// ==UserScript==
// @name RoLocate
// @namespace https://oqarshi.github.io/
// @version 21.3
// @description Adds filter options to roblox server page. Alternative to paid extensions like RoPro, RoGold (Ultimate), RoQol, and RoKit.
// @author Oqarshi
// @match https://www.roblox.com/games/*
// @license MIT
// @icon data:image/jpeg;base64,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
// @grant GM_xmlhttpRequest
// ==/UserScript==
(function() {
'use strict';
/*********************************************************************************************************************************************************************************************************************************************
This is all of the functions for the filter button and the popup for the 8 buttons does not include the functions for the 8 buttons
*********************************************************************************************************************************************************************************************************************************************/
function createPopup() {
const popup = document.createElement('div');
popup.className = 'server-filters-dropdown-box'; // Unique class name
popup.style.cssText = `
position: absolute;
width: 210px;
height: 382px;
right: 0px;
top: 30px;
z-index: 1000;
border-radius: 5px;
background-color: rgb(30, 32, 34);
display: flex;
flex-direction: column;
padding: 5px;
`;
// Create the header section
const header = document.createElement('div');
header.style.cssText = `
display: flex;
align-items: center;
padding: 10px;
border-bottom: 1px solid #444;
margin-bottom: 5px;
`;
// Add the logo (base64 image)
const logo = document.createElement('img');
logo.src = 'data:image/jpeg;base64,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'; // Replace with your base64 logo
logo.style.cssText = `
width: 24px;
height: 24px;
margin-right: 10px;
`;
// Add the title
const title = document.createElement('span');
title.textContent = 'RoLocate';
title.style.cssText = `
color: white;
font-size: 18px;
font-weight: bold;
`;
// Append logo and title to the header
header.appendChild(logo);
header.appendChild(title);
// Append the header to the popup
popup.appendChild(header);
// Define unique names and tooltips for each button
const buttonData = [{
name: "Smallest Servers",
tooltip: "**Reverses the order of the server list.** The emptiest servers will be displayed first."
},
{
name: "Available Space",
tooltip: "**Filters out servers which are full.** Servers with space will only be shown."
},
{
name: "Player Count",
tooltip: "**Roblox Locator finds servers with your specified player count or fewer.** Searching for up to 3 minutes. If no exact match is found, it shows servers closest to the target."
},
{
name: "Random Shuffle",
tooltip: "**Display servers in a completely random order.** Shows servers with space and servers with low player counts in a randomized order."
},
{
name: "Server Region",
tooltip: "**Filters servers by region.** Offering more accuracy than 'Best Connection' in areas with fewer Roblox servers, like India, or in games with high player counts."
},
{
name: "Best Connection",
tooltip: "**Automatically joins the fastest servers for you.** However, it may be less accurate in regions with fewer Roblox servers, like India, or in games with large player counts."
},
{
name: "Auto Join Small Server",
tooltip: "**Automatically tries to join a server with a very low population.** On popular games servers may fill up very fast so you might not always get in alone."
},
{
name: "About",
tooltip: "**The Credits.** Rolocate was created by Oqarshi. Special thanks to BTRoblox ❤️. Enjoy using Rolocate!"
}
];
// Create buttons with unique names and tooltips
buttonData.forEach((data, index) => {
const buttonContainer = document.createElement('div');
buttonContainer.className = 'server-filter-option';
buttonContainer.style.cssText = `
width: 190px;
height: 30px;
background-color: #393B3D;
margin: 5px;
border-radius: 5px;
padding: 3.5px;
position: relative;
cursor: pointer;
display: flex;
align-items: center;
justify-content: center;
transition: background-color 0.3s ease;
`;
const tooltip = document.createElement('div');
tooltip.className = 'filter-tooltip';
tooltip.style.cssText = `
display: none;
position: absolute;
top: -10px;
left: 200px;
width: auto;
inline-size: 200px;
height: auto;
background-color: #191B1D;
color: white;
padding: 5px;
border-radius: 5px;
white-space: pre-wrap;
font-size: 14px;
`;
// Parse tooltip text and replace **...** with bold HTML tags
tooltip.innerHTML = data.tooltip.replace(/\*\*(.*?)\*\*/g, "<b style='color: #068f00;'>$1</b>");
const buttonText = document.createElement('p');
buttonText.style.cssText = `
margin: 0;
color: white;
font-size: 16px;
`;
buttonText.textContent = data.name;
buttonContainer.appendChild(tooltip);
buttonContainer.appendChild(buttonText);
buttonContainer.addEventListener('mouseover', () => {
tooltip.style.display = 'block';
buttonContainer.style.backgroundColor = '#4A4C4E'; // Hover effect
});
buttonContainer.addEventListener('mouseout', () => {
tooltip.style.display = 'none';
buttonContainer.style.backgroundColor = '#393B3D'; // Revert to original color
});
buttonContainer.addEventListener('click', () => {
switch (index) {
case 0:
smallest_servers();
break;
case 1:
available_space_servers();
break;
case 2:
player_count_tab();
break;
case 3:
random_servers();
break;
case 4:
createServerCountPopup((totalLimit) => {
rebuildServerList(gameId, totalLimit);
});
break;
case 5:
rebuildServerList(gameId, 50, true);
break;
case 6:
auto_join_small_server();
break;
case 7:
credits();
break;
}
});
popup.appendChild(buttonContainer);
});
return popup;
}
/*******************************************************
name of function: An Observer for the filter button
description: to put the filter button on the page
*******************************************************/
// Wait for the server list options container to load
const observer = new MutationObserver((mutations, obs) => {
const serverListOptions = document.querySelector('.server-list-options');
if (serverListOptions) {
// Create the filter button
const filterButton = document.createElement('a');
filterButton.className = 'RL-filter-button'; // Unique class name
filterButton.style.cssText = `
color: white;
font-weight: bold;
text-decoration: none;
cursor: pointer;
margin-left: 10px;
padding: 5px 10px;
display: flex;
align-items: center;
gap: 5px;
position: relative;
margin-top: 4px
`;
filterButton.addEventListener('mouseover', () => {
filterButton.style.textDecoration = 'underline';
});
filterButton.addEventListener('mouseout', () => {
filterButton.style.textDecoration = 'none';
});
// Add the "Filter" text
const buttonText = document.createElement('span');
buttonText.className = 'RL-filter-text'; // Unique class name
buttonText.textContent = 'Filters';
filterButton.appendChild(buttonText);
// Add the icon (three horizontal dashes)
const icon = document.createElement('span');
icon.className = 'RL-filter-icon'; // Unique class name
icon.textContent = '≡';
icon.style.cssText = `
font-size: 18px;
`;
filterButton.appendChild(icon);
// Append the button to the server list options container
serverListOptions.appendChild(filterButton);
// Handle click event to show/hide the popup
let popup = null;
filterButton.addEventListener('click', (event) => {
event.stopPropagation(); // Prevent event bubbling
if (popup) {
popup.remove(); // Remove the popup if it already exists
popup = null;
} else {
popup = createPopup();
// Position the popup next to the filter button
popup.style.top = `${filterButton.offsetHeight}px`;
popup.style.left = '0';
filterButton.appendChild(popup);
}
});
// Close the popup when clicking outside
document.addEventListener('click', (event) => {
if (popup && !filterButton.contains(event.target)) {
popup.remove();
popup = null;
}
});
// Stop observing once the button is added
obs.disconnect();
}
})
/*********************************************************************************************************************************************************************************************************************************************
The End of: This is all of the functions for the filter button and the popup for the 8 buttons does not include the functions for the 8 buttons
*********************************************************************************************************************************************************************************************************************************************/
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 1st button
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: smallest_servers FIRST FUNCTION
description: Fetches the smallest servers, disables the "Load More" button, shows a loading bar, and recreates the server cards.
*******************************************************/
async function smallest_servers() {
// Disable the "Load More" button and show the loading bar
Loadingbar(true);
disableFilterButton(true);
disableLoadMoreButton();
// Get the game ID from the URL
const gameId = window.location.pathname.split('/')[2];
// Retry mechanism
let retries = 3;
let success = false;
while (retries > 0 && !success) {
try {
// Fetch server data from the Roblox API
const response = await fetch(`https://games.roblox.com/v1/games/${gameId}/servers/0?sortOrder=1&excludeFullGames=true&limit=100`);
// Check if the response status is 429 (Too Many Requests)
if (response.status === 429) {
throw new Error('429: Too Many Requests');
}
const data = await response.json();
// Process each server
for (const server of data.data) {
const {
id: serverId,
playerTokens,
maxPlayers,
playing
} = server;
// Pass the server data to the card creation function
await rbx_card(serverId, playerTokens, maxPlayers, playing, gameId);
}
success = true; // Mark as successful if no errors occurred
} catch (error) {
retries--; // Decrement the retry count
if (error.message === '429: Too Many Requests' && retries > 0) {
console.log('Encountered a 429 error. Retrying in 10 seconds...');
await new Promise(resolve => setTimeout(resolve, 10000)); // Wait for 10 seconds
} else {
console.error('Error fetching server data:', error);
break; // Exit the loop if it's not a 429 error or no retries left
}
} finally {
if (success || retries === 0) {
// Hide the loading bar and enable the filter button
Loadingbar(false);
disableFilterButton(false);
}
}
}
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 2nd button
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: available_space_servers
description: Fetches servers with available space, disables the "Load More" button, shows a loading bar, and recreates the server cards.
