Chess.com Bot/Cheat - Stockfish v10.0.2 Only - Ad Removed - FIXED

Chess.com Bot/Cheat using only Stockfish v10.0.2 engine. Ad Removed. - FIXED loadEx and UI update errors

目前为 2025-02-08 提交的版本。查看 最新版本

// ==UserScript==
// @name         Chess.com Bot/Cheat - Stockfish v10.0.2 Only - Ad Removed - FIXED
// @namespace    BottleOrg Scripts
// @version      1.4.0 - Stockfish v10.0.2 Only - No Ads - FIXED
// @description  Chess.com Bot/Cheat using only Stockfish v10.0.2 engine. Ad Removed. - FIXED loadEx and UI update errors
// @author       MrAuzzie (Original), Modified by AI & Me for v10.0.2 Only, No Ads - FIXED
// @license      Originally modified by BottleOrg(Me)
// @match       https://www.chess.com/play/*
// @match       https://www.chess.com/game/*
// @match       https://www.chess.com/puzzles/*
// @icon         data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant       GM_getValue
// @grant       GM_setValue
// @grant       GM_xmlhttpRequest
// @grant       GM_getResourceText
// @grant       GM_registerMenuCommand
// @resource    stockfish_v10            https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.2/stockfish.js
// @require     https://greasyfork.org/scripts/445697/code/index.js
// @require     https://code.jquery.com/jquery-3.6.0.min.js
// @run-at      document-start
// ==/UserScript==

// IMPORTANT NOTES!
// -----------------------------------------------------------------------
// DO NOT MODIFY THE SCRIPT BELOW IF YOU DON'T KNOW WHAT YOU ARE DOING!
// This script was created and tested by an AI to ensure proper functionality.
// It now uses ONLY Stockfish v10.0.2 engine for simplicity and stability, because CDN versions I used is V16 and stuff, it doesn't work no matter how hard I fixed
// and only Stockfish 10.0.2 engine is the one that is the standing one.
// Enhanced error handling and user feedback are implemented.
// **FIXED in v1.4.0:** Resolved timing issues causing errors in `loadEx` and UI updates.
//
// Stockfish Version:
// - Stockfish v10.0.2:                       stockfish_v10            (Good compatibility and stability)
//
// Resource Name (for @resource directive):
// - stockfish_v10
//
// CDN URL: (This is used to load the engine file - DO NOT CHANGE unless you know what you are doing)
// - v10.0.2:         https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.2/stockfish.js
//
// Last Version Updates:
// - v1.4.0: **Simplified** - Stockfish v10.0.2 only, removed v16 options, improved stability.
// - v1.3.2: **FIXED** Timing errors in `loadEx` and UI updates, improved robustness.
// - v1.3.1: Enhanced multi-engine loading, improved error messages, more robust fallback.
// - v1.3.0: Updated to Stockfish v16 with fallback to v10.0.2, improved error handling.
// - v1.2.9.4: Stockfish v10.0.2 (previous version).
// - v1.2.9.3: Stockfish v9 (original version).
//
// If you encounter errors or the engine doesn't seem to be working, please:
// 1. Reload the page.
// 2. Check your browser's console for any error messages (usually by pressing F12).
// 3. Report any issues on the script's issues page (linked in the settings panel).
// -----------------------------------------------------------------------
// Also, please disregard any minor errors you might see in the script editor, it's still functional. :)

const currentVersion = '1.4.0.1';

function main() {

    var stockfishObjectURL;
    var engine = document.engine = {};
    var myVars = document.myVars = {};
    myVars.autoMovePiece = false;
    myVars.autoRun = false;
    myVars.delay = 0.1;
    var myFunctions = document.myFunctions = {};
    var currentStockfishVersion = "v10.0.2"; // Only using v10.0.2
    var uiElementsLoaded = false; // Flag to track if UI elements are loaded

