- // ==UserScript==
- // @name Chess.com Bot/Cheat - Stockfish API Debug 3 - Ad Removed - FIXED - COMPLETE SCRIPT
- // @namespace BottleOrg Scripts
- // @version 1.6.2-Official
- // @description Chess.com Bot/Cheat using Stockfish Online API. Ad Removed. - FIXED loadEx and UI update errors - DEBUGGING VERSION 3 - IMPROVED MOVE HANDLING - COMPLETE SCRIPT
- // @author MrAuzzie (Original), Modified by BottleOrg && Gemini 2.0 to become better.
- // @license Chess.com Bot/Cheat © 2023 by MrAuzzie#998142, © All Rights Reserved
- // @match https://www.chess.com/play/*
- // @match https://www.chess.com/game/*
- // @match https://www.chess.com/puzzles/*
- // @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
- // @grant GM_getValue
- // @grant GM_setValue
- // @grant GM_xmlhttpRequest
- // @grant GM_getResourceText
- // @grant GM_registerMenuCommand
- // @require https://greasyfork.org/scripts/445697/code/index.js
- // @require https://code.jquery.com/jquery-3.6.0.min.js
- // @run-at document-start
- // ==/UserScript==
- // Changelogs
- // Made this Debug V3 script into official script due to it is working correctly
- // Working Stockfish V16+ using their API
- // Debugging V2 script Found out engine is not responding due to not finding a legal move
- // Debugging V1 script engine responded but did not move
- // Using stockfish V10.0.2 as it is working
- // Removed CDN stockfish V16 engines and engine fallbacks because it doesn't work
- // Added engine fallbacks if an engine fails
- // added error handling and alerts
- // Upgraded from Stockfish V9 to Stockfish V10.0.2
- // Using Stockfish 9 currently
- const currentVersion = '1.6.2-OFFICIAL';
-
- function main() {
-
- var engine = document.engine = {}; // Engine object (not used for local engine anymore)
- var myVars = document.myVars = {};
- myVars.autoMovePiece = false;
- myVars.autoRun = false;
- myVars.delay = 0.1;
- var myFunctions = document.myFunctions = {};
- var currentStockfishVersion = "Stockfish API"; // Using Stockfish API
- var uiElementsLoaded = false; // Flag to track if UI elements are loaded
- const stockfishAPI_URI = "https://stockfish.online/api/s/v2.php"; // Stockfish API URI
-
- stop_b = stop_w = 0;
- s_br = s_br2 = s_wr = s_wr2 = 0;
- obs = "";
- myFunctions.rescan = function(lev) {
- var ari = $("chess-board")
- .find(".piece")
- .map(function() {
- return this.className;
- })
- .get();
- jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
- function removeWord(arr, word) {
- for (var i = 0; i < arr.length; i++) {
- arr[i] = arr[i].replace(word, '');
- }
- }
- removeWord(ari, 'square-');
- jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
- for (var i = 0; i < jack.length; i++) {
- jack[i] = jack[i].replace('br', 'r')
- .replace('bn', 'n')
- .replace('bb', 'b')
- .replace('bq', 'q')
- .replace('bk', 'k')
- .replace('bb', 'b')
- .replace('bn', 'n')
- .replace('br', 'r')
- .replace('bp', 'p')
- .replace('wp', 'P')
- .replace('wr', 'R')
- .replace('wn', 'N')
- .replace('wb', 'B')
- .replace('br', 'R')
- .replace('wn', 'N')
- .replace('wb', 'B')
- .replace('wq', 'Q')
- .replace('wk', 'K')
- .replace('wb', 'B')
- }
- str2 = "";
- var count = 0,
- str = "";
- for (var j = 8; j > 0; j--) {
- for (var i = 1; i < 9; i++) {
- (str = (jack.find(el => el.includes([i] + [j])))) ? str = str.replace(/[^a-zA-Z]+/g, ''): str = "";
- if (str == "") {
- count++;
- str = count.toString();
- if (!isNaN(str2.charAt(str2.length - 1))) str2 = str2.slice(0, -1);
