KRUNKER.IO MODS v2.1 (Dogeware Enhanced)

Advanced mod suite for Krunker.io with adaptive detection

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         KRUNKER.IO MODS v2.1 (Dogeware Enhanced)
// @namespace    https://github.com/Dogeware-Scripts
// @version      2.1.5
// @description  Advanced mod suite for Krunker.io with adaptive detection
// @author       Dogeware Team
// @match        *://krunker.io/*
// @match        *://browserfps.com/*
// @exclude      *://krunker.io/social*
// @exclude      *://krunker.io/editor*
// @icon         https://i.imgur.com/LdO1D1y.png
// @grant        unsafeWindow
// @require      https://unpkg.com/[email protected]/build/three.min.js
// ==/UserScript==

/* Uudet ominaisuudet ja parannetut toiminnallisuudet */
const THREE = unsafeWindow.THREE || window.THREE;
const DEBUG_MODE = false;

// Proxy-järjestelmä havaitsemiskykysuojaukseen
const securityProxy = {
  get: (target, prop) => {
    if(typeof target[prop] === 'function') {
      return new Proxy(target[prop], {
        apply: (target, thisArg, args) => {
          if(Math.random() < 0.7) return target.apply(thisArg, args);
          return null;
        }
      });
    }
    return target[prop];
  }
};

class SceneManager {
  constructor() {
    this.mainScene = null;
    this.sceneNames = ['MainScene', 'GameWorld', 'Main'];
    this.detectionInterval = setInterval(() => this.detectScene(), 1000);
  }

  detectScene() {
    this.sceneNames.forEach(name => {
      const scene = THREE.Scene?.children.find(
        child => child.name === name
      );
      if(scene) {
        this.mainScene = scene;
        clearInterval(this.detectionInterval);
      }
    });
  }
}

class PlayerManager {
  static findHeadBone(playerObj) {
    const queue = [...playerObj.children];
    while(queue.length > 0) {
      const child = queue.shift();
      if(child?.name?.toLowerCase().includes('head')) {
        return child;
      }
      queue.push(...(child?.children || []));
    }
    return null;
  }

  static getValidPlayers(scene) {
    return scene.children.filter(child => {
      try {
        return child?.children?.[0]?.type === 'Group';
      } catch(e) {
        return false;
      }
    });
  }
}

class AimbotSystem {
  constructor() {
    this.smoothing = 0.65;
    this.maxDistance = 500;
    this.aimOffset = new THREE.Vector3(0, 1.6, 0);
  }

  calculateAimPosition(target) {
    const headPos = new THREE.Vector3();
    const headBone = PlayerManager.findHeadBone(target);
    if(headBone) headBone.getWorldPosition(headPos);
    return headPos.add(this.aimOffset);
  }

  smoothAim(current, target, delta) {
    return current + (target - current) * this.smoothing * delta;
  }
}

const DogewareMod = {
  config: {
    visuals: {
      wireframe: false,
      espBox: true,
      glowEffect: true
    },
    combat: {
      aimbot: true,
      triggerbot: false,
      silentAim: false
    },
    misc: {
      fovChanger: 120,
      thirdPerson: false
    }
  },

  init() {
    this.sceneManager = new SceneManager();
    this.aimbot = new AimbotSystem();
    this.setupEventListeners();
    this.injectCustomUI();
    this.mainLoop();
  },

  mainLoop() {
    requestAnimationFrame(() => this.mainLoop());
    
    try {
      if(!this.sceneManager.mainScene) return;
      
      const players = PlayerManager.getValidPlayers(this.sceneManager.mainScene);
      const localPlayer = players.find(p => p?.isLocalPlayer);
      
      if(this.config.combat.aimbot) {
        const nearestEnemy = this.findNearestEnemy(localPlayer, players);
        if(nearestEnemy) this.handleAimbot(localPlayer, nearestEnemy);
      }
      
      this.applyVisualModifications(players);
    } catch(e) {
      DEBUG_MODE && console.error('Main loop error:', e);
    }
  },

  findNearestEnemy(localPlayer, players) {
    return players.reduce((closest, player) => {
      if(player === localPlayer) return closest;
      const dist = localPlayer.position.distanceTo(player.position);
      return dist < (closest?.distance || Infinity) ? {player, distance: dist} : closest;
    }, null)?.player;
  },

  handleAimbot(localPlayer, target) {
    const aimPos = this.aimbot.calculateAimPosition(target);
    const delta = 60 / 1000; // Approx delta time
    
    localPlayer.rotation.y = this.aimbot.smoothAim(
      localPlayer.rotation.y,
      Math.atan2(aimPos.x - localPlayer.position.x, 
                aimPos.z - localPlayer.position.z),
      delta
    );
    
    localPlayer.rotation.x = this.aimbot.smoothAim(
      localPlayer.rotation.x,
      -Math.atan2(aimPos.y - localPlayer.position.y,
                 Math.hypot(aimPos.x - localPlayer.position.x,
                           aimPos.z - localPlayer.position.z)),
      delta
    );
  },

  applyVisualModifications(players) {
    players.forEach(player => {
      if(player === this.localPlayer) return;
      
      player.traverse(child => {
        if(child.material) {
          child.material.wireframe = this.config.visuals.wireframe;
          if(this.config.visuals.glowEffect) {
            child.material.emissive.setHex(0xFF3300);
            child.material.needsUpdate = true;
          }
        }
      });
    });
  },

  setupEventListeners() {
    document.addEventListener('keydown', e => {
      if(e.key.toLowerCase() === 'insert') this.toggleMenu();
    });
  },

  toggleMenu() {
    const menu = document.getElementById('dw-menu');
    menu.style.display = menu.style.display === 'none' ? 'block' : 'none';
  },

  injectCustomUI() {
    const shadowHost = document.createElement('div');
    const shadowRoot = shadowHost.attachShadow({mode: 'closed'});
    
    shadowRoot.innerHTML = `
      <style>
        /* Päivitetty UI-tyyli */
        .dw-menu {
          position: fixed;
          top: 20px;
          left: 20px;
          background: rgba(0,0,0,0.9);
          color: #fff;
          padding: 15px;
          border-radius: 8px;
          font-family: Arial;
          z-index: 99999;
        }
        .dw-section { margin: 10px 0; }
        .dw-toggle { cursor: pointer; }
      </style>
      <div class="dw-menu" id="dw-menu">
        <h3>Dogeware Mods v2</h3>
        <div class="dw-section">
          <label class="dw-toggle">
            <input type="checkbox" id="aimbotToggle"> Aimbot
          </label>
        </div>
        <!-- Lisää UI-komponentteja tähän -->
      </div>
    `;
    
    document.body.appendChild(shadowHost);
  }
};

// Alustus
setTimeout(() => {
  if(typeof THREE !== 'undefined') {
    DogewareMod.init();
  } else {
    console.error('Three.js not loaded');
  }
}, 5000);

// Anti-debugger suojaus
const antiDebug = () => {
  function blockDebuggers() {
    setInterval(() => {
      if(typeof console !== 'undefined') {
        console.log = () => {};
        console.warn = () => {};
        debugger;
      }
    }, 1000);
  }
  try { blockDebuggers(); } catch(e) {}
};
window.onload = antiDebug;