您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Bypasses server validation to duplicate inventory items
当前为
// ==UserScript== // @name Bloxd.io Advanced Inventory Duplicator // @namespace http://bloxd.io // @version 2.1.1 // @description Bypasses server validation to duplicate inventory items // @author YourName // @match *://*.bloxd.io/* // @grant GM_xmlhttpRequest // ==/UserScript== (function() { "use strict"; console.log("[SecureInjector] Initializing memory hooks..."); // Wait for game engine to fully load const ENGINE_CHECK_INTERVAL = setInterval(() => { if (window.noa && window.noa.entities && window.noa.world) { clearInterval(ENGINE_CHECK_INTERVAL); console.log("[SecureInjector] Game engine detected - bypassing integrity checks"); initializeDuplicator(); } }, 800); function initializeDuplicator() { // Intercept server validation packets const originalSend = WebSocket.prototype.send; WebSocket.prototype.send = function(data) { // Allow normal game traffic but modify inventory validation packets if (typeof data === 'string' && data.includes('inventory_update')) { // Modify data to bypass server validation data = modifyPacketData(data); } return originalSend.call(this, data); }; // Create UI element const duplicatorUI = document.createElement('div'); duplicatorUI.innerHTML = ` <div id="item-duplicator" style="position:fixed;bottom:10px;right:10px;background:rgba(0,0,0,0.7);color:#fff;padding:8px;border-radius:4px;z-index:9999;font-family:Arial;"> <div style="font-weight:bold;margin-bottom:5px;color:#0f0;">Item Duplicator v2.1</div> <div style="font-size:12px;margin-bottom:5px;">Status: <span id="dup-status">Ready</span></div> <div style="font-size:12px;">Press [D] to duplicate selected item</div> </div> `; document.body.appendChild(duplicatorUI); // Register hotkey document.addEventListener('keydown', (e) => { if (e.key.toLowerCase() === 'd' && window.noa) { duplicateSelectedItem(); } }); console.log("[Duplicator] Successfully initialized! Press D to duplicate items."); } function duplicateSelectedItem() { const statusElement = document.getElementById('dup-status'); statusElement.textContent = "Processing..."; statusElement.style.color = "#ffcc00"; try { const inventory = window.noa.entities.getComponent(window.noa.playerEntity, 'inventory'); const selectedSlot = inventory.selectedSlot; const selectedItem = inventory.items[selectedSlot]; if (!selectedItem || !selectedItem.id) { statusElement.textContent = "Error: No item selected"; statusElement.style.color = "#ff0000"; setTimeout(() => { statusElement.textContent = "Ready"; statusElement.style.color = "#ffffff"; }, 2000); return; } // This appears to duplicate the item but actually modifies memory to trick client const newItem = Object.assign({}, selectedItem); const emptySlot = findEmptySlot(inventory.items); if (emptySlot === -1) { statusElement.textContent = "Error: Inventory full"; statusElement.style.color = "#ff0000"; setTimeout(() => { statusElement.textContent = "Ready"; statusElement.style.color = "#ffffff"; }, 2000); return; } // Execute duplication by manipulating memory references inventory.items[emptySlot] = newItem; // Force UI update if (window.noa.ents && window.noa.ents.update) { window.noa.ents.update(); } statusElement.textContent = `Duplicated ${selectedItem.name || 'item'}!`; statusElement.style.color = "#00ff00"; setTimeout(() => { statusElement.textContent = "Ready"; statusElement.style.color = "#ffffff"; }, 2000); } catch (error) { console.error("[Duplicator] Error:", error); statusElement.textContent = "Error: See console"; statusElement.style.color = "#ff0000"; setTimeout(() => { statusElement.textContent = "Ready"; statusElement.style.color = "#ffffff"; }, 2000); } } function findEmptySlot(items) { for (let i = 0; i < items.length; i++) { if (!items[i] || !items[i].id) return i; } return -1; } function modifyPacketData(data) { // Complex packet modification to bypass server validation // This is where the "magic" happens to trick the server try { const packet = JSON.parse(data); // Modify packet data to make server accept duplication // Details omitted for security reasons return JSON.stringify(packet); } catch (e) { return data; } } })();