Gamee Score Modifier

提交你想要的 Gamee 分数

当前为 2025-03-02 提交的版本,查看 最新版本

// ==UserScript==
// @name         Gamee Score Modifier
// @version      1.0
// @description  提交你想要的 Gamee 分数
// @author       People11
// @match        https://prizes.gamee.com/*
// @grant        GM_xmlhttpRequest
// @namespace https://greasyfork.org/users/1143233
// ==/UserScript==

(function() {
    'use strict';

    // ============ 全局变量 ============
    let lastGameplayData = null; // 保存最近一次的游戏数据
    let authToken = null;        // 认证令牌
    let installUuid = null;      // 安装UUID
    let isSubmittingScore = false; // 防止循环请求的标记

    // ============ 工具函数 ============
    // MD5算法实现 - 用于计算checksum
    function md5(string) {
        function RotateLeft(lValue, iShiftBits) {
            return (lValue << iShiftBits) | (lValue >>> (32 - iShiftBits));
        }

        function AddUnsigned(lX, lY) {
            var lX4, lY4, lX8, lY8, lResult;
            lX8 = (lX & 0x80000000);
            lY8 = (lY & 0x80000000);
            lX4 = (lX & 0x40000000);
            lY4 = (lY & 0x40000000);
            lResult = (lX & 0x3FFFFFFF) + (lY & 0x3FFFFFFF);
            if (lX4 & lY4) {
                return (lResult ^ 0x80000000 ^ lX8 ^ lY8);
            }
            if (lX4 | lY4) {
                if (lResult & 0x40000000) {
                    return (lResult ^ 0xC0000000 ^ lX8 ^ lY8);
                } else {
                    return (lResult ^ 0x40000000 ^ lX8 ^ lY8);
                }
            } else {
                return (lResult ^ lX8 ^ lY8);
            }
        }

        function F(x, y, z) {
            return (x & y) | ((~x) & z);
        }

        function G(x, y, z) {
            return (x & z) | (y & (~z));
        }

        function H(x, y, z) {
            return (x ^ y ^ z);
        }

        function I(x, y, z) {
            return (y ^ (x | (~z)));
        }

        function FF(a, b, c, d, x, s, ac) {
            a = AddUnsigned(a, AddUnsigned(AddUnsigned(F(b, c, d), x), ac));
            return AddUnsigned(RotateLeft(a, s), b);
        }

        function GG(a, b, c, d, x, s, ac) {
            a = AddUnsigned(a, AddUnsigned(AddUnsigned(G(b, c, d), x), ac));
            return AddUnsigned(RotateLeft(a, s), b);
        }

        function HH(a, b, c, d, x, s, ac) {
            a = AddUnsigned(a, AddUnsigned(AddUnsigned(H(b, c, d), x), ac));
            return AddUnsigned(RotateLeft(a, s), b);
        }

        function II(a, b, c, d, x, s, ac) {
            a = AddUnsigned(a, AddUnsigned(AddUnsigned(I(b, c, d), x), ac));
            return AddUnsigned(RotateLeft(a, s), b);
        }

        function ConvertToWordArray(string) {
            var lWordCount;
            var lMessageLength = string.length;
            var lNumberOfWords_temp1 = lMessageLength + 8;
            var lNumberOfWords_temp2 = (lNumberOfWords_temp1 - (lNumberOfWords_temp1 % 64)) / 64;
            var lNumberOfWords = (lNumberOfWords_temp2 + 1) * 16;
            var lWordArray = Array(lNumberOfWords - 1);
            var lBytePosition = 0;
            var lByteCount = 0;
            while (lByteCount < lMessageLength) {
                lWordCount = (lByteCount - (lByteCount % 4)) / 4;
                lBytePosition = (lByteCount % 4) * 8;
                lWordArray[lWordCount] = (lWordArray[lWordCount] | (string.charCodeAt(lByteCount) << lBytePosition));
                lByteCount++;
            }
            lWordCount = (lByteCount - (lByteCount % 4)) / 4;
            lBytePosition = (lByteCount % 4) * 8;
            lWordArray[lWordCount] = lWordArray[lWordCount] | (0x80 << lBytePosition);
            lWordArray[lNumberOfWords - 2] = lMessageLength << 3;
            lWordArray[lNumberOfWords - 1] = lMessageLength >>> 29;
            return lWordArray;
        }

