// ==UserScript==
// @name Chess.com Bot/Cheat - Stockfish v10.0.2 Only - Ad Removed - FIXED
// @namespace BottleOrg Scripts
// @version 1.4.0 - Stockfish v10.0.2 Only - No Ads - FIXED
// @description Chess.com Bot/Cheat using only Stockfish v10.0.2 engine. Ad Removed. - FIXED loadEx and UI update errors
// @author MrAuzzie (Original), Modified by AI & Me for v10.0.2 Only, No Ads - FIXED
// @license Originally modified by BottleOrg(Me)
// @match https://www.chess.com/play/*
// @match https://www.chess.com/game/*
// @match https://www.chess.com/puzzles/*
// @icon data:image/gif;base64,R0lGODlhAQABAAAAACH5BAEKAAEALAAAAAABAAEAAAICTAEAOw==
// @grant GM_getValue
// @grant GM_setValue
// @grant GM_xmlhttpRequest
// @grant GM_getResourceText
// @grant GM_registerMenuCommand
// @resource stockfish_v10 https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.2/stockfish.js
// @require https://greasyfork.org/scripts/445697/code/index.js
// @require https://code.jquery.com/jquery-3.6.0.min.js
// @run-at document-start
// ==/UserScript==
// IMPORTANT NOTES!
// -----------------------------------------------------------------------
// DO NOT MODIFY THE SCRIPT BELOW IF YOU DON'T KNOW WHAT YOU ARE DOING!
// This script was created and tested by an AI to ensure proper functionality.
// It now uses ONLY Stockfish v10.0.2 engine for simplicity and stability, because CDN versions I used is V16 and stuff, it doesn't work no matter how hard I fixed
// and only Stockfish 10.0.2 engine is the one that is the standing one.
// Enhanced error handling and user feedback are implemented.
// **FIXED in v1.4.0:** Resolved timing issues causing errors in `loadEx` and UI updates.
//
// Stockfish Version:
// - Stockfish v10.0.2: stockfish_v10 (Good compatibility and stability)
//
// Resource Name (for @resource directive):
// - stockfish_v10
//
// CDN URL: (This is used to load the engine file - DO NOT CHANGE unless you know what you are doing)
// - v10.0.2: https://cdnjs.cloudflare.com/ajax/libs/stockfish.js/10.0.2/stockfish.js
//
// Last Version Updates:
// - v1.4.0: **Simplified** - Stockfish v10.0.2 only, removed v16 options, improved stability.
// - v1.3.2: **FIXED** Timing errors in `loadEx` and UI updates, improved robustness.
// - v1.3.1: Enhanced multi-engine loading, improved error messages, more robust fallback.
// - v1.3.0: Updated to Stockfish v16 with fallback to v10.0.2, improved error handling.
// - v1.2.9.4: Stockfish v10.0.2 (previous version).
// - v1.2.9.3: Stockfish v9 (original version).
//
// If you encounter errors or the engine doesn't seem to be working, please:
// 1. Reload the page.
// 2. Check your browser's console for any error messages (usually by pressing F12).
// 3. Report any issues on the script's issues page (linked in the settings panel).
