dMN - UI Geliştirmesi: Combat'e Auto Push, yeni ayarlar (spike hesaplama süresi, hız, mod), AutoMill (Shift+M ile tetiklenecek) ve Misc içinde Visuals (Night Mode, Spike Ayarları, Blur) eklendi.
// ==UserScript==
// @name Godmod visuals
// @namespace https://omgy.dev
// @uthor OMGY and HaxBountyHunter
// @version v1.2
// @license MIT
// @description dMN - UI Geliştirmesi: Combat'e Auto Push, yeni ayarlar (spike hesaplama süresi, hız, mod), AutoMill (Shift+M ile tetiklenecek) ve Misc içinde Visuals (Night Mode, Spike Ayarları, Blur) eklendi.
// @match *://*.moomoo.io/*
// @match *://dev.moomoo.io/*
// @match *://sandbox.moomoo.io/*
// @grant none
// ==/UserScript==
(function () {
'use strict';
console.log("Purple and Gold Visuals Loaded");
// Apply custom background to the main menu
const mainMenu = document.getElementById("mainMenu");
if (mainMenu) {
mainMenu.style.backgroundImage = "url('file:///C:/Users/cgranger9/Downloads/God%20Mod.png')";
mainMenu.style.backgroundRepeat = "repeat";
mainMenu.style.backgroundSize = "contain";
console.log("Custom main menu background applied.");
}
// Custom colors for loading text (purple filling with gold outline)
const loadingText = document.getElementById("loadingText");
if (loadingText) {
loadingText.style.color = "#800080"; // Purple
loadingText.style.textShadow = "#FFD700 -2px -2px 10px, #FFD700 0px -5px 1px, #FFD700 0px -5px 10px"; // Gold shadow
console.log("Custom loading text applied.");
}
// Game name styling (Updated to "Hax Legit")
const gameNameElement = document.getElementById("gameName");
if (gameNameElement) {
gameNameElement.textContent = "God Mod"; // Updated game name
gameNameElement.style.backgroundImage = "linear-gradient(to right, #800080, #FFD700)"; // Purple to Gold gradient
gameNameElement.style.WebkitBackgroundClip = "text";
gameNameElement.style.color = "transparent";
gameNameElement.style.textShadow = "0 0 2px #800080, 0 0 5px #FFD700"; // Purple to Gold shadow
gameNameElement.style.webkitTextFillColor = "transparent";
gameNameElement.style.webkitTextStroke = "1px #FFD700"; // Gold outline
console.log("Game name updated to 'God Mod' with purple and gold styling.");
}
// Custom player skin colors (purple filling with gold outline)
const config = window.config || {};
config.skinColors = [
"#800080", "#800080", "#800080", // Purple skin
"#FFD700", "#FFD700", "#FFD700", // Gold skin
"#800080", "#FFD700", "#800080", // Alternating purple and gold
"#FFD700", "#800080", "#FFD700" // Alternating purple and gold
];
console.log("Custom player skin colors (purple and gold) applied.");
// Set custom CSS for UI elements
const style = document.createElement("style");
style.innerHTML = `
#gameUI .joinAlBtn, a {
animation: 5s infinite linear both normal rainbow;
}
@keyframes rainbow {
0% { filter: hue-rotate(0deg); }
100% { filter: hue-rotate(360deg); }
}
.menuCard {
background-color: rgba(128, 0, 128, 0.25); /* Purple background */
border-radius: 4px;
border: 3px solid #FFD700; /* Gold border */
padding: 20px;
color: white;
font-family: "Segoe UI", Tahoma, Geneva, Verdana, sans-serif;
}
.menuB {
text-align: center;
background-color: rgba(128, 0, 128, 0.55); /* Purple background */
color: #FFD700; /* Gold text */
border: none;
border-radius: 4px;
padding: 4px 4px;
cursor: pointer;
transition: 0.3s ease;
}
.menuB:hover {
background-color: #FFD700; /* Gold on hover */
color: #800080; /* Purple text */
}
.menuB:active {
transform: translateY(1px);
}
.loader {
position: absolute;
top: 50%;
left: 50%;
border: 16px solid #800080; /* Purple border */
border-radius: 50%;
border-top: 16px solid #FFD700; /* Gold spinner */
width: 60px;
height: 60px;
animation: spin 0.5s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
`;
document.head.appendChild(style);
console.log("Custom UI styles (purple and gold) applied.");
})();