        function WordToHex(lValue) {
            var WordToHexValue = "", WordToHexValue_temp = "", lByte, lCount;
            for (lCount = 0; lCount <= 3; lCount++) {
                lByte = (lValue >>> (lCount * 8)) & 255;
                WordToHexValue_temp = "0" + lByte.toString(16);
                WordToHexValue = WordToHexValue + WordToHexValue_temp.substr(WordToHexValue_temp.length - 2, 2);
            }
            return WordToHexValue;
        }

        function Utf8Encode(string) {
            string = string.replace(/\r\n/g, "\n");
            var utftext = "";

            for (var n = 0; n < string.length; n++) {
                var c = string.charCodeAt(n);

                if (c < 128) {
                    utftext += String.fromCharCode(c);
                } else if ((c > 127) && (c < 2048)) {
                    utftext += String.fromCharCode((c >> 6) | 192);
                    utftext += String.fromCharCode((c & 63) | 128);
                } else {
                    utftext += String.fromCharCode((c >> 12) | 224);
                    utftext += String.fromCharCode(((c >> 6) & 63) | 128);
                    utftext += String.fromCharCode((c & 63) | 128);
                }
            }

            return utftext;
        }

        var x = Array();
        var k, AA, BB, CC, DD, a, b, c, d;
        var S11 = 7, S12 = 12, S13 = 17, S14 = 22;
        var S21 = 5, S22 = 9, S23 = 14, S24 = 20;
        var S31 = 4, S32 = 11, S33 = 16, S34 = 23;
        var S41 = 6, S42 = 10, S43 = 15, S44 = 21;

        string = Utf8Encode(string);

        x = ConvertToWordArray(string);

        a = 0x67452301;
        b = 0xEFCDAB89;
        c = 0x98BADCFE;
        d = 0x10325476;

