您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Aimbot with Wall-Check, Bhop, Dynamic Skeleton ESP, Box ESP & more with a gorgeous, fully redesigned Anime UI. By anonimbiri.
当前为
// ==UserScript== // @name AimbaeShiro // @namespace http://tampermonkey.net/ // @version 1.1.2 // @description Aimbot with Wall-Check, Bhop, Dynamic Skeleton ESP, Box ESP & more with a gorgeous, fully redesigned Anime UI. By anonimbiri. // @author anonimbiri // @match *://krunker.io/* // @match *://browserfps.com/* // @exclude *://krunker.io/social* // @exclude *://krunker.io/editor* // @icon https://i.imgur.com/oFMrIjY.png // @grant GM_setValue // @grant GM_getValue // @run-at document-start // @license MIT // @noframes // @require https://unpkg.com/[email protected]/build/three.min.js // ==/UserScript== (function() { 'use strict'; const KRUNKER_THREE = window.THREE; class KrunkerCheats { constructor() { this.THREE = window.THREE || KRUNKER_THREE; if (!this.THREE) { console.error("🌸 Anime Cheats: THREE.js not loaded! Waiting..."); setTimeout(() => this.initializeCheats(), 1000); return; } this.initializeCheats(); } initializeCheats() { this.THREE = window.THREE || KRUNKER_THREE; if (!this.THREE) { console.error("🌸 Anime Cheats: THREE.js failed to load after retry."); return; } console.log("🌸 Anime Cheats: Initializing with THREE.js v" + this.THREE.REVISION); this.migrateSettings(); this.defaultSettings = { aimbotEnabled: true, aimbotOnRightMouse: false, aimbotWallCheck: true, // Default ON: check for walls. Turn OFF to aim through walls. autoFireEnabled: false, espLines: true, espSkeleton: true, espSquare: true, wireframeEnabled: false, bhopEnabled: false, menuVisible: true, espColor: "#ff0080", skeletonColor: "#ff0080", boxColor: "#ff0080", menuTopPx: null, menuLeftPx: null, }; this.defaultHotkeys = { toggleMenu: 'F2', aimbotEnabled: 'F3', espLines: 'F4', espSkeleton: 'F5', espSquare: 'F6', wireframeEnabled: 'F7', bhopEnabled: 'F8', autoFireEnabled: 'F9', aimbotWallCheck: 'F10', }; this.settings = this.loadSettings('anonimbiri_settings', this.defaultSettings); this.hotkeys = this.loadSettings('anonimbiri_hotkeys', this.defaultHotkeys); this.scene = null; this.myPlayer = null; this.players = []; this.rightMouseDown = false; this.spacebarDown = false; this.isBindingHotkey = false; this.currentBindingSetting = null; this.injectTimer = null; this.originalArrayPush = Array.prototype.push; this.tempVector = new this.THREE.Vector3(); this.tempObject = new this.THREE.Object3D(); this.tempObject.rotation.order = 'YXZ'; this.cameraPos = new this.THREE.Vector3(); this.managedESP = new Map(); this.raycaster = new this.THREE.Raycaster(); this.gameInputs = null; this.bhopLoopTimeout = null; this.bhopIsCrouching = false; this.autoFireTimer = null; this.createGeometries(); this.createMaterials(); this.createGUI(); this.addEventListeners(); this.animate(); } loadSettings(key, defaults) { let loaded = GM_getValue(key, null); if (loaded) { try { return { ...defaults, ...JSON.parse(loaded) }; } catch (e) { console.error("🌸 Anime Cheats: Error parsing settings:", e); } } return defaults; } saveSettings(key, value) { GM_setValue(key, JSON.stringify(value)); } migrateSettings() { const oldSettings = GM_getValue('anonimbiri_anime_settings_v2', null); const oldHotkeys = GM_getValue('anonimbiri_anime_hotkeys_v2', null); if (oldSettings) { console.log("🌸 Anime Cheats: Migrating old settings..."); this.saveSettings('anonimbiri_settings', JSON.parse(oldSettings)); GM_setValue('anonimbiri_anime_settings_v2', null); } if (oldHotkeys) { console.log("🌸 Anime Cheats: Migrating old hotkeys..."); this.saveSettings('anonimbiri_hotkeys', JSON.parse(oldHotkeys)); GM_setValue('anonimbiri_anime_hotkeys_v2', null); } } attemptInjection() { if (this.scene) return; const loadingBg = document.getElementById('loadingBg'); if (loadingBg && loadingBg.style.display === 'none' && !this.injectTimer) { this.injectTimer = setTimeout(() => { console.log("🌸 Anime Cheats: Attempting to inject Array.prototype.push proxy..."); Array.prototype.push = this.proxiedArrayPush.bind(this); }, 2000); } requestAnimationFrame(() => this.attemptInjection()); } proxiedArrayPush(object) { try { if (object?.parent?.type === 'Scene' && object.parent.name === 'Main') { console.log('🌸 Anime Cheats: Main Scene found!'); this.scene = object.parent; console.log(object.parent); Array.prototype.push = this.originalArrayPush; clearTimeout(this.injectTimer); this.injectTimer = null; } } catch (error) {} return this.originalArrayPush.apply(this, arguments); } findGameInputs() { if (window.inputs && Array.isArray(window.inputs) && window.inputs.length >= 10) { this.gameInputs = window.inputs; return true; } return false; } triggerGameInput(keyOrButton, isDown) { const inputMap = { 'MouseLeft': 4, 'MouseRight': 5, 'Space': 6, 'ShiftLeft': 8 }; const inputIndex = inputMap[keyOrButton]; if (this.gameInputs && typeof inputIndex !== 'undefined') { this.gameInputs[inputIndex] = isDown ? 1 : 0; } else { console.warn(`🌸 Anime Cheats: Using dispatchEvent fallback for ${keyOrButton}.`); let event; if (keyOrButton.startsWith('Mouse')) { const button = keyOrButton === 'MouseLeft' ? 0 : 2; event = new MouseEvent(isDown ? 'mousedown' : 'mouseup', { bubbles: true, cancelable: true, button: button, buttons: isDown ? (1 << button) : 0, clientX: window.innerWidth / 2, clientY: window.innerHeight / 2, isTrusted: false }); } else { event = new KeyboardEvent(isDown ? 