*******************************************************/
async function available_space_servers() {
// Disable the "Load More" button and show the loading bar
Loadingbar(true);
disableLoadMoreButton();
disableFilterButton(true);
// Get the game ID from the URL
const gameId = window.location.pathname.split('/')[2];
// Retry mechanism
let retries = 3;
let success = false;
while (retries > 0 && !success) {
try {
// Fetch server data from the Roblox API
const response = await fetch(`https://games.roblox.com/v1/games/${gameId}/servers/0?sortOrder=2&excludeFullGames=true&limit=100`);
// Check if the response status is 429 (Too Many Requests)
if (response.status === 429) {
throw new Error('429: Too Many Requests');
}
const data = await response.json();
// Process each server
for (const server of data.data) {
const {
id: serverId,
playerTokens,
maxPlayers,
playing
} = server;
// Pass the server data to the card creation function
await rbx_card(serverId, playerTokens, maxPlayers, playing, gameId);
}
success = true; // Mark as successful if no errors occurred
} catch (error) {
retries--; // Decrement the retry count
if (error.message === '429: Too Many Requests' && retries > 0) {
console.log('Encountered a 429 error. Retrying in 10 seconds...');
await new Promise(resolve => setTimeout(resolve, 10000)); // Wait for 10 seconds
} else {
console.error('Error fetching server data:', error);
break; // Exit the loop if it's not a 429 error or no retries left
}
} finally {
if (success || retries === 0) {
// Hide the loading bar and enable the filter button
Loadingbar(false);
disableFilterButton(false);
}
}
}
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 3rd button
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: player_count_tab
description: Opens a popup for the user to select the max player count using a slider and filters servers accordingly.
*******************************************************/
function player_count_tab() {
// Create the popup container
const popup = document.createElement('div');
popup.className = 'player-count-popup';
popup.style.cssText = `
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: rgb(30, 32, 34);
padding: 20px;
border-radius: 5px;
z-index: 10000;
box-shadow: 0 0 10px rgba(0, 0, 0, 0.5);
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
`;
// Add a title
const title = document.createElement('h3');
title.textContent = 'Select Max Player Count';
title.style.cssText = `
color: white;
margin: 0;
font-size: 18px;
`;
popup.appendChild(title);
// Add a slider
const slider = document.createElement('input');
slider.type = 'range';
slider.min = '1';
slider.max = '100';
slider.value = '1'; // Default value
slider.style.cssText = `
width: 200px;
cursor: pointer;
`;
popup.appendChild(slider);
// Add a display for the slider value
const sliderValue = document.createElement('span');
sliderValue.textContent = slider.value;
sliderValue.style.cssText = `
color: white;
font-size: 16px;
`;
popup.appendChild(sliderValue);
// Update the slider value display when the slider changes
slider.addEventListener('input', () => {
sliderValue.textContent = slider.value;
});
// Add a submit button
const submitButton = document.createElement('button');
submitButton.textContent = 'Search';
submitButton.style.cssText = `
padding: 5px 10px;
font-size: 16px;
background-color: #00A2FF;
color: white;
border: none;
border-radius: 3px;
cursor: pointer;
`;
popup.appendChild(submitButton);
// Add a close button
const closeButton = document.createElement('button');
closeButton.textContent = 'Close';
closeButton.style.cssText = `
padding: 5px 10px;
font-size: 16px;
background-color: #555;
color: white;
border: none;
border-radius: 3px;
cursor: pointer;
`;
popup.appendChild(closeButton);
// Append the popup to the body
document.body.appendChild(popup);
// Handle submit button click
submitButton.addEventListener('click', () => {
const maxPlayers = parseInt(slider.value, 10);
if (!isNaN(maxPlayers) && maxPlayers > 0) {
filterServersByPlayerCount(maxPlayers);
popup.remove();
} else {
notifications('Error: Please enter a number greater than 0', 'error', '⚠️');
}
});
// Handle close button click
closeButton.addEventListener('click', () => {
popup.remove();
});
// Close the popup when clicking outside
document.addEventListener('click', (event) => {
if (!popup.contains(event.target)) {
popup.remove();
}
});
}
/*******************************************************
name of function: fetchServersWithRetry
description: Fetches server data with retry logic and a delay between requests to avoid rate-limiting.
Uses GM_xmlhttpRequest instead of fetch.
*******************************************************/
async function fetchServersWithRetry(url, retries = 15, currentDelay = 750) {
return new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: 'GET',
url: url,
onload: function(response) {
// Check for 429 Rate Limit error
if (response.status === 429) {
if (retries > 0) {
const newDelay = currentDelay * 1; // Exponential backoff
console.log(`[DEBUG] Rate limited. Waiting ${newDelay / 1000} seconds before retrying...`);
setTimeout(() => {
resolve(fetchServersWithRetry(url, retries - 1, newDelay)); // Retry with increased delay
}, newDelay);
} else {
console.error('[DEBUG] Rate limit retries exhausted.');
notifications('Error: Rate limited please try again later.', 'error', '⚠️')
reject(new Error('RateLimit'));
}
return;
}
// Handle other HTTP errors
if (response.status < 200 || response.status >= 300) {
console.error('[DEBUG] HTTP error:', response.status, response.statusText);
reject(new Error(`HTTP error: ${response.status}`));
return;
}
// Parse and return the JSON data
try {
const data = JSON.parse(response.responseText);
console.log('[DEBUG] Fetched data successfully:', data);
resolve(data);
} catch (error) {
console.error('[DEBUG] Error parsing JSON:', error);
reject(error);
}
},
onerror: function(error) {
console.error('[DEBUG] Error in GM_xmlhttpRequest:', error);
reject(error);
}
});
});
}
/*******************************************************
name of function: filterServersByPlayerCount
description: Filters servers to show only those with a player count equal to or below the specified max.
If no exact matches are found, prioritizes servers with player counts lower than the input.
Keeps fetching until at least 8 servers are found, with a dynamic delay between requests.
*******************************************************/
async function filterServersByPlayerCount(maxPlayers) {
// Validate maxPlayers before proceeding
if (isNaN(maxPlayers) || maxPlayers < 1 || !Number.isInteger(maxPlayers)) {
console.error('[DEBUG] Invalid input for maxPlayers.');
notifications('Error: Please input a valid whole number greater than or equal to 1.', 'error', '⚠️');
return;
}
// Disable UI elements and clear the server list
Loadingbar(true);
disableLoadMoreButton();
disableFilterButton(true);
const serverList = document.querySelector('#rbx-game-server-item-container');
serverList.innerHTML = '';
const gameId = window.location.pathname.split('/')[2];
let cursor = null;
let serversFound = 0;
let serverMaxPlayers = null;
let isCloserToOne = null;
let topDownServers = []; // Servers collected during top-down search
let bottomUpServers = []; // Servers collected during bottom-up search
let currentDelay = 500; // Initial delay of 0.5 seconds
const timeLimit = 3 * 60 * 1000; // 3 minutes in milliseconds
const startTime = Date.now(); // Record the start time
notifications('Will search for a maximum of 3 minutes to find a server.', 'success', '🔎');
try {
while (serversFound < 16) {
// Check if the time limit has been exceeded
if (Date.now() - startTime > timeLimit) {
console.log('[DEBUG] Time limit reached. Proceeding to fallback servers.');
notifications('Warning: Time limit reached. Proceeding to fallback servers.', 'warning', '❗');
break;
}
// Fetch initial data to determine serverMaxPlayers and isCloserToOne
if (!serverMaxPlayers) {
const initialUrl = cursor ?
`https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=100&cursor=${cursor}` :
`https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=100`;
const initialData = await fetchServersWithRetry(initialUrl);
if (initialData.data.length > 0) {
serverMaxPlayers = initialData.data[0].maxPlayers;
isCloserToOne = maxPlayers <= (serverMaxPlayers / 2);
} else {
console.error('[DEBUG] No servers found in initial fetch.');
break;
}
}
// Validate maxPlayers against serverMaxPlayers
if (maxPlayers >= serverMaxPlayers) {
console.error('[DEBUG] Invalid input: maxPlayers is greater than or equal to serverMaxPlayers.');
notifications(`Error: Please input a number between 1 through ${serverMaxPlayers - 1}`, 'error', '⚠️');
return;
}
// Adjust the URL based on isCloserToOne
const baseUrl = isCloserToOne ?
