Egg Hit Tracker

他们朝我扔鸡蛋,我用鸡蛋做披萨。We throw eggs at em.

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Egg Hit Tracker
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  他们朝我扔鸡蛋,我用鸡蛋做披萨。We throw eggs at em.
// @author       TaichiSlippers
// @match        https://www.milkywayidle.com/*
// @match        https://test.milkywayidle.com/*
// @icon         https://www.milkywayidle.com/favicon.svg
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // 鸡蛋图片
    const eggImg = new Image();
    eggImg.src = 'https://tupian.li/images/2025/05/09/681dd7ab60709.png';

    // 创建全屏 Canvas
    const canvas = document.createElement('canvas');
    canvas.id = 'eggTrackerCanvas';
    Object.assign(canvas.style, { position: 'fixed', top: 0, left: 0, width: '100%', height: '100%', pointerEvents: 'none', zIndex: 999 });
    document.body.appendChild(canvas);
    const ctx = canvas.getContext('2d');
    function resize() { canvas.width = window.innerWidth; canvas.height = window.innerHeight; }
    resize(); window.addEventListener('resize', resize);

    // 抛物线鸡蛋类+抖动
    class EggProjectile {
        constructor(sx, sy, tx, ty, dmg, targetEl) {
            this.x = sx; this.y = sy; this.tx = tx; this.ty = ty; this.targetEl = targetEl; this.gravity = 0.3;
            const dx = tx - sx, dy = ty - sy, t = 60;
            this.vx = dx / t; this.vy = dy / t - 0.5 * this.gravity * t;
            this.rot = 0;
            const minSize = 20, maxSize = 80, minDmg = 1, maxDmg = 1200;
            const ratio = Math.min(Math.max((dmg - minDmg) / (maxDmg - minDmg), 0), 1);
            this.size = ratio * (maxSize - minSize) + minSize;
        }
        update() {
            this.vy += this.gravity;
            this.x += this.vx;
            this.y += this.vy;
            this.rot += 0.2;
        }
        draw() {
            ctx.save();
            ctx.translate(this.x, this.y);
            ctx.rotate(this.rot);
            ctx.drawImage(eggImg, -this.size / 2, -this.size / 2, this.size, this.size);
            ctx.restore();
        }
        done() {
            return this.y > canvas.height || Math.hypot(this.x - this.tx, this.y - this.ty) < 20;
        }
    }

    let projectiles = [];
    function animate() {
        ctx.clearRect(0, 0, canvas.width, canvas.height);
        for (let i = projectiles.length - 1; i >= 0; i--) {
            const p = projectiles[i];
            p.update();
            p.draw();
            if (p.done()) {
                // 命中抖动特效
                if (p.targetEl) {
                    const shakeAmt = Math.min(10, p.size / 4);
                    p.targetEl.animate([
                        { transform: 'translate(0,0)' },
                        { transform: `translate(-${shakeAmt}px,0)` },
                        { transform: `translate(${shakeAmt}px,0)` },
                        { transform: 'translate(0,0)' }
                    ], { duration: 200, iterations: 2, easing: 'ease-in-out' });
                }
                projectiles.splice(i, 1);
            }
        }
        requestAnimationFrame(animate);
    }
    animate();

    function center(el) {
        const r = el.getBoundingClientRect();
        return { x: r.left + r.width / 2, y: r.top + r.height / 2 };
    }

    // Websocket 劫持
    (function() {
        const desc = Object.getOwnPropertyDescriptor(MessageEvent.prototype, 'data');
        const orig = desc.get;
        desc.get = function() {
            const sock = this.currentTarget;
            const msg = orig.call(this);
            if (sock instanceof WebSocket && sock.url.includes('api.milkywayidle.com/ws')) {
                return handle(msg);
            }
            return msg;
        };
        Object.defineProperty(MessageEvent.prototype, 'data', desc);
    })();

    // 上一帧状态
    const prev = { pMP: [], mHP: [] };
    let autoIdx = 0;
    function handle(message) {
        let obj;
        try { obj = JSON.parse(message); } catch { return message; }
        if (obj.type === 'new_battle') {
            prev.pMP = obj.players.map(p => p.currentManapoints);
            prev.mHP = obj.monsters.map(m => m.currentHitpoints);
            autoIdx = 0;
        } else if (obj.type === 'battle_updated' && prev.mHP.length) {
            const pMap = obj.pMap, mMap = obj.mMap;
            // 检测施法者
            let caster = -1;
            Object.keys(pMap).forEach(i => {
                if (pMap[i].cMP < prev.pMP[i]) caster = +i;
                prev.pMP[i] = pMap[i].cMP;
            });
            const players = document.querySelectorAll('[class*="BattlePanel_playersArea"] [class*="CombatUnit_unit"]');
            const monsters = document.querySelectorAll('[class*="BattlePanel_monstersArea"] [class*="CombatUnit_unit"]');
            const playerCount = players.length;
            Object.keys(mMap).forEach(idx => {
                const i = +idx;
                const oldHP = prev.mHP[i], newHP = mMap[i].cHP;
                if (newHP < oldHP) {
                    const dmg = oldHP - newHP;
                    if (dmg > 0) {
                        const src = caster >= 0 ? caster : autoIdx % playerCount;
                        const fromEl = players[src], toEl = monsters[i];
                        if (fromEl && toEl) {
                            const s = center(fromEl), t = center(toEl);
                            projectiles.push(new EggProjectile(s.x, s.y, t.x, t.y, dmg, toEl));
                        }
                        if (caster < 0) autoIdx++;
                    }
                }
                prev.mHP[i] = newHP;
            });
        }
        return message;
    }
})();