Kodlabuyu Beta Sürüm

Bölümleri çözer, tıklamadan önce kısa bir süre bekler ve sonraki bölüme geçer.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Kodlabuyu Beta Sürüm
// @namespace    http://tampermonkey.net/
// @version      2.8.2
// @description  Bölümleri çözer, tıklamadan önce kısa bir süre bekler ve sonraki bölüme geçer.
// @author       legendsciber
// @match        https://studiokodlabuyu.kodris.com/*
// @grant        none
// @run-at       document-idle
// @license      GNU GPLv3
// ==/UserScript==

(function() {
    'use strict';

    // --- TÜM BÖLÜMLERİN ÇÖZÜMLERİ ---
    const solutions = {
        '1': `forward()`,
        '2': `forward(5)`,
        '3': `forward(3)
turn(right)
forward(3)`,
        '4': `forward(3)
turn(right)
forward(3)`,
        '5': `forward(3)
turn(right)
forward(3)`,
        '6': `turn(back)
forward(4)`,
        '7': `turn(back)
forward(3)
turn(left)
forward(2)`,
        '8': `forward()
getCarrot()`,
        '9': `forward(4)
turn(left)
forward(4)
getCarrot()`,
        '10': `forward()
forwardUp()
forward(2)
getCorn()`,
        '11': `forward(3)
turn(left)
forward(2)
turn(left)
forwardUp()
turn(right)
forward(4)
turn(right)
forward(3)
getCorn()`,
        '12': `forward(4)
forwardDown()
forward()
getCorn()`,
        '13': `forward(3)
turn(right)
forward()
forwardUp()
forward(4)
turn(left)
forward(3)
forwardDown()
forward()
getCorn()`,
        '14': `forward(7)
turn(left)
forward(2)
turn(left)
forward(2)
forwardUp()
forward(3)
turn(right)
forward(2)
forwardDown()
forward(3)
turn(right)
forward(4)
getCorn()`,
        '15': `forward(3)
turn(right)
forward(3)
forwardUp(2)
forward()
turn(left)
forwardDown(2)
forward(3)
getCorn()`,
        '16': `turtle.forward(3)
forward(6)
getBanana()`,
        '17': `turtle.forward(2)
forward(2)
turn(back)
turtle.forward(2)
forward(2)
getBanana()`,
        '18': `turtle.forward(2)
forward(5)
getBanana()
turn(back)
forward(2)
turtle.forward(2)
forward(2)
turn(back)
getBanana()
forward(4)
getBanana()`,
        '19': `forward()
forwardUp()
forward()
forwardDown()
forward(2)
getBanana()
forward()
turn(right)
turtle.forward(7)
forward(4)
getBanana()
turn(right)
forward()
forwardUp(2)
forwardDown(2)
forward()
turn(left)
forward(2)
getBanana()`,
        '20': `turtle.forward(2)
forward(3)
forwardUp()
forwardDown()
forward()
getBanana()
turn(left)
forward()
forwardUp()
forwardDown()
forward()
getBanana()
turn(left)
forward()
forwardUp()
forwardDown()
turtle.forward(4)
forward(3)
turn(left)
forward(2)
getBanana()`,
        '21': `repeat 3:
    forward()
    getBone()`,
        '22': `repeat 6:
    forward()
    getBone()`,
        '23': `repeat 3:
    forward(3)
    turn(right)
    getBone()`,
        '24': `repeat 3:
    turn(left)
    forward(4)
    getBone()`,
        '25': `repeat 5:
    turn(left)
    forward()
    getBone()
    turn(right)
    forward()
    getBone()`,
        '26': `repeat 3:
    turn(right)
    forward(2)
    getBone()
    turn(left)
    forward(2)
    getBone()`,
        '27': `repeat 3:
    forward()
    forwardUp()
    getBone()
    forwardDown()`,
        '28': `repeat 3:
    forwardUp()
    getBone()
    forwardDown()
    forwardUp()
    getBone()
    turn(left)
    forwardDown()`,
        '29': `repeat 3:
    turn(right)
    forwardUp(2)
    getBone()
    forwardDown(2)
    forward()`,
        '30': `repeat 3:
    turn(left)
    forwardUp()
    getBone()
    forwardDown()
    turn(right)
    forward(2)`,
            '31': `repeat 2:
    forward(3)
    getBone()
    turn(back)
    forward(3)`,
        '32': `repeat 4:
    forward(3)
    getBone()
    turn(back)
    forward(3)
    turn(right)`,
        '33': `repeat 4:
    forward()
    forwardUp()
    forwardDown()
    forward()
    getBone()
    turn(back)
    forward()
    forwardUp()
    forwardDown()
    forward()
    turn(right)`,
      '34': `repeat 2:
    turtle.forward(2)
    forward(2)
    getBone()
    turn(back)
    forward(2)
    turn(back)`,
        '35': `turtle.turn(left)
turtle.forward(3)
turtle.turn(right)
repeat 4:
    forward(2)
    getBone()
    turn(back)
    forward(2)
    turn(back)
    turtle.forward(2)`,
        '36': `turtle.forward(2)
turtle.turn(left)
repeat 4:
    forward(2)
    getBone()
    turn(back)
    forward(2)
    turtle.forward(2)`,
        '37': `repeat 4:
    turtle.forward(2)
    forward(2)
    getBone()
    turn(back)
    forward(4)
    getBone()
    turn(back)
    forward(2)`,
        '38': `forward()
turtle.turn(right)
repeat 3:
    turtle.forward(2)
    forward()
    getBone()
    turn(back)
    forward()`,
        '39': `forward()
turtle.turn(right)
repeat 3:
    turtle.forward(2)
    forward()
    getBone()
    turn(back)
    forward(2)
    getBone()
    turn(back)
    forward()`,
        '40': `repeat 4:
    forward(2)
    turn(left)
    forward(2)
    turn(right)
getBone()`,
        '41': `a=3
forward(a)
getBanana()`,
        '42': `a=3
forward(a)
getBanana()
forward(a)
getBanana()`,
        '43': `a=3
repeat a:
    forward(a)
    getBanana()
    turn(right)`,
        '44': `a=3
forward(a)
getBanana()
turtle.forward(a)
forward(a)
getBanana()`,
        '45': `a=2
turtle.forward(a)
repeat 3:
    forward(a)
    getBanana()`,
        '46': `a=2
forward()
forwardUp(a)
forward()
forwardDown(a)
forward(a)
getBanana()`,
        '47': `a=2
forward(a)
forwardUp(a)
forward()
forwardDown(a)
forward()
getBanana()
turn(left)
forward()
forwardUp(a)
forward()
forwardDown(a)
forward()
getBanana()`,
        '48': `a=3
forward()
forwardUp(a)
forward()
forwardDown(a)
forward()
getBanana()
turn(left)
repeat 2:
    forward(a)
    getBanana()`,
        '49': `a=3
repeat 2:
    forward()
    forwardUp(a)
    forward()
    forwardDown(a)
    getBanana()
    turn(right)`,
        '50': `a=2
forward(a)
forwardUp(a)
turn(right)
forwardDown(a)
forward(a)
getBanana()
b=3
forwardUp(b)
turn(right)
forwardDown(b)
forwardUp(b)
turn(right)
forwardDown(b)
turtle.forward(7)
forward(5)
getBanana()`
    };
    // -----------------------------------------------------------------

