </select>
            </label>

            <label>Smoothing:
                <input type="range" min="0" max="10" value="5" id="smoothingSlider">
                <span id="smoothingValue">5</span>
            </label>

            <button class="btn" id="discordBtn">Join Discord</button>

            <div style="margin-top: 10px;">
                <strong>What's New:</strong><br>
                nothing now just menu lol
            </div>
        </div>

        <div id="overlay" class="tab-content">
            <div>FPS: <span id="fps">0</span></div>
            <div>Ping: <span id="ping">0</span> ms</div>
            <div>Memory: <span id="memory">0</span> GB</div>
            <div>Total Buttons: <span id="buttonCount">0</span></div>
            <div>Smoothing Level: <span id="overlaySmoothing">5</span></div>
            <button class="btn" id="boostFPSBtn">+2 FPS Boost</button>
        </div>

        <div id="settings" class="tab-content">
            <label>Change Menu Color:
                <input type="color" id="colorPicker" value="#141414">
            </label>
            <label><input type="checkbox" id="dragToggle"> Enable Drag</label>
        </div>
    `;
    document.body.appendChild(menu);

    // Tabs
    menu.querySelectorAll('.tab').forEach(tab => {
        tab.addEventListener('click', () => {
            menu.querySelectorAll('.tab').forEach(t => t.classList.remove('active'));
            menu.querySelectorAll('.tab-content').forEach(c => c.classList.remove('active'));
            tab.classList.add('active');
            document.getElementById(tab.getAttribute('data-tab')).classList.add('active');
        });
    });

    // Menu toggle
    let menuVisible = false;
    document.addEventListener('keydown', (e) => {
        if (e.key === '/') {
            menuVisible = !menuVisible;
            menu.style.display = menuVisible ? 'block' : 'none';
        }
    });

    // FOV control
    const fovSlider = document.getElementById('fovSlider');
    const fovValue = document.getElementById('fovValue');
    fovSlider.addEventListener('input', () => fovValue.textContent = fovSlider.value);

    // Scope
    document.getElementById('scopeSelect').addEventListener('change', e => {
        console.log("Scope selected:", e.target.value);
    });

    // Smoothing
    const smoothingSlider = document.getElementById('smoothingSlider');
    const smoothingValue = document.getElementById('smoothingValue');
    const overlaySmoothing = document.getElementById('overlaySmoothing');
    smoothingSlider.addEventListener('input', () => {
        smoothingValue.textContent = smoothingSlider.value;
        overlaySmoothing.textContent = smoothingSlider.value;
    });

    // Discord
    document.getElementById('discordBtn').addEventListener('click', () => {
        navigator.clipboard.writeText("https://discord.gg/zVDfBnhW")
            .then(() => alert("Discord link copied to clipboard!"));
    });

    // FPS tracking
    let lastFrame = performance.now(), frameCount = 0, extraFPS = 0;
    function updateStats() {
        const now = performance.now();
        frameCount++;
        if (now - lastFrame >= 1000) {
            let fps = frameCount + extraFPS;
            document.getElementById('fps').textContent = fps;
            frameCount = 0;
            lastFrame = now;
        }

        document.getElementById('ping').textContent = Math.floor(Math.random() * 80) + 20;
        const gb = (performance.memory?.usedJSHeapSize || 0) / (1024 * 1024 * 1024);
        document.getElementById('memory').textContent = gb.toFixed(2);

        // Button count
        const buttons = menu.querySelectorAll('button').length;
        document.getElementById('buttonCount').textContent = buttons;

        requestAnimationFrame(updateStats);
    }
    updateStats();

    // Boost FPS button
    document.getElementById('boostFPSBtn').addEventListener('click', () => {
        extraFPS += 2;
        alert("+2 FPS activated 💨");
    });

    // Color Picker
    document.getElementById('colorPicker').addEventListener('input', (e) => {
        menu.style.background = e.target.value;
    });

    // Drag logic
    let isDragging = false, offset = [0, 0];
    const dragToggle = document.getElementById('dragToggle');
    menu.addEventListener('mousedown', function (e) {
        if (!dragToggle.checked) return;
        isDragging = true;
        offset = [
            menu.offsetLeft - e.clientX,
            menu.offsetTop - e.clientY
        ];
    });

    document.addEventListener('mouseup', () => isDragging = false);
    document.addEventListener('mousemove', (e) => {
        if (isDragging && dragToggle.checked) {
            e.preventDefault();
            menu.style.left = (e.clientX + offset[0]) + 'px';
            menu.style.top = (e.clientY + offset[1]) + 'px';
        }
    });
})();