click beatiful

会在你点击鼠标时生成特效,并且会持续生成流星雨特效,美观又时尚

当前为 2025-01-21 提交的版本,查看 最新版本

您需要先安装一个扩展,例如 篡改猴Greasemonkey暴力猴,之后才能安装此脚本。

You will need to install an extension such as Tampermonkey to install this script.

您需要先安装一个扩展,例如 篡改猴暴力猴,之后才能安装此脚本。

您需要先安装一个扩展,例如 篡改猴Userscripts ,之后才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。

您需要先安装用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         click beatiful
// @namespace    http://tampermonkey.net/
// @version      2025-1-21
// @description  会在你点击鼠标时生成特效,并且会持续生成流星雨特效,美观又时尚
// @author       BarkFlorr
// @match        https://*/*
// @match        http://*/*
// @grant        none
// @license      MIT
// ==/UserScript==

(function() {
    'use strict';
    function clickEffect() {
        let balls = [];
        let longPressed = false;
        let longPress;
        let multiplier = 0;
        let width, height;
        let origin;
        let normal;
        let ctx;
        const colours = ["#F73859", "#14FFEC", "#00E0FF", "#FF99FE", "#FAF15D"];
        const canvas = document.createElement("canvas");
        document.body.appendChild(canvas);
        canvas.setAttribute("style", "width: 100%; height: 100%; top: 0; left: 0; z-index: 99999; position: fixed; pointer-events: none;");
        const pointer = document.createElement("span");
        pointer.classList.add("pointer");
        document.body.appendChild(pointer);

        if (canvas.getContext && window.addEventListener) {
            ctx = canvas.getContext("2d");
            updateSize();
            window.addEventListener('resize', updateSize, false);
            loop();
            window.addEventListener("mousedown", function(e) {
                pushBalls(randBetween(10, 15), e.clientX, e.clientY);
                document.body.classList.add("is-pressed");
                longPress = setTimeout(function(){
                    document.body.classList.add("is-longpress");
                    longPressed = true;
                }, 500);
            }, false);
            window.addEventListener("mouseup", function(e) {
                clearInterval(longPress);
                if (longPressed == true) {
                    document.body.classList.remove("is-longpress");
                    pushBalls(randBetween(50 + Math.ceil(multiplier), 100 + Math.ceil(multiplier)), e.clientX, e.clientY);
                    longPressed = false;
                }
                document.body.classList.remove("is-pressed");
            }, false);
        } else {
            console.log("canvas or addEventListener is unsupported!");
        }


        function updateSize() {
            canvas.width = window.innerWidth * 2;
            canvas.height = window.innerHeight * 2;
            canvas.style.width = window.innerWidth + 'px';
            canvas.style.height = window.innerHeight + 'px';
            ctx.scale(2, 2);
            width = (canvas.width = window.innerWidth);
            height = (canvas.height = window.innerHeight);
            origin = {
                x: width / 2,
                y: height / 2
            };
            normal = {
                x: width / 2,
                y: height / 2
            };
        }
        class Ball {
            constructor(x = origin.x, y = origin.y) {
                this.x = x;
                this.y = y;
                this.angle = Math.random() * 2 * Math.PI;
                if (longPressed == true) {
                    this.multiplier = randBetween(14 + multiplier, 15 + multiplier);
                } else {
                    this.multiplier = randBetween(6, 12);
                }
                this.vx = (this.multiplier + Math.random()) * Math.cos(this.angle);
                this.vy = (this.multiplier + Math.random()) * Math.sin(this.angle);
                this.r = randBetween(4, 0);
                this.color = colours[Math.floor(Math.random() * colours.length)];
            }
            update() {
                this.x += this.vx - normal.x;
                this.y += this.vy - normal.y;
                normal.x = -2 / window.innerWidth * Math.sin(this.angle);
                normal.y = -2 / window.innerHeight * Math.cos(this.angle);
                this.vx *= 1;
                this.vy *= 1;
            }
        }

        function pushBalls(count = 1, x = origin.x, y = origin.y) {
            for (let i = 0; i < count; i++) {
                balls.push(new Ball(x, y));
            }
        }

        function randBetween(min, max) {
            return Math.floor(Math.random() * max) + min;
        }

        function loop() {
            ctx.fillStyle = "rgba(255, 255, 255, 0)";
            ctx.clearRect(0, 0, canvas.width, canvas.height);
            for (let i = 0; i < balls.length; i++) {
                let b = balls[i];
                if (b.r < 0) continue;
                ctx.fillStyle = b.color;
                ctx.beginPath();
                ctx.arc(b.x, b.y, b.r, 0, Math.PI * 2, false);
                ctx.fill();
                b.update();
            }
            if (longPressed == true) {
                multiplier += 0.2;
            } else if (!longPressed && multiplier >= 0) {
                multiplier -= 0.4;
            }
            removeBall();
            requestAnimationFrame(loop);
        }

        function removeBall() {
            for (let i = 0; i < balls.length; i++) {
                let b = balls[i];
                if (b.x + b.r < 0 || b.x - b.r > width || b.y + b.r < 0 || b.y - b.r > height || b.r < 0) {
                    balls.splice(i, 1);
                }
            }
        }

        function pushBallsFromTopLeft() {
            let x = randBetween(0, width);
            let y = randBetween(0, height);
            let xxx = randBetween(0, 2);
            if(xxx==0) x=0;
            else y=0;
            let angle = Math.atan2(height, width);
            let ball = new Ball(x, y);
            ball.vx = (ball.multiplier + Math.random()) * Math.cos(angle);
            ball.vy = (ball.multiplier + Math.random()) * Math.sin(angle);
            balls.push(ball);
        }

        setInterval(pushBallsFromTopLeft, 30);

    }
    clickEffect();
})();