Mod menu with cheats for Taming.io
当前为
// ==UserScript==
// @name Taming.io Mod Menu Cheat
// @namespace http://tampermonkey.net/
// @version 1.0
// @description Mod menu with cheats for Taming.io
// @match https://taming.io/*
// @grant none
// ==/UserScript==
(function() {
'use strict';
// Mod Menu Class
class ModMenu {
constructor() {
this.createMenuUI();
this.setupEventListeners();
}
createMenuUI() {
// Create mod menu container
this.menuContainer = document.createElement('div');
this.menuContainer.style.cssText = `
position: fixed;
top: 20px;
right: 20px;
background: rgba(0,0,0,0.7);
color: white;
padding: 15px;
border-radius: 10px;
z-index: 1000;
`;
// Cheat toggles
this.createToggle('One Hit Kill', this.toggleOneHitKill.bind(this));
this.createToggle('Invincibility', this.toggleInvincibility.bind(this));
this.createToggle('Speed Hack', this.toggleSpeedHack.bind(this));
document.body.appendChild(this.menuContainer);
}
createToggle(label, callback) {
const toggleContainer = document.createElement('div');
const checkbox = document.createElement('input');
const labelElement = document.createElement('label');
checkbox.type = 'checkbox';
checkbox.addEventListener('change', callback);
labelElement.appendChild(checkbox);
labelElement.appendChild(document.createTextNode(label));
toggleContainer.appendChild(labelElement);
this.menuContainer.appendChild(toggleContainer);
}
toggleOneHitKill(event) {
const isEnabled = event.target.checked;
try {
if (isEnabled) {
game.player.attack = function() {
const target = this.getCurrentTarget();
if (target) {
target.health = 0;
}
};
} else {
// Restore original attack method
game.player.attack = game.player.originalAttack;
}
} catch (error) {
console.error('One Hit Kill failed:', error);
}
}
toggleInvincibility(event) {
const isEnabled = event.target.checked;
try {
if (isEnabled) {
game.player.takeDamage = () => false;
game.player.health = game.player.maxHealth;
} else {
// Restore original damage method
game.player.takeDamage = game.player.originalTakeDamage;
}
} catch (error) {
console.error('Invincibility failed:', error);
}
}
toggleSpeedHack(event) {
const isEnabled = event.target.checked;
try {
if (isEnabled) {
game.player.speed *= 2; // Double speed
} else {
game.player.speed /= 2; // Restore original speed
}
} catch (error) {
console.error('Speed hack failed:', error);
}
}
setupEventListeners() {
// Add keyboard shortcut to toggle menu
document.addEventListener('keydown', (e) => {
if (e.key === 'M' && e.ctrlKey) {
this.menuContainer.style.display =
this.menuContainer.style.display === 'none' ? 'block' : 'none';
}
});
}
}
// Initialize mod menu when game loads
function initModMenu() {
if (typeof game !== 'undefined') {
window.modMenu = new ModMenu();
} else {
setTimeout(initModMenu, 1000);
}
}
// Start initialization
initModMenu();
})();