    stop_b = stop_w = 0;
    s_br = s_br2 = s_wr = s_wr2 = 0;
    obs = "";
    myFunctions.rescan = function(lev) {
        var ari = $("chess-board")
        .find(".piece")
        .map(function() {
            return this.className;
        })
        .get();
        jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
        function removeWord(arr, word) {
            for (var i = 0; i < arr.length; i++) {
                arr[i] = arr[i].replace(word, '');
            }
        }
        removeWord(ari, 'square-');
        jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
        for (var i = 0; i < jack.length; i++) {
            jack[i] = jack[i].replace('br', 'r')
                .replace('bn', 'n')
                .replace('bb', 'b')
                .replace('bq', 'q')
                .replace('bk', 'k')
                .replace('bb', 'b')
                .replace('bn', 'n')
                .replace('br', 'r')
                .replace('bp', 'p')
                .replace('wp', 'P')
                .replace('wr', 'R')
                .replace('wn', 'N')
                .replace('wb', 'B')
                .replace('br', 'R')
                .replace('wn', 'N')
                .replace('wb', 'B')
                .replace('wq', 'Q')
                .replace('wk', 'K')
                .replace('wb', 'B')
        }
        str2 = "";
        var count = 0,
            str = "";
        for (var j = 8; j > 0; j--) {
            for (var i = 1; i < 9; i++) {
                (str = (jack.find(el => el.includes([i] + [j])))) ? str = str.replace(/[^a-zA-Z]+/g, ''): str = "";
                if (str == "") {
                    count++;
                    str = count.toString();
                    if (!isNaN(str2.charAt(str2.length - 1))) str2 = str2.slice(0, -1);
                    else {
                        count = 1;
                        str = count.toString()
                    }
                }
                str2 += str;
                if (i == 8) {
                    count = 0;
                    str2 += "/";
                }
            }
        }
        str2 = str2.slice(0, -1);
        //str2=str2+" KQkq - 0"
        color = "";
        wk = wq = bk = bq = "0";
        const move = $('vertical-move-list')
        .children();
        if (move.length < 2) {
            stop_b = stop_w = s_br = s_br2 = s_wr = s_wr2 = 0;
        }
        if (stop_b != 1) {
            if (move.find(".black.node:contains('K')")
                .length) {
                bk = "";
                bq = "";
                stop_b = 1;
                console.log('debug secb');
            }
        } else {
            bq = "";
            bk = "";
        }
        if (stop_b != 1)(bk = (move.find(".black.node:contains('O-O'):not(:contains('O-O-O'))")
                               .length) ? "" : "k") ? (bq = (move.find(".black.node:contains('O-O-O')")
                                                             .length) ? bk = "" : "q") : bq = "";
        if (s_br != 1) {
            if (move.find(".black.node:contains('R')")
                .text()
                .match('[abcd]+')) {
                bq = "";
                s_br = 1
            }
        } else bq = "";
        if (s_br2 != 1) {
            if (move.find(".black.node:contains('R')")
                .text()
                .match('[hgf]+')) {
                bk = "";
                s_br2 = 1
            }
        } else bk = "";
        if (stop_b == 0) {
            if (s_br == 0)
                if (move.find(".white.node:contains('xa8')")
                    .length > 0) {
                    bq = "";
                    s_br = 1;
                    console.log('debug b castle_r');
                }
            if (s_br2 == 0)
                if (move.find(".white.node:contains('xh8')")
                    .length > 0) {
                    bk = "";
                    s_br2 = 1;
                    console.log('debug b castle_l');
                }
        }
        if (stop_w != 1) {
            if (move.find(".white.node:contains('K')")
                .length) {
                wk = "";
                wq = "";
                stop_w = 1;
                console.log('debug secw');
            }
        } else {
            wq = "";
            wk = "";
        }
        if (stop_w != 1)(wk = (move.find(".white.node:contains('O-O'):not(:contains('O-O-O'))")
                               .length) ? "" : "K") ? (wq = (move.find(".white.node:contains('O-O-O')")
                                                             .length) ? wk = "" : "Q") : wq = "";
        if (s_wr != 1) {
            if (move.find(".white.node:contains('R')")
                .text()
                .match('[abcd]+')) {
                wq = "";
                s_wr = 1
            }
        } else wq = "";
        if (s_wr2 != 1) {
            if (move.find(".white.node:contains('R')")
                .text()
                .match('[hgf]+')) {
                wk = "";
                s_wr2 = 1
            }
        } else wk = "";
        if (stop_w == 0) {
            if (s_wr == 0)
                if (move.find(".black.node:contains('xa1')")
                    .length > 0) {
                    wq = "";
                    s_wr = 1;
                    console.log('debug w castle_l');
                }
            if (s_wr2 == 0)
                if (move.find(".black.node:contains('xh1')")
                    .length > 0) {
                    wk = "";
                    s_wr2 = 1;
                    console.log('debug w castle_r');
                }
        }
        if ($('.coordinates')
            .children()
            .first()
            .text() == 1) {
            str2 = str2 + " b " + wk + wq + bk + bq;
            color = "white";
        } else {
            str2 = str2 + " w " + wk + wq + bk + bq;
            color = "black";
        }
        //console.log(str2);
        return str2;
    }
    myFunctions.color = function(dat){
        response = dat;
        var res1 = response.substring(0, 2);
        var res2 = response.substring(2, 4);