// -----------------------------------------------------------------------
// Also, please disregard any minor errors you might see in the script editor, it's still functional. :)
const currentVersion = '1.4.0.1';
function main() {
var stockfishObjectURL;
var engine = document.engine = {};
var myVars = document.myVars = {};
myVars.autoMovePiece = false;
myVars.autoRun = false;
myVars.delay = 0.1;
var myFunctions = document.myFunctions = {};
var currentStockfishVersion = "v10.0.2"; // Only using v10.0.2
var uiElementsLoaded = false; // Flag to track if UI elements are loaded
stop_b = stop_w = 0;
s_br = s_br2 = s_wr = s_wr2 = 0;
obs = "";
myFunctions.rescan = function(lev) {
var ari = $("chess-board")
.find(".piece")
.map(function() {
return this.className;
})
.get();
jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
function removeWord(arr, word) {
for (var i = 0; i < arr.length; i++) {
arr[i] = arr[i].replace(word, '');
}
}
removeWord(ari, 'square-');
jack = ari.map(f => f.substring(f.indexOf(' ') + 1));
for (var i = 0; i < jack.length; i++) {
jack[i] = jack[i].replace('br', 'r')
.replace('bn', 'n')
.replace('bb', 'b')
.replace('bq', 'q')
.replace('bk', 'k')
.replace('bb', 'b')
.replace('bn', 'n')
.replace('br', 'r')
.replace('bp', 'p')
.replace('wp', 'P')
.replace('wr', 'R')
.replace('wn', 'N')
.replace('wb', 'B')
.replace('br', 'R')
.replace('wn', 'N')
.replace('wb', 'B')
.replace('wq', 'Q')
.replace('wk', 'K')
.replace('wb', 'B')
}
str2 = "";
var count = 0,
str = "";
for (var j = 8; j > 0; j--) {
for (var i = 1; i < 9; i++) {
(str = (jack.find(el => el.includes([i] + [j])))) ? str = str.replace(/[^a-zA-Z]+/g, ''): str = "";
if (str == "") {
count++;
str = count.toString();
if (!isNaN(str2.charAt(str2.length - 1))) str2 = str2.slice(0, -1);
else {
count = 1;
str = count.toString()
}
}
str2 += str;
if (i == 8) {
count = 0;
str2 += "/";
}
}
}
str2 = str2.slice(0, -1);
//str2=str2+" KQkq - 0"
color = "";
wk = wq = bk = bq = "0";
const move = $('vertical-move-list')
.children();
if (move.length < 2) {
stop_b = stop_w = s_br = s_br2 = s_wr = s_wr2 = 0;
}
if (stop_b != 1) {
if (move.find(".black.node:contains('K')")
.length) {
bk = "";
bq = "";
stop_b = 1;
console.log('debug secb');
}
} else {
bq = "";
bk = "";
}
if (stop_b != 1)(bk = (move.find(".black.node:contains('O-O'):not(:contains('O-O-O'))")
.length) ? "" : "k") ? (bq = (move.find(".black.node:contains('O-O-O')")
.length) ? bk = "" : "q") : bq = "";
if (s_br != 1) {
if (move.find(".black.node:contains('R')")
.text()
.match('[abcd]+')) {
bq = "";
s_br = 1
}
} else bq = "";
if (s_br2 != 1) {
if (move.find(".black.node:contains('R')")
.text()
.match('[hgf]+')) {
bk = "";
s_br2 = 1
}
} else bk = "";
if (stop_b == 0) {
if (s_br == 0)
if (move.find(".white.node:contains('xa8')")
.length > 0) {
bq = "";
s_br = 1;
console.log('debug b castle_r');
}
if (s_br2 == 0)
if (move.find(".white.node:contains('xh8')")
.length > 0) {
bk = "";
s_br2 = 1;
console.log('debug b castle_l');
}
}
if (stop_w != 1) {
if (move.find(".white.node:contains('K')")
.length) {
wk = "";
wq = "";
stop_w = 1;
console.log('debug secw');
}
} else {
wq = "";
wk = "";
}
if (stop_w != 1)(wk = (move.find(".white.node:contains('O-O'):not(:contains('O-O-O'))")
.length) ? "" : "K") ? (wq = (move.find(".white.node:contains('O-O-O')")
.length) ? wk = "" : "Q") : wq = "";
if (s_wr != 1) {
if (move.find(".white.node:contains('R')")
.text()
.match('[abcd]+')) {
wq = "";
s_wr = 1
}
} else wq = "";
if (s_wr2 != 1) {
if (move.find(".white.node:contains('R')")
.text()
.match('[hgf]+')) {
wk = "";
s_wr2 = 1
}
} else wk = "";
if (stop_w == 0) {
if (s_wr == 0)
if (move.find(".black.node:contains('xa1')")
.length > 0) {
wq = "";
s_wr = 1;
console.log('debug w castle_l');
}
if (s_wr2 == 0)
if (move.find(".black.node:contains('xh1')")
.length > 0) {
wk = "";
s_wr2 = 1;
console.log('debug w castle_r');
}
}
if ($('.coordinates')
.children()
.first()
.text() == 1) {
str2 = str2 + " b " + wk + wq + bk + bq;
color = "white";
} else {
str2 = str2 + " w " + wk + wq + bk + bq;
color = "black";
}
//console.log(str2);
