See players through walls with adjustable opacity and wireframe toggle, draggable UI
// ==UserScript==
// @name Voxiom.io Chams/Wallhacks Emulation (2025) **WORKING**
// @namespace http://tampermonkey.net/
// @version 1.1
// @description See players through walls with adjustable opacity and wireframe toggle, draggable UI
// @author Emulation
// @match *://*/*
// @grant none
// @license Emulation
// ==/UserScript==
(function () {
'use strict';
const prototype_ = {
player: {
opacity: 0.6,
wireframe: false,
seeThroughWalls: true
}
};
const playerMaterials = new Set();
const originalPush = Array.prototype.push;
Array.prototype.push = function (...args) {
for (const obj of args) {
const mat = obj?.material;
if (!mat) continue;
if (mat.type === "MeshBasicMaterial") {
mat.opacity = prototype_.player.opacity;
mat.wireframe = prototype_.player.wireframe;
mat.transparent = true;
mat.side = 2; // DoubleSide
if (prototype_.player.seeThroughWalls) {
mat.depthTest = false;
mat.depthFunc = 7; // Always
} else {
mat.depthTest = true;
mat.depthFunc = 3; // LEQUAL
}
playerMaterials.add(mat);
}
}
return originalPush.apply(this, args);
};
function applyChamsSettings() {
playerMaterials.forEach(mat => {
if (!mat) return;
mat.opacity = prototype_.player.opacity;
mat.wireframe = prototype_.player.wireframe;
mat.transparent = true;
mat.side = 2;
if (prototype_.player.seeThroughWalls) {
mat.depthTest = false;
mat.depthFunc = 7;
} else {
mat.depthTest = true;
mat.depthFunc = 3;
}
});
}
// Menu UI
const style = document.createElement("style");
style.innerHTML = `
#menu {
position: fixed;
top: 100px;
left: 100px;
background: rgba(20,20,20,0.9);
padding: 15px;
border: 2px solid #00f0ff;
color: white;
font-family: sans-serif;
border-radius: 10px;
z-index: 9999;
user-select: none;
box-shadow: 0 0 15px #00f0ff;
width: 220px;
}
#menu h1 {
font-size: 18px;
margin: 0 0 10px 0;
text-align: center;
background: linear-gradient(to right, red, yellow, lime, cyan, magenta);
-webkit-background-clip: text;
-webkit-text-fill-color: transparent;
animation: rainbow 5s linear infinite;
cursor: grab;
user-select: none;
}
@keyframes rainbow {
0% { filter: hue-rotate(0deg); }
100% { filter: hue-rotate(360deg); }
}
#menu label {
display: block;
margin: 5px 0;
font-size: 14px;
}
#menu input[type="range"] {
width: 100%;
}
`;
document.head.appendChild(style);
const menu = document.createElement("div");
menu.id = "menu";
menu.innerHTML = `
<h1>EMULATION'S CHAMS</h1>
<label>
<input type="checkbox" id="toggleSeeThrough" ${prototype_.player.seeThroughWalls ? "checked" : ""}>
See Through Walls
</label>
<label>
<input type="checkbox" id="toggleWireframe" ${prototype_.player.wireframe ? "checked" : ""}>
Wireframe
</label>
<label>
Opacity:
<input type="range" id="opacitySlider" min="0" max="1" step="0.1" value="${prototype_.player.opacity}">
</label>
`;
document.body.appendChild(menu);
document.getElementById("toggleSeeThrough").onchange = e => {
prototype_.player.seeThroughWalls = e.target.checked;
applyChamsSettings();
};
document.getElementById("toggleWireframe").onchange = e => {
prototype_.player.wireframe = e.target.checked;
applyChamsSettings();
};
document.getElementById("opacitySlider").oninput = e => {
prototype_.player.opacity = parseFloat(e.target.value);
applyChamsSettings();
};
// Draggable Menu by dragging the header text
const header = menu.querySelector("h1");
let dragging = false, offsetX = 0, offsetY = 0;
header.style.cursor = "grab";
header.addEventListener("mousedown", e => {
dragging = true;
offsetX = e.clientX - menu.offsetLeft;
offsetY = e.clientY - menu.offsetTop;
header.style.cursor = "grabbing";
});
window.addEventListener("mouseup", () => {
dragging = false;
header.style.cursor = "grab";
});
window.addEventListener("mousemove", e => {
if (dragging) {
menu.style.left = `${e.clientX - offsetX}px`;
menu.style.top = `${e.clientY - offsetY}px`;
}
});
console.log("[EMULATION] Chams loaded. Players should now be visible through walls.");
})();