您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Kies je eigen wapen in Smash Karts!
// ==UserScript== // @name Smash Karts Wapen Kiezer // @namespace http://tampermonkey.net/ // @version 2.1 // @description Kies je eigen wapen in Smash Karts! // @author JouwNaam // @match *://smashkarts.io/* // @grant none // @license MIT // ==/UserScript== (function() { 'use strict'; // Check of de game geladen is function getGameInstance() { return window.game || Object.values(window).find(obj => obj && obj.players); } // Wapenmenu function createWeaponMenu() { let menu = document.createElement("div"); menu.id = "weapon-menu"; menu.style.position = "fixed"; menu.style.top = "50px"; menu.style.left = "50px"; menu.style.background = "rgba(0,0,0,0.8)"; menu.style.padding = "10px"; menu.style.borderRadius = "10px"; menu.style.color = "white"; menu.style.fontSize = "16px"; menu.style.zIndex = "9999"; menu.style.display = "none"; let weapons = ["Minigun", "Raket", "Mijnen", "Shotgun", "Sniper"]; weapons.forEach(weapon => { let btn = document.createElement("button"); btn.innerText = weapon; btn.style.display = "block"; btn.style.margin = "5px"; btn.style.padding = "5px"; btn.style.background = "#ff6600"; btn.style.border = "none"; btn.style.color = "white"; btn.style.cursor = "pointer"; btn.onclick = () => selectWeapon(weapon); menu.appendChild(btn); }); document.body.appendChild(menu); document.addEventListener("keydown", function(event) { if (event.key === "G" || event.key === "g") { menu.style.display = menu.style.display === "none" ? "block" : "none"; } }); } // Wapen selecteren function selectWeapon(weapon) { let game = getGameInstance(); if (!game) return alert("Game niet gevonden!"); let player = Object.values(game.players)[0]; // Pak de eerste speler (jijzelf) if (!player) return alert("Speler niet gevonden!"); player.inventory.push(weapon); // Voeg het wapen toe aan je inventory alert(`${weapon} geselecteerd!`); } // Start script setTimeout(createWeaponMenu, 3000); })();