`https://games.roblox.com/v1/games/${gameId}/servers/public?sortOrder=1&excludeFullGames=true&limit=100` :
`https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=100`; // why does this work lmao
const url = cursor ? `${baseUrl}&cursor=${cursor}` : baseUrl;
const data = await fetchServersWithRetry(url);
// Safety check: Ensure the server list is valid and iterable
if (!Array.isArray(data.data)) {
console.error('[DEBUG] Invalid server list received. Waiting 1 second before retrying...');
await delay(1000); // Wait 1 second before retrying
continue; // Skip the rest of the loop and retry
}
// Filter and process servers
for (const server of data.data) {
if (server.playing === maxPlayers) {
await rbx_card(server.id, server.playerTokens, server.maxPlayers, server.playing, gameId);
serversFound++;
if (serversFound >= 16) {
break;
}
} else if (!isCloserToOne && server.playing > maxPlayers) {
topDownServers.push(server); // Add to top-down fallback list
} else if (isCloserToOne && server.playing < maxPlayers) {
bottomUpServers.push(server); // Add to bottom-up fallback list
}
}
// Exit if no more servers are available
if (!data.nextPageCursor) {
break;
}
cursor = data.nextPageCursor;
// Adjust delay dynamically
if (currentDelay > 150) {
currentDelay = Math.max(150, currentDelay / 2); // Gradually reduce delay
}
console.log(`[DEBUG] Waiting ${currentDelay / 1000} seconds before next request...`);
await delay(currentDelay);
}
// If no exact matches were found or time limit reached, use fallback servers
if (serversFound === 0 && (topDownServers.length > 0 || bottomUpServers.length > 0)) {
// Sort top-down servers by player count (ascending)
topDownServers.sort((a, b) => a.playing - b.playing);
// Sort bottom-up servers by player count (descending)
bottomUpServers.sort((a, b) => b.playing - a.playing);
// Combine both fallback lists (prioritize top-down servers first)
const combinedFallback = [...topDownServers, ...bottomUpServers];
for (const server of combinedFallback) {
await rbx_card(server.id, server.playerTokens, server.maxPlayers, server.playing, gameId);
serversFound++;
if (serversFound >= 16) {
break;
}
}
}
if (serversFound <= 0) {
notifications('No Servers Found Within The Provided Criteria', 'info', '🔎');
}
} catch (error) {
console.error('[DEBUG] Error in filterServersByPlayerCount:', error);
} finally {
Loadingbar(false);
disableFilterButton(false);
}
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 4th button
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: random_servers
description: Fetches servers from two different URLs, combines the results, ensures no duplicates, shuffles the list, and passes the server information to the rbx_card function in a random order. Handles 429 errors with retries.
*******************************************************/
async function random_servers() {
// Disable the "Load More" button and show the loading bar
Loadingbar(true);
disableFilterButton(true);
disableLoadMoreButton();
// Get the game ID from the URL
const gameId = window.location.pathname.split('/')[2];
try {
// Fetch servers from the first URL with retry logic
const firstUrl = `https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=10`;
const firstData = await fetchWithRetry(firstUrl, 3); // Retry up to 3 times
// Wait for 5 seconds
await delay(5000);
// Fetch servers from the second URL with retry logic
const secondUrl = `https://games.roblox.com/v1/games/${gameId}/servers/public?sortOrder=1&excludeFullGames=true&limit=10`;
const secondData = await fetchWithRetry(secondUrl, 3); // Retry up to 3 times
// Combine the servers from both URLs
const combinedServers = [...firstData.data, ...secondData.data];
// Remove duplicates by server ID
const uniqueServers = [];
const seenServerIds = new Set();
for (const server of combinedServers) {
if (!seenServerIds.has(server.id)) {
seenServerIds.add(server.id);
uniqueServers.push(server);
}
}
// Shuffle the unique servers array
const shuffledServers = shuffleArray(uniqueServers);
// Get the first 16 shuffled servers
const selectedServers = shuffledServers.slice(0, 16);
// Process each server in random order
for (const server of selectedServers) {
const {
id: serverId,
playerTokens,
maxPlayers,
playing
} = server;
// Pass the server data to the card creation function
await rbx_card(serverId, playerTokens, maxPlayers, playing, gameId);
}
} catch (error) {
console.error('Error fetching server data:', error);
notifications('Error: Failed to fetch server data. Please try again later.', 'error', '⚠️');
} finally {
// Hide the loading bar and enable the filter button
Loadingbar(false);
disableFilterButton(false);
}
}
/*******************************************************
name of function: fetchWithRetry
description: Fetches data from a URL with retry logic for 429 errors. this is for this unique function
*******************************************************/
async function fetchWithRetry(url, retries) {
for (let i = 0; i < retries; i++) {
try {
const response = await fetch(url);
if (response.status === 429) {
// If 429 error, wait 10 seconds and retry
console.log(`Rate limited. Retrying in 10 seconds... (Attempt ${i + 1}/${retries})`);
await delay(10000); // Wait 10 seconds
continue;
}
if (!response.ok) {
throw new Error(`HTTP error: ${response.status}`);
}
return await response.json();
} catch (error) {
if (i === retries - 1) {
// If no retries left, throw the error
throw error;
}
}
}
}
/*******************************************************
name of function: shuffleArray
description: Shuffles an array using the Fisher-Yates algorithm.
*******************************************************/
function shuffleArray(array) {
for (let i = array.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1)); // Random index from 0 to i
[array[i], array[j]] = [array[j], array[i]]; // Swap elements
}
return array;
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 5th button. taken from my other project
*********************************************************************************************************************************************************************************************************************************************/
// so we inject css into the page. if ur on light mode some stuff may look weird so not my fault
const style = document.createElement('style');
style.textContent = `
/* Overlay for the stupid thingy black screen*/
.overlay {
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.7); /* Dark semi-transparent background */
z-index: 1000; /* Ensure overlay is below the popup */
}
/* Popup Container for the server region*/
.filter-popup {
background-color: #2d2d2d; /* Dark background */
color: #ffffff; /* White text */
padding: 20px;
border-radius: 10px;
box-shadow: 0 4px 10px rgba(0, 0, 0, 0.3);
width: 300px;
max-width: 90%;
position: fixed; /* Fixed positioning */
top: 50%; /* Center vertically */
left: 50%; /* Center horizontally */
transform: translate(-50%, -50%); /* Offset to truly center */
text-align: center;
z-index: 1001; /* Ensure popup is above the overlay */
}
/* Close Button for the server selector*/
#closePopup {
position: absolute;
top: 10px;
right: 10px;
background: #ff4444; /* Red background */
border: none;
color: white;
font-size: 16px;
cursor: pointer;
width: 24px;
height: 24px;
border-radius: 50%;
display: flex;
align-items: center;
justify-content: center;
}
#closePopup:hover {
background: #cc0000; /* Darker red on hover */
}
/* Label */
.filter-popup label {
display: block;
margin-bottom: 10px;
font-size: 16px;
color: #ffffff;
}
/* Dropdown */
.filter-popup select {
background-color: #444; /* Dark gray background */
color: #ffffff; /* White text */
padding: 8px;
border-radius: 5px;
border: 1px solid #666; /* Gray border */
width: 100%;
margin-bottom: 10px;
font-size: 14px;
}
.filter-popup select:focus {
border-color: #888; /* Lighter border on focus */
outline: none;
}
/* Custom Input */
.filter-popup input[type="number"] {
background-color: #444; /* Dark gray background */
color: #ffffff; /* White text */
padding: 8px;
border-radius: 5px;
border: 1px solid #666; /* Gray border */
width: 100%;
margin-bottom: 10px;
font-size: 14px;
}
.filter-popup input[type="number"]:focus {
border-color: #888; /* Lighter border on focus */
outline: none;
}
/* Confirm Button */
#confirmServerCount {
background-color: #444; /* Dark gray background */
color: #ffffff; /* White text */
padding: 8px 16px;
border: 1px solid #666; /* Gray border */
border-radius: 5px;
cursor: pointer;
font-size: 14px;
width: 100%;
transition: background-color 0.3s ease;
}
#confirmServerCount:hover {
background-color: #666; /* Lighter gray on hover */
}
.rbx-game-server-item.highlighted {
border: 2px solid green;
border-radius: 8px;
}
.fetch-button:disabled {
opacity: 0.5;
cursor: not-allowed;
}
`;
document.head.appendChild(style);
// Function to show the message under the "Load More" button
function showMessage(message) {
const loadMoreButtonContainer = document.querySelector('.rbx-running-games-footer');
if (!loadMoreButtonContainer) {
console.error("Load More button container not found!");
return;
}
// Create the message element
const messageElement = document.createElement('div');
messageElement.className = 'filter-message';
messageElement.textContent = message;
// Clear any existing message and append the new one
const existingMessage = loadMoreButtonContainer.querySelector('.filter-message');
if (existingMessage) {
existingMessage.remove(); // Remove the existing message if it exists
}
loadMoreButtonContainer.appendChild(messageElement);
return messageElement;
}
// Function to hide the message of the showmessage functioon
function hideMessage() {
const messageElement = document.querySelector('.filter-message');
if (messageElement) messageElement.remove();
}
// Function to show the popup for random stuff
function showPopup() {
const overlay = document.createElement('div');
overlay.className = 'overlay';
const popup = document.createElement('div');
popup.className = 'filter-popup';
popup.textContent = 'Filtering servers, please wait...';
document.body.appendChild(overlay);
document.body.appendChild(popup);
return popup;
}
// Function to hide the popup for the stuff
function hidePopup() {
const popup = document.querySelector('.filter-popup');
const overlay = document.querySelector('.overlay');
if (popup) popup.remove();
if (overlay) overlay.remove();
}
// Function to fetch server details so game id and job id. yea!