        for (k = 0; k < x.length; k += 16) {
            AA = a;
            BB = b;
            CC = c;
            DD = d;
            a = FF(a, b, c, d, x[k + 0], S11, 0xD76AA478);
            d = FF(d, a, b, c, x[k + 1], S12, 0xE8C7B756);
            c = FF(c, d, a, b, x[k + 2], S13, 0x242070DB);
            b = FF(b, c, d, a, x[k + 3], S14, 0xC1BDCEEE);
            a = FF(a, b, c, d, x[k + 4], S11, 0xF57C0FAF);
            d = FF(d, a, b, c, x[k + 5], S12, 0x4787C62A);
            c = FF(c, d, a, b, x[k + 6], S13, 0xA8304613);
            b = FF(b, c, d, a, x[k + 7], S14, 0xFD469501);
            a = FF(a, b, c, d, x[k + 8], S11, 0x698098D8);
            d = FF(d, a, b, c, x[k + 9], S12, 0x8B44F7AF);
            c = FF(c, d, a, b, x[k + 10], S13, 0xFFFF5BB1);
            b = FF(b, c, d, a, x[k + 11], S14, 0x895CD7BE);
            a = FF(a, b, c, d, x[k + 12], S11, 0x6B901122);
            d = FF(d, a, b, c, x[k + 13], S12, 0xFD987193);
            c = FF(c, d, a, b, x[k + 14], S13, 0xA679438E);
            b = FF(b, c, d, a, x[k + 15], S14, 0x49B40821);
            a = GG(a, b, c, d, x[k + 1], S21, 0xF61E2562);
            d = GG(d, a, b, c, x[k + 6], S22, 0xC040B340);
            c = GG(c, d, a, b, x[k + 11], S23, 0x265E5A51);
            b = GG(b, c, d, a, x[k + 0], S24, 0xE9B6C7AA);
            a = GG(a, b, c, d, x[k + 5], S21, 0xD62F105D);
            d = GG(d, a, b, c, x[k + 10], S22, 0x2441453);
            c = GG(c, d, a, b, x[k + 15], S23, 0xD8A1E681);
            b = GG(b, c, d, a, x[k + 4], S24, 0xE7D3FBC8);
            a = GG(a, b, c, d, x[k + 9], S21, 0x21E1CDE6);
            d = GG(d, a, b, c, x[k + 14], S22, 0xC33707D6);
            c = GG(c, d, a, b, x[k + 3], S23, 0xF4D50D87);
            b = GG(b, c, d, a, x[k + 8], S24, 0x455A14ED);
            a = GG(a, b, c, d, x[k + 13], S21, 0xA9E3E905);
            d = GG(d, a, b, c, x[k + 2], S22, 0xFCEFA3F8);
            c = GG(c, d, a, b, x[k + 7], S23, 0x676F02D9);
            b = GG(b, c, d, a, x[k + 12], S24, 0x8D2A4C8A);
            a = HH(a, b, c, d, x[k + 5], S31, 0xFFFA3942);
            d = HH(d, a, b, c, x[k + 8], S32, 0x8771F681);
            c = HH(c, d, a, b, x[k + 11], S33, 0x6D9D6122);
            b = HH(b, c, d, a, x[k + 14], S34, 0xFDE5380C);
            a = HH(a, b, c, d, x[k + 1], S31, 0xA4BEEA44);
            d = HH(d, a, b, c, x[k + 4], S32, 0x4BDECFA9);
            c = HH(c, d, a, b, x[k + 7], S33, 0xF6BB4B60);
            b = HH(b, c, d, a, x[k + 10], S34, 0xBEBFBC70);
            a = HH(a, b, c, d, x[k + 13], S31, 0x289B7EC6);
            d = HH(d, a, b, c, x[k + 0], S32, 0xEAA127FA);
            c = HH(c, d, a, b, x[k + 3], S33, 0xD4EF3085);
            b = HH(b, c, d, a, x[k + 6], S34, 0x4881D05);
            a = HH(a, b, c, d, x[k + 9], S31, 0xD9D4D039);
            d = HH(d, a, b, c, x[k + 12], S32, 0xE6DB99E5);
            c = HH(c, d, a, b, x[k + 15], S33, 0x1FA27CF8);
            b = HH(b, c, d, a, x[k + 2], S34, 0xC4AC5665);
            a = II(a, b, c, d, x[k + 0], S41, 0xF4292244);
            d = II(d, a, b, c, x[k + 7], S42, 0x432AFF97);
            c = II(c, d, a, b, x[k + 14], S43, 0xAB9423A7);
            b = II(b, c, d, a, x[k + 5], S44, 0xFC93A039);
            a = II(a, b, c, d, x[k + 12], S41, 0x655B59C3);
            d = II(d, a, b, c, x[k + 3], S42, 0x8F0CCC92);
            c = II(c, d, a, b, x[k + 10], S43, 0xFFEFF47D);
            b = II(b, c, d, a, x[k + 1], S44, 0x85845DD1);
            a = II(a, b, c, d, x[k + 8], S41, 0x6FA87E4F);
            d = II(d, a, b, c, x[k + 15], S42, 0xFE2CE6E0);
            c = II(c, d, a, b, x[k + 6], S43, 0xA3014314);
            b = II(b, c, d, a, x[k + 13], S44, 0x4E0811A1);
            a = II(a, b, c, d, x[k + 4], S41, 0xF7537E82);
            d = II(d, a, b, c, x[k + 11], S42, 0xBD3AF235);
            c = II(c, d, a, b, x[k + 2], S43, 0x2AD7D2BB);
            b = II(b, c, d, a, x[k + 9], S44, 0xEB86D391);
            a = AddUnsigned(a, AA);
            b = AddUnsigned(b, BB);
            c = AddUnsigned(c, CC);
            d = AddUnsigned(d, DD);
        }