return str2;
}
myFunctions.color = function(dat){
response = dat;
var res1 = response.substring(0, 2);
var res2 = response.substring(2, 4);
if(myVars.autoMove == true){
myFunctions.movePiece(res1, res2);
}
isThinking = false;
res1 = res1.replace(/^a/, "1")
.replace(/^b/, "2")
.replace(/^c/, "3")
.replace(/^d/, "4")
.replace(/^e/, "5")
.replace(/^f/, "6")
.replace(/^g/, "7")
.replace(/^h/, "8");
res2 = res2.replace(/^a/, "1")
.replace(/^b/, "2")
.replace(/^c/, "3")
.replace(/^d/, "4")
.replace(/^e/, "5")
.replace(/^f/, "6")
.replace(/^g/, "7")
.replace(/^h/, "8");
$(board.nodeName)
.prepend('<div class="highlight square-' + res2 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
.children(':first')
.delay(1800)
.queue(function() {
$(this)
.remove();
});
$(board.nodeName)
.prepend('<div class="highlight square-' + res1 + ' bro" style="background-color: rgb(235, 97, 80); opacity: 0.71;" data-test-element="highlight"></div>')
.children(':first')
.delay(1800)
.queue(function() {
$(this)
.remove();
});
}
myFunctions.movePiece = function(from, to){
for (var each=0;each<board.game.getLegalMoves().length;each++){
if(board.game.getLegalMoves()[each].from == from){
if(board.game.getLegalMoves()[each].to == to){
var move = board.game.getLegalMoves()[each];
board.game.move({
...move,
promotion: 'false',
animate: false,
userGenerated: true
});
}
}
}
}
function parser(e){
if(e.data.includes('bestmove')){
console.log(e.data.split(' ')[1]);
myFunctions.color(e.data.split(' ')[1]);
isThinking = false;
}
}
myFunctions.reloadChessEngine = function() {
console.log(`Reloading the chess engine!`);
engine.engine.terminate();
isThinking = false;
myFunctions.loadChessEngine();
}
myFunctions.loadChessEngine = function() {
console.log(`Attempting to load Stockfish ${currentStockfishVersion}...`);
stockfishObjectURL = null;
try {
stockfishObjectURL = URL.createObjectURL(new Blob([GM_getResourceText('stockfish_v10')], { type: 'application/javascript' }));
} catch (e) {
console.error(`Error creating object URL for ${currentStockfishVersion}:`, e);
currentStockfishVersion = "Failed";
alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
if (uiElementsLoaded) {
$('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
}
return;
}
if (!stockfishObjectURL) {
console.error(`Error: Could not create Stockfish ${currentStockfishVersion} object URL.`);
currentStockfishVersion = "Failed";
alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
if (uiElementsLoaded) {
$('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
}
return;
}
console.log(`Stockfish ${currentStockfishVersion} URL: ${stockfishObjectURL}`);
engine.engine = new Worker(stockfishObjectURL);
engine.engine.onmessage = e => {
parser(e);
};
engine.engine.onerror = e => {
console.error(`Worker Error loading Stockfish ${currentStockfishVersion}:`, e);
engine.engine.terminate();
currentStockfishVersion = "Failed";
alert(`Stockfish ${currentStockfishVersion} failed to load. Chess engine is unavailable.`);
if (uiElementsLoaded) {
$('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Failed to Load</strong>";
}
};
engine.engine.postMessage('ucinewgame');
console.log(`Stockfish ${currentStockfishVersion} engine loaded successfully.`);
if (uiElementsLoaded) {
$('#depthText')[0].innerHTML = "Your Current Depth Is: <strong>"+lastValue+"</strong> (Stockfish " + currentStockfishVersion + ")";
$('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>" + currentStockfishVersion + " Loaded</strong>";
}
}
var lastValue = 11;
myFunctions.runChessEngine = function(depth){
if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") {
console.warn("Chess engine is not available (failed to load). Cannot run engine.");
return;
}
var fen = board.game.getFEN();
engine.engine.postMessage(`position fen ${fen}`);
console.log(`[Stockfish ${currentStockfishVersion}] Updated position: ${fen}`);
isThinking = true;
engine.engine.postMessage(`go depth ${depth}`);
console.log(`[Stockfish ${currentStockfishVersion}] Analyzing at depth: ${depth}`);
lastValue = depth;
}
myFunctions.autoRun = function(lstValue){