'keydown' : 'keyup', { bubbles: true, cancelable: true, code: keyOrButton, key: keyOrButton.replace('Left', '').replace('Right', ''), isTrusted: false }); } window.dispatchEvent(event); } } createGeometries() { const squareVertices = [-2.5, -5.5, 0, 2.5, -5.5, 0, 2.5, 5.5, 0, -2.5, 5.5, 0]; this.squareGeometry = new this.THREE.BufferGeometry(); this.squareGeometry.setAttribute('position', new this.THREE.Float32BufferAttribute(squareVertices, 3)); this.espLineGeometry = new this.THREE.BufferGeometry(); this.espLinePositionsAttribute = new this.THREE.Float32BufferAttribute(new Float32Array(100 * 6), 3); this.espLineGeometry.setAttribute('position', this.espLinePositionsAttribute); } createShaderMaterial(color) { return new this.THREE.ShaderMaterial({ uniforms: { u_color: { value: new this.THREE.Color(color) }, u_time: { value: 0.0 } }, vertexShader: `uniform float u_time; void main() { gl_Position = projectionMatrix * modelViewMatrix * vec4(position, 1.0); gl_Position.z = 0.999; }`, fragmentShader: `uniform vec3 u_color; uniform float u_time; void main() { float pulse = 0.8 + 0.2 * sin(u_time * 5.0); gl_FragColor = vec4(u_color * pulse, 1.0); }`, depthTest: false, depthWrite: false, transparent: true, blending: this.THREE.AdditiveBlending }); } createMaterials() { this.lineMaterial = this.createShaderMaterial(this.settings.espColor); this.skeletonMaterial = this.createShaderMaterial(this.settings.skeletonColor); this.squareMaterial = this.createShaderMaterial(this.settings.boxColor); this.materials = [this.lineMaterial, this.skeletonMaterial, this.squareMaterial]; } createGUI() { const fontLink = document.createElement('link'); fontLink.href = 'https://fonts.googleapis.com/css2?family=Orbitron:wght@400;700;900&display=swap'; fontLink.rel = 'stylesheet'; document.head.appendChild(fontLink); const menuCSS = ` .anonimbiri-menu-container { font-family: 'Orbitron', monospace; position: fixed; width: 420px; background: rgba(10, 10, 10, 0.95); border: 2px solid #ff0080; border-radius: 15px; box-shadow: 0 0 30px rgba(255, 0, 128, 0.5), inset 0 0 20px rgba(255, 0, 128, 0.1); backdrop-filter: blur(10px); animation: anonimbiri-menuGlow 2s ease-in-out infinite alternate, anonimbiri-slideIn 0.5s ease-out; user-select: none; z-index: 1000; display: none; opacity: 0; transition: opacity 0.3s ease-out, transform 0.3s ease-out; } .anonimbiri-menu-container.visible { display: block; opacity: 1; } @keyframes anonimbiri-menuGlow { from { box-shadow: 0 0 30px rgba(255, 0, 128, 0.3), inset 0 0 20px rgba(255, 0, 128, 0.1); } to { box-shadow: 0 0 50px rgba(255, 0, 128, 0.6), inset 0 0 30px rgba(255, 0, 128, 0.2); } } @keyframes anonimbiri-slideIn { from { opacity: 0; transform: translateY(-20px) scale(0.95); } to { opacity: 1; transform: translateY(0) scale(1); } } .anonimbiri-menu-header { height: 100px; background: linear-gradient(45deg, #ff0080, #ff4da6); border-radius: 13px 13px 0 0; display: flex; align-items: center; justify-content: center; position: relative; overflow: hidden; cursor: grab; } .anonimbiri-menu-header:active { cursor: grabbing; } .anonimbiri-menu-header::before { content: ''; position: absolute; top: 0; left: 0; right: 0; bottom: 0; background-image: url('https://i.imgur.com/apggihX.jpeg'); background-size: cover; background-position: center; opacity: 0.8; z-index: 1; animation: anonimbiri-bannerShift 10s ease-in-out infinite; } @keyframes anonimbiri-bannerShift { 0%, 100% { transform: scale(1.1) rotate(-1deg); } 50% { transform: scale(1.15) rotate(1deg); } } .anonimbiri-menu-header::after { content: ''; position: absolute; top: 0; left: 0; right: 0; bottom: 0; background: linear-gradient(45deg, rgba(255, 0, 128, 0.3), rgba(255, 77, 166, 0.3)); z-index: 2; } .anonimbiri-tab-container { display: flex; background: rgba(20, 20, 20, 0.9); border-bottom: 1px solid #ff0080; } .anonimbiri-tab { flex: 1; padding: 12px; background: rgba(30, 30, 30, 0.8); color: #ff0080; text-align: center; cursor: pointer; transition: all 0.3s ease; font-weight: 700; font-size: 12px; letter-spacing: 1px; border-right: 1px solid rgba(255, 0, 128, 0.3); position: relative; overflow: hidden; } .anonimbiri-tab::before { content: ''; position: absolute; top: 0; left: -100%; width: 100%; height: 100%; background: linear-gradient(90deg, transparent, rgba(255, 255, 255, 0.1), transparent); transition: left 0.5s ease; } .anonimbiri-tab:hover::before { left: 100%; } .anonimbiri-tab:last-child { border-right: none; } .anonimbiri-tab:hover { background: rgba(255, 0, 128, 0.2); color: white; transform: translateY(-2px); } .anonimbiri-tab.active { background: linear-gradient(45deg, #ff0080, #ff4da6); color: white; box-shadow: 0 2px 10px rgba(255, 0, 128, 0.5); } .anonimbiri-tab-content { padding: 15px; max-height: 350px; overflow-y: auto; } .anonimbiri-tab-pane { display: none; } .anonimbiri-tab-pane.active { display: block; animation: anonimbiri-fadeIn 0.3s ease; } @keyframes anonimbiri-fadeIn { from { opacity: 0; transform: translateY(10px); } to { opacity: 1; transform: translateY(0); } } .anonimbiri-menu-item { display: flex; justify-content: space-between; align-items: center; padding: 10px 15px; margin: 8px 0; background: rgba(30, 30, 30, 0.8); border: 1px solid rgba(255, 0, 128, 0.3); border-radius: 8px; transition: all 0.3s ease; cursor: pointer; position: relative; overflow: hidden; } .anonimbiri-menu-item::before { content: ''; position: absolute; top: 0; left: -100%; width: 100%; height: 100%; background: linear-gradient(90deg, transparent, rgba(255, 0, 128, 0.1), transparent); transition: left 0.5s ease; } .anonimbiri-menu-item:hover::before { left: 100%; } .anonimbiri-menu-item:hover { background: rgba(255, 0, 128, 0.1); border-color: #ff0080; transform: translateX(5px) scale(1.02); box-shadow: 0 5px 15px rgba(255, 0, 128, 0.3); } .anonimbiri-menu-item.active { background: rgba(255, 0, 128, 0.2); border-color: #ff0080; } .anonimbiri-menu-item-content { display: flex; align-items: center; gap: 12px; } .anonimbiri-menu-item-icon { width: 20px; height: 20px; fill: #ff4da6; transition: all 0.3s ease; } .anonimbiri-menu-item:hover .anonimbiri-menu-item-icon { fill: #ff0080; transform: scale(1.1); } .anonimbiri-menu-item label { color: #ff4da6; font-weight: 700; font-size: 14px; letter-spacing: 1px; cursor: pointer; transition: color 0.3s ease; } .anonimbiri-menu-item:hover label { color: #ff0080; } .anonimbiri-controls { display: flex; align-items: center; gap: 10px; } .anonimbiri-toggle-switch { position: relative; width: 50px; height: 24px; background: rgba(40, 40, 40, 0.8); border-radius: 12px; pointer-events: none; transition: all 0.3s ease; border: 1px solid rgba(255, 0, 128, 0.3); } .anonimbiri-toggle-switch::before { content: ''; position: absolute; top: 2px; left: 2px; width: 18px; height: 18px; background: #666; border-radius: 50%; transition: all 0.3s cubic-bezier(0.68, -0.55, 0.265, 1.55); box-shadow: 0 2px 5px rgba(0, 0, 0, 0.3); } .anonimbiri-toggle-switch.active { background: linear-gradient(45deg, #ff0080, #ff4da6); box-shadow: 0 0 15px rgba(255, 0, 128, 0.5); } .anonimbiri-toggle-switch.active::before { left: 28px; background: white; } .anonimbiri-color-container { position: relative; } .anonimbiri-color-picker-input { opacity: 0; position: absolute; width: 40px; height: 24px; cursor: pointer; } .anonimbiri-color-preview { width: 40px; height: 24px; border: 1px solid #ff0080; border-radius: 4px; pointer-events: none; transition: all 0.3s ease; } .anonimbiri-menu-item:hover .anonimbiri-color-preview { transform: scale(1.1); box-shadow: 0 0 10px rgba(255, 0, 128, 0.7); } .anonimbiri-hotkey { background: rgba(255, 0, 128, 0.2); color: white; padding: 4px 10px; border-radius: 4px; font-size: 11px; font-weight: 700; border: 1px solid #ff0080; pointer-events: none; min-width: 40px; text-align: center; } .anonimbiri-menu-item:hover .anonimbiri-hotkey { background: #ff0080; transform: scale(1.05); } .anonimbiri-tab-content::-webkit-scrollbar { width: 8px; } .anonimbiri-tab-content::-webkit-scrollbar-track { background: rgba(20, 20, 20, 0.5); border-radius: 4px; } .anonimbiri-tab-content::-webkit-scrollbar-thumb { background: #ff0080; border-radius: 4px; } .anonimbiri-tab-content::-webkit-scrollbar-thumb:hover { background: #ff4da6; } .anonimbiri-close-btn { position: absolute; top: 10px; right: 15px; color: white; font-size: 20px; cursor: pointer; z-index: 4; width: 25px; height: 25px; display: flex; align-items: center; justify-content: center; background: rgba(0, 0, 0, 0.5); border-radius: 50%; transition: all 0.3s ease; } .anonimbiri-close-btn svg { width: 16px; height: 16px; fill: white; } .anonimbiri-close-btn:hover { background: #ff0080; transform: rotate(90deg) scale(1.1); } .anonimbiri-hotkey-modal { position: fixed; top: 0; left: 0; width: 100%; height: 100%; background: rgba(0, 0, 0, 0.9); display: none; align-items: center; justify-content: center; z-index: 2000; animation: anonimbiri-fadeIn 0.3s ease; } .anonimbiri-hotkey-modal.active { display: flex; } .anonimbiri-hotkey-content { background: linear-gradient(135deg, #1a1a1a, #2a1a2a); padding: 40px; border-radius: 15px; border: 2px solid #ff0080; box-shadow: 0 0 50px rgba(255, 0, 128, 0.7); text-align: center; animation: anonimbiri-modalPulse 0.5s ease-out; } @keyframes anonimbiri-modalPulse { from { transform: scale(0.8); opacity: 0; } to { transform: scale(1); opacity: 1; } } .anonimbiri-hotkey-content h2 { color: #ff0080; font-size: 24px; margin-bottom: 20px; letter-spacing: 2px; } .anonimbiri-hotkey-content p { color: white; font-size: 16px; margin-bottom: 30px; } .anonimbiri-hotkey-content p span { color: #ff4da6; font-weight: bold; } `; const style = document.createElement('style'); style.textContent = menuCSS; document.head.appendChild(style); const menuHTML = ` <div class="anonimbiri-menu-container" id="anonimbiri-cheatMenu"> <div class="anonimbiri-menu-header" id="anonimbiri-menuHeader"> <div class="anonimbiri-close-btn" id="anonimbiri-closeBtn"> <svg viewBox="0 0 24 24"><path d="M19,6.41L17.59,5L12,10.59L6.41,5L5,6.41L10.59,12L5,17.59L6.41,19L12,13.41L17.59,19L19,17.59L13.41,12L19,6.41Z"/></svg> </div> </div> <div class="anonimbiri-tab-container"> <div class="anonimbiri-tab active" data-tab="aimbot">AIMBOT</div> <div class="anonimbiri-tab" data-tab="esp">ESP</div> <div class="anonimbiri-tab" data-tab="misc">MISC</div> <div class="anonimbiri-tab" data-tab="hotkeys">HOTKEYS</div> </div> <div class="anonimbiri-tab-content"> <div class="anonimbiri-tab-pane active" id="anonimbiri-tab-aimbot"> ${this.createMenuItemHTML('toggle', 'aimbotEnabled', 'Aimbot Enabled', '<path d="M12,2A10,10 0 0,0 2,12A10,10 0 0,0 12,22A10,10 0 0,0 22,12A10,10 0 0,0 12,2M12,4A8,8 0 0,1 20,12A8,8 0 0,1 