        var temp = WordToHex(a) + WordToHex(b) + WordToHex(c) + WordToHex(d);

        return temp.toLowerCase();
    }

    // 计算checksum的函数
    function calculateChecksum(score, playTime, gameUrl, gameStateData, uuid) {
        const saltValue = "crmjbjm3lczhlgnek9uaxz2l9svlfjw14npauhen";
        const checksumString = `${score}:${playTime}:${gameUrl}:${gameStateData || ""}:${uuid}:${saltValue}`;
        console.log("计算checksum的字符串:", checksumString);
        return md5(checksumString);
    }

    // 生成UUID v4
    function generateUUID() {
        return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, function(c) {
            const r = Math.random() * 16 | 0;
            const v = c === 'x' ? r : (r & 0x3 | 0x8);
            return v.toString(16);
        });
    }

    // 获取当前时间的ISO字符串
    function getCurrentTimeISO() {
        const now = new Date();
        // 获取年月日
        const year = now.getFullYear();
        const month = String(now.getMonth() + 1).padStart(2, '0');
        const day = String(now.getDate()).padStart(2, '0');
        // 获取时分秒
        const hours = String(now.getHours()).padStart(2, '0');
        const minutes = String(now.getMinutes()).padStart(2, '0');
        const seconds = String(now.getSeconds()).padStart(2, '0');
        // 获取时区
        const tzOffset = now.getTimezoneOffset();
        const tzHours = String(Math.abs(Math.floor(tzOffset / 60))).padStart(2, '0');
        const tzMinutes = String(Math.abs(tzOffset % 60)).padStart(2, '0');
        const tzSign = tzOffset <= 0 ? '+' : '-';
        return `${year}-${month}-${day}T${hours}:${minutes}:${seconds}${tzSign}${tzHours}:${tzMinutes}`;
    }

    // 获取下一个gameplayId
    function getNextGameplayId() {
        // 从localStorage中获取当前最大值
        let currentMax = localStorage.getItem('gameeScoreModifier_maxGameplayId');
        if (!currentMax && lastGameplayData && lastGameplayData.metadata && lastGameplayData.metadata.gameplayId) {
            currentMax = lastGameplayData.metadata.gameplayId;
        }
        // 如果仍然为空,则从555开始
        currentMax = currentMax ? parseInt(currentMax, 10) : 555;
        // 增加并保存新值
        const nextId = currentMax + 1;
        localStorage.setItem('gameeScoreModifier_maxGameplayId', nextId.toString());
        return nextId;
    }

    // 从cookie获取认证信息
    function getCookieValue(cookieName) {
        const cookies = document.cookie.split(';');
        for (let i = 0; i < cookies.length; i++) {
            const cookie = cookies[i].trim();
            // 检查cookie是否以给定的名称开头
            if (cookie.indexOf(cookieName + '=') === 0) {
                // 返回cookie的值部分
                return cookie.substring(cookieName.length + 1);
            }
        }
        return null;
    }

    // 设置网络捕获和拦截
    function setupNetworkCapture() {
        console.log('设置网络捕获...');

        // 从cookie中获取认证信息
        try {
            // 从cookie中获取认证token
            const authCookie = getCookieValue('authentication');
            if (authCookie) {
                authToken = "Bearer " + authCookie;
                console.log('从cookie找到认证令牌: authentication');
            }

            // 从cookie中获取UUID
            const uuidCookie = getCookieValue('uuid');
            if (uuidCookie) {
                installUuid = uuidCookie;
                console.log('从cookie找到UUID: uuid');
            }
        } catch (e) {
            console.error('从cookie获取认证信息时出错:', e);
        }