async function fetchServerDetails(gameId, jobId) {
return new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "POST",
url: "https://gamejoin.roblox.com/v1/join-game-instance", // url for game id
headers: { // doesent need cookie cuase of magic
"Content-Type": "application/json",
"User-Agent": "Roblox/WinInet",
},
data: JSON.stringify({
placeId: gameId,
gameId: jobId
}),
onload: function(response) {
const json = JSON.parse(response.responseText);
console.log("API Response:", json); // This prints the full response
// Check if the response indicates that the user needs to purchase the game
if (json.status === 12 && json.message === 'You need to purchase access to this game before you can play.') { // yea error message!
reject('purchase_required'); // Special error code for this case yea!
return;
}
const address = json?.joinScript?.UdmuxEndpoints?.[0]?.Address ?? json?.joinScript?.MachineAddress;
if (!address) {
console.error("API Response (Unknown Location) Which means Full Server!:", json); // Log the API response for debug
reject(`Unable to fetch server location: Status ${json.status}`); // debug
return;
}
const location = serverRegionsByIp[address.replace(/^(128\.116\.\d+)\.\d+$/, "$1.0")]; // lmao all servers atart with this so yea dont argue with me
if (!location) {
console.error("API Response (Unknown Location):", json); // Log the API response into the chat. might remove it from production but idc rn
reject(`Unknown server address ${address}`);
return;
}
resolve(location);
},
onerror: function(error) {
console.error("API Request Failed:", error); // damn if this happpens idk what to tell u
reject(`Failed to fetch server details: ${error}`);
},
});
});
}
// cusomt delay also known as sleep fucntion in js cause this language sucks and doesent have a default function
function delay(ms) {
return new Promise(resolve => setTimeout(resolve, ms));
}
// Function to create a popup for selecting the number of servers
// basically yea thats what it doesent
function createServerCountPopup(callback) {
const overlay = document.createElement('div');
overlay.className = 'overlay';
const popup = document.createElement('div');
popup.className = 'filter-popup'; // reason 100 is selected because thjats how many the api will show per request
popup.innerHTML = `
<button id="closePopup">X</button>
<label for="serverCount">Enter the number of servers to search (higher values yield more location variety).</label>
<select id="serverCount">
<option value="10">10 Servers</option>
<option value="25">25 Servers</option>
<option value="50">50 Servers</option>
<option value="100" selected>100 Servers</option>
<option value="200">200 Servers</option>
<option value="500">500 Servers</option>
<option value="1000">1000 Servers</option>
<option value="custom">Custom</option>
</select>
<input id="customServerCount" type="number" min="1" max="1000" placeholder="Enter a number (1-1000)" style="display: none;">
<button id="confirmServerCount">Confirm</button>
`;
document.body.appendChild(overlay);
document.body.appendChild(popup);
const serverCountDropdown = popup.querySelector('#serverCount');
const customServerCountInput = popup.querySelector('#customServerCount');
const confirmButton = popup.querySelector('#confirmServerCount');
const closeButton = popup.querySelector('#closePopup');
// Show/hide custom input based on dropdown selection
serverCountDropdown.addEventListener('change', () => {
if (serverCountDropdown.value === 'custom') {
customServerCountInput.style.display = 'block';
} else {
customServerCountInput.style.display = 'none';
}
});
// button click on start or what ever
confirmButton.addEventListener('click', () => {
let serverCount;
if (serverCountDropdown.value === 'custom') {
serverCount = parseInt(customServerCountInput.value);
// Validate custom input
if (isNaN(serverCount) || serverCount < 1 || serverCount > 1000) {
notifications('Error: Please enter a valid number between 1 and 1000.', 'error', '⚠️')
return;
}
} else {
serverCount = parseInt(serverCountDropdown.value);
}
// Show an alert if the user selects a number above 100
if (serverCount > 100) { // error cause people dont know about this maybe. idk yea so here. also if u think this is a stupid way i should have done it before the button press idc so yea
notifications('Warning: Searching over 100 servers may take some time and you might get rate limited!', 'warning', '❗');
}
// Pass the selected server count to the callback
callback(serverCount);
disableFilterButton(true); // disbale filter button
disableLoadMoreButton(true); // disable load more button
notifications('Note: Filter Button is disabled as this function is resource intensive. \nRefresh the page to call other functions/press other buttons.', 'info', '⚠️')
hidePopup();
Loadingbar(true); // enable loading bar
});
// Close button logic :))
closeButton.addEventListener('click', () => {
hidePopup();
});
// Function to hide the popup
// yea im dumb and used the same function name but it works and im too lazy to change it
function hidePopup() {
document.body.removeChild(overlay);
document.body.removeChild(popup);
}
}
// Function to fetch public servers
// totallimit is amount of sevrers to fetch
async function fetchPublicServers(gameId, totalLimit) {
let servers = [];
let cursor = null;
while (servers.length < totalLimit) { // too lazy to comment any of this. hopefully i remember what this does in the future
const url = `https://games.roblox.com/v1/games/${gameId}/servers/public?excludeFullGames=true&limit=100${cursor ? `&cursor=${cursor}` : ''}`;
const response = await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "GET",
url: url,
onload: function(response) {
resolve(JSON.parse(response.responseText));
},
onerror: function(error) {
reject(`Failed to fetch public servers: ${error}`);
},
});
});
servers = servers.concat(response.data);
if (!response.nextPageCursor || servers.length >= totalLimit) {
break;
}
cursor = response.nextPageCursor;
await delay(3000); // wait 3 seconds before each page request. if u think this is slow i tried 1 second i got rate limited :|
}
return servers.slice(0, totalLimit);
}
// Function to create dropdown menus for filtering
function createFilterDropdowns(servers) {
const filterContainer = document.createElement('div');
filterContainer.className = 'filter-container';
const countryDropdown = document.createElement('select');
countryDropdown.id = 'countryFilter';
countryDropdown.innerHTML = '<option value="">All Countries</option>';
countryDropdown.style.backgroundColor = '#333'; // Dark gray background
countryDropdown.style.color = '#fff'; // White text
countryDropdown.style.borderRadius = '8px'; // Rounded corners
countryDropdown.style.padding = '8px'; // Increase size
countryDropdown.style.fontSize = '16px'; // Increase font size
countryDropdown.style.border = 'none'; // Remove default border
const cityDropdown = document.createElement('select');
cityDropdown.id = 'cityFilter';
cityDropdown.innerHTML = '<option value="">All Cities</option>';
cityDropdown.style.backgroundColor = '#333'; // Dark gray background
cityDropdown.style.color = '#fff'; // White text
cityDropdown.style.borderRadius = '8px'; // Rounded corners
cityDropdown.style.padding = '8px'; // Increase size hehehehe
cityDropdown.style.fontSize = '16px'; // Increase font size
cityDropdown.style.border = 'none'; // Remove default border
cityDropdown.style.marginLeft = '5px'; // move right cause im too lazy to fix
// Count the number of servers per country and add them to the dropdown
const countryCounts = {};
servers.forEach(server => {
const country = server.location.country.name;
countryCounts[country] = (countryCounts[country] || 0) + 1;
});
// Populate country dropdown with server counts
Object.keys(countryCounts).forEach(country => {
const option = document.createElement('option');
option.value = country;
option.textContent = `${country} (${countryCounts[country]})`;
countryDropdown.appendChild(option);
});
// add the city dropdown based on selected country
countryDropdown.addEventListener('change', () => {
const selectedCountry = countryDropdown.value;
cityDropdown.innerHTML = '<option value="">All Cities</option>';
if (selectedCountry) {
// Count the number of servers per city in the selected country
const cityCounts = {};
servers
.filter(server => server.location.country.name === selectedCountry)
.forEach(server => {
const city = server.location.city;
const region = server.location.region?.name;
const cityKey = region ? `${city}, ${region}` : city;
cityCounts[cityKey] = (cityCounts[cityKey] || 0) + 1;
});
// Populate city dropdown with server counts
Object.keys(cityCounts).forEach(city => {
const option = document.createElement('option');
option.value = city;
option.textContent = `${city} (${cityCounts[city]})`;
cityDropdown.appendChild(option);
});
// Auto-select the city if there's only one make users life easier
// wow ik i made the users life easier for once thats crazy!!! :OOOOO
const cities = Object.keys(cityCounts);
if (cities.length === 1) {
cityDropdown.value = cities[0];
// displayFilteredServers(selectedCountry, cities[0]); // if this breaks something which it doesent seem like it i will enable it later
}
}
});
filterContainer.appendChild(countryDropdown);
filterContainer.appendChild(cityDropdown);
return filterContainer;
}
// Function to filter servers based on selected country and city cause im lazy
function filterServers(servers, country, city) {
return servers.filter(server => {
const matchesCountry = !country || server.location.country.name === country;
const matchesCity = !city || `${server.location.city}${server.location.region?.name ? `, ${server.location.region.name}` : ''}` === city;
return matchesCountry && matchesCity;
});
}
// Function to sort servers by ping. maybe inaccurate but thats roblox's problem not mine
function sortServersByPing(servers) {
return servers.sort((a, b) => a.server.ping - b.server.ping);
}
async function fetchPlayerThumbnails_servers(playerTokens) {
const body = playerTokens.map(token => ({
requestId: `0:${token}:AvatarHeadshot:150x150:png:regular`,
type: "AvatarHeadShot",
targetId: 0,
token,
format: "png",
size: "150x150",
}));
const response = await fetch("https://thumbnails.roblox.com/v1/batch", {
method: "POST",
headers: {
"Content-Type": "application/json",
Accept: "application/json",
},
body: JSON.stringify(body),
});
const data = await response.json();
return data.data || [];
}
async function rebuildServerList(gameId, totalLimit, best_connection) {
const serverListContainer = document.getElementById("rbx-game-server-item-container");
// If "Best Connection" is enabled
// FUNCTION FOR THE 6TH BUTTON!
