您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Optimize settings for better FPS in Cryzen.io with dynamic resolution scaling and memory leak fixes.
// ==UserScript== // @name Cryzen.io FPS Booster (Dynamic Resolution) // @namespace http://tampermonkey.net/ // @version 0.4 // @description Optimize settings for better FPS in Cryzen.io with dynamic resolution scaling and memory leak fixes. // @author Your Name // @match *://cryzen.io/* // @grant none // ==/UserScript== (function() { 'use strict'; let optimizationEnabled = true; let lowResolutionEnabled = false; // Flag to track if low resolution mode is active const FPS_THRESHOLD_LOW = 30; // Reduce resolution if FPS drops below this const FPS_THRESHOLD_HIGH = 50; // Restore full resolution if FPS rises above this const OPTIMIZATION_INTERVAL = 3000; // Apply optimizations every 3 seconds let lastCheck = performance.now(); let fps = 0; let lastTime = performance.now(); const fpsDisplay = document.createElement('div'); fpsDisplay.style.position = 'fixed'; fpsDisplay.style.top = '10px'; fpsDisplay.style.right = '10px'; fpsDisplay.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; fpsDisplay.style.color = 'white'; fpsDisplay.style.padding = '5px'; fpsDisplay.style.zIndex = '1000'; document.body.appendChild(fpsDisplay); function adjustCanvasResolution(scaleFactor) { const canvas = document.querySelector('canvas'); if (canvas) { const devicePixelRatio = window.devicePixelRatio * scaleFactor; canvas.width = window.innerWidth * devicePixelRatio; canvas.height = window.innerHeight * devicePixelRatio; console.log(`Canvas resolution adjusted. Scale Factor: ${scaleFactor}`); } } function optimizeGame() { if (!optimizationEnabled) return; // Hide high-detail elements document.querySelectorAll('.high-detail').forEach(element => { element.style.display = 'none'; }); } function monitorFPS() { setInterval(() => { const now = performance.now(); const elapsedTime = now - lastTime; fpsDisplay.innerText = `FPS: ${fps}`; // Dynamic Resolution Adjustment if (fps < FPS_THRESHOLD_LOW && !lowResolutionEnabled) { lowResolutionEnabled = true; adjustCanvasResolution(0.5); // Reduce resolution } else if (fps > FPS_THRESHOLD_HIGH && lowResolutionEnabled) { lowResolutionEnabled = false; adjustCanvasResolution(1); // Restore full resolution } fps = 0; lastTime = now; }, 1000); } function countFrames() { fps++; requestAnimationFrame(countFrames); } function throttleOptimization() { setInterval(() => { optimizeGame(); }, OPTIMIZATION_INTERVAL); } countFrames(); monitorFPS(); throttleOptimization(); })();