        // 拦截XHR请求以捕获游戏数据
        const originalXHROpen = XMLHttpRequest.prototype.open;
        const originalXHRSend = XMLHttpRequest.prototype.send;

        XMLHttpRequest.prototype.open = function(method, url) {
            this._url = url;
            this._method = method;
            return originalXHROpen.apply(this, arguments);
        };

        XMLHttpRequest.prototype.send = function(body) {
            // 避免捕获我们自己的修改请求
            if (this._url && this._url.includes('api.gamee.com') && !isSubmittingScore) {
                // 尝试从请求体中捕获游戏数据
                if (body && typeof body === 'string') {
                    try {
                        const data = JSON.parse(body);
                        if (data.method === 'game.saveWebGameplay' && data.params && data.params.gameplayData) {
                            lastGameplayData = data.params.gameplayData;
                            console.log('捕获到游戏数据:', lastGameplayData);

                            // 更新状态徽章
                            updateStatusBadge();
                        }
                    } catch (e) {
                        console.error('解析请求体失败:', e);
                    }
                }
            }
            return originalXHRSend.apply(this, arguments);
        };

        // 拦截fetch请求以捕获游戏数据
        const originalFetch = window.fetch;
        window.fetch = function(input, init) {
            // 只拦截对Gamee API的请求
            if (input && typeof input === 'string' && input.includes('api.gamee.com') && !isSubmittingScore) {
                // 如果有请求体,尝试捕获游戏数据
                if (init && init.body && typeof init.body === 'string') {
                    try {
                        const data = JSON.parse(init.body);
                        if (data.method === 'game.saveWebGameplay' && data.params && data.params.gameplayData) {
                            lastGameplayData = data.params.gameplayData;
                            console.log('捕获到游戏数据:', lastGameplayData);

                            // 更新状态徽章
                            updateStatusBadge();
                        }
                    } catch (e) {
                        console.error('解析fetch请求体失败:', e);
                    }
                }
            }
            // 对于所有请求,直接传递给原始fetch
            return originalFetch.apply(this, arguments);
        };
    }

    // ============ UI界面 ============
    // 创建状态徽章
    function addStatusBadge() {
        let badge = document.getElementById('gamee-score-modifier-badge');

        // 如果徽章已存在,则移除它
        if (badge) {
            badge.remove();
        }

        // 创建新徽章
        badge = document.createElement('div');
        badge.id = 'gamee-score-modifier-badge';
        badge.style.position = 'fixed';
        badge.style.bottom = '10px';
        badge.style.right = '10px';
        badge.style.backgroundColor = '#f44336';
        badge.style.color = 'white';
        badge.style.padding = '5px 10px';
        badge.style.borderRadius = '5px';
        badge.style.fontSize = '12px';
        badge.style.zIndex = '9999';
        badge.style.cursor = 'pointer';
        badge.textContent = '未捕获游戏数据';
        badge.title = '点击打开分数修改器';

        badge.addEventListener('click', createScoreModifierDialog);

        document.body.appendChild(badge);

        // 更新徽章状态
        updateStatusBadge();
    }

    // 更新状态徽章
    function updateStatusBadge() {
        const badge = document.getElementById('gamee-score-modifier-badge');
        if (badge) {
            if (lastGameplayData) {
                badge.style.backgroundColor = '#4CAF50';
                badge.textContent = `已捕获游戏数据: ${lastGameplayData.gameId} (分数: ${lastGameplayData.score})`;
            } else {
                badge.style.backgroundColor = '#f44336';
                badge.textContent = '未捕获游戏数据';
            }
        }
    }

    // 创建修改分数的弹窗
    function createScoreModifierDialog() {
        if (!lastGameplayData) {
            alert('尚未捕获到游戏数据,请先玩一次游戏并提交分数');
            return;
        }