- else {
- count = 1;
- str = count.toString()
- }
- }
- str2 += str;
- if (i == 8) {
- count = 0;
- str2 += "/";
- }
- }
- }
- str2 = str2.slice(0, -1);
- //str2=str2+" KQkq - 0"
- color = "";
- wk = wq = bk = bq = "0";
- const move = $('vertical-move-list')
- .children();
- if (move.length < 2) {
- stop_b = stop_w = s_br = s_br2 = s_wr = s_wr2 = 0;
- }
- if (stop_b != 1) {
- if (move.find(".black.node:contains('K')")
- .length) {
- bk = "";
- bq = "";
- stop_b = 1;
- console.log('debug secb');
- }
- } else {
- bq = "";
- bk = "";
- }
- if (stop_b != 1)(bk = (move.find(".black.node:contains('O-O'):not(:contains('O-O-O'))")
- .length) ? "" : "k") ? (bq = (move.find(".black.node:contains('O-O-O')")
- .length) ? bk = "" : "q") : bq = "";
- if (s_br != 1) {
- if (move.find(".black.node:contains('R')")
- .text()
- .match('[abcd]+')) {
- bq = "";
- s_br = 1
- }
- } else bq = "";
- if (s_br2 != 1) {
- if (move.find(".black.node:contains('R')")
- .text()
- .match('[hgf]+')) {
- bk = "";
- s_br2 = 1
- }
- } else bk = "";
- if (stop_b == 0) {
- if (s_br == 0)
- if (move.find(".white.node:contains('xa8')")
- .length > 0) {
- bq = "";
- s_br = 1;
- console.log('debug b castle_r');
- }
- if (s_br2 == 0)
- if (move.find(".white.node:contains('xh8')")
- .length > 0) {
- bk = "";
- s_br2 = 1;
- console.log('debug b castle_l');
- }
- }
- if (stop_w != 1) {
- if (move.find(".white.node:contains('K')")
- .length) {
- wk = "";
- wq = "";
- stop_w = 1;
- console.log('debug secw');
- }
- } else {
- wq = "";
- wk = "";
- }
- if (stop_w != 1)(wk = (move.find(".white.node:contains('O-O'):not(:contains('O-O-O'))")
- .length) ? "" : "K") ? (wq = (move.find(".white.node:contains('O-O-O')")
- .length) ? wk = "" : "Q") : wq = "";
- if (s_wr != 1) {
- if (move.find(".white.node:contains('R')")
- .text()
- .match('[abcd]+')) {
- wq = "";
- s_wr = 1
- }
- } else wq = "";
- if (s_wr2 != 1) {
- if (move.find(".white.node:contains('R')")
- .text()
- .match('[hgf]+')) {
- wk = "";
- s_wr2 = 1
- }
- } else wk = "";
- if (stop_w == 0) {
- if (s_wr == 0)
- if (move.find(".black.node:contains('xa1')")
- .length > 0) {
- wq = "";
- s_wr = 1;
- console.log('debug w castle_l');
- }
- if (s_wr2 == 0)
- if (move.find(".black.node:contains('xh1')")
- .length > 0) {
- wk = "";
- s_wr2 = 1;
- console.log('debug w castle_r');
- }
- }
- if ($('.coordinates')
- .children()
- .first()
- .text() == 1) {
- str2 = str2 + " b " + wk + wq + bk + bq;
- color = "white";
- } else {
- str2 = str2 + " w " + wk + wq + bk + bq;
- color = "black";
- }
- //console.log(str2);
- return str2;
- }
-
- myFunctions.color = function(dat){
- console.log("myFunctions.color CALLED with dat:", dat); // Added logging at start
- response = dat;
- const bestmoveUCI = response.split(' ')[1]; // Extract UCI move directly (e.g., "e2e4")
- console.log("Extracted bestmove UCI from API response:", bestmoveUCI);
-
- if(myVars.autoMove == true){
- console.log("Auto-move is enabled, calling movePiece with UCI move:", bestmoveUCI); // Log before movePiece
- myFunctions.movePiece(bestmoveUCI); // Pass UCI move directly to movePiece
- } else {
- console.log("Auto-move is disabled, only highlighting UCI move:", bestmoveUCI); // Log if auto-move off
- myFunctions.highlightMove(bestmoveUCI); // Call highlight function with UCI move
- }
- isThinking = false;
- console.log("myFunctions.color COMPLETED"); // Log at the end of color
- }
-
- myFunctions.highlightMove = function(bestmoveUCI) { // New highlight function using UCI move
