Voxiom.io Chams/Wallhacks Emulation (2025) **WORKING**

See players through walls with adjustable opacity and wireframe toggle, draggable UI

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Voxiom.io Chams/Wallhacks Emulation (2025) **WORKING**
// @namespace    http://tampermonkey.net/
// @version      1.1
// @description  See players through walls with adjustable opacity and wireframe toggle, draggable UI
// @author       Emulation
// @match        *://*/*
// @grant        none
// @license      Emulation
// ==/UserScript==

(function () {
  'use strict';

  const prototype_ = {
    player: {
      opacity: 0.6,
      wireframe: false,
      seeThroughWalls: true
    }
  };

  const playerMaterials = new Set();

  const originalPush = Array.prototype.push;
  Array.prototype.push = function (...args) {
    for (const obj of args) {
      const mat = obj?.material;
      if (!mat) continue;

      if (mat.type === "MeshBasicMaterial") {
        mat.opacity = prototype_.player.opacity;
        mat.wireframe = prototype_.player.wireframe;
        mat.transparent = true;
        mat.side = 2; // DoubleSide

        if (prototype_.player.seeThroughWalls) {
          mat.depthTest = false;
          mat.depthFunc = 7; // Always
        } else {
          mat.depthTest = true;
          mat.depthFunc = 3; // LEQUAL
        }

        playerMaterials.add(mat);
      }
    }
    return originalPush.apply(this, args);
  };

  function applyChamsSettings() {
    playerMaterials.forEach(mat => {
      if (!mat) return;
      mat.opacity = prototype_.player.opacity;
      mat.wireframe = prototype_.player.wireframe;
      mat.transparent = true;
      mat.side = 2;
      if (prototype_.player.seeThroughWalls) {
        mat.depthTest = false;
        mat.depthFunc = 7;
      } else {
        mat.depthTest = true;
        mat.depthFunc = 3;
      }
    });
  }

  // Menu UI
  const style = document.createElement("style");
  style.innerHTML = `
    #menu {
      position: fixed;
      top: 100px;
      left: 100px;
      background: rgba(20,20,20,0.9);
      padding: 15px;
      border: 2px solid #00f0ff;
      color: white;
      font-family: sans-serif;
      border-radius: 10px;
      z-index: 9999;
      user-select: none;
      box-shadow: 0 0 15px #00f0ff;
      width: 220px;
    }
    #menu h1 {
      font-size: 18px;
      margin: 0 0 10px 0;
      text-align: center;
      background: linear-gradient(to right, red, yellow, lime, cyan, magenta);
      -webkit-background-clip: text;
      -webkit-text-fill-color: transparent;
      animation: rainbow 5s linear infinite;
      cursor: grab;
      user-select: none;
    }
    @keyframes rainbow {
      0% { filter: hue-rotate(0deg); }
      100% { filter: hue-rotate(360deg); }
    }
    #menu label {
      display: block;
      margin: 5px 0;
      font-size: 14px;
    }
    #menu input[type="range"] {
      width: 100%;
    }
  `;
  document.head.appendChild(style);

  const menu = document.createElement("div");
  menu.id = "menu";
  menu.innerHTML = `
    <h1>EMULATION'S CHAMS</h1>
    <label>
      <input type="checkbox" id="toggleSeeThrough" ${prototype_.player.seeThroughWalls ? "checked" : ""}>
      See Through Walls
    </label>
    <label>
      <input type="checkbox" id="toggleWireframe" ${prototype_.player.wireframe ? "checked" : ""}>
      Wireframe
    </label>
    <label>
      Opacity:
      <input type="range" id="opacitySlider" min="0" max="1" step="0.1" value="${prototype_.player.opacity}">
    </label>
  `;
  document.body.appendChild(menu);

  document.getElementById("toggleSeeThrough").onchange = e => {
    prototype_.player.seeThroughWalls = e.target.checked;
    applyChamsSettings();
  };
  document.getElementById("toggleWireframe").onchange = e => {
    prototype_.player.wireframe = e.target.checked;
    applyChamsSettings();
  };
  document.getElementById("opacitySlider").oninput = e => {
    prototype_.player.opacity = parseFloat(e.target.value);
    applyChamsSettings();
  };

  // Draggable Menu by dragging the header text
  const header = menu.querySelector("h1");
  let dragging = false, offsetX = 0, offsetY = 0;

  header.style.cursor = "grab";

  header.addEventListener("mousedown", e => {
    dragging = true;
    offsetX = e.clientX - menu.offsetLeft;
    offsetY = e.clientY - menu.offsetTop;
    header.style.cursor = "grabbing";
  });
  window.addEventListener("mouseup", () => {
    dragging = false;
    header.style.cursor = "grab";
  });
  window.addEventListener("mousemove", e => {
    if (dragging) {
      menu.style.left = `${e.clientX - offsetX}px`;
      menu.style.top = `${e.clientY - offsetY}px`;
    }
  });

  console.log("[EMULATION] Chams loaded. Players should now be visible through walls.");
})();