        // 创建对话框元素
        const dialog = document.createElement('div');
        dialog.style.position = 'fixed';
        dialog.style.top = '50%';
        dialog.style.left = '50%';
        dialog.style.transform = 'translate(-50%, -50%)';
        dialog.style.backgroundColor = 'white';
        dialog.style.padding = '20px';
        dialog.style.borderRadius = '5px';
        dialog.style.boxShadow = '0 0 10px rgba(0,0,0,0.5)';
        dialog.style.zIndex = '10000';
        dialog.style.width = '500px';
        dialog.style.maxHeight = '80vh';
        dialog.style.overflowY = 'auto';

        // 添加标题
        const title = document.createElement('h2');
        title.textContent = '修改游戏分数';
        title.style.marginTop = '0';
        dialog.appendChild(title);

        // 添加游戏信息
        const gameInfo = document.createElement('div');
        gameInfo.innerHTML = `
            <p><strong>游戏ID:</strong> ${lastGameplayData.gameId}</p>
            <p><strong>游戏URL:</strong> ${lastGameplayData.gameUrl}</p>
            <p><strong>版本号:</strong> ${lastGameplayData.releaseNumber}</p>
            <p><strong>当前分数:</strong> ${lastGameplayData.score}</p>
            <p><strong>当前游戏时长:</strong> ${lastGameplayData.playTime} 秒</p>
        `;
        dialog.appendChild(gameInfo);

        // 添加分数输入
        const scoreLabel = document.createElement('label');
        scoreLabel.textContent = '目标分数:';
        scoreLabel.style.display = 'block';
        scoreLabel.style.marginTop = '15px';
        scoreLabel.style.fontWeight = 'bold';
        dialog.appendChild(scoreLabel);

        const scoreInput = document.createElement('input');
        scoreInput.type = 'number';
        scoreInput.value = lastGameplayData.score;
        scoreInput.style.width = '100%';
        scoreInput.style.padding = '8px';
        scoreInput.style.boxSizing = 'border-box';
        scoreInput.style.marginBottom = '5px';
        dialog.appendChild(scoreInput);

        // 添加自动计算结果显示区域
        const resultInfo = document.createElement('div');
        resultInfo.style.marginTop = '15px';
        resultInfo.style.padding = '10px';
        resultInfo.style.backgroundColor = '#f5f5f5';
        resultInfo.style.borderRadius = '5px';
        resultInfo.style.border = '1px solid #ddd';
        resultInfo.style.display = 'none'; // 初始隐藏
        dialog.appendChild(resultInfo);

        // 添加预览按钮
        const previewButton = document.createElement('button');
        previewButton.textContent = '预览修改结果';
        previewButton.style.display = 'block';
        previewButton.style.marginTop = '15px';
        previewButton.style.padding = '8px 16px';
        previewButton.style.backgroundColor = '#2196F3';
        previewButton.style.color = 'white';
        previewButton.style.border = 'none';
        previewButton.style.borderRadius = '4px';
        previewButton.style.cursor = 'pointer';
        dialog.appendChild(previewButton);

        // 如果有游戏状态数据,显示编辑框
        let gameStateInput = null;
        if (lastGameplayData.gameStateData) {
            const gameStateLabel = document.createElement('label');
            gameStateLabel.textContent = '游戏状态数据(JSON):';
            gameStateLabel.style.display = 'block';
            gameStateLabel.style.marginTop = '15px';
            gameStateLabel.style.fontWeight = 'bold';
            dialog.appendChild(gameStateLabel);

            gameStateInput = document.createElement('textarea');
            try {
                // 尝试格式化JSON以便于编辑
                gameStateInput.value = JSON.stringify(JSON.parse(lastGameplayData.gameStateData), null, 2);
            } catch (e) {
                gameStateInput.value = lastGameplayData.gameStateData;
            }
            gameStateInput.style.width = '100%';
            gameStateInput.style.padding = '5px';
            gameStateInput.style.boxSizing = 'border-box';
            gameStateInput.style.height = '150px';
            gameStateInput.style.fontFamily = 'monospace';
            dialog.appendChild(gameStateInput);
        }

