您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Boss Rush Mode | Boosts enemies' level cap.
// ==UserScript== // @name PokeRogue - BOSS RUSH MODE // @name:en PokeRogue - BOSS RUSH MODE // @name:ja PokeRogue - ボスラッシュ // @namespace https://greasyfork.org/ja/users/941284-ぐらんぴ // @version 2025-05-24 // @description Boss Rush Mode | Boosts enemies' level cap. // @description:en Boss Rush Mode | Boosts enemies' level cap. // @description:ja ボスラッシュモード | 敵の強化 // @author ぐらんぴ // @match https://pokerogue.net/ // @icon https://www.google.com/s2/favicons?sz=64&domain=pokerogue.net // @grant none // @run-at document-start // @license MIT // ==/UserScript== const MODS = { BOSS_RUSH_MODE: { segments: 2 }, // HP[▉▉▉▉|▉▉▉▉] //Double_only: {}, // testing Enemy_Level_Boost: { level: boost1}, // boost1: lv.5 → 8 | lv.200 → 232 }; // boost2: lv.5 → 6 | lv.200 → 240 const CustomizeEnemy = { IVs: { enabled: false, ivs: [31, 31, 31, 31, 31, 31] }, // ["HP", "ATK", "DEF", "SPATK", "SPDEF", "SPD"] level: {}, modifiers: {}, }; ///---------------------------------------------------/// function boost1(baseLevel){ const p = 0.15; const c = 2; return Math.round(baseLevel * (1 + p) + c); }// console.log(`lv.5 → ${boost1(5)}`); console.log(`lv.200 → ${boost1(200)}`); function boost2(baseLevel){ const multiplier = 1.2; return Math.ceil(baseLevel * multiplier); }// console.log(`lv.5 → ${boost2(5)}`); console.log(`lv.200 → ${boost2(200)}`); ///---------------------------------------------------/// const segments = MODS.BOSS_RUSH_MODE.segments; let lv, newArr; Object.defineProperties(Object.prototype, { 'localStorageKey': { set() { if(this.title == "General"){ this.settings.push({ key: 'BOSS_RUSH_MODE', label: 'Boss Rush Mode', options: [ {value: 'Off', label: 'Off'}, {value: 'On', label: 'On'} ], default: 0, type: 2 }); this.settings.push({ key: 'Enemy_Level_Boost', label: 'Enemy Level Boost', options: [ {value: 'Off', label: 'Off'}, {value: 'On', label: 'On'} ], default: 0, type: 2 }); /* this.settings.push({ key: 'Double_only', label: 'Double Only', options: [ {value: 'Off', label: 'Off'}, {value: 'On', label: 'On'} ], default: 0, type: 2 }); */ }; }, get() { return "settings" }, }, 'bossSegments': { set(v) { if(JSON.parse(localStorage.settings).BOSS_RUSH_MODE == 1){ if(v === undefined || v <= segments){ this._bossSegments = segments; }else{ this._bossSegments = v } try{ this.boss = true }catch{} } }, get() { return this._bossSegments }, }, 'isBoss': { set() {}, get() { return true; }, }, 'trainerSlot': {// kx, variant set() { if(JSON.parse(localStorage.settings).BOSS_RUSH_MODE == 1) this.setBoss(true) if(JSON.parse(localStorage.settings).Enemy_Level_Boost == 1) this.level = MODS.Enemy_Level_Boost.level(this.level); if(CustomizeEnemy.IVs.enabled) this.ivs = CustomizeEnemy.IVs.ivs }, get() {}, }, /* 'double': { set() {}, get() { return true }, }, 'enemyLevels': { set(x) { if(x.length <= 2){ lv = Number(x[0]); newArr = [lv, lv]; } }, get(x) { return newArr }, }, */ });