您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Notify when someone joins Cavegame with a blue box message
当前为
- // ==UserScript==
- // @name Cavegame Join Notification
- // @namespace http://tampermonkey.net/
- // @version 1.0
- // @description Notify when someone joins Cavegame with a blue box message
- // @author DevzGod
- // @match *://cavegame.io/*
- // @grant Heath
- // @license MIT
- // ==/UserScript==
- (function() {
- 'use strict';
- // Function to create a notification box
- function createNotification(message) {
- // Create the notification container
- const notification = document.createElement('div');
- notification.style.position = 'fixed';
- notification.style.bottom = '20px';
- notification.style.right = '20px';
- notification.style.backgroundColor = 'rgba(0, 0, 255, 0.8)'; // Blue color
- notification.style.color = 'white';
- notification.style.padding = '10px 20px';
- notification.style.borderRadius = '5px';
- notification.style.fontFamily = 'Arial, sans-serif';
- notification.style.zIndex = '9999';
- notification.style.boxShadow = '0 2px 10px rgba(0, 0, 0, 0.5)';
- notification.textContent = message;
- // Append to the body
- document.body.appendChild(notification);
- // Remove after 5 seconds
- setTimeout(() => {
- notification.remove();
- }, 5000);
- }
- // Simulate a join event (you'll need to hook into the game's API or WebSocket for real events)
- function simulateJoinEvent(playerName) {
- createNotification(`${playerName} have Loged into CaveHAX by Dev`);
- }
- // Example: Simulate someone joining after 2 seconds
- setTimeout(() => {
- simulateJoinEvent('You');
- }, 2000);
- // Hook into the game's actual events if possible
- // For example, if the game has a WebSocket connection:
- /*
- const socket = new WebSocket('wss://example-game-socket');
- socket.addEventListener('message', (event) => {
- const data = JSON.parse(event.data);
- if (data.type === 'playerJoin') {
- createNotification(`${data.playerName} has joined the game!`);
- }
- });
- */
- })();