        if(myVars.autoMove == true){
            myFunctions.movePiece(res1, res2);
        }
        isThinking = false;

        res1 = res1.replace(/^a/, "1")
            .replace(/^b/, "2")
            .replace(/^c/, "3")
            .replace(/^d/, "4")
            .replace(/^e/, "5")
            .replace(/^f/, "6")
            .replace(/^g/, "7")
            .replace(/^h/, "8");
        res2 = res2.replace(/^a/, "1")
            .replace(/^b/, "2")
            .replace(/^c/, "3")
            .replace(/^d/, "4")
            .replace(/^e/, "5")
            .replace(/^f/, "6")
            .replace(/^g/, "7")
            .replace(/^h/, "8");
        $(board.nodeName)
            .prepend('<div class="highlight square-' + res2 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
            .children(':first')
            .delay(1800)
            .queue(function() {
            $(this)
                .remove();
        });
        $(board.nodeName)
            .prepend('<div class="highlight square-' + res1 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
            .children(':first')
            .delay(1800)
            .queue(function() {
            $(this)
                .remove();
        });
    }

    myFunctions.movePiece = function(from, to){
        for (var each=0;each<board.game.getLegalMoves().length;each++){
            if(board.game.getLegalMoves()[each].from == from){
                if(board.game.getLegalMoves()[each].to == to){
                    var move = board.game.getLegalMoves()[each];
                    board.game.move({
                        ...move,
                        promotion: 'false',
                        animate: false,
                        userGenerated: true
                    });
                }
            }
        }
    }

    function parser(e){
        if(e.data.includes('bestmove')){
            console.log(e.data.split(' ')[1]);
            myFunctions.color(e.data.split(' ')[1]);
            isThinking = false;
        }
    }

    myFunctions.reloadChessEngine = function() {
        console.log(`Reloading the chess engine!`);

        engine.engine.terminate();
        isThinking = false;
        myFunctions.loadChessEngine();
    }

    myFunctions.loadChessEngine = function() {
        console.log(`Attempting to load Stockfish ${currentStockfishVersion}...`);
        stockfishObjectURL = null;

        try {
            stockfishObjectURL = URL.createObjectURL(new Blob([GM_getResourceText('stockfish_v10')], { type: 'application/javascript' }));
        } catch (e) {
            console.error(`Error creating object URL for ${currentStockfishVersion}:`, e);
            currentStockfishVersion = "Failed";
            alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
            if (uiElementsLoaded) {
                $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
            }
            return;
        }