12,20A8,8 0 0,1 4,12A8,8 0 0,1 12,4M12,6A6,6 0 0,0 6,12A6,6 0 0,0 12,18A6,6 0 0,0 18,12A6,6 0 0,0 12,6M12,8A4,4 0 0,1 16,12A4,4 0 0,1 12,16A4,4 0 0,1 8,12A4,4 0 0,1 12,8M12,10A2,2 0 0,0 10,12A2,2 0 0,0 12,14A2,2 0 0,0 14,12A2,2 0 0,0 12,10Z"/>')} ${this.createMenuItemHTML('toggle', 'aimbotOnRightMouse', 'Right Mouse Trigger', '<path d="M11,1.07C7.05,1.56 4,4.92 4,9H7L12,4L17,9H20C20,4.92 16.95,1.56 13,1.07V1A1,1 0 0,0 11,1V1.07M18,10H6A2,2 0 0,0 4,12V22A2,2 0 0,0 6,24H18A2,2 0 0,0 20,22V12A2,2 0 0,0 18,10M16,12V14H8V12H16Z"/>')} ${this.createMenuItemHTML('toggle', 'aimbotWallCheck', 'Wall Check', '<path d="M2,2V22H4V20H20V22H22V2H20V4H4V2H2M6,6H18V18H6V6M8,8V16H16V8H8M10,10H14V14H10V10Z"/>')} ${this.createMenuItemHTML('toggle', 'autoFireEnabled', 'Auto Fire', '<path d="M21.71,5.29L18.71,2.29A1,1 0 0,0 17.29,2.29L16,3.59L11.71,7.88C11.69,7.88 11.68,7.89 11.66,7.89L8.34,11.21C8.32,11.23 8.31,11.24 8.29,11.26L2.29,17.26A1,1 0 0,0 2.29,18.68L5.29,21.68A1,1 0 0,0 6.71,21.68L12.71,15.68C12.73,15.66 12.74,15.65 12.76,15.63L16.08,12.31C16.1,12.29 16.11,12.28 16.13,12.26L20.42,8L21.71,6.71A1,1 0 0,0 21.71,5.29M6,20.27L3.73,18L8.66,13.07L10.93,15.34L6,20.27M12.34,14.93L9.07,11.66L11.66,9.07L14.93,12.34L12.34,14.93M16.34,11.93L12.07,7.66L17.29,2.44L21.56,6.71L16.34,11.93Z"/>')} </div> <div class="anonimbiri-tab-pane" id="anonimbiri-tab-esp"> ${this.createMenuItemHTML('toggle', 'espLines', 'ESP Lines', '<path d="M15,3V7.59L7.59,15H3V21H9V16.42L16.42,9H21V3M17,5H19V7H17M5,17H7V19H5"/>')} ${this.createMenuItemHTML('toggle', 'espSkeleton', 'ESP Skeleton', '<path d="M12,2A3,3 0 0,1 15,5A3,3 0 0,1 12,8A3,3 0 0,1 9,5A3,3 0 0,1 12,2M21,9V7H15L13.5,7.5C13.1,7.4 12.6,7.5 12.1,7.8L10.5,9L12,10.5L13.5,9H15V15L13.5,17H10.5L9,15V9L7.5,7.5C7.1,7.4 6.6,7.5 6.1,7.8L4.5,9L6,10.5L7.5,9H9V15L10.5,17H13.5L15,15V9H21M12,17.5C11.2,17.5 10.5,18.2 10.5,19S11.2,20.5 12,20.5 13.5,19.8 13.5,19 12.8,17.5 12,17.5Z"/>')} ${this.createMenuItemHTML('toggle', 'espSquare', 'Box ESP', '<path d="M3,3V21H21V3H3M5,5H19V19H5V5Z"/>')} ${this.createMenuItemHTML('color', 'espColor', 'Lines Color', '<path d="M17.5,12A1.5,1.5 0 0,1 16,10.5A1.5,1.5 0 0,1 17.5,9A1.5,1.5 0 0,1 19,10.5A1.5,1.5 0 0,1 17.5,12M14.5,8A1.5,1.5 0 0,1 13,6.5A1.5,1.5 0 0,1 14.5,5A1.5,1.5 0 0,1 16,6.5A1.5,1.5 0 0,1 14.5,8M9.5,8A1.5,1.5 0 0,1 8,6.5A1.5,1.5 0 0,1 9.5,5A1.5,1.5 0 0,1 11,6.5A1.5,1.5 0 0,1 9.5,8M6.5,12A1.5,1.5 0 0,1 5,10.5A1.5,1.5 0 0,1 6.5,9A1.5,1.5 0 0,1 8,10.5A1.5,1.5 0 0,1 6.5,12M12,3A9,9 0 0,0 3,12A9,9 0 0,0 12,21A8.5,8.5 0 0,0 20.5,12.5A8.5,8.5 0 0,0 12,3Z"/>')} ${this.createMenuItemHTML('color', 'skeletonColor', 'Skeleton Color', '<path d="M17.5,12A1.5,1.5 0 0,1 16,10.5A1.5,1.5 0 0,1 17.5,9A1.5,1.5 0 0,1 19,10.5A1.5,1.5 0 0,1 17.5,12M14.5,8A1.5,1.5 0 0,1 13,6.5A1.5,1.5 0 0,1 14.5,5A1.5,1.5 0 0,1 16,6.5A1.5,1.5 0 0,1 14.5,8M9.5,8A1.5,1.5 0 0,1 8,6.5A1.5,1.5 0 0,1 9.5,5A1.5,1.5 0 0,1 11,6.5A1.5,1.5 0 0,1 9.5,8M6.5,12A1.5,1.5 0 0,1 5,10.5A1.5,1.5 0 0,1 6.5,9A1.5,1.5 0 0,1 8,10.5A1.5,1.5 0 0,1 6.5,12M12,3A9,9 0 0,0 3,12A9,9 0 0,0 12,21A8.5,8.5 0 0,0 20.5,12.5A8.5,8.5 0 0,0 12,3Z"/>')} ${this.createMenuItemHTML('color', 'boxColor', 'Box Color', '<path d="M17.5,12A1.5,1.5 0 0,1 16,10.5A1.5,1.5 0 0,1 17.5,9A1.5,1.5 0 0,1 19,10.5A1.5,1.5 0 0,1 17.5,12M14.5,8A1.5,1.5 0 0,1 13,6.5A1.5,1.5 0 0,1 14.5,5A1.5,1.5 0 0,1 16,6.5A1.5,1.5 0 0,1 14.5,8M9.5,8A1.5,1.5 0 0,1 8,6.5A1.5,1.5 0 0,1 9.5,5A1.5,1.5 0 0,1 11,6.5A1.5,1.5 0 0,1 9.5,8M6.5,12A1.5,1.5 0 0,1 5,10.5A1.5,1.5 0 0,1 6.5,9A1.5,1.5 0 0,1 8,10.5A1.5,1.5 0 0,1 6.5,12M12,3A9,9 0 0,0 3,12A9,9 0 0,0 12,21A8.5,8.5 0 0,0 20.5,12.5A8.5,8.5 0 0,0 12,3Z"/>')} </div> <div class="anonimbiri-tab-pane" id="anonimbiri-tab-misc"> ${this.createMenuItemHTML('toggle', 'wireframeEnabled', 'Wireframe', '<path d="M12,2L2,7L12,12L22,7L12,2M2,17L12,22L22,17L12,12L2,17Z"/>')} ${this.createMenuItemHTML('toggle', 'bhopEnabled', 'Bunny Hop', '<path d="M12,2A10,10 0 0,1 22,12A10,10 0 0,1 12,22A10,10 0 0,1 2,12A10,10 0 0,1 12,2M12,4A8,8 0 0,0 4,12A8,8 0 0,0 12,20A8,8 0 0,0 20,12A8,8 0 0,0 12,4M7,9L12,14L17,9H7Z"/>')} </div> <div class="anonimbiri-tab-pane" id="anonimbiri-tab-hotkeys"> ${this.createMenuItemHTML('hotkey', 'toggleMenu', 'Toggle Menu', '<path d="M6,2A2,2 0 0,0 4,4V20A2,2 0 0,0 6,22H18A2,2 0 0,0 20,20V8L14,2H6M6,4H13V9H18V20H6V4Z"/>')} ${this.createMenuItemHTML('hotkey', 'aimbotEnabled', 'Toggle Aimbot', '<path d="M12,2A10,10 0 0,0 2,12A10,10 0 0,0 12,22A10,10 0 0,0 22,12A10,10 0 0,0 12,2M12,4A8,8 0 0,1 20,12A8,8 0 0,1 12,20A8,8 0 0,1 4,12A8,8 0 0,1 12,4M12,6A6,6 0 0,0 6,12A6,6 0 0,0 12,18A6,6 0 0,0 18,12A6,6 0 0,0 12,6M12,8A4,4 0 0,1 16,12A4,4 0 0,1 12,16A4,4 0 0,1 8,12A4,4 0 0,1 12,8M12,10A2,2 0 0,0 10,12A2,2 0 0,0 12,14A2,2 0 0,0 14,12A2,2 0 0,0 12,10Z"/>')} ${this.createMenuItemHTML('hotkey', 'aimbotWallCheck', 'Toggle Wall Check', '<path d="M2,2V22H4V20H20V22H22V2H20V4H4V2H2M6,6H18V18H6V6M8,8V16H16V8H8M10,10H14V14H10V10Z"/>')} ${this.createMenuItemHTML('hotkey', 'autoFireEnabled', 'Toggle Auto Fire', '<path d="M21.71,5.29L18.71,2.29A1,1 0 0,0 17.29,2.29L16,3.59L11.71,7.88C11.69,7.88 11.68,7.89 11.66,7.89L8.34,11.21C8.32,11.23 8.31,11.24 8.29,11.26L2.29,17.26A1,1 0 0,0 2.29,18.68L5.29,21.68A1,1 0 0,0 6.71,21.68L12.71,15.68C12.73,15.66 12.74,15.65 12.76,15.63L16.08,12.31C16.1,12.29 16.11,12.28 16.13,12.26L20.42,8L21.71,6.71A1,1 0 0,0 