    let sceneStatus = {};
    setInterval(masterController, 500);

    function isElementVisible(el) {
        if (!el) return false;
        return !!(el.offsetWidth || el.offsetHeight || el.getClientRects().length);
    }

    function masterController() {
        const match = window.location.hash.match(/#scene\/(\d+)/);
        if (!match) return;

        const currentScene = match[1];
        if (!sceneStatus[currentScene]) {
            sceneStatus[currentScene] = { popupClosed: false, codeModeEntered: false, codeInjected: false };
        }
        const status = sceneStatus[currentScene];

        if (status.codeInjected) {
            const nextButton = document.querySelector('a.btn.big.next');
            if (isElementVisible(nextButton)) {
                nextButton.click();
            }
            return;
        }

        if (!status.popupClosed) {
            const okButton = document.querySelector('a.btn.big:not(.next)');
            if (isElementVisible(okButton)) {
                okButton.click();
                status.popupClosed = true;
            }
            return;
        }

        if (!status.codeModeEntered) {
            const codeModeButton = document.querySelector('#codeMode');
            if (isElementVisible(codeModeButton)) {
                codeModeButton.click();
                status.codeModeEntered = true;
            }
            return;
        }

        const solutionCode = solutions[currentScene];
        const runButton = document.querySelector('a.tip.tool.run');
        const editorContainer = document.getElementById('editor');

        if (solutionCode && typeof ace !== 'undefined' && editorContainer && runButton) {
            const editor = ace.edit(editorContainer);
            if (editor && editor.getValue().trim() !== solutionCode.trim()) {
                editor.setValue(solutionCode, 1);
                editor.clearSelection();

                setTimeout(function() {
                    runButton.click();
                }, 100);

                status.codeInjected = true;
                console.log(`Bölüm ${currentScene} için kod çalıştırıldı.`);
            }
        }
    }
})();