        if (!stockfishObjectURL) {
            console.error(`Error: Could not create Stockfish ${currentStockfishVersion} object URL.`);
            currentStockfishVersion = "Failed";
            alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
            if (uiElementsLoaded) {
                $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
            }
            return;
        }

        console.log(`Stockfish ${currentStockfishVersion} URL: ${stockfishObjectURL}`);

        engine.engine = new Worker(stockfishObjectURL);

        engine.engine.onmessage = e => {
            parser(e);
        };
        engine.engine.onerror = e => {
            console.error(`Worker Error loading Stockfish ${currentStockfishVersion}:`, e);
            engine.engine.terminate();
            currentStockfishVersion = "Failed";
            alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
             if (uiElementsLoaded) {
                $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
            }
        };

        engine.engine.postMessage('ucinewgame');
        console.log(`Stockfish ${currentStockfishVersion} engine loaded successfully.`);
        if (uiElementsLoaded) {
            $('#depthText')[0].innerHTML = "Your Current Depth Is: <strong>"+lastValue+"</strong> (Stockfish " + currentStockfishVersion + ")";
            $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>" + currentStockfishVersion + " Loaded</strong>";
        }
    }

    var lastValue = 11;
    myFunctions.runChessEngine = function(depth){
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") {
            console.warn("Chess engine is not available (failed to load). Cannot run engine.");
            return;
        }
        var fen = board.game.getFEN();
        engine.engine.postMessage(`position fen ${fen}`);
        console.log(`[Stockfish ${currentStockfishVersion}] Updated position: ${fen}`);
        isThinking = true;
        engine.engine.postMessage(`go depth ${depth}`);
        console.log(`[Stockfish ${currentStockfishVersion}] Analyzing at depth: ${depth}`);
        lastValue = depth;
    }

    myFunctions.autoRun = function(lstValue){
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return; // Do not auto-run if engine failed
        if(board.game.getTurn() == board.game.getPlayingAs()){
            myFunctions.runChessEngine(lstValue);
        }
    }

    document.onkeydown = function(e) {
        if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return; // Do not respond to key presses if engine failed
        switch (e.keyCode) {
            case 81:
                myFunctions.runChessEngine(1);
                break;
            case 87:
                myFunctions.runChessEngine(2);
                break;
            case 69:
                myFunctions.runChessEngine(3);
                break;
            case 82:
                myFunctions.runChessEngine(4);
                break;
            case 84:
                myFunctions.runChessEngine(5);
                break;
            case 89:
                myFunctions.runChessEngine(6);
                break;
            case 85:
                myFunctions.runChessEngine(7);
                break;
            case 73:
                myFunctions.runChessEngine(8);
                break;
            case 79:
                myFunctions.runChessEngine(9);
                break;
            case 80:
                myFunctions.runChessEngine(10);
                break;
            case 65:
                myFunctions.runChessEngine(11);
                break;
            case 83:
                myFunctions.runChessEngine(12);
                break;
            case 68:
                myFunctions.runChessEngine(13);
                break;
            case 70:
                myFunctions.runChessEngine(14);
                break;
            case 71:
                myFunctions.runChessEngine(15);
                break;
            case 72:
                myFunctions.runChessEngine(16);
                break;
            case 74:
                myFunctions.runChessEngine(17);
                break;
            case 75:
                myFunctions.runChessEngine(18);
                break;
            case 76:
                myFunctions.runChessEngine(19);
                break;
            case 90:
                myFunctions.runChessEngine(20);
                break;
            case 88:
                myFunctions.runChessEngine(21);
                break;
            case 67:
                myFunctions.runChessEngine(22);
                break;
            case 86:
                myFunctions.runChessEngine(23);
                break;
            case 66:
                myFunctions.runChessEngine(24);
                break;
            case 78:
                myFunctions.runChessEngine(25);
                break;
            case 77:
                myFunctions.runChessEngine(26);
                break;
            case 187:
                myFunctions.runChessEngine(100);
                break;
        }
    };

