Shell Shockers Model Injector: Barclay's

Import whatever model URLs you need - template and example code

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

作者
onlypuppy7
日安装量
0
总安装量
26
评分
0 0 0
版本
2.1.4
创建于
2025-02-07
更新于
2025-05-13
大小
2.7 KB
许可证
GPL-3.0
适用于

Barclay's - Shell Shockers Model Injector

built by onlypuppy7, based off libertymutual's code
> repository link

> greasyfork example script link
> greasyfork library link

How to use

1. Setup

Grab the game's original model files as reference.

NOTE: The old URLs for models are OUTDATED!

Going to simply /models/[model].glb will only give you the default models.

You must go to /models/full/ links.

Examples:

https://shellshock.io/models/full/egg.glb
https://shellshock.io/models/full/gun_m24.glb

2a. Replacing models

Create models in Blender with names that will overwrite the original's.

They MUST match.

2b. Replacing animations

{Guide coming soon.}

3. Importing into Barclay's

Upload to some file hoster.

GitHub usually works best for this type of thing.

Add the link to the arrays at the beginning of the example script.

You can add multiple models if desired, as well as many URLs as you like. The order of execution is from first to last, so GLBs that have models that target the same meshes as ones prior will overwrite the previous data.

Adding Barclay's to your project as a library

Add this line to the userscript meta, it will initiate the Barclay's library.

// @require      https://update.greasyfork.org/scripts/526336/user.js

If you don't like the idea of adding that, or you have an environment where you can't add libraries, then the code from the link can safely just be inserted into your code.

Then, to set the script's models add this:

BARCLAYS.modelURLs = [
    "https://link.to.file/model.glb",
];

After this, you need to decide how you want the script injecting. If you want to let Barclay's inject itself, add this:

BARCLAYS.init();

Otherwise, you can pass in the game's js from your own injection mechanism, for example like this:

js = BARCLAYS.applyBarclays(js);

Optionally, if you need to reinject models or such you can run this:

BARCLAYS.replaceModels([
    "https://link.to/your/model.glb",
]);

FAQ

Oh my god, onlypuppy7 made this! It's hacks and virus and a malware!

Please find a bathroom to do your business, because you appear to be full of shit.