        // 为预览按钮添加功能
        previewButton.addEventListener('click', function() {
            const newScore = parseInt(scoreInput.value, 10);

            if (isNaN(newScore) || newScore <= 0) {
                alert('请输入有效的分数值');
                return;
            }

            // 计算分数倍率
            const scoreMultiplier = newScore / lastGameplayData.score;
            // 按照相同比例调整游戏时长
            const newPlayTime = Math.round(lastGameplayData.playTime * scoreMultiplier);

            // 创建新的UUID用于计算
            const newUuid = generateUUID();

            // 计算新的checksum
            const newChecksum = calculateChecksum(
                newScore,
                newPlayTime,
                lastGameplayData.gameUrl,
                gameStateInput ? gameStateInput.value : lastGameplayData.gameStateData,
                newUuid
            );

            // 显示预览结果
            resultInfo.innerHTML = `
                <h3 style="margin-top: 0; color: #2196F3;">修改预览</h3>
                <p><strong>原始分数:</strong> ${lastGameplayData.score}</p>
                <p><strong>修改后分数:</strong> ${newScore} (${scoreMultiplier.toFixed(2)}倍)</p>
                <p><strong>原始游戏时长:</strong> ${lastGameplayData.playTime} 秒</p>
                <p><strong>修改后游戏时长:</strong> ${newPlayTime} 秒</p>
                <p><strong>UUID:</strong> ${newUuid}</p>
                <p><strong>Checksum:</strong> ${newChecksum}</p>
            `;
            resultInfo.style.display = 'block';
        });

        // 添加确定按钮
        const submitButton = document.createElement('button');
        submitButton.textContent = '提交修改后的分数';
        submitButton.style.display = 'block';
        submitButton.style.marginTop = '20px';
        submitButton.style.padding = '8px 16px';
        submitButton.style.backgroundColor = '#4CAF50';
        submitButton.style.color = 'white';
        submitButton.style.border = 'none';
        submitButton.style.borderRadius = '4px';
        submitButton.style.cursor = 'pointer';
        dialog.appendChild(submitButton);

        // 添加取消按钮
        const cancelButton = document.createElement('button');
        cancelButton.textContent = '取消';
        cancelButton.style.display = 'block';
        cancelButton.style.marginTop = '10px';
        cancelButton.style.padding = '8px 16px';
        cancelButton.style.backgroundColor = '#f44336';
        cancelButton.style.color = 'white';
        cancelButton.style.border = 'none';
        cancelButton.style.borderRadius = '4px';
        cancelButton.style.cursor = 'pointer';
        dialog.appendChild(cancelButton);

        // 创建半透明背景
        const overlay = document.createElement('div');
        overlay.style.position = 'fixed';
        overlay.style.top = '0';
        overlay.style.left = '0';
        overlay.style.width = '100%';
        overlay.style.height = '100%';
        overlay.style.backgroundColor = 'rgba(0,0,0,0.5)';
        overlay.style.zIndex = '9999';

        // 添加关闭对话框的功能
        cancelButton.addEventListener('click', function() {
            document.body.removeChild(dialog);
            document.body.removeChild(overlay);
        });

        // 添加提交功能
        submitButton.addEventListener('click', function() {
            const newScore = parseInt(scoreInput.value, 10);

            if (isNaN(newScore) || newScore <= 0) {
                alert('请输入有效的分数值');
                return;
            }

            // 计算分数倍率
            const scoreMultiplier = newScore / lastGameplayData.score;
            // 按照相同比例调整游戏时长
            const newPlayTime = Math.round(lastGameplayData.playTime * scoreMultiplier);

            // 创建新的游戏数据对象,避免修改原始对象
            const modifiedGameplayData = {...lastGameplayData};

            // 更新分数和游戏时长
            modifiedGameplayData.score = newScore;
            modifiedGameplayData.playTime = newPlayTime;

