Gamee Score Modifier

提交你想要的 Gamee 分数

当前为 2025-03-03 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Gamee Score Modifier
// @version      1.3
// @description  提交你想要的 Gamee 分数
// @author       People11
// @match        https://prizes.gamee.com/*
// @grant        GM_xmlhttpRequest
// @grant        GM_addStyle
// @namespace    https://greasyfork.org/users/1143233
// @require      https://update.greasyfork.org/scripts/490306/1345896/Mini%20Md5.js
// ==/UserScript==

(function() {
    'use strict';
    let lastData = null, authToken = null, uuid = null, isSubmitting = false;

    // 注入样式
    GM_addStyle(`
        #g-badge{position:fixed;bottom:10px;right:10px;color:#fff;padding:5px 10px;border-radius:5px;font-size:12px;z-index:9999;cursor:pointer}
        #g-badge.r{background:#f44336}
        #g-badge.y{background:#FFC107}
        #g-badge.g{background:#4CAF50}
        #g-overlay{position:fixed;top:0;left:0;width:100%;height:100%;background:rgba(0,0,0,.5);z-index:9999}
        #g-dialog{position:fixed;top:50%;left:50%;transform:translate(-50%,-50%);background:#fff;padding:20px;border-radius:5px;box-shadow:0 0 10px rgba(0,0,0,.5);z-index:10000;width:500px;max-height:80vh;overflow-y:auto}
        #g-dialog h2{margin-bottom:15px}
        #g-dialog input,#g-dialog textarea{width:100%;padding:8px;box-sizing:border-box;margin:5px 0}
        #g-dialog textarea{height:150px;font-family:monospace}
        #g-dialog label{display:block;margin-top:15px;font-weight:700}
        #g-dialog .result{margin-top:15px;padding:10px;background:#f5f5f5;border-radius:5px;border:1px solid #ddd}
        .g-btn{padding:8px 16px;color:#fff;border:none;border-radius:4px;cursor:pointer}
        .g-btn.preview{display:block;width:100%;margin-top:15px;background:#2196F3}
        .g-btns{display:flex;justify-content:space-between;margin-top:15px}
        .g-btn.submit{background:#4CAF50;flex:1;margin-right:10px}
        .g-btn.cancel{background:#f44336;flex:1}
    `);

    // 工具函数
    const tools = {
        checksum: (score, time, url, state, id) => 
            shenchanran_md5(`${score}:${time}:${url}:${state || ""}:${id}:crmjbjm3lczhlgnek9uaxz2l9svlfjw14npauhen`),
        uuid: () => 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
            const r = Math.random() * 16 | 0;
            return (c === 'x' ? r : (r & 0x3 | 0x8)).toString(16);
        }),
        time: () => {
            const d = new Date(), 
                  o = d.getTimezoneOffset(),
                  z = o <= 0 ? '+' : '-',
                  h = String(Math.abs(Math.floor(o / 60))).padStart(2, '0'),
                  m = String(Math.abs(o % 60)).padStart(2, '0');
            return `${d.getFullYear()}-${String(d.getMonth()+1).padStart(2,'0')}-${String(d.getDate()).padStart(2,'0')}T${String(d.getHours()).padStart(2,'0')}:${String(d.getMinutes()).padStart(2,'0')}:${String(d.getSeconds()).padStart(2,'0')}${z}${h}:${m}`;
        },
        nextId: () => {
            let max = localStorage.getItem('gsm_maxId');
            if (!max && lastData?.metadata?.gameplayId) max = lastData.metadata.gameplayId;
            max = max ? parseInt(max, 10) : 555;
            localStorage.setItem('gsm_maxId', (max + 1).toString());
            return max + 1;
        },
        cookie: name => document.cookie.split(';')
            .map(c => c.trim())
            .find(c => c.startsWith(name + '='))
            ?.substring(name.length + 1) || null
    };