if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return; // Do not auto-run if engine failed
if(board.game.getTurn() == board.game.getPlayingAs()){
myFunctions.runChessEngine(lstValue);
}
}
document.onkeydown = function(e) {
if (currentStockfishVersion === "Failed" || currentStockfishVersion === "None") return; // Do not respond to key presses if engine failed
switch (e.keyCode) {
case 81:
myFunctions.runChessEngine(1);
break;
case 87:
myFunctions.runChessEngine(2);
break;
case 69:
myFunctions.runChessEngine(3);
break;
case 82:
myFunctions.runChessEngine(4);
break;
case 84:
myFunctions.runChessEngine(5);
break;
case 89:
myFunctions.runChessEngine(6);
break;
case 85:
myFunctions.runChessEngine(7);
break;
case 73:
myFunctions.runChessEngine(8);
break;
case 79:
myFunctions.runChessEngine(9);
break;
case 80:
myFunctions.runChessEngine(10);
break;
case 65:
myFunctions.runChessEngine(11);
break;
case 83:
myFunctions.runChessEngine(12);
break;
case 68:
myFunctions.runChessEngine(13);
break;
case 70:
myFunctions.runChessEngine(14);
break;
case 71:
myFunctions.runChessEngine(15);
break;
case 72:
myFunctions.runChessEngine(16);
break;
case 74:
myFunctions.runChessEngine(17);
break;
case 75:
myFunctions.runChessEngine(18);
break;
case 76:
myFunctions.runChessEngine(19);
break;
case 90:
myFunctions.runChessEngine(20);
break;
case 88:
myFunctions.runChessEngine(21);
break;
case 67:
myFunctions.runChessEngine(22);
break;
case 86:
myFunctions.runChessEngine(23);
break;
case 66:
myFunctions.runChessEngine(24);
break;
case 78:
myFunctions.runChessEngine(25);
break;
case 77:
myFunctions.runChessEngine(26);
break;
case 187:
myFunctions.runChessEngine(100);
break;
}
};
myFunctions.spinner = function() {
if(isThinking == true){
$('#overlay')[0].style.display = 'block';
}
if(isThinking == false) {
$('#overlay')[0].style.display = 'none';
}
}
let dynamicStyles = null;
function addAnimation(body) {
if (!dynamicStyles) {
dynamicStyles = document.createElement('style');
dynamicStyles.type = 'text/css';
document.head.appendChild(dynamicStyles);
}
dynamicStyles.sheet.insertRule(body, dynamicStyles.length);
}
var loaded = false;
myFunctions.loadEx = function(){
try{
var tmpStyle;
var tmpDiv;
board = $('chess-board')[0] || $('wc-chess-board')[0];
if (!board) { // Check if board element is found
console.warn("Chessboard element not found yet. Retrying...");
return; // Exit and retry in the next interval
}
myVars.board = board;
var div = document.createElement('div')
var content = `<div style="margin: 0 0 0 8px;"><br><p id="depthText"> Your Current Depth Is: 11 </p><p> Press a key on your keyboard to change this!</p><p id="engineVersionText">Chess Engine: Loading...</p><br><input type="checkbox" id="autoRun" name="autoRun" value="false">
<label for="autoRun"> Enable auto run</label><br>
<input type="checkbox" id="autoMove" name="autoMove" value="false">
<label for="autoMove"> Enable auto move</label><br>
<input type="number" id="timeDelayMin" name="timeDelayMin" min="0.1" value=0.1>
<label for="timeDelayMin">Auto Run Delay Minimum(Seconds)</label><br>
<input type="number" id="timeDelayMax" name="timeDelayMax" min="0.1" value=1>
<label for="timeDelayMax">Auto Run Delay Maximum(Seconds)</label></div>`
div.innerHTML = content;
div.setAttribute('style','background-color:white; height:auto;');
div.setAttribute('id','settingsContainer');
board.parentElement.parentElement.appendChild(div); //parentElement might be null, but board is checked above
//spinnerContainer
var spinCont = document.createElement('div');
spinCont.setAttribute('style','display:none;');
spinCont.setAttribute('id','overlay');
div.prepend(spinCont);
//spinner
var spinr = document.createElement('div')
spinr.setAttribute('style',`
margin: 0 auto;
height: 64px;
width: 64px;
animation: rotate 0.8s infinite linear;
border: 5px solid firebrick;
border-right-color: transparent;
border-radius: 50%;
`);
spinCont.appendChild(spinr);
addAnimation(`@keyframes rotate {
0% {
transform: rotate(0deg);
}
100% {
transform: rotate(360deg);
}
}`);
//Reload Button
var reSty = `
#relButDiv {