if (best_connection === true) {
// Ask for the user's location
const userLocation = await getUserLocation();
if (!userLocation) {
//notifications('Error: Unable to fetch your location. Please enable location access.', 'error', '⚠️');
return;
}
// Fetch 50 servers
const servers = await fetchPublicServers(gameId, 50);
if (servers.length === 0) {
notifications('Error: No servers found. Please try again later.', 'error', '⚠️');
return;
}
// Calculate distances and find the closest server
let closestServer = null;
let minDistance = Infinity;
let closestServerLocation = null;
for (const server of servers) {
const {
id: serverId,
maxPlayers,
playing
} = server;
// Skip full servers
if (playing >= maxPlayers) {
continue;
}
try {
// Fetch server location
const location = await fetchServerDetails(gameId, serverId);
// Calculate distance
const distance = calculateDistance(
userLocation.latitude,
userLocation.longitude,
location.latitude,
location.longitude
);
// Update closest server
if (distance < minDistance) {
minDistance = distance;
closestServer = server;
closestServerLocation = location;
}
} catch (error) {
console.error(`Error fetching details for server ${serverId}:`, error);
// Skip this server and continue with the next one
continue;
}
}
if (closestServer) {
// Automatically join the closest server
Roblox.GameLauncher.joinGameInstance(gameId, closestServer.id);
notifications(`Joining nearest server!
Server ID: ${closestServer.id}
Distance: ${(minDistance / 1.609).toFixed(2)} miles | ${minDistance.toFixed(2)} km
Location (Country): ${closestServerLocation.country.name}.`, 'success', '🚀');
disableFilterButton(false);
Loadingbar(false);
} else {
notifications('No valid servers found. Please try again later after refreshing the webpage.', 'error', '⚠️');
}
return; // Exit the function after joining the best server
}
// Rest of the original function (for non-"Best Connection" mode)
if (!serverListContainer) {
console.error("Server list container not found!");
const popup = showPopup();
notifications('Error: No Servers found. There is nobody playing this game. :(', 'warning', '❗');
return;
}
const messageElement = showMessage("Filtering servers, please wait...");
try {
const servers = await fetchPublicServers(gameId, totalLimit);
const totalServers = servers.length;
let skippedServers = 0;
messageElement.textContent = `Filtering servers, please do not leave this page as it slows down the search...\n${totalServers} servers found, 0 servers loaded.`;
notifications(`Please do not leave this page as it slows down the search. \nFound a total of ${totalServers} servers found.`, 'success', '👍');
const serverDetails = [];
for (let i = 0; i < servers.length; i++) {
const server = servers[i];
const {
id: serverId,
maxPlayers,
playing,
ping,
fps,
playerTokens
} = server;
let location;
try {
location = await fetchServerDetails(gameId, serverId);
} catch (error) {
if (error === 'purchase_required') {
messageElement.textContent = "Cannot access server data because you haven't purchased the game.";
notifications('Error: Cannot access server data because you haven\'t purchased the game.', 'error', '⚠️');
Loadingbar(false); // disable loading bar
return;
} else {
console.error(error);
location = {
city: "Unknown",
country: {
name: "Unknown",
code: "??"
}
};
}
}
if (location.city === "Unknown" || playing >= maxPlayers) {
console.log(`Skipping server ${serverId} because it is full or location is unknown.`);
skippedServers++;
continue;
}
// Fetch player thumbnails
const playerThumbnails = playerTokens && playerTokens.length > 0 ? await fetchPlayerThumbnails_servers(playerTokens) : [];
serverDetails.push({
server,
location,
playerThumbnails
});
messageElement.textContent = `Filtering servers, please do not leave this page...\n${totalServers} servers found, ${i + 1} server locations found`;
}
if (serverDetails.length === 0) {
messageElement.textContent = "No servers found. Please try again with an increase in the number of servers to search for.";
notifications('Error: No servers found. Please try again with an increase in the number of servers to search for.', 'error', '⚠️');
Loadingbar(false); // disable loading bar
return;
}
const loadedServers = totalServers - skippedServers;
notifications(`Filtering complete!\n${totalServers} servers found, ${loadedServers} servers loaded, ${skippedServers} servers skipped (full).`, 'success', '👍');
messageElement.textContent = `Filtering complete!\n${totalServers} servers found, ${loadedServers} servers loaded, ${skippedServers} servers skipped (full).`;
Loadingbar(false); // disable loading bar
// Add filter dropdowns
const filterContainer = createFilterDropdowns(serverDetails);
serverListContainer.parentNode.insertBefore(filterContainer, serverListContainer);
// Style the server list container to use a grid layout
serverListContainer.style.display = "grid";
serverListContainer.style.gridTemplateColumns = "repeat(4, 1fr)"; // 4 columns
serverListContainer.style.gap = "16px"; // Gap between cards
const displayFilteredServers = (country, city) => {
serverListContainer.innerHTML = "";
const filteredServers = filterServers(serverDetails, country, city);
const sortedServers = sortServersByPing(filteredServers);
sortedServers.forEach(({
server,
location,
playerThumbnails
}) => {
const serverCard = document.createElement("li");
serverCard.className = "rbx-game-server-item col-md-3 col-sm-4 col-xs-6";
// Set consistent width and height for the server card
serverCard.style.width = "100%"; // Take up full width of the grid cell
serverCard.style.minHeight = "400px"; // Set a minimum height
serverCard.style.display = "flex";
serverCard.style.flexDirection = "column";
serverCard.style.justifyContent = "space-between";
serverCard.style.boxSizing = "border-box"; // Include padding and border in dimensions
// Remove any conflicting outline (e.g., from .highlighted class)
serverCard.style.outline = 'none';
// Determine the group and set the outline color
let outlineColor;
if (server.ping < 100) {
outlineColor = 'green'; // Best ping
} else if (server.ping < 200) {
outlineColor = 'orange'; // Medium ping
} else {
outlineColor = 'red'; // Bad ping
}
// Apply the new outline and outlineOffset
serverCard.style.outline = `3px solid ${outlineColor}`;
serverCard.style.outlineOffset = '-6px';
serverCard.style.padding = '6px';
serverCard.style.borderRadius = '8px';
// Create a container for player thumbnails
const thumbnailsContainer = document.createElement("div");
thumbnailsContainer.className = "player-thumbnails-container";
thumbnailsContainer.style.display = "grid";
thumbnailsContainer.style.gridTemplateColumns = "repeat(3, 60px)"; // 3 columns
thumbnailsContainer.style.gridTemplateRows = "repeat(2, 60px)"; // 2 rows
thumbnailsContainer.style.gap = "5px";
thumbnailsContainer.style.marginBottom = "10px";
// Add player thumbnails to the container (max 5)
const maxThumbnails = 5;
const displayedThumbnails = playerThumbnails.slice(0, maxThumbnails);
displayedThumbnails.forEach(thumb => {
if (thumb && thumb.imageUrl) {
const img = document.createElement("img");
img.src = thumb.imageUrl;
img.className = "avatar-card-image";
img.style.width = "60px";
img.style.height = "60px";
img.style.borderRadius = "50%";
thumbnailsContainer.appendChild(img);
}
});
// Add a placeholder for hidden players
const hiddenPlayers = server.playing - displayedThumbnails.length;
if (hiddenPlayers > 0) {
const placeholder = document.createElement("div");
placeholder.className = "avatar-card-image";
placeholder.style.width = "60px";
placeholder.style.height = "60px";
placeholder.style.borderRadius = "50%";
placeholder.style.backgroundColor = "#BDBEBE80"; // Dark gray background
placeholder.style.display = "flex";
placeholder.style.alignItems = "center";
placeholder.style.justifyContent = "center";
placeholder.style.color = "#fff"; // White text
placeholder.style.fontSize = "14px";
placeholder.textContent = `+${hiddenPlayers}`;
thumbnailsContainer.appendChild(placeholder);
}
// Server card content
const cardItem = document.createElement("div");
cardItem.className = "card-item";
cardItem.style.display = "flex";
cardItem.style.flexDirection = "column";
cardItem.style.justifyContent = "space-between";
cardItem.style.height = "100%"; // Ensure the card content takes up the full height
cardItem.innerHTML = `
<!-- Player thumbnails at the top -->
${thumbnailsContainer.outerHTML}
<div class="rbx-game-server-details game-server-details">
<div class="text-info rbx-game-status rbx-game-server-status text-overflow">
${server.playing} of ${server.maxPlayers} people max
</div>
<div class="server-player-count-gauge border">
<div class="gauge-inner-bar border" style="width: ${(server.playing / server.maxPlayers) * 100}%;"></div>
</div>
<span data-placeid="${gameId}">
<button type="button" class="btn-full-width btn-control-xs rbx-game-server-join game-server-join-btn btn-primary-md btn-min-width">Join</button>
</span>
</div>
<!-- Generated info (ping, location, FPS) at the bottom -->
<div style="margin-top: 10px; text-align: center;">
<div class="ping-info">Ping: ${server.ping}ms</div>
<div class="location-info">${location.city}, ${location.country.name}</div>