    myFunctions.spinner = function() {
        if(isThinking == true){
            $('#overlay')[0].style.display = 'block';
        }
        if(isThinking == false) {
            $('#overlay')[0].style.display = 'none';
        }
    }

    let dynamicStyles = null;

    function addAnimation(body) {
        if (!dynamicStyles) {
            dynamicStyles = document.createElement('style');
            dynamicStyles.type = 'text/css';
            document.head.appendChild(dynamicStyles);
        }

        dynamicStyles.sheet.insertRule(body, dynamicStyles.length);
    }

    var loaded = false;
    myFunctions.loadEx = function(){
        try{
            var tmpStyle;
            var tmpDiv;
            board = $('chess-board')[0] || $('wc-chess-board')[0];
            if (!board) { // Check if board element is found
                console.warn("Chessboard element not found yet. Retrying...");
                return; // Exit and retry in the next interval
            }
            myVars.board = board;

            var div = document.createElement('div')
            var content = `<div style="margin: 0 0 0 8px;"><br><p id="depthText"> Your Current Depth Is: 11 </p><p> Press a key on your keyboard to change this!</p><p id="engineVersionText">Chess Engine: Loading...</p><br><input type="checkbox" id="autoRun" name="autoRun" value="false">
<label for="autoRun"> Enable auto run</label><br>
<input type="checkbox" id="autoMove" name="autoMove" value="false">
<label for="autoMove"> Enable auto move</label><br>
<input type="number" id="timeDelayMin" name="timeDelayMin" min="0.1" value=0.1>
<label for="timeDelayMin">Auto Run Delay Minimum(Seconds)</label><br>
<input type="number" id="timeDelayMax" name="timeDelayMax" min="0.1" value=1>
<label for="timeDelayMax">Auto Run Delay Maximum(Seconds)</label></div>`
            div.innerHTML = content;
            div.setAttribute('style','background-color:white; height:auto;');
            div.setAttribute('id','settingsContainer');

            board.parentElement.parentElement.appendChild(div); //parentElement might be null, but board is checked above

            //spinnerContainer
            var spinCont = document.createElement('div');
            spinCont.setAttribute('style','display:none;');
            spinCont.setAttribute('id','overlay');
            div.prepend(spinCont);
            //spinner
            var spinr = document.createElement('div')
            spinr.setAttribute('style',`
            margin: 0 auto;
            height: 64px;
            width: 64px;
            animation: rotate 0.8s infinite linear;
            border: 5px solid firebrick;
            border-right-color: transparent;
            border-radius: 50%;
            `);
            spinCont.appendChild(spinr);
            addAnimation(`@keyframes rotate {
                           0% {
                               transform: rotate(0deg);
                              }
                         100% {
                               transform: rotate(360deg);
                              }
                                           }`);


            //Reload Button
            var reSty = `
            #relButDiv {
             position: relative;
             text-align: center;
             margin: 0 0 8px 0;
            }
            #relEngBut {
            position: relative;
			color: #ffef85;
			background-color: #3cba2c;
			font-size: 19px;
			border: 1px solid #000000;
			padding: 15px 50px;
            letter-spacing: 1px;
			cursor: pointer
		    }
		    #relEngBut:hover {
			color: #000000;
			background-color: #ba1212;
		    }
            #relEngBut:active {
            background-color: #ba1212;
            transform: translateY(4px);
       }`;
            var reBut = `<button type="button" name="reloadEngine" id="relEngBut" onclick="document.myFunctions.reloadChessEngine()">Reload Chess Engine</button>`;
            tmpDiv = document.createElement('div');
            var relButDiv = document.createElement('div');
            relButDiv.id = 'relButDiv';
            tmpDiv.innerHTML = reBut;
            reBut = tmpDiv.firstChild;

            tmpStyle = document.createElement('style');
            tmpStyle.innerHTML = reSty;
            document.head.append(tmpStyle);

            relButDiv.append(reBut);
            div.append(relButDiv);

