提交你想要的 Gamee 分数
当前为
// ==UserScript==
// @name Gamee Score Modifier
// @version 1.2.1
// @description 提交你想要的 Gamee 分数
// @author People11
// @match https://prizes.gamee.com/*
// @grant GM_xmlhttpRequest
// @namespace https://greasyfork.org/users/1143233
// @require https://update.greasyfork.org/scripts/490306/1345896/Mini%20Md5.js
// ==/UserScript==
(function() {
'use strict';
// ============ 全局变量 ============
let lastGameplayData = null; // 保存最近一次的游戏数据
let authToken = null; // 认证令牌
let installUuid = null; // 安装UUID
let isSubmittingScore = false; // 防止循环请求的标记
// ============ 添加 CSS 样式 ============
function addStyles() {
const css = `
/* 主样式 */
#gsm-badge {
position: fixed; bottom: 10px; right: 10px; padding: 5px 10px;
background-color: #f44336; color: white; border-radius: 5px;
font-size: 12px; z-index: 9999; cursor: pointer;
}
#gsm-badge.active { background-color: #4CAF50; }
.gsm-overlay {
position: fixed; top: 0; left: 0; width: 100%; height: 100%;
background-color: rgba(0,0,0,0.5); z-index: 9999;
}
.gsm-dialog {
position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%);
background-color: white; padding: 20px; border-radius: 5px;
box-shadow: 0 0 10px rgba(0,0,0,0.5); z-index: 10000;
width: 500px; max-height: 80vh; overflow-y: auto;
}
/* 表单元素 */
.gsm-title { margin-bottom: 15px; }
.gsm-label {
display: block; margin-top: 15px; font-weight: bold;
}
.gsm-input, .gsm-textarea {
width: 100%; padding: 8px; box-sizing: border-box; margin-top: 5px;
}
.gsm-textarea {
height: 150px; font-family: monospace;
}
.gsm-result {
margin-top: 15px; padding: 10px; display: none;
background-color: #f5f5f5; border-radius: 5px; border: 1px solid #ddd;
}
/* 按钮样式 */
.gsm-btn-container {
display: flex; justify-content: space-between; margin-top: 15px;
}
.gsm-btn {
padding: 8px 16px; color: white; border: none;
border-radius: 4px; cursor: pointer;
}
.gsm-btn-preview {
display: block; margin-top: 15px; width: 100%; background-color: #2196F3;
}
.gsm-btn-submit {
background-color: #4CAF50; flex: 1; margin-right: 10px;
}
.gsm-btn-cancel {
background-color: #f44336; flex: 1;
}
`;
const style = document.createElement('style');
style.textContent = css;
document.head.appendChild(style);
}
// ============ 工具函数 ============
// 计算checksum
function calculateChecksum(score, playTime, gameUrl, gameStateData, uuid) {
const salt = "crmjbjm3lczhlgnek9uaxz2l9svlfjw14npauhen";
const str = `${score}:${playTime}:${gameUrl}:${gameStateData || ""}:${uuid}:${salt}`;
return shenchanran_md5(str);
}
// 生成UUID v4
function generateUUID() {
return 'xxxxxxxx-xxxx-4xxx-yxxx-xxxxxxxxxxxx'.replace(/[xy]/g, c => {
const r = Math.random() * 16 | 0;
const v = c === 'x' ? r : (r & 0x3 | 0x8);
return v.toString(16);
});
}
// 获取当前时间的ISO字符串
function getCurrentTimeISO() {
// 注意:直接使用toISOString()会使用UTC时间,而不是本地时间带时区
// 为保持原有逻辑,保留手动格式化方法
const now = new Date();
const pad = n => String(n).padStart(2, '0');
const year = now.getFullYear();
const month = pad(now.getMonth() + 1);
const day = pad(now.getDate());
const hours = pad(now.getHours());
const minutes = pad(now.getMinutes());
const seconds = pad(now.getSeconds());
const tzOffset = now.getTimezoneOffset();
const tzHours = pad(Math.abs(Math.floor(tzOffset / 60)));
const tzMinutes = pad(Math.abs(tzOffset % 60));
const tzSign = tzOffset <= 0 ? '+' : '-';
return `${year}-${month}-${day}T${hours}:${minutes}:${seconds}${tzSign}${tzHours}:${tzMinutes}`;
}
// 获取下一个gameplayId
function getNextGameplayId() {
let currentMax = localStorage.getItem('gameeScoreModifier_maxGameplayId');
if (!currentMax && lastGameplayData ?.metadata ?.gameplayId) {
currentMax = lastGameplayData.metadata.gameplayId;
}
currentMax = currentMax ? parseInt(currentMax, 10) : 555;
const nextId = currentMax + 1;
localStorage.setItem('gameeScoreModifier_maxGameplayId', nextId.toString());
return nextId;
}