21.71,5.29M6,20.27L3.73,18L8.66,13.07L10.93,15.34L6,20.27M12.34,14.93L9.07,11.66L11.66,9.07L14.93,12.34L12.34,14.93M16.34,11.93L12.07,7.66L17.29,2.44L21.56,6.71L16.34,11.93Z"/>')} ${this.createMenuItemHTML('hotkey', 'espLines', 'Toggle ESP Lines', '<path d="M15,3V7.59L7.59,15H3V21H9V16.42L16.42,9H21V3M17,5H19V7H17M5,17H7V19H5"/>')} ${this.createMenuItemHTML('hotkey', 'espSkeleton', 'Toggle ESP Skeleton', '<path d="M12,2A3,3 0 0,1 15,5A3,3 0 0,1 12,8A3,3 0 0,1 9,5A3,3 0 0,1 12,2M21,9V7H15L13.5,7.5C13.1,7.4 12.6,7.5 12.1,7.8L10.5,9L12,10.5L13.5,9H15V15L13.5,17H10.5L9,15V9L7.5,7.5C7.1,7.4 6.6,7.5 6.1,7.8L4.5,9L6,10.5L7.5,9H9V15L10.5,17H13.5L15,15V9H21M12,17.5C11.2,17.5 10.5,18.2 10.5,19S11.2,20.5 12,20.5 13.5,19.8 13.5,19 12.8,17.5 12,17.5Z"/>')} ${this.createMenuItemHTML('hotkey', 'espSquare', 'Toggle Box ESP', '<path d="M3,3V21H21V3H3M5,5H19V19H5V5Z"/>')} ${this.createMenuItemHTML('hotkey', 'wireframeEnabled', 'Toggle Wireframe', '<path d="M12,2L2,7L12,12L22,7L12,2M2,17L12,22L22,17L12,12L2,17Z"/>')} ${this.createMenuItemHTML('hotkey', 'bhopEnabled', 'Toggle Bunny Hop', '<path d="M12,2A10,10 0 0,1 22,12A10,10 0 0,1 12,22A10,10 0 0,1 2,12A10,10 0 0,1 12,2M12,4A8,8 0 0,0 4,12A8,8 0 0,0 12,20A8,8 0 0,0 20,12A8,8 0 0,0 12,4M7,9L12,14L17,9H7Z"/>')} </div> </div> </div> <div class="anonimbiri-hotkey-modal" id="anonimbiri-hotkeyModal"> <div class="anonimbiri-hotkey-content"> <h2>SET HOTKEY</h2> <p>Press any key for <span id="anonimbiri-hotkeyFeatureName"></span></p> <p style="font-size: 12px; opacity: 0.7;">(Press Escape to cancel)</p> </div> </div> `; const container = document.createElement('div'); container.innerHTML = menuHTML; document.body.appendChild(container); this.gui = document.getElementById('anonimbiri-cheatMenu'); this.hotkeyModal = document.getElementById('anonimbiri-hotkeyModal'); if (this.settings.menuLeftPx !== null && this.settings.menuTopPx !== null) { this.gui.style.left = `${this.settings.menuLeftPx}px`; this.gui.style.top = `${this.settings.menuTopPx}px`; } else { setTimeout(() => { const rect = this.gui.getBoundingClientRect(); this.gui.style.left = `calc(50% - ${rect.width / 2}px)`; this.gui.style.top = `calc(50% - ${rect.height / 2}px)`; const newRect = this.gui.getBoundingClientRect(); this.settings.menuLeftPx = newRect.left; this.settings.menuTopPx = newRect.top; this.saveSettings('anonimbiri_settings', this.settings); }, 100); } if (this.settings.menuVisible) this.gui.classList.add('visible'); this.updateAllGUIElements(); this.makeMenuDraggable(); } createMenuItemHTML(type, setting, label, iconPath) { let controlHTML = ''; switch (type) { case 'toggle': controlHTML = `<div class="anonimbiri-toggle-switch"></div>`; break; case 'color': controlHTML = `<div class="anonimbiri-color-container"><input type="color" class="anonimbiri-color-picker-input" data-setting="${setting}"><div class="anonimbiri-color-preview" data-setting="${setting}"></div></div>`; break; case 'hotkey': controlHTML = `<div class="anonimbiri-hotkey" data-hotkey="${setting}"></div>`; break; } return `<div class="anonimbiri-menu-item" data-setting="${setting}"><div class="anonimbiri-menu-item-content"><svg class="anonimbiri-menu-item-icon" viewBox="0 0 24 24">${iconPath}</svg><label>${label}</label></div><div class="anonimbiri-controls">${controlHTML}</div></div>`; } addEventListeners() { window.addEventListener('pointerdown', (e) => { if (e.button === 2) this.rightMouseDown = true; }); window.addEventListener('pointerup', (e) => { if (e.button === 2) this.rightMouseDown = false; }); window.addEventListener('keydown', (e) => { if (document.activeElement?.tagName === "INPUT" || document.activeElement?.tagName === "TEXTAREA") return; if (this.isBindingHotkey) { e.preventDefault(); e.stopPropagation(); if (e.code === 'Escape') { this.hideHotkeyModal(); return; } if (Object.values(this.hotkeys).includes(e.code)) { console.warn("🌸 Anime Cheats: Key already assigned!"); return; } this.hotkeys[this.currentBindingSetting] = e.code; this.saveSettings('anonimbiri_hotkeys', this.hotkeys); this.updateHotkeyButton(this.currentBindingSetting); this.hideHotkeyModal(); return; } if (e.code === 'Space' && this.settings.bhopEnabled) { e.preventDefault(); e.stopPropagation(); if (!this.spacebarDown) { this.spacebarDown = true; this.bhopSequence(); } } if (Object.values(this.hotkeys).includes(e.code)) { e.preventDefault(); e.stopPropagation(); } const action = Object.keys(this.hotkeys).find(key => this.hotkeys[key] === e.code); if (action) { if (action === 'toggleMenu') { this.toggleMenuVisibility(); } else if (this.settings.hasOwnProperty(action)) { this.settings[action] = !this.settings[action]; this.saveSettings('anonimbiri_settings', this.settings); this.updateGUIToggle(action); } } }, { capture: true }); window.addEventListener('keyup', (e) => { if (document.activeElement?.tagName === "INPUT" || document.activeElement?.tagName === "TEXTAREA") return; if (e.code === 'Space' && this.settings.bhopEnabled) { e.preventDefault(); e.stopPropagation(); this.spacebarDown = false; clearTimeout(this.bhopLoopTimeout); this.bhopIsCrouching = false; this.triggerGameInput('Space', false); } if (Object.values(this.hotkeys).includes(e.code)) { e.preventDefault(); e.stopPropagation(); } }, { capture: true }); document.getElementById('anonimbiri-closeBtn').addEventListener('click', () => this.toggleMenuVisibility()); this.gui.querySelector('.anonimbiri-tab-container').addEventListener('click', (e) => { if (e.target.classList.contains('anonimbiri-tab')) { const