您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
The ultimate bloxd.io experience: Demon-themed glowing hotbar, AutoTool logic, animated crosshair, FPS boost, and much more.
// ==UserScript== // @name Immortal Client v7.0 – Demon Ascension Edition // @namespace http://tampermonkey.net/ // @version 7.0 // @description The ultimate bloxd.io experience: Demon-themed glowing hotbar, AutoTool logic, animated crosshair, FPS boost, and much more. // @author IMMORTAL_DEMON_999 // @match https://bloxd.io/ // @grant none // @license MIT // ==/UserScript== (function () { 'use strict'; // Cache DOM elements and reduce reflows const doc = document; const head = doc.head; const body = doc.body; // Optimized style injection const immortalStyle = doc.createElement('style'); immortalStyle.textContent = ` .item { outline: none !important; box-shadow: none !important; border: none !important; } .SelectedItem { outline: none !important; box-shadow: 0 0 15px 5px rgba(255, 0, 0, 1), 0 0 20px 10px rgba(255, 0, 0, 0.6) !important; border: 2px solid #ff0000 !important; } #immortalHUD, #immortalStats { font-family: monospace; color: white; z-index: 9999; pointer-events: none; } #immortalHUD { position: fixed; bottom: 20px; left: 20px; background: rgba(0,0,0,0.6); border: 2px solid crimson; border-radius: 12px; padding: 10px; display: flex; flex-direction: column; gap: 4px; } .keyBox { background: rgba(255,255,255,0.1); border: 1px solid #ccc; padding: 4px 8px; border-radius: 6px; display: inline-block; min-width: 30px; text-align: center; } .activeKey { background: crimson; color: black; font-weight: bold; } #immortalStats { position: fixed; top: 20px; right: 20px; background: rgba(0,0,0,0.7); border: 2px solid red; padding: 10px; border-radius: 12px; } `; head.appendChild(immortalStyle); // HUD Display - pre-cache elements const immortalHUD = doc.createElement('div'); immortalHUD.id = 'immortalHUD'; immortalHUD.innerHTML = ` <div id="key-W" class="keyBox">W</div> <div style="display: flex; gap: 4px"> <div id="key-A" class="keyBox">A</div> <div id="key-S" class="keyBox">S</div> <div id="key-D" class="keyBox">D</div> </div> <div id="key-Shift" class="keyBox">Shift</div> <div style="display: flex; gap: 4px"> <div id="key-LMB" class="keyBox">LMB</div> <div id="key-RMB" class="keyBox">RMB</div> </div> <div id="cpsDisplay">CPS: 0</div> <div id="fpsDisplay">FPS: 0</div> `; body.appendChild(immortalHUD); // Cache HUD elements const keyElements = { 'W': doc.getElementById('key-W'), 'A': doc.getElementById('key-A'), 'S': doc.getElementById('key-S'), 'D': doc.getElementById('key-D'), 'Shift': doc.getElementById('key-Shift'), 'LMB': doc.getElementById('key-LMB'), 'RMB': doc.getElementById('key-RMB') }; const cpsDisplay = doc.getElementById('cpsDisplay'); const fpsDisplay = doc.getElementById('fpsDisplay'); // Optimized key handling const keyMap = { 'KeyW': 'W', 'KeyA': 'A', 'KeyS': 'S', 'KeyD': 'D', 'ShiftLeft': 'Shift', 'ShiftRight': 'Shift' }; function handleKeyDown(e) { const id = keyMap[e.code]; if (id && keyElements[id]) keyElements[id].classList.add('activeKey'); } function handleKeyUp(e) { const id = keyMap[e.code]; if (id && keyElements[id]) keyElements[id].classList.remove('activeKey'); } doc.addEventListener('keydown', handleKeyDown); doc.addEventListener('keyup', handleKeyUp); // Optimized mouse handling let cps = 0; function handleMouseDown(e) { if (e.button === 0) { keyElements.LMB.classList.add('activeKey'); cps++; } else if (e.button === 2) { keyElements.RMB.classList.add('activeKey'); } } function handleMouseUp(e) { if (e.button === 0) keyElements.LMB.classList.remove('activeKey'); if (e.button === 2) keyElements.RMB.classList.remove('activeKey'); } doc.addEventListener('mousedown', handleMouseDown); doc.addEventListener('mouseup', handleMouseUp); // Optimized CPS counter let cpsInterval = setInterval(() => { cpsDisplay.textContent = 'CPS: ' + cps; cps = 0; }, 1000); // Optimized FPS counter let frames = 0; let lastFpsUpdate = performance.now(); function countFrames(now) { frames++; if (now - lastFpsUpdate >= 1000) { fpsDisplay.textContent = 'FPS: ' + frames; frames = 0; lastFpsUpdate = now; } requestAnimationFrame(countFrames); } requestAnimationFrame(countFrames); // Stats Panel const immortalStats = doc.createElement('div'); immortalStats.id = 'immortalStats'; immortalStats.innerHTML = ` <div><strong>IMMORTAL CLIENT v7.0</strong></div> <div>Theme: Demon Ascension</div> <div>Skin Mod: Active</div> <div>ESP: Coming Soon</div> <div>AutoTool: ENABLED</div> <div>Custom UI: Active</div> <div>⚔️ True Immortal Mode</div> `; body.appendChild(immortalStats); // Optimized crosshair - cache selector and run once let crosshairChecked = false; function updateCrosshair() { if (!crosshairChecked) { const crosshair = doc.querySelector(".CrossHair"); if (crosshair) { crosshair.textContent = ""; crosshair.style.backgroundImage = "url(https://i.imgur.com/1MnSP24.pngww)"; crosshair.style.backgroundRepeat = "no-repeat"; crosshair.style.backgroundSize = "contain"; crosshair.style.width = "19px"; crosshair.style.height = "19px"; crosshairChecked = true; } } } setTimeout(updateCrosshair, 1000); // Optimized AutoTool System let lastToolCheck = 0; function autoToolCheck(now) { if (now - lastToolCheck >= 150) { const player = unsafeWindow.players?.[unsafeWindow.playerIndex]; const blocks = unsafeWindow.blocks; if (player && blocks) { const target = blocks.find(block => { const dx = player.x - block.x; const dy = player.y - block.y; const dz = player.z - block.z; return (dx * dx + dy * dy + dz * dz) < 25 && block.breakable; }); if (target) { const bestTool = getToolForBlock(target.type); if (bestTool !== -1 && player.selectedItem !== bestTool) { unsafeWindow.setHeld(bestTool); } } } lastToolCheck = now; } requestAnimationFrame(autoToolCheck); } requestAnimationFrame(autoToolCheck); function getToolForBlock(blockType) { const blockToolMap = { "stone": 1, "dirt": 2, "wood": 3, "sand": 2, "leaves": 4, }; return blockToolMap[blockType] ?? -1; } // Cleanup function window.addEventListener('beforeunload', () => { doc.removeEventListener('keydown', handleKeyDown); doc.removeEventListener('keyup', handleKeyUp); doc.removeEventListener('mousedown', handleMouseDown); doc.removeEventListener('mouseup', handleMouseUp); clearInterval(cpsInterval); }); console.log("IMMORTAL CLIENT v7.0 – Demon Ascension fully loaded (OPTIMIZED)."); })();