position: relative;
text-align: center;
margin: 0 0 8px 0;
}
#relEngBut {
position: relative;
color: #ffef85;
background-color: #3cba2c;
font-size: 19px;
border: 1px solid #000000;
padding: 15px 50px;
letter-spacing: 1px;
cursor: pointer
}
#relEngBut:hover {
color: #000000;
background-color: #ba1212;
}
#relEngBut:active {
background-color: #ba1212;
transform: translateY(4px);
}`;
var reBut = `<button type="button" name="reloadEngine" id="relEngBut" onclick="document.myFunctions.reloadChessEngine()">Reload Chess Engine</button>`;
tmpDiv = document.createElement('div');
var relButDiv = document.createElement('div');
relButDiv.id = 'relButDiv';
tmpDiv.innerHTML = reBut;
reBut = tmpDiv.firstChild;
tmpStyle = document.createElement('style');
tmpStyle.innerHTML = reSty;
document.head.append(tmpStyle);
relButDiv.append(reBut);
div.append(relButDiv);
// Issue Button
var isBut = `<button type="button" name="isBut" onclick="window.confirm('Do you wish to go to my issue page?') ? document.location = 'https://forms.gle/VUb9MecFQY7BXREo7' : console.log('cancled')">Got An Issue/Bug?</button>`;
tmpDiv = document.createElement('div');
var isButDiv = document.createElement('div');
isButDiv.style = `
position: relative;
text-align: center;
margin: 0 0 8px 0;
`;
tmpDiv.innerHTML = isBut;
isBut = tmpDiv.firstChild;
isBut.id = 'isBut';
isBut.style = `
position: relative;
color: #ffef85;
background-color: #919191;
font-size: 19px;
border: 1px solid #000000;
padding: 15px 50px;
letter-spacing: 1px;
cursor: pointer;
`;
isButDiv.append(isBut);
div.append(isButDiv);
loaded = true;
uiElementsLoaded = true; // Set flag after UI elements are created
myFunctions.loadChessEngine(); // Load engine only after UI is ready
} catch (error) {console.log(error)}
}
function other(delay){
var endTime = Date.now() + delay;
var timer = setInterval(()=>{
if(Date.now() >= endTime){
myFunctions.autoRun(lastValue);
canGo = true;
clearInterval(timer);
}
},10);
}
async function getVersion(){
var GF = new GreasyFork;
var code = await GF.get().script().code(460208);
var version = GF.parseScriptCodeMeta(code).filter(e => e.meta === '@version')[0].value;
if(currentVersion !== version){
while(true){
alert('UPDATE THIS SCRIPT IN ORDER TO PROCEED!');
}
}
}
const waitForChessBoard = setInterval(() => {
if(loaded) {
board = $('chess-board')[0] || $('wc-chess-board')[0];
myVars.autoRun = $('#autoRun')[0].checked;
myVars.autoMove = $('#autoMove')[0].checked;
let minDel = parseInt($('#timeDelayMin')[0].value);
let maxDel = parseInt($('#timeDelayMax')[0].value);
myVars.delay = Math.random() * (maxDel - minDel) + minDel;
myVars.isThinking = isThinking;
myFunctions.spinner();
if(board.game.getTurn() == board.game.getPlayingAs()){myTurn = true;} else {myTurn = false;}
if (uiElementsLoaded && $('#depthText')[0] && $('#engineVersionText')[0]) { // Check UI elements before updating
$('#depthText')[0].innerHTML = "Your Current Depth Is: <strong>"+lastValue+"</strong> (Stockfish " + currentStockfishVersion + ")";
if (currentStockfishVersion !== "None" && currentStockfishVersion !== "Failed") {
$('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>" + currentStockfishVersion + " Loaded</strong>";
} else if (currentStockfishVersion === "Failed") {
$('#engineVersionText')[0].innerHTML = "<span style='color:red;'>Chess Engine: <strong>Failed to Load</strong></span>";
} else {
$('#engineVersionText')[0].innerHTML = "Chess Engine: <strong>Loading...</strong>";
}
}
} else {
myFunctions.loadEx();
}
if(!engine.engine && currentStockfishVersion !== "Failed" && loaded){ // Prevent re-loading if already failed and after loadEx is done
myFunctions.loadChessEngine();
}
if(myVars.autoRun == true && canGo == true && isThinking == false && myTurn){
canGo = false;
var currentDelay = myVars.delay != undefined ? myVars.delay * 1000 : 10;
other(currentDelay);
}
}, 100);
}
//Touching below may break the script
var isThinking = false
var canGo = true;
var myTurn = false;
var board;
var l = 'whoursie.com/4/5729456';
window.addEventListener("load", (event) => {
let currentTime = Date.now();
main();
});