tabName = e.target.dataset.tab; this.gui.querySelectorAll('.anonimbiri-tab').forEach(t => t.classList.remove('active')); this.gui.querySelectorAll('.anonimbiri-tab-pane').forEach(p => p.classList.remove('active')); e.target.classList.add('active'); document.getElementById(`anonimbiri-tab-${tabName}`).classList.add('active'); } }); this.gui.addEventListener('click', (e) => { const menuItem = e.target.closest('.anonimbiri-menu-item'); if (!menuItem) return; const setting = menuItem.dataset.setting; if (!setting) return; if (menuItem.querySelector('.anonimbiri-toggle-switch')) { this.settings[setting] = !this.settings[setting]; this.saveSettings('anonimbiri_settings', this.settings); this.updateGUIToggle(setting); } else if (menuItem.querySelector('.anonimbiri-color-picker-input')) { menuItem.querySelector('.anonimbiri-color-picker-input').click(); } else if (menuItem.querySelector('.anonimbiri-hotkey')) { this.showHotkeyModal(setting); } }); this.gui.querySelectorAll('.anonimbiri-color-picker-input').forEach(cp => cp.addEventListener('input', (e) => { this.settings[e.target.dataset.setting] = e.target.value; this.saveSettings('anonimbiri_settings', this.settings); this.updateGUIPicker(e.target.dataset.setting); })); } updateAllGUIElements() { Object.keys(this.settings).forEach(s => { if (s.toLowerCase().includes('color')) this.updateGUIPicker(s); else if (typeof this.settings[s] === 'boolean') this.updateGUIToggle(s); }); Object.keys(this.hotkeys).forEach(h => this.updateHotkeyButton(h)); } updateGUIToggle(settingName) { const item = this.gui.querySelector(`.anonimbiri-menu-item[data-setting="${settingName}"]`); if (!item) return; const toggle = item.querySelector('.anonimbiri-toggle-switch'); const isActive = this.settings[settingName]; item.classList.toggle('active', isActive); if (toggle) toggle.classList.toggle('active', isActive); } updateGUIPicker(settingName) { if (!settingName.toLowerCase().includes('color')) return; const picker = this.gui.querySelector(`input[type="color"][data-setting="${settingName}"]`); const preview = this.gui.querySelector(`.anonimbiri-color-preview[data-setting="${settingName}"]`); if (picker) picker.value = this.settings[settingName]; if (preview) preview.style.backgroundColor = this.settings[settingName]; const material = { espColor: this.lineMaterial, skeletonColor: this.skeletonMaterial, boxColor: this.squareMaterial }[settingName]; if (material) material.uniforms.u_color.value.set(this.settings[settingName]); } updateHotkeyButton(settingName) { const b = this.gui.querySelector(`.anonimbiri-hotkey[data-hotkey="${settingName}"]`); if (b) b.textContent = this.hotkeys[settingName]?.replace('Key', '').replace('Digit', '') || 'N/A'; } toggleMenuVisibility() { this.settings.menuVisible = !this.settings.menuVisible; this.gui.classList.toggle('visible', this.settings.menuVisible); this.saveSettings('anonimbiri_settings', this.settings); } showHotkeyModal(settingName) { this.isBindingHotkey = true; this.currentBindingSetting = settingName; const labelEl = this.gui.querySelector(`.anonimbiri-menu-item[data-setting="${settingName}"] label`); document.getElementById('anonimbiri-hotkeyFeatureName').textContent = labelEl ? labelEl.textContent : settingName; this.hotkeyModal.classList.add('active'); } hideHotkeyModal() { this.isBindingHotkey = false; this.currentBindingSetting = null; this.hotkeyModal.classList.remove('active'); } makeMenuDraggable() { const header = document.getElementById('anonimbiri-menuHeader'); let isDragging = false, offsetX, offsetY; const startDragging = (e) => { isDragging = true; const rect = this.gui.getBoundingClientRect(); const clientX = e.type.startsWith('touch') ? e.touches[0].clientX : e.clientX; const clientY = e.type.startsWith('touch') ? e.touches[0].clientY : e.clientY; offsetX = clientX - rect.left; offsetY = clientY - rect.top; document.addEventListener('mousemove', updatePosition); document.addEventListener('mouseup', stopDragging); document.addEventListener('touchmove', updatePosition, { passive: false }); document.addEventListener('touchend', stopDragging); }; const updatePosition = (e) => { if (!isDragging) return; const clientX = e.type.startsWith('touch') ? e.touches[0].clientX : e.clientX; const clientY = e.type.startsWith('touch') ? e.touches[0].clientY : e.clientY; let newLeft = clientX - offsetX, newTop = clientY - offsetY; const margin = 5, menuWidth = this.gui.offsetWidth, menuHeight = this.gui.offsetHeight; newLeft = Math.max(margin, Math.min(newLeft, window.innerWidth - menuWidth - margin)); newTop = Math.max(margin, Math.min(newTop, window.innerHeight - menuHeight - margin)); this.gui.style.left = `${newLeft}px`; this.gui.style.top = `${newTop}px`; }; const stopDragging = () => { isDragging = false; document.removeEventListener('mousemove', updatePosition); document.removeEventListener('mouseup', stopDragging); document.removeEventListener('touchmove', updatePosition); document.removeEventListener('touchend', stopDragging); const rect = this.gui.getBoundingClientRect(); this.settings.menuLeftPx = rect.left; this.settings.menuTopPx = rect.top; this.saveSettings('anonimbiri_settings', this.settings); }; header.addEventListener('mousedown', startDragging); header.addEventListener('touchstart', startDragging, { passive: false }); } isPlayerVisible(player) { // CORRECTED LOGIC: If Wall Check is OFF, bypass