// 从cookie获取认证信息
function getCookieValue(name) {
return document.cookie.split(';')
.map(cookie => cookie.trim())
.find(cookie => cookie.startsWith(name + '=')) ?.substring(name.length + 1) || null;
}
// ============ 捕获游戏数据 ============
function setupNetworkCapture() {
// 从cookie中获取认证信息
try {
const authCookie = getCookieValue('authentication');
if (authCookie) authToken = "Bearer " + authCookie;
installUuid = getCookieValue('uuid');
} catch (e) {
console.error('获取认证信息出错:', e);
}
// 通用的游戏数据捕获函数
function captureGameData(body) {
if (!body || isSubmittingScore) return;
try {
const data = JSON.parse(body);
if (data.method === 'game.saveWebGameplay' && data.params ?.gameplayData) {
lastGameplayData = data.params.gameplayData;
updateBadge();
}
} catch (e) {}
}
// 拦截XHR请求
const origXHROpen = XMLHttpRequest.prototype.open;
const origXHRSend = XMLHttpRequest.prototype.send;
XMLHttpRequest.prototype.open = function(method, url) {
this._url = url;
return origXHROpen.apply(this, arguments);
};
XMLHttpRequest.prototype.send = function(body) {
if (this._url ?.includes('api.gamee.com')) {
captureGameData(body);
}
return origXHRSend.apply(this, arguments);
};
// 拦截fetch请求
const origFetch = window.fetch;
window.fetch = function(input, init) {
if (input ?.includes ?.('api.gamee.com')) {
captureGameData(init ?.body);
}
return origFetch.apply(this, arguments);
};
}
// ============ UI界面 ============
// 快速创建元素的辅助函数
function createElement(tag, className, properties = {}) {
const element = document.createElement(tag);
if (className) element.className = className;
Object.assign(element, properties);
return element;
}
// 添加和更新状态徽章
function addBadge() {
const existingBadge = document.getElementById('gsm-badge');
if (existingBadge) existingBadge.remove();
const badge = createElement('div', '', {
id: 'gsm-badge',
textContent: '未捕获游戏数据',
title: '点击打开分数修改器'
});
badge.addEventListener('click', showModifierDialog);
document.body.appendChild(badge);
updateBadge();
}
function updateBadge() {
const badge = document.getElementById('gsm-badge');
if (!badge) return;
if (lastGameplayData) {
badge.classList.add('active');
badge.textContent = `已捕获: ${lastGameplayData.gameId} (分数: ${lastGameplayData.score})`;
} else {
badge.classList.remove('active');
badge.textContent = '未捕获游戏数据';
}
}
// 创建修改分数的弹窗
function showModifierDialog() {
if (!lastGameplayData) {
alert('尚未捕获到游戏数据,请先玩一次游戏并提交分数');
return;
}
// 创建对话框基本结构
const overlay = createElement('div', 'gsm-overlay');
const dialog = createElement('div', 'gsm-dialog');
// 添加标题和游戏信息
dialog.innerHTML = `
<h2 class="gsm-title">修改游戏分数</h2>
<div>
<p><strong>游戏ID:</strong> ${lastGameplayData.gameId}</p>
<p><strong>当前分数:</strong> ${lastGameplayData.score}</p>
<p><strong>当前时长:</strong> ${lastGameplayData.playTime} 秒</p>
</div>
`;
// 添加分数输入
const scoreLabel = createElement('label', 'gsm-label', { textContent: '目标分数:' });
const scoreInput = createElement('input', 'gsm-input', {
type: 'number',
value: lastGameplayData.score
});
dialog.appendChild(scoreLabel);
dialog.appendChild(scoreInput);
// 添加结果区域
const resultInfo = createElement('div', 'gsm-result');
dialog.appendChild(resultInfo);
// 添加预览按钮
const previewBtn = createElement('button', 'gsm-btn gsm-btn-preview', {
textContent: '预览修改结果'
});
dialog.appendChild(previewBtn);
// 如果有游戏状态数据,添加编辑区
let gameStateInput = null;
if (lastGameplayData.gameStateData) {
const stateLabel = createElement('label', 'gsm-label', { textContent: '其他数据:' });
gameStateInput = createElement('textarea', 'gsm-textarea');
try {
gameStateInput.value = JSON.stringify(JSON.parse(lastGameplayData.gameStateData), null, 2);
} catch (e) {
gameStateInput.value = lastGameplayData.gameStateData;
}
dialog.appendChild(stateLabel);
dialog.appendChild(gameStateInput);
}
// 添加按钮区域
const btnContainer = createElement('div', 'gsm-btn-container');