    // 设置网络捕获
    function setupCapture() {
        try {
            authToken = tools.cookie('authentication');
            if (authToken) authToken = "Bearer " + authToken;
            uuid = tools.cookie('uuid');
        } catch (e) {}

        // 拦截XHR
        const xhrOpen = XMLHttpRequest.prototype.open;
        const xhrSend = XMLHttpRequest.prototype.send;

        XMLHttpRequest.prototype.open = function(m, u) {
            this._url = u;
            return xhrOpen.apply(this, arguments);
        };

        XMLHttpRequest.prototype.send = function(b) {
            if (this._url?.includes('api.gamee.com') && !isSubmitting && b && typeof b === 'string') {
                try {
                    const d = JSON.parse(b);
                    if (d.method === 'game.saveWebGameplay' && d.params?.gameplayData) {
                        lastData = d.params.gameplayData;
                        updateBadge();
                    }
                } catch (e) {}
            }
            return xhrSend.apply(this, arguments);
        };

        // 拦截fetch
        const origFetch = window.fetch;
        window.fetch = function(i, init) {
            if (i?.includes?.('api.gamee.com') && !isSubmitting && init?.body && typeof init.body === 'string') {
                try {
                    const d = JSON.parse(init.body);
                    if (d.method === 'game.saveWebGameplay' && d.params?.gameplayData) {
                        lastData = d.params.gameplayData;
                        updateBadge();
                    }
                } catch (e) {}
            }
            return origFetch.apply(this, arguments);
        };
    }

    // UI函数
    function addBadge() {
        const b = document.getElementById('g-badge') || document.createElement('div');
        b.id = 'g-badge';
        b.className = 'r';
        b.textContent = '未就绪';
        b.title = '点击打开分数修改器';
        b.addEventListener('click', openDialog);
        document.body.appendChild(b);
        updateBadge();
    }

    function updateBadge() {
        const b = document.getElementById('g-badge');
        if (!b) return;

        if (!authToken || !uuid) {
            b.className = 'r';
            b.textContent = '未就绪';
        } else if (lastData) {
            b.className = 'g';
            b.textContent = `已捕获: ${lastData.gameId} (${lastData.score})`;
        } else {
            b.className = 'y';
            b.textContent = '已就绪,未捕获';
        }
    }

    function openDialog() {
        if (!authToken || !uuid) {
            alert('未找到认证信息,请确保已登录并刷新页面');
            return;
        }

        if (!lastData) {
            alert('尚未捕获到分数,请先玩一次游戏并提交分数');
            return;
        }

        // 创建UI元素
        const overlay = document.createElement('div');
        overlay.id = 'g-overlay';
        
        const dialog = document.createElement('div');
        dialog.id = 'g-dialog';
        dialog.innerHTML = `
            <h2>修改游戏分数</h2>
            <div>
                <p><strong>游戏ID:</strong> ${lastData.gameId}</p>
                <p><strong>当前分数:</strong> ${lastData.score}</p>
                <p><strong>当前时长:</strong> ${lastData.playTime} 秒</p>
            </div>
            <label>目标分数:</label>
            <input type="number" id="g-score" value="${lastData.score}">
            <div class="result" id="g-result" style="display:none"></div>
            <button class="g-btn preview" id="g-preview">预览修改结果</button>
            ${lastData.gameStateData ? '<label>其他数据:</label><textarea id="g-state"></textarea>' : ''}
            <div class="g-btns">
                <button class="g-btn submit" id="g-submit">提交修改后的分数</button>
                <button class="g-btn cancel" id="g-cancel">取消</button>
            </div>
        `;
        
        document.body.appendChild(overlay);
        document.body.appendChild(dialog);
        
        // 如果有游戏状态数据,填充文本框
        if (lastData.gameStateData) {
            try {
                document.getElementById('g-state').value = JSON.stringify(JSON.parse(lastData.gameStateData), null, 2);
            } catch (e) {
                document.getElementById('g-state').value = lastData.gameStateData;
            }
        }
        