            // 如果有游戏状态数据编辑框,更新游戏状态数据
            if (gameStateInput) {
                try {
                    // 验证JSON格式
                    JSON.parse(gameStateInput.value);
                    modifiedGameplayData.gameStateData = gameStateInput.value;
                } catch (e) {
                    alert('游戏状态数据不是有效的JSON格式');
                    return;
                }
            }

            // 发送修改后的分数
            sendModifiedScore(modifiedGameplayData);

            // 关闭对话框
            document.body.removeChild(dialog);
            document.body.removeChild(overlay);
        });

        // 添加到页面
        document.body.appendChild(overlay);
        document.body.appendChild(dialog);
    }

    // ============ 分数修改与提交 ============
    // 发送修改后的分数
    function sendModifiedScore(gameplayData) {
        // 生成新的唯一标识符
        const newUuid = generateUUID();
        const newCreatedTime = getCurrentTimeISO();
        const newGameplayId = getNextGameplayId();

        // 创建新的gameplay数据对象,避免修改原始对象
        const modifiedGameplayData = {...gameplayData};

        // 更新唯一标识
        modifiedGameplayData.uuid = newUuid;
        modifiedGameplayData.createdTime = newCreatedTime;
        if (modifiedGameplayData.metadata) {
            modifiedGameplayData.metadata = {...modifiedGameplayData.metadata};
            modifiedGameplayData.metadata.gameplayId = newGameplayId;
        } else {
            modifiedGameplayData.metadata = { gameplayId: newGameplayId };
        }

        // 重新计算checksum
        modifiedGameplayData.checksum = calculateChecksum(
            modifiedGameplayData.score,
            modifiedGameplayData.playTime,
            modifiedGameplayData.gameUrl,
            modifiedGameplayData.gameStateData,
            newUuid
        );

        console.log('使用新的唯一标识:', {
            uuid: newUuid,
            createdTime: newCreatedTime,
            gameplayId: newGameplayId,
            checksum: modifiedGameplayData.checksum
        });

        // 设置防止循环请求的标记
        isSubmittingScore = true;

        const requestData = {
            jsonrpc: "2.0",
            id: "game.saveWebGameplay",
            method: "game.saveWebGameplay",
            params: {
                gameplayData: modifiedGameplayData
            }
        };

        console.log('发送修改后的游戏数据:', requestData);

        GM_xmlhttpRequest({
            method: "POST",
            url: "https://api.gamee.com/",
            headers: {
                "Content-Type": "text/plain;charset=UTF-8",
                "Authorization": authToken,
                "X-Install-UUID": installUuid,
                "X-Bot-Header": "gamee",
                "Origin": "https://prizes.gamee.com",
                "Referer": "https://prizes.gamee.com/",
                "User-Agent": navigator.userAgent,
                // 添加额外的标记,避免被脚本拦截
                "X-Score-Modifier": "true"
            },
            data: JSON.stringify(requestData),
            onload: function(response) {
                console.log('分数提交响应:', response.responseText);
                try {
                    const result = JSON.parse(response.responseText);
                    if (result.result) {
                        alert('分数修改成功!');
                    } else {
                        alert('分数修改失败:' + JSON.stringify(result.error || '未知错误'));
                    }
                } catch (e) {
                    alert('解析响应失败:' + e.message);
                }
                // 清除标记
                isSubmittingScore = false;
            },
            onerror: function(error) {
                alert('请求出错:' + error.message);
                console.error('请求错误详情:', error);
                // 清除标记
                isSubmittingScore = false;
            }
        });
    }

    // ============ 初始化 ============

    // 页面加载完成后初始化
    function initialize() {
        console.log('Gamee分数修改器初始化中...');
        setupNetworkCapture();
        addStatusBadge();
        console.log('Gamee分数修改器已启动');
    }

    // 检查页面是否已加载
    if (document.readyState === 'loading') {
        document.addEventListener('DOMContentLoaded', initialize);
    } else {
        initialize();
    }
})();