            // Issue Button
            var isBut = `<button type="button" name="isBut" onclick="window.confirm('Do you wish to go to my issue page?') ? document.location = 'https://forms.gle/VUb9MecFQY7BXREo7' : console.log('cancled')">Got An Issue/Bug?</button>`;
            tmpDiv = document.createElement('div');
            var isButDiv = document.createElement('div');

            isButDiv.style = `

             position: relative;
             text-align: center;
             margin: 0 0 8px 0;

            `;

            tmpDiv.innerHTML = isBut;
            isBut = tmpDiv.firstChild;

            isBut.id = 'isBut';
            isBut.style = `

            position: relative;
			color: #ffef85;
			background-color: #919191;
			font-size: 19px;
			border: 1px solid #000000;
			padding: 15px 50px;
            letter-spacing: 1px;
			cursor: pointer;

            `;

            isButDiv.append(isBut);
            div.append(isButDiv);

            loaded = true;
            uiElementsLoaded = true; // Set flag after UI elements are created
            myFunctions.loadChessEngine(); // Load engine only after UI is ready
        } catch (error) {console.log(error)}
    }


    function other(delay){
        var endTime = Date.now() + delay;
        var timer = setInterval(()=>{
            if(Date.now() >= endTime){
                myFunctions.autoRun(lastValue);
                canGo = true;
                clearInterval(timer);
            }
        },10);
    }


    async function getVersion(){
        var GF = new GreasyFork;
        var code = await GF.get().script().code(460208);
        var version = GF.parseScriptCodeMeta(code).filter(e => e.meta === '@version')[0].value;

        if(currentVersion !== version){
            while(true){
                alert('UPDATE THIS SCRIPT IN ORDER TO PROCEED!');
            }
        }
    }


    const waitForChessBoard = setInterval(() => {
        if(loaded) {
            board = $('chess-board')[0] || $('wc-chess-board')[0];
            myVars.autoRun = $('#autoRun')[0].checked;
            myVars.autoMove = $('#autoMove')[0].checked;
            let minDel = parseInt($('#timeDelayMin')[0].value);
            let maxDel = parseInt($('#timeDelayMax')[0].value);
            myVars.delay = Math.random() * (maxDel - minDel) + minDel;
            myVars.isThinking = isThinking;
            myFunctions.spinner();
            if(board.game.getTurn() == board.game.getPlayingAs()){myTurn = true;} else {myTurn = false;}
            if (uiElementsLoaded && $('#depthText')[0] && $('#engineVersionText')[0]) { // Check UI elements before updating
                $('#depthText')[0].innerHTML = "Your Current Depth Is: <strong>"+lastValue+"</strong> (Stockfish " + currentStockfishVersion + ")";
                if (currentStockfishVersion !== "None" && currentStockfishVersion !== "Failed") {
                    $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>" + currentStockfishVersion + " Loaded</strong>";
                } else if (currentStockfishVersion === "Failed") {
                    $('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>Failed to Load</strong></span>";
                } else {
                    $('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Loading...</strong>";
                }
            }


        } else {
            myFunctions.loadEx();
        }

        if(!engine.engine && currentStockfishVersion !== "Failed" && loaded){ // Prevent re-loading if already failed and after loadEx is done
            myFunctions.loadChessEngine();
        }
        if(myVars.autoRun == true && canGo == true && isThinking == false && myTurn){
            canGo = false;
            var currentDelay = myVars.delay != undefined ? myVars.delay * 1000 : 10;
            other(currentDelay);
        }
    }, 100);
}

//Touching below may break the script

var isThinking = false
var canGo = true;
var myTurn = false;
var board;
var l = 'whoursie.com/4/5729456';


window.addEventListener("load", (event) => {
    let currentTime = Date.now();
    main();
});