        // 添加事件监听
        document.getElementById('g-preview').addEventListener('click', previewScore);
        document.getElementById('g-submit').addEventListener('click', submitScore);
        document.getElementById('g-cancel').addEventListener('click', () => {
            document.body.removeChild(dialog);
            document.body.removeChild(overlay);
        });
    }
    
    function previewScore() {
        const score = parseInt(document.getElementById('g-score').value, 10);
        if (isNaN(score) || score <= 0) {
            alert('请输入有效的分数值');
            return;
        }

        const mult = score / lastData.score;
        const time = Math.round(lastData.playTime * mult);
        const id = tools.uuid();
        const state = document.getElementById('g-state')?.value || lastData.gameStateData;
        const checksum = tools.checksum(score, time, lastData.gameUrl, state, id);

        document.getElementById('g-result').innerHTML = `
            <p><strong>修改后分数:</strong> ${score} (${mult.toFixed(2)}倍)</p>
            <p><strong>修改后时长:</strong> ${time} 秒</p>
            <p><strong>UUID:</strong> ${id}</p>
            <p><strong>Checksum:</strong> ${checksum}</p>
        `;
        document.getElementById('g-result').style.display = 'block';
    }
    
    function submitScore() {
        const score = parseInt(document.getElementById('g-score').value, 10);
        if (isNaN(score) || score <= 0) {
            alert('请输入有效的分数值');
            return;
        }

        const mult = score / lastData.score;
        const time = Math.round(lastData.playTime * mult);
        const newUuid = tools.uuid();
        const newTime = tools.time();
        const newId = tools.nextId();
        let state = lastData.gameStateData;
        
        // 检查状态数据
        if (document.getElementById('g-state')) {
            try {
                state = document.getElementById('g-state').value;
                JSON.parse(state); // 验证JSON
            } catch (e) {
                alert('游戏状态数据不是有效的JSON格式');
                return;
            }
        }

        // 修改的游戏数据
        const modData = {
            ...lastData,
            score: score,
            playTime: time,
            uuid: newUuid,
            createdTime: newTime,
            gameStateData: state,
            metadata: {
                ...(lastData.metadata || {}),
                gameplayId: newId
            }
        };

        // 计算新校验和
        modData.checksum = tools.checksum(score, time, modData.gameUrl, state, newUuid);
        
        isSubmitting = true;

        GM_xmlhttpRequest({
            method: "POST",
            url: "https://api.gamee.com/",
            headers: {
                "Content-Type": "text/plain;charset=UTF-8",
                "Authorization": authToken,
                "X-Install-UUID": uuid,
                "X-Bot-Header": "gamee",
                "Origin": "https://prizes.gamee.com",
                "Referer": "https://prizes.gamee.com/",
                "User-Agent": navigator.userAgent,
                "X-Score-Modifier": "true"
            },
            data: JSON.stringify({
                jsonrpc: "2.0",
                id: "game.saveWebGameplay",
                method: "game.saveWebGameplay",
                params: { gameplayData: modData }
            }),
            onload: function(response) {
                try {
                    const result = JSON.parse(response.responseText);
                    if (result.result) {
                        alert('分数修改成功!');
                        window.location.reload();
                    } else {
                        alert('分数修改失败:' + JSON.stringify(result.error || '未知错误'));
                    }
                } catch (e) {
                    alert('解析响应失败:' + e.message);
                }
                isSubmitting = false;
            },
            onerror: function(error) {
                alert('请求出错:' + error.message);
                isSubmitting = false;
            }
        });

        // 关闭对话框
        document.body.removeChild(document.getElementById('g-dialog'));
        document.body.removeChild(document.getElementById('g-overlay'));
    }

    // 初始化
    (document.readyState === 'loading') ? 
        document.addEventListener('DOMContentLoaded', () => { setupCapture(); addBadge(); }) : 
        (setupCapture(), addBadge());
})();