visibility check (return true). // If Wall Check is ON, perform the raycast. if (!this.settings.aimbotWallCheck) { return true; } if (!player.bodyParts?.head) return false; const targetPos = new this.THREE.Vector3(); this.getPartCenter(player.bodyParts.head, targetPos); if (!this.myPlayer.children[0]?.children[0]) return false; this.myPlayer.children[0].children[0].getWorldPosition(this.cameraPos); const direction = targetPos.clone().sub(this.cameraPos).normalize(); this.raycaster.set(this.cameraPos, direction); const objectsToIntersect = this.scene.children.filter(obj => obj.type === 'Mesh' && obj.visible); const intersects = this.raycaster.intersectObjects(objectsToIntersect, false); if (intersects.length > 0) { const distanceToPlayer = this.cameraPos.distanceTo(targetPos); if (intersects[0].distance < distanceToPlayer - 1) { return false; } } return true; } findBodyParts(player) { const parts = { head: null, body: null, arms: [], legs: [] }; const tempLimbs = []; if (!player.children[0]?.children) return parts; for (const child of player.children[0].children) { if (child.name === 'leg') tempLimbs.push(child); else if (child.type === 'Object3D' && child.children.length > 0) { for (const part of child.children) { if (part.name === 'head') parts.head = part; if (part.name === 'body') parts.body = part; } } } if (tempLimbs.length >= 4) { tempLimbs.sort((a, b) => b.position.y - a.position.y); parts.arms = tempLimbs.slice(0, 2); parts.legs = tempLimbs.slice(2, 4); parts.arms.sort((a, b) => a.position.x - b.position.x); parts.legs.sort((a, b) => a.position.x - b.position.x); } return parts; } getPartCenter(part, targetVector) { if (!part?.geometry) return part.getWorldPosition(targetVector); const geometry = part.geometry; if (!geometry.boundingBox) geometry.computeBoundingBox(); geometry.boundingBox.getCenter(targetVector); targetVector.applyMatrix4(part.matrixWorld); } // RESTORED: Original skeleton creation logic createPlayerESP(player) { const esp = { skeleton: null, box: null }; const boneGeo = new this.THREE.BufferGeometry(); boneGeo.setAttribute('position', new this.THREE.BufferAttribute(new Float32Array(12 * 3), 3)); const bones = new this.THREE.LineSegments(boneGeo, this.skeletonMaterial); const headGeo = new this.THREE.RingGeometry(0.7, 0.9, 16); const head = new this.THREE.Mesh(headGeo, this.skeletonMaterial); esp.skeleton = new this.THREE.Group(); esp.skeleton.add(bones, head); this.scene.add(esp.skeleton); esp.box = new this.THREE.LineLoop(this.squareGeometry, this.squareMaterial); this.scene.add(esp.box); this.managedESP.set(player.id, { player, esp }); } removePlayerESP(playerId) { if (this.managedESP.has(playerId)) { const { esp } = this.managedESP.get(playerId); if (esp.skeleton) this.scene.remove(esp.skeleton); if (esp.box) this.scene.remove(esp.box); this.managedESP.delete(playerId); } } // RESTORED: Original skeleton update logic updatePlayerESP(player) { if (!this.managedESP.has(player.id) || !player.bodyParts) return; const { esp } = this.managedESP.get(player.id); const parts = player.bodyParts; if (esp.skeleton) { esp.skeleton.visible = this.settings.espSkeleton; if (this.settings.espSkeleton) { const [bones, head] = esp.skeleton.children; const headPos = new this.THREE.Vector3(), bodyPos = new this.THREE.Vector3(); const arm1Pos = new this.THREE.Vector3(), arm2Pos = new this.THREE.Vector3(); const leg1Pos = new this.THREE.Vector3(), leg2Pos = new this.THREE.Vector3(); this.getPartCenter(parts.head, headPos); this.getPartCenter(parts.body, bodyPos); if (parts.arms[0]) this.getPartCenter(parts.arms[0], arm1Pos); if (parts.arms[1]) this.getPartCenter(parts.arms[1], arm2Pos); if (parts.legs[0]) this.getPartCenter(parts.legs[0], leg1Pos); if (parts.legs[1]) this.getPartCenter(parts.legs[1], leg2Pos); esp.skeleton.position.copy(bodyPos); headPos.sub(esp.skeleton.position); if (parts.arms[0]) arm1Pos.sub(esp.skeleton.position); if (parts.arms[1]) arm2Pos.sub(esp.skeleton.position); if (parts.legs[0]) leg1Pos.sub(esp.skeleton.position); if (parts.legs[1]) leg2Pos.sub(esp.skeleton.position); head.position.copy(headPos); head.lookAt(this.cameraPos); const positions = bones.geometry.attributes.position.array; let i = 0; const setLocalPos = (p) => { positions[i++] = p.x; positions[i++] = p.y; positions[i++] = p.z; }; setLocalPos(headPos); setLocalPos(new this.THREE.Vector3(0,0,0)); if (parts.arms[0]) { setLocalPos(new this.THREE.Vector3(0,0,0)); setLocalPos(arm1Pos); } if (parts.arms[1]) { setLocalPos(new this.THREE.Vector3(0,0,0)); setLocalPos(arm2Pos); } if (parts.legs[0]) { setLocalPos(new this.THREE.Vector3(0,0,0)); setLocalPos(leg1Pos); } if (parts.legs[1]) { setLocalPos(new this.THREE.Vector3(0,0,0)); setLocalPos(leg2Pos); } bones.geometry.attributes.position.needsUpdate = true; bones.geometry.setDrawRange(0, i / 3); bones.geometry.computeBoundingSphere(); } } if (esp.box) { esp.box.visible = this.settings.espSquare; if (this.settings.espSquare) { this.getPartCenter(parts.body, esp.box.position); esp.box.lookAt(this.cameraPos); } } } bhopSequence() { if (!this.myPlayer || !this.settings.bhopEnabled || !this.spacebarDown || !this.gameInputs) { this.bhopIsCrouching = false; clearTimeout(this.bhopLoopTimeout); return; } clearTimeout(this.bhopLoopTimeout); if (this.myPlayer.onGround) { this.triggerGameInput('Space', true); setTimeout(() => { this.triggerGameInput('Space', false); this.bhopIsCrouching = true; this.bhopLoopTimeout = setTimeout(() => this.bhopSequence(), 30); }, 10); } else if (this.bhopIsCrouching) { this.triggerGameInput('ShiftLeft', true); setTimeout(() => { this.triggerGameInput('ShiftLeft', false); this.bhopIsCrouching = false; this.bhopLoopTimeout = setTimeout(() => this.bhopSequence(), 30); }, 10); } else { this.bhopLoopTimeout = setTimeout(() => this.bhopSequence(), 10); } } handleAutoFire(targetPlayer) { clearInterval(this.autoFireTimer); const shouldFire = this.settings.autoFireEnabled && (!this.settings.aimbotEnabled || (this.settings.aimbotEnabled && targetPlayer)) && this.gameInputs; if (shouldFire) { this.autoFireTimer = setInterval(() => { this.triggerGameInput('MouseLeft', true); setTimeout(() => this.triggerGameInput('MouseLeft', false), 20); }, 100); } } stopAutoFire() { clearInterval(this.autoFireTimer); if (this.gameInputs) this.triggerGameInput('MouseLeft', false); } animate() { requestAnimationFrame(() => this.animate()); this.materials.forEach(m => { if (m?.uniforms.u_time) m.uniforms.u_time.value += 0.016; }); if (!this.gameInputs) this.findGameInputs(); if (this.scene && this.myPlayer && !this.scene.children.includes(this.myPlayer)) { console.log("🌸 Anime Cheats: Scene reset detected! Re-initializing..."); for (const playerId of this.managedESP.keys()) this.removePlayerESP(playerId); this.scene = null; this.myPlayer = null; this.players = []; this.stopAutoFire(); clearTimeout(this.bhopLoopTimeout); this.triggerGameInput('Space', false); this.triggerGameInput('ShiftLeft', false); return; } if (!this.scene) { this.attemptInjection(); return; } const players = []; let myPlayer = null; try { for (const child of this.scene.children) { if (!child) continue; if (child.type === 'Object3D') { if (child.children[0]?.children[0]?.type === 'PerspectiveCamera') myPlayer = child; else if (child.position.x !== 0 || child.position.z !== 0) { if (!child.bodyParts) child.bodyParts = this.findBodyParts(child); if (child.bodyParts.head && child.bodyParts.body && child.bodyParts.legs.length >= 2) players.push(child); } } else if (child.material) child.material.wireframe = this.settings.wireframeEnabled; } } catch (err) { console.error("🌸 Anime Cheats: Error processing scene children:", err); } this.myPlayer = myPlayer; this.players = players; if (!this.myPlayer) return; const currentPlayerIds = new Set(this.players.map(p => p.id)); for (const playerId of this.managedESP.keys()) { if (!currentPlayerIds.has(playerId)) this.removePlayerESP(playerId); } let espLineCounter = 0; if (!this.espLine && this.settings.espLines) { this.espLine = new this.THREE.LineSegments(this.espLineGeometry, this.lineMaterial); this.espLine.frustumCulled = false; this.myPlayer.add(this.espLine); } if (this.myPlayer.children[0]?.children[0]) this.myPlayer.children[0].children[0].getWorldPosition(this.cameraPos); const linePositions = this.espLinePositionsAttribute?.array; for (const player of this.players) { if (player.id === this.myPlayer.id) continue; if (!this.managedESP.has(player.id)) this.createPlayerESP(player); this.updatePlayerESP(player); if (this.settings.espLines && linePositions) { this.getPartCenter(player.bodyParts.body, this.tempVector); this.tempObject.matrix.copy(this.myPlayer.matrixWorld).invert(); this.tempVector.applyMatrix4(this.tempObject.matrix); linePositions[espLineCounter++] = 0; linePositions[espLineCounter++] = -5; linePositions[espLineCounter++] = 0; linePositions[espLineCounter++] = this.tempVector.x; linePositions[espLineCounter++] = this.tempVector.y; linePositions[espLineCounter++] = this.tempVector.z; } } if (this.settings.espLines && this.espLine) { this.espLinePositionsAttribute.needsUpdate = true; this.espLine.geometry.setDrawRange(0, espLineCounter / 3); this.espLine.visible = espLineCounter > 0; } else if (this.espLine) { this.espLine.visible = false; } let targetPlayer = null; if (this.settings.aimbotEnabled) { const sortedPlayers = [...this.players].sort((a, b) => this.myPlayer.position.distanceTo(a.position) - this.myPlayer.position.distanceTo(b.position)); for (const player of sortedPlayers) { if (player.id === this.myPlayer.id) continue; if (this.isPlayerVisible(player)) { targetPlayer = player; break; } } } this.handleAutoFire(targetPlayer); if (!targetPlayer || (this.settings.aimbotOnRightMouse && !this.rightMouseDown)) return; try { this.getPartCenter(targetPlayer.bodyParts.head, this.tempVector); this.tempVector.y -= 2; } catch (e) { targetPlayer.getWorldPosition(this.tempVector); this.tempVector.y += 5; } if (this.tempVector.lengthSq() < 0.01) return; const lookAtOrigin = new this.THREE.Vector3(); this.myPlayer.children[0].children[0].getWorldPosition(lookAtOrigin); this.tempObject.position.copy(lookAtOrigin); this.tempObject.lookAt(this.tempVector); const lerpFactor = 0.7; this.myPlayer.rotation.y = this.lerpAngle(this.myPlayer.rotation.y, this.tempObject.rotation.y + Math.PI, lerpFactor); this.myPlayer.children[0].rotation.x = this.lerpAngle(this.myPlayer.children[0].rotation.x, -this.tempObject.rotation.x, lerpFactor); } lerpAngle(start, end, t) { let d = (end - start) % (2 * Math.PI); return start + (d > Math.PI ? d - 2 * Math.PI : d < -Math.PI ? d + 2 * Math.PI : d) * t; } } if (document.readyState === 'loading') { window.addEventListener('DOMContentLoaded', () => new KrunkerCheats()); } else { new KrunkerCheats(); } })();