const submitBtn = createElement('button', 'gsm-btn gsm-btn-submit', {
textContent: '提交修改后的分数'
});
const cancelBtn = createElement('button', 'gsm-btn gsm-btn-cancel', {
textContent: '取消'
});
btnContainer.appendChild(submitBtn);
btnContainer.appendChild(cancelBtn);
dialog.appendChild(btnContainer);
// 预览按钮事件
previewBtn.addEventListener('click', () => {
const newScore = parseInt(scoreInput.value, 10);
if (isNaN(newScore) || newScore <= 0) {
alert('请输入有效的分数值');
return;
}
const scoreMultiplier = newScore / lastGameplayData.score;
const newPlayTime = Math.round(lastGameplayData.playTime * scoreMultiplier);
const newUuid = generateUUID();
const newChecksum = calculateChecksum(
newScore,
newPlayTime,
lastGameplayData.gameUrl,
gameStateInput ? gameStateInput.value : lastGameplayData.gameStateData,
newUuid
);
resultInfo.innerHTML = `
<p><strong>修改后分数:</strong> ${newScore} (${scoreMultiplier.toFixed(2)}倍)</p>
<p><strong>修改后时长:</strong> ${newPlayTime} 秒</p>
<p><strong>UUID:</strong> ${newUuid}</p>
<p><strong>Checksum:</strong> ${newChecksum}</p>
`;
resultInfo.style.display = 'block';
});
// 取消按钮事件
cancelBtn.addEventListener('click', () => {
document.body.removeChild(dialog);
document.body.removeChild(overlay);
});
// 提交按钮事件
submitBtn.addEventListener('click', () => {
const newScore = parseInt(scoreInput.value, 10);
if (isNaN(newScore) || newScore <= 0) {
alert('请输入有效的分数值');
return;
}
const scoreMultiplier = newScore / lastGameplayData.score;
const newPlayTime = Math.round(lastGameplayData.playTime * scoreMultiplier);
// 创建新的游戏数据对象
const modifiedData = { ...lastGameplayData };
modifiedData.score = newScore;
modifiedData.playTime = newPlayTime;
// 如果有游戏状态数据
if (gameStateInput) {
try {
JSON.parse(gameStateInput.value); // 验证JSON
modifiedData.gameStateData = gameStateInput.value;
} catch (e) {
alert('游戏状态数据不是有效的JSON格式');
return;
}
}
// 发送修改后的分数
sendModifiedScore(modifiedData);
// 关闭对话框
document.body.removeChild(dialog);
document.body.removeChild(overlay);
});
// 添加到页面
document.body.appendChild(overlay);
document.body.appendChild(dialog);
}
// ============ 提交修改后的分数 ============
function sendModifiedScore(gameplayData) {
// 生成新标识并创建修改后的数据对象
const newUuid = generateUUID();
const newCreatedTime = getCurrentTimeISO();
const newGameplayId = getNextGameplayId();
// 使用展开运算符克隆对象并修改
const modifiedData = {
...gameplayData,
uuid: newUuid,
createdTime: newCreatedTime,
metadata: {
...(gameplayData.metadata || {}),
gameplayId: newGameplayId
}
};
// 重新计算checksum
modifiedData.checksum = calculateChecksum(
modifiedData.score,
modifiedData.playTime,
modifiedData.gameUrl,
modifiedData.gameStateData,
newUuid
);
// 设置请求标记并准备数据
isSubmittingScore = true;
const requestData = {
jsonrpc: "2.0",
id: "game.saveWebGameplay",
method: "game.saveWebGameplay",
params: { gameplayData: modifiedData }
};
// 发送请求
GM_xmlhttpRequest({
method: "POST",
url: "https://api.gamee.com/",
headers: {
"Content-Type": "text/plain;charset=UTF-8",
"Authorization": authToken,
"X-Install-UUID": installUuid,
"X-Bot-Header": "gamee",
"Origin": "https://prizes.gamee.com",
"Referer": "https://prizes.gamee.com/",
"User-Agent": navigator.userAgent,
"X-Score-Modifier": "true"
},
data: JSON.stringify(requestData),
onload: function(response) {
try {
const result = JSON.parse(response.responseText);
if (result.result) {
alert('分数修改成功!');
window.location.reload();
} else {
alert('分数修改失败:' + JSON.stringify(result.error || '未知错误'));
}
} catch (e) {
alert('解析响应失败:' + e.message);
} finally {
isSubmittingScore = false;
}
},
onerror: function(error) {
alert('请求出错:' + error.message);
isSubmittingScore = false;
}
});
}
// ============ 初始化 ============
// 页面加载完成后初始化
(document.readyState === 'loading' ?
document.addEventListener('DOMContentLoaded', init) :
init)();
function init() {
addStyles();
setupNetworkCapture();
addBadge();
console.log('Gamee分数修改器已启动');
}
})();