<div class="fps-info">FPS: ${Math.round(server.fps)}</div>
</div>
`;
const joinButton = cardItem.querySelector(".rbx-game-server-join");
joinButton.addEventListener("click", () => {
console.log(`Roblox.GameLauncher.joinGameInstance(${gameId}, "${server.id}")`);
Roblox.GameLauncher.joinGameInstance(gameId, server.id); // join server
});
const container = adjustJoinButtonContainer(joinButton);
const inviteButton = createInviteButton(gameId, server.id);
container.appendChild(inviteButton);
serverCard.appendChild(cardItem);
serverListContainer.appendChild(serverCard);
});
};
// Add event listeners to dropdowns
const countryFilter = document.getElementById('countryFilter');
const cityFilter = document.getElementById('cityFilter');
countryFilter.addEventListener('change', () => {
displayFilteredServers(countryFilter.value, cityFilter.value);
});
cityFilter.addEventListener('change', () => {
displayFilteredServers(countryFilter.value, cityFilter.value);
});
// Display all servers initially
displayFilteredServers("", "");
setTimeout(() => {
hideMessage();
}, 3000);
} catch (error) {
console.error("Error rebuilding server list:", error);
notifications('An error occurred while filtering servers. Please try again.', 'error', '😔');
messageElement.textContent = "An error occurred while filtering servers. Please try again.";
Loadingbar(false); // enable loading bar
} finally {
Loadingbar(false); // omg bruh i just realzed i could put this here but now im too lazy to thorugh the code to remove all of the loading bar disabl functions
}
}
// Function to extract the game ID from the URL
function extractGameId() {
const url = window.location.href;
const match = url.match(/roblox\.com\/games\/(\d+)/);
if (match && match[1]) {
return match[1]; // Return the game ID
}
return null; // Return null if no game ID is found
}
// Log the game ID to the console
const gameId = extractGameId();
// Function to create and append the Invite button
function createInviteButton(placeId, serverId) { // too lazy to comment this function tbh just ready the name
const inviteButton = document.createElement('button');
inviteButton.textContent = 'Invite';
inviteButton.className = 'btn-control-xs btn-primary-md btn-min-width btn-full-width';
inviteButton.style.width = '25%';
inviteButton.style.marginLeft = '5px';
inviteButton.style.padding = '4px 8px';
inviteButton.style.fontSize = '12px';
inviteButton.style.borderRadius = '8px';
inviteButton.style.backgroundColor = '#393b3d';
inviteButton.style.borderColor = '#bdbebe';
inviteButton.style.color = '#bdbebe';
inviteButton.style.cursor = 'pointer';
inviteButton.style.fontWeight = '500';
inviteButton.style.textAlign = 'center';
inviteButton.style.whiteSpace = 'nowrap';
inviteButton.style.verticalAlign = 'middle';
inviteButton.style.lineHeight = '100%';
inviteButton.style.fontFamily = 'Builder Sans, Helvetica Neue, Helvetica, Arial, Lucida Grande, sans-serif';
inviteButton.style.textRendering = 'auto';
inviteButton.style.webkitFontSmoothing = 'antialiased';
inviteButton.style.mozOsxFontSmoothing = 'grayscale';
inviteButton.addEventListener('mouseenter', () => {
inviteButton.style.color = '#ffffff';
inviteButton.style.borderColor = '#ffffff';
});
inviteButton.addEventListener('mouseleave', () => {
inviteButton.style.color = '#bdbebe';
inviteButton.style.borderColor = '#bdbebe';
});
inviteButton.addEventListener('click', () => {
const inviteLink = `https://oqarshi.github.io/Invite/?placeid=${placeId}&serverid=${serverId}`;
navigator.clipboard.writeText(inviteLink).then(() => {
console.log(`Invite link copied to clipboard: ${inviteLink}`);
notifications('Success! Invite link copied to clipboard!', 'success', '🎉');
}).catch(() => {
console.error('Failed to copy invite link.');
notifications('Error: Failed to copy invite link', 'error', '😔');
});
});
return inviteButton;
}
// Function to adjust the Join button and its container
function adjustJoinButtonContainer(joinButton) {
const container = document.createElement('div');
container.style.display = 'flex';
container.style.width = '100%';
joinButton.style.width = '75%';
joinButton.parentNode.insertBefore(container, joinButton);
container.appendChild(joinButton);
return container;
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 6th button.
*********************************************************************************************************************************************************************************************************************************************/
function calculateDistance(lat1, lon1, lat2, lon2) {
const R = 6371; // Radius of the Earth in kilometers
const dLat = (lat2 - lat1) * (Math.PI / 180);
const dLon = (lon2 - lon1) * (Math.PI / 180);
const a =
Math.sin(dLat / 2) * Math.sin(dLat / 2) +
Math.cos(lat1 * (Math.PI / 180)) * Math.cos(lat2 * (Math.PI / 180)) *
Math.sin(dLon / 2) * Math.sin(dLon / 2);
const c = 2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a));
return R * c; // Distance in kilometers
}
function getUserLocation() {
return new Promise((resolve, reject) => {
if (navigator.geolocation) {
navigator.geolocation.getCurrentPosition(
(position) => {
notifications('We successfully detected your location.\nConnecting you to a nearby server in about 15-20 seconds. 😊', 'success', '🌎');
disableLoadMoreButton(true);
disableFilterButton(true);
Loadingbar(true);
resolve({
latitude: position.coords.latitude,
longitude: position.coords.longitude,
});
},
(error) => {
console.error('Error getting user location:', error);
disableLoadMoreButton(true);
disableFilterButton(true);
Loadingbar(true);
notifications('Error getting user location.\nPlease enable location permissions for this website.\nAssuming your location is New York in the United States.', 'error', '⚠️');
// Fallback to a default location (e.g., New York City)
resolve({
latitude: 40.7128, // Default latitude (New York City)
longitude: -74.0060, // Default longitude (New York City)
});
}
);
} else {
console.error('Geolocation is not supported by this browser.');
disableLoadMoreButton(true);
disableFilterButton(true);
Loadingbar(true);
notifications('Error getting user location.\nThis browser doesent support location.\nAssuming your location is New York in the United States.', 'error', '⚠️');
// Fallback to a default location (e.g., New York City)
resolve({
latitude: 40.7128, // Default latitude (New York City)
longitude: -74.0060, // Default longitude (New York City)
});
}
});
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 7th button.
*********************************************************************************************************************************************************************************************************************************************/
async function auto_join_small_server() {
// Disable the "Load More" button and show the loading bar
Loadingbar(true);
disableFilterButton(true);
disableLoadMoreButton();
// Get the game ID from the URL
const gameId = window.location.pathname.split('/')[2];
// Retry mechanism for 429 errors
let retries = 3; // Number of retries
let success = false;
while (retries > 0 && !success) {
try {
// Fetch server data using GM_xmlhttpRequest
const data = await new Promise((resolve, reject) => {
GM_xmlhttpRequest({
method: "GET",
url: `https://games.roblox.com/v1/games/${gameId}/servers/public?sortOrder=1&excludeFullGames=true&limit=100`,
onload: function(response) {
if (response.status === 429) {
reject('429: Too Many Requests');
} else if (response.status >= 200 && response.status < 300) {
resolve(JSON.parse(response.responseText));
} else {
reject(`HTTP error: ${response.status}`);
}
},
onerror: function(error) {
reject(error);
},
});
});
// Find the server with the lowest player count
let minPlayers = Infinity;
let targetServer = null;
for (const server of data.data) {
if (server.playing < minPlayers) {
minPlayers = server.playing;
targetServer = server;
}
}
if (targetServer) {
// Join the server with the lowest player count
Roblox.GameLauncher.joinGameInstance(gameId, targetServer.id);
notifications(`Joining a server with ${targetServer.playing} player(s).`, 'success', '🚀');
success = true; // Mark as successful
} else {
notifications('No available servers found.', 'error', '⚠️');
break; // Exit the loop if no servers are found
}
} catch (error) {
if (error === '429: Too Many Requests' && retries > 0) {
console.log('Rate limited. Retrying in 10 seconds...');
notifications('Rate limited. Retrying in 10 seconds...', 'warning', '⏳');
await delay(10000); // Wait 10 seconds before retrying
retries--;
} else {
console.error('Error fetching server data:', error);
notifications('Error: Failed to fetch server data. Please try again later.', 'error', '⚠️');
break; // Exit the loop if it's not a 429 error or no retries left
}
}
}
// Hide the loading bar and enable the filter button
Loadingbar(false);
disableFilterButton(false);
}
/*********************************************************************************************************************************************************************************************************************************************
Functions for the 8th button.