- var res1 = bestmoveUCI.substring(0, 2);
- var res2 = bestmoveUCI.substring(2, 4);
-
- $(board.nodeName)
- .prepend('<div class="highlight square-' + res2 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
- .children(':first')
- .delay(1800)
- .queue(function() {
- $(this)
- .remove();
- });
- $(board.nodeName)
- .prepend('<div class="highlight square-' + res1 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
- .children(':first')
- .delay(1800)
- .queue(function() {
- $(this)
- .remove();
- });
- console.log("myFunctions.highlightMove COMPLETED - move highlighted:", bestmoveUCI);
- }
-
-
- myFunctions.movePiece = function(bestmoveUCI){ // Modified movePiece to take UCI move
- console.log("myFunctions.movePiece CALLED with UCI move:", bestmoveUCI); // Log with UCI move
- const fromSquare = bestmoveUCI.substring(0, 2);
- const toSquare = bestmoveUCI.substring(2, 4);
- console.log("Parsed fromSquare:", fromSquare, "toSquare:", toSquare);
-
-
- const legalMoves = board.game.getLegalMoves();
- let foundMove = null;
-
- for (const move of legalMoves) {
- if (move.from === fromSquare && move.to === toSquare) {
- foundMove = move;
- break;
- }
- }
-
-
- if (foundMove) {
- console.log("Found legal move in getLegalMoves, executing:", foundMove); // Log found move
- setTimeout(() => { // Added a small delay before move execution
- board.game.move({
- ...foundMove,
- promotion: 'false',
- animate: false,
- userGenerated: true
- });
- console.log("myFunctions.movePiece COMPLETED - move executed after delay"); // Log after delay and move
- }, 100); // 100ms delay - adjust if needed
- } else {
- console.warn("myFunctions.movePiece - LEGAL MOVE NOT FOUND in getLegalMoves for UCI move:", bestmoveUCI); // Warn with UCI move
- }
- }
-
-
- myFunctions.reloadChessEngine = function() {
- console.log(`Reloading the chess engine (Stockfish API - no reload needed).`);
- alert("Reloading engine for Stockfish API is not needed. Re-analyzing will use the API again.");
- }
-
- myFunctions.loadChessEngine = function() {
- console.log(`Using Stockfish Online API. No local engine loading.`);
- if (uiElementsLoaded) {
- $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Stockfish API Loaded</strong>";
- }
- }
-
- myFunctions.fetchBestMoveFromAPI = function(fen, depth) {
- const apiURL = `${stockfishAPI_URI}?fen=${encodeURIComponent(fen)}&depth=${depth}`;
- console.log(`Fetching best move from API: ${apiURL}`);
-
- GM_xmlhttpRequest({
- method: "GET",
- url: apiURL,
- onload: function(response) {
- if (response.status === 200) {
- try {
- const jsonResponse = JSON.parse(response.responseText);
- if (jsonResponse.success === true) {
- const bestmove = jsonResponse.bestmove;
- console.log(`API Response SUCCESS: Bestmove - ${bestmove}, Evaluation - ${jsonResponse.evaluation}, Mate - ${jsonResponse.mate}`); // Success log
- console.log("Calling myFunctions.color with bestmove:", bestmove); // Log before calling color
- myFunctions.color(bestmove);
- } else {
- console.error("API request was successful, but 'success' is false in response:", jsonResponse);
- alert("Stockfish API returned an error. Please check console for details.");
- isThinking = false; // Stop thinking state
- if (uiElementsLoaded) {
- $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>Stockfish API Error</strong></span>";
- }
- }
- } catch (e) {
- console.error("Error parsing API response JSON:", e);
- alert("Error parsing Stockfish API response. Please check console for details.");
- isThinking = false; // Stop thinking state
- if (uiElementsLoaded) {
- $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>API Response Error</strong></span>";
- }
- }
- } else {
- console.error("Stockfish API request failed with status:", response.status, response.statusText);
- alert(`Stockfish API request failed. Status: ${response.status} ${response.statusText}. Please check console and internet connection.`);
- isThinking = false; // Stop thinking state
- if (uiElementsLoaded) {
- $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>API Request Failed</strong></span>";
- }
- }
- },
- onerror: function(error) {
- console.error("GM_xmlhttpRequest error:", error);
- alert("Error making Stockfish API request. Please check console and internet connection.");
- isThinking = false; // Stop thinking state
- if (uiElementsLoaded) {
- $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>API Request Error</strong></span>";
- }
- }
- });
- };
-
-
- var lastValue = 11;
- myFunctions.runChessEngine = function(depth){
- if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") {
- console.warn("Chess engine is not available (failed to load). Cannot run engine.");
- return;
- }
- var fen = board.game.getFEN();
- console.log(`[Stockfish API] Requesting analysis for FEN: ${fen}, Depth: ${depth}`);
- isThinking = true;
- myFunctions.fetchBestMoveFromAPI(fen, 7); // Call API function with REDUCED DEPTH (7) for bullet
- lastValue = depth; // Keep lastValue for UI display, but API uses fixed depth 7 now for testing
- }
-
- myFunctions.autoRun = function(lstValue){
- if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return;
- if(board.game.getTurn() == board.game.getPlayingAs()){
- myFunctions.runChessEngine(lstValue);
- }
- }
-
- document.onkeydown = function(e) {
- if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return;
- switch (e.keyCode) {
- case 81:
- myFunctions.runChessEngine(1);
- break;
- case 87:
- myFunctions.runChessEngine(2);
- break;
- case 69:
- myFunctions.runChessEngine(3);
- break;
- case 82:
- myFunctions.runChessEngine(4);
- break;
- case 84:
- myFunctions.runChessEngine(5);
- break;
- case 89:
- myFunctions.runChessEngine(6);
- break;
- case 85:
- myFunctions.runChessEngine(7);
- break;
- case 73:
- myFunctions.runChessEngine(8);
- break;
- case 79:
- myFunctions.runChessEngine(9);
- break;
- case 80:
- myFunctions.runChessEngine(10);
- break;
- case 65:
- myFunctions.runChessEngine(11);
- break;
- case 83:
- myFunctions.runChessEngine(12);
- break;
- case 68:
- myFunctions.runChessEngine(13);
- break;
- case 70:
- myFunctions.runChessEngine(14);
- break;
- case 71:
- myFunctions.runChessEngine(15);
- break;
- case 72:
- myFunctions.runChessEngine(16);
- break;
- case 74:
- myFunctions.runChessEngine(17);
- break;
- case 75:
- myFunctions.runChessEngine(18);
- case 76:
- myFunctions.runChessEngine(19);
- break;
- case 90:
- myFunctions.runChessEngine(20);
- break;
- case 88:
- myFunctions.runChessEngine(21);
- break;
- case 67:
- myFunctions.runChessEngine(22);
- break;
- case 86:
- myFunctions.runChessEngine(23);
- break;
- case 66:
- myFunctions.runChessEngine(24);
- break;
- case 78:
- myFunctions.runChessEngine(25);
- break;
- case 77:
- myFunctions.runChessEngine(26);
- break;
- case 187:
- myFunctions.runChessEngine(100);
- break;
- }
- };
-
- myFunctions.spinner = function() {
- if(isThinking == true){
- $('#overlay')[0].style.display = 'block';
- }
- if(isThinking == false) {
- $('#overlay')[0].style.display = 'none';
- }
- }
-
- let dynamicStyles = null;
-
- function addAnimation(body) {
- if (!dynamicStyles) {
- dynamicStyles = document.createElement('style');
- dynamicStyles.type = 'text/css';
- document.head.appendChild(dynamicStyles);
- }
-
- dynamicStyles.sheet.insertRule(body, dynamicStyles.length);
- }
-
- var loaded = false;
- myFunctions.loadEx = function(){
- try{
- var tmpStyle;
- var tmpDiv;
- board = $('chess-board')[0] || $('wc-chess-board')[0];
- if (!board) { // Check if board element is found
- console.warn("Chessboard element not found yet. Retrying...");
- return; // Exit and retry in the next interval
- }
- myVars.board = board;
-
- var div = document.createElement('div')
- var content = `<div style="margin: 0 0 0 8px;"><br><p id="depthText"> Your Current Depth Is: 11 </p><p> Press a key on your keyboard to change this!</p><p id="engineVersionText">Chess Engine: Stockfish API</p><br><input type="checkbox" id="autoRun" name="autoRun" value="false">
- <label for="autoRun"> Enable auto run</label><br>
- <input type="checkbox" id="autoMove" name="autoMove" value="false">
- <label for="autoMove"> Enable auto move</label><br>
- <input type="number" id="timeDelayMin" name="timeDelayMin" min="0.1" value=0.1>
- <label for="timeDelayMin">Auto Run Delay Minimum(Seconds)</label><br>
- <input type="number" id="timeDelayMax" name="timeDelayMax" min="0.1" value=1>
- <label for="timeDelayMax">Auto Run Delay Maximum(Seconds)</label></div>`
- div.innerHTML = content;
- div.setAttribute('style','background-color:white; height:auto;');
- div.setAttribute('id','settingsContainer');
-
- board.parentElement.parentElement.appendChild(div); //parentElement might be null, but board is checked above
-
- //spinnerContainer
- var spinCont = document.createElement('div');
- spinCont.setAttribute('style','display:none;');
- spinCont.setAttribute('id','overlay');
- div.prepend(spinCont);
- //spinner
- var spinr = document.createElement('div')
- spinr.setAttribute('style',`
- margin: 0 auto;
- height: 64px;
- width: 64px;
- animation: rotate 0.8s infinite linear;
- border: 5px solid firebrick;
- border-right-color: transparent;
- border-radius: 50%;
- `);
- spinCont.appendChild(spinr);
- addAnimation(`@keyframes rotate {
- 0% {
- transform: rotate(0deg);
- }
- 100% {
- transform: rotate(360deg);
- }
- }`);
-
-
- //Reload Button
- var reSty = `
- #relButDiv {
- position: relative;
- text-align: center;
- margin: 0 0 8px 0;
- }
- #relEngBut {
- position: relative;
- color: #ffef85;
- background-color: #3cba2c;
- font-size: 19px;
- border: 1px solid #000000;
- padding: 15px 50px;
- letter-spacing: 1px;
- cursor: pointer
- }
- #relEngBut:hover {
- color: #000000;
- background-color: #ba1212;
- }
- #relEngBut:active {
- background-color: #ba1212;
- transform: translateY(4px);
- }`;
- var reBut = `<button type="button" name="reloadEngine" id="relEngBut" onclick="document.myFunctions.reloadChessEngine()">Reload Chess Engine</button>`;
- tmpDiv = document.createElement('div');
- var relButDiv = document.createElement('div');
- relButDiv.id = 'relButDiv';
- tmpDiv.innerHTML = reBut;
- reBut = tmpDiv.firstChild;
-
- tmpStyle = document.createElement('style');
- tmpStyle.innerHTML = reSty;
- document.head.append(tmpStyle);
-
- relButDiv.append(reBut);
- div.append(relButDiv);
-
- // Issue Button
- var isBut = `<button type="button" name="isBut" onclick="window.confirm('Do you wish to go to my issue page?') ? document.location = 'https://forms.gle/UbcnhTutTX4aCrs48' : console.log('cancled')">Got An Issue/Bug?</button>`;
- tmpDiv = document.createElement('div');
- var isButDiv = document.createElement('div');
-
- isButDiv.style = `
-
- position: relative;
- text-align: center;
- margin: 0 0 8px 0;
-
- `;
-
- tmpDiv.innerHTML = isBut;
- isBut = tmpDiv.firstChild;
-
- isBut.id = 'isBut';
- isBut.style = `
-
- position: relative;
- color: #ffef85;
- background-color: #919191;
- font-size: 19px;
- border: 1px solid #000000;
- padding: 15px 50px;
- letter-spacing: 1px;
- cursor: pointer;
-
- `;
-
- isButDiv.append(isBut);
- div.append(isButDiv);
-
- loaded = true;
- uiElementsLoaded = true; // Set flag after UI elements are created
- myFunctions.loadChessEngine(); // Load engine only after UI is ready
- } catch (error) {console.log(error)}
- }
-
-
- function other(delay){
- var endTime = Date.now() + delay;
- var timer = setInterval(()=>{
- if(Date.now() >= endTime){
- myFunctions.autoRun(lastValue);
- canGo = true;
- clearInterval(timer);
- }
- },10);
- }
-
-
- async function getVersion(){
- var GF = new GreasyFork;
- var code = await GF.get().script().code(460208);
- var version = GF.parseScriptCodeMeta(code).filter(e => e.meta === '@version')[0].value;
-
- if(currentVersion !== version){
- while(true){
- alert('UPDATE THIS SCRIPT IN ORDER TO PROCEED!');
- }
- }
- }
-
-
- const waitForChessBoard = setInterval(() => {
- if(loaded) {
- board = $('chess-board')[0] || $('wc-chess-board')[0];
- myVars.autoRun = $('#autoRun')[0].checked;
- myVars.autoMove = $('#autoMove')[0].checked;
- let minDel = parseInt($('#timeDelayMin')[0].value);
- let maxDel = parseInt($('#timeDelayMax')[0].value);
- myVars.delay = Math.random() * (maxDel - minDel) + minDel;
- myVars.isThinking = isThinking;
- myFunctions.spinner();
- if(board.game.getTurn() == board.game.getPlayingAs()){myTurn = true;} else {myTurn = false;}
- if (uiElementsLoaded && $('#depthText')[0] && $('#engineVersionText')[0]) { // Check UI elements before updating
- $('#depthText')[0].innerHTML = "Your Current Depth Is: <strong>"+lastValue+"</strong> (Stockfish " + currentStockfishVersion + ")";
- if (currentStockfishVersion !== "None" && currentStockfishVersion !== "Failed") {
- $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>" + currentStockfishVersion + " Loaded</strong>";
- } else if (currentStockfishVersion === "Failed") {
- $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>Failed to Load</strong></span>";
- } else {
- $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Loading...</strong>";
- }
- }
-
-
- } else {
- myFunctions.loadEx();
- }
-
- if(!engine.engine && currentStockfishVersion !== "Failed" && loaded){ // Prevent re-loading if already failed and after loadEx is done
- myFunctions.loadChessEngine();
- }
- if(myVars.autoRun == true && canGo == true && isThinking == false && myTurn){
- canGo = false;
- var currentDelay = myVars.delay != undefined ? myVars.delay * 1000 : 10;
- other(currentDelay);
- }
- }, 100);
- }
-
- //Touching below may break the script
-
- var isThinking = false
- var canGo = true;
- var myTurn = false;
- var board;
- var l = 'whoursie.com/4/5729456'; // This is likely related to the ad, and can be kept commented out if ads are removed.
-
-
- window.addEventListener("load", (event) => {
- let currentTime = Date.now();
- main();
- });