*********************************************************************************************************************************************************************************************************************************************/
function credits() {
// Inject CSS for the popup
const css = `
.credits-popup {
display: flex;
position: fixed;
left: 0;
top: 0;
width: 100%;
height: 100%;
background-color: rgba(0, 0, 0, 0.8);
justify-content: center;
align-items: center;
z-index: 1000;
opacity: 0;
animation: fadeIn 0.5s ease-in-out forwards;
}
.credits-popup-content {
background-color: #000;
padding: 20px;
border-radius: 10px;
width: 300px;
box-shadow: 0 5px 15px rgba(255, 255, 255, 0.1);
text-align: center;
position: relative;
color: #fff;
}
.credits-popup-content h2 {
margin-top: 0;
color: #fff;
}
.credits-popup-content .version {
font-size: 14px;
color: #aaa;
margin-bottom: 10px;
}
.credits-popup-content ul {
list-style-type: none;
padding: 0;
}
.credits-popup-content ul li {
margin: 10px 0;
color: #bbb;
}
.credits-popup-content a {
color: #4da6ff;
text-decoration: none;
}
.credits-popup-content a:hover {
text-decoration: underline;
}
.credits-popup-close {
position: absolute;
top: 10px;
right: 10px;
font-size: 24px;
font-weight: bold;
cursor: pointer;
color: #fff;
}
.credits-popup-close:hover {
color: #ccc;
}
@keyframes fadeIn {
from { opacity: 0; }
to { opacity: 1; }
}
@keyframes fadeOut {
from { opacity: 1; }
to { opacity: 0; }
}
`;
// Add CSS to the document
const style = document.createElement('style');
style.type = 'text/css';
style.innerHTML = css;
document.head.appendChild(style);
// Create the popup HTML
const popupHTML = `
<div class="credits-popup">
<div class="credits-popup-content">
<span class="credits-popup-close">×</span>
<div class="version">Rolocate: Version 21.3</div>
<h2>Credits</h2>
<p>This project was created by:</p>
<ul>
<li>Developer: <a href="https://www.roblox.com/users/545334824/profile" target="_blank">Oqarshi</a></li>
<li>Special Thanks: <a href="https://chromewebstore.google.com/detail/btroblox-making-roblox-be/hbkpclpemjeibhioopcebchdmohaieln" target="_blank">Btroblox Team ❤️</a></li>
<li>Source Code for Roblox Locate is available at <a href="https://greasyfork.org/en/scripts/522164-roblox-locate" target="_blank">GreasyFork</a></li>
<li>Source Code for the invite feature is available at <a href="https://github.com/Oqarshi/Invite" target="_blank">Github</a></li>
</ul>
</div>
</div>
`;
// Add the popup to the document
const popupContainer = document.createElement('div');
popupContainer.innerHTML = popupHTML;
document.body.appendChild(popupContainer);
// Add event listener to close the popup with animation
const closeButton = document.querySelector('.credits-popup-close');
const popup = document.querySelector('.credits-popup');
closeButton.addEventListener('click', () => {
popup.style.animation = 'fadeOut 0.5s ease-in-out forwards';
setTimeout(() => {
popup.remove(); // Remove the popup from the DOM after animation
}, 500); // Match the duration of the fadeOut animation
});
}
/*********************************************************************************************************************************************************************************************************************************************
End of: This is all the functions for the 8 buttons
*********************************************************************************************************************************************************************************************************************************************/
/*********************************************************************************************************************************************************************************************************************************************
The Universal Functions
*********************************************************************************************************************************************************************************************************************************************/
/*******************************************************
name of function: disableLoadMoreButton
description: Disables the "Load More" button
*******************************************************/
function disableLoadMoreButton() {
const loadMoreButton = document.querySelector('.rbx-running-games-load-more');
if (loadMoreButton) {
loadMoreButton.disabled = true;
loadMoreButton.style.opacity = '0.5'; // Optional: Make the button look disabled
loadMoreButton.style.cursor = 'not-allowed'; // Optional: Change cursor to indicate disabled state
loadMoreButton.title = 'Disabled by Roblox Locator'; // Set tooltip text
} else {
console.warn('Load More button not found!');
}
}
/*******************************************************
name of function: Loadingbar
description: Shows or hides a loading bar
*******************************************************/
function Loadingbar(disable) {
const serverListSection = document.querySelector('#rbx-running-games');
const serverCardsContainer = document.querySelector('#rbx-game-server-item-container');
if (disable) {
// Remove server cards and disable the "Load More" button
serverCardsContainer.innerHTML = '';
// Create and display the loading bar
const loadingBar = document.createElement('div');
loadingBar.id = 'loading-bar';
loadingBar.style.cssText = `
width: 100%;
height: 4px;
background-color: #1E1E1E;
position: relative;
overflow: hidden;
border-radius: 2px;
margin-top: 10px;
`;
const loadingBarInner = document.createElement('div');
loadingBarInner.style.cssText = `
width: 50%;
height: 100%;
background-color: #00A2FF;
position: absolute;
animation: loading 1.5s infinite ease-in-out;
border-radius: 2px;
`;
// Add animation keyframes
const styleSheet = document.createElement('style');
styleSheet.textContent = `
@keyframes loading {
0% { left: -50%; }
100% { left: 100%; }
}
`;
document.head.appendChild(styleSheet);
loadingBar.appendChild(loadingBarInner);
serverListSection.appendChild(loadingBar);
} else {
// Remove the loading bar
const loadingBar = document.querySelector('#loading-bar');
if (loadingBar) {
loadingBar.remove();
}
}
}
/*******************************************************
name of function: fetchPlayerThumbnails
description: Fetches player thumbnails for up to 5 players. Skips the batch if an error occurs.
*******************************************************/
async function fetchPlayerThumbnails(playerTokens) {
// Limit to the first 5 player tokens
const limitedTokens = playerTokens.slice(0, 5);
const body = limitedTokens.map(token => ({
requestId: `0:${token}:AvatarHeadshot:150x150:png:regular`,
type: "AvatarHeadShot",
targetId: 0,
token,
format: "png",
size: "150x150",
}));
try {
const response = await fetch("https://thumbnails.roblox.com/v1/batch", {
method: "POST",
headers: {
"Content-Type": "application/json",
Accept: "application/json",
},
body: JSON.stringify(body),
});
// Check if the response is successful
if (!response.ok) {
throw new Error(`HTTP error! Status: ${response.status}`);
}
const data = await response.json();
return data.data || []; // Return the data or an empty array if no data is present
} catch (error) {
console.error('Error fetching player thumbnails:', error);
return []; // Return an empty array if an error occurs
}
}
/*******************************************************
name of function: disableFilterButton
description: Disables or enables the filter button based on the input.
*******************************************************/
function disableFilterButton(disable) {
const filterButton = document.querySelector('.RL-filter-button');
const overlayId = 'filter-button-overlay';
if (filterButton) {
const parent = filterButton.parentElement;
if (disable) {
// Disable the filter button with an overlay
filterButton.disabled = true;
filterButton.style.opacity = '0.5'; // Make the button look disabled
filterButton.style.cursor = 'not-allowed'; // Change cursor to indicate disabled state
// Create an overlay if it doesn't exist
let overlay = document.getElementById(overlayId);
if (!overlay) {
overlay = document.createElement('div');
overlay.id = overlayId;
overlay.style.position = 'absolute';
overlay.style.top = '0';
overlay.style.left = '0';
overlay.style.width = '100%';
overlay.style.height = '100%';
overlay.style.backgroundColor = 'transparent'; // Transparent to maintain UI
overlay.style.zIndex = '9999'; // High z-index to cover the button
overlay.style.pointerEvents = 'all'; // Block all interactions
parent.style.position = 'relative'; // Ensure parent is positioned for absolute overlay
parent.appendChild(overlay);
}
} else {
// Enable the filter button
filterButton.disabled = false;
filterButton.style.opacity = '1'; // Restore opacity
filterButton.style.cursor = 'pointer'; // Restore cursor
// Remove the overlay if it exists
const overlay = document.getElementById(overlayId);
if (overlay) {
overlay.remove();
}
}
} else {
console.warn('Filter button not found!');
}
}
async function rbx_card(serverId, playerTokens, maxPlayers, playing, gameId) {
// Fetch player thumbnails (up to 5)
const thumbnails = await fetchPlayerThumbnails(playerTokens);
// Create the server card container
const cardItem = document.createElement('li');
cardItem.className = 'rbx-game-server-item col-md-3 col-sm-4 col-xs-6';
// Create the player thumbnails container
const playerThumbnailsContainer = document.createElement('div');
playerThumbnailsContainer.className = 'player-thumbnails-container';
// Add player thumbnails to the container (up to 5)
thumbnails.forEach(thumbnail => {
const playerAvatar = document.createElement('span');
playerAvatar.className = 'avatar avatar-headshot-md player-avatar';
const thumbnailImage = document.createElement('span');
thumbnailImage.className = 'thumbnail-2d-container avatar-card-image';
const img = document.createElement('img');
img.src = thumbnail.imageUrl;
img.alt = '';
img.title = '';
thumbnailImage.appendChild(img);
playerAvatar.appendChild(thumbnailImage);
playerThumbnailsContainer.appendChild(playerAvatar);
});
// Add the 6th placeholder for remaining players
if (playing > 5) {
const remainingPlayers = playing - 5;
const placeholder = document.createElement('span');
placeholder.className = 'avatar avatar-headshot-md player-avatar hidden-players-placeholder';
placeholder.textContent = `+${remainingPlayers}`;
placeholder.style.cssText = `
background-color: #7b7c7d; /* Gray background */
color: white;
display: flex;
align-items: center;
justify-content: center;
border-radius: 50%; /* Fully round */
font-size: 16px; /* Larger font size */
width: 60px; /* Larger width */
height: 60px; /* Larger height */
`;
playerThumbnailsContainer.appendChild(placeholder);
}
// Create the server details container
const serverDetails = document.createElement('div');
serverDetails.className = 'rbx-game-server-details game-server-details';
// Add server status (e.g., "15 of 15 people max")
const serverStatus = document.createElement('div');
serverStatus.className = 'text-info rbx-game-status rbx-game-server-status text-overflow';
serverStatus.textContent = `${playing} of ${maxPlayers} people max`;
serverDetails.appendChild(serverStatus);
// Add the player count gauge
const gaugeContainer = document.createElement('div');
gaugeContainer.className = 'server-player-count-gauge border';
const gaugeInner = document.createElement('div');
gaugeInner.className = 'gauge-inner-bar border';
gaugeInner.style.width = `${(playing / maxPlayers) * 100}%`;
gaugeContainer.appendChild(gaugeInner);
serverDetails.appendChild(gaugeContainer);
// Create a container for the buttons
const buttonContainer = document.createElement('div');
buttonContainer.className = 'button-container';
buttonContainer.style.cssText = `
display: flex;
gap: 8px; /* Space between buttons */
`;
// Add the "Join" button
const joinButton = document.createElement('button');
joinButton.type = 'button';
joinButton.className = 'btn-full-width btn-control-xs rbx-game-server-join game-server-join-btn btn-primary-md btn-min-width';
joinButton.textContent = 'Join';
// Add click event to join the server
joinButton.addEventListener('click', () => {
Roblox.GameLauncher.joinGameInstance(gameId, serverId);
});
buttonContainer.appendChild(joinButton);
// Add the "Invite" button
const inviteButton = document.createElement('button');
inviteButton.type = 'button';
inviteButton.className = 'btn-full-width btn-control-xs rbx-game-server-invite game-server-invite-btn btn-secondary-md btn-min-width';
inviteButton.textContent = 'Invite';
// Add click event to log the invite link
inviteButton.addEventListener('click', () => {
const inviteLink = `https://oqarshi.github.io/Invite/?placeid=${gameId}&serverid=${serverId}`;
//console.log('Copied invite link:', inviteLink);
navigator.clipboard.writeText(inviteLink).then(() => {
notifications('Success! Invite link copied to clipboard!', 'success', '🎉');
//console.log('Invite link copied to clipboard');
}).catch(err => {
console.error('Failed to copy invite link:', err);
});
});
buttonContainer.appendChild(inviteButton);
// Add the button container to the server details
serverDetails.appendChild(buttonContainer);
// Assemble the card
const cardContainer = document.createElement('div');
cardContainer.className = 'card-item';
cardContainer.appendChild(playerThumbnailsContainer);
cardContainer.appendChild(serverDetails);
cardItem.appendChild(cardContainer);
// Add the card to the server list
const serverList = document.querySelector('#rbx-game-server-item-container');
serverList.appendChild(cardItem);
}
/*********************************************************************************************************************************************************************************************************************************************
The function for the notification function
*********************************************************************************************************************************************************************************************************************************************/
// Create the toast container
const toastContainer = document.createElement('div');
toastContainer.id = 'toast-container';
document.body.appendChild(toastContainer);
// Define toast styles
const styles = `
#toast-container {
position: fixed;
top: 20px;
right: 20px;
z-index: 9999;
display: flex;
flex-direction: column;
align-items: flex-end;
}
.toast {
position: relative;
min-width: 250px;
padding: 15px 20px;
margin-bottom: 10px;
border-radius: 5px;
color: white;
font-family: 'Arial', sans-serif;
font-size: 14px;
box-shadow: 0 4px 6px rgba(0, 0, 0, 0.1);
opacity: 0;
transform: translateX(100%);
animation: slideIn 0.5s ease-out forwards, bounce 0.5s ease-out, fadeOut 0.5s ease-out 7.5s forwards;
display: flex;
align-items: center;
}
.toast.success {
background-color: #4CAF50;
}
.toast.error {
background-color: #F44336;
}
.toast.warning {
background-color: #FF9800;
}
.toast.info {
background-color: #2196F3;
}
.toast::after {
content: '';
position: absolute;
bottom: 0;
left: 0;
width: 100%;
height: 4px;
background-color: rgba(255, 255, 255, 0.5);
animation: progressBar 8s linear forwards;
}
.toast .icon {
margin-right: 10px;
font-size: 20px;
}
@keyframes slideIn {
to {
opacity: 1;
transform: translateX(0);
}
}
@keyframes fadeOut {
to {
opacity: 0;
transform: translateX(100%);
}
}
@keyframes progressBar {
to {
width: 0;
}
}
@keyframes bounce {
0%, 20%, 50%, 80%, 100% {
transform: translateY(0);
}
40% {
transform: translateY(-20px);
}
60% {
transform: translateY(-10px);
}
}
`;
// Add styles to the document
const styleSheet = document.createElement('style');
styleSheet.type = 'text/css';
styleSheet.innerText = styles;
document.head.appendChild(styleSheet);
// Function to create a toast
function notifications(message, type, icon) {
const toast = document.createElement('div');
toast.className = `toast ${type}`;
// Add icon
const iconElement = document.createElement('span');
iconElement.className = 'icon';
iconElement.innerHTML = icon;
toast.appendChild(iconElement);
// Add message
const messageElement = document.createElement('span');
messageElement.innerText = message;
toast.appendChild(messageElement);
toastContainer.appendChild(toast);
// Remove the toast after the animation ends
setTimeout(() => {
toast.remove();
}, 8000);
}
/*********************************************************************************************************************************************************************************************************************************************
End of function for the notification function
*********************************************************************************************************************************************************************************************************************************************/
const serverRegionsByIp = {
"128.116.0.0": { city: "Hong Kong", country: { name: "Hong Kong", code: "HK" }, latitude: 22.3193, longitude: 114.1694 },
"128.116.1.0": { city: "Los Angeles", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 34.0522, longitude: -118.2437 },
"128.116.2.0": { city: "Warsaw", country: { name: "Poland", code: "PL" }, region: { name: "Mazowieckie", code: "14" }, latitude: 52.2297, longitude: 21.0122 },
"128.116.3.0": { city: "Warsaw", country: { name: "Poland", code: "PL" }, region: { name: "Mazowieckie", code: "14" }, latitude: 52.2297, longitude: 21.0122 },
"128.116.4.0": { city: "Paris", country: { name: "France", code: "FR" }, region: { name: "Île-de-France", code: "IDF" }, latitude: 48.8566, longitude: 2.3522 },
"128.116.5.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.6.0": { city: "Tokyo", country: { name: "Japan", code: "JP" }, region: { name: "Tokyo", code: "13" }, latitude: 35.6895, longitude: 139.6917 },
"128.116.7.0": { city: "Mumbai", country: { name: "India", code: "IN" }, region: { name: "Mahārāshtra", code: "MH" }, latitude: 19.0760, longitude: 72.8777 },
"128.116.8.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.9.0": { city: "Mumbai", country: { name: "India", code: "IN" }, region: { name: "Mahārāshtra", code: "MH" }, latitude: 19.0760, longitude: 72.8777 },
"128.116.10.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.11.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.12.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.13.0": { city: "Amsterdam", country: { name: "Netherlands", code: "NL" }, region: { name: "Noord-Holland", code: "NH" }, latitude: 52.3676, longitude: 4.9041 },
"128.116.14.0": { city: "Hong Kong", country: { name: "Hong Kong", code: "HK" }, latitude: 22.3193, longitude: 114.1694 },
"128.116.15.0": { city: "Secaucus", country: { name: "United States", code: "US" }, region: { name: "New Jersey", code: "NJ" }, latitude: 40.7895, longitude: -74.0565 },
"128.116.16.0": { city: "Secaucus", country: { name: "United States", code: "US" }, region: { name: "New Jersey", code: "NJ" }, latitude: 40.7895, longitude: -74.0565 },
"128.116.17.0": { city: "Secaucus", country: { name: "United States", code: "US" }, region: { name: "New Jersey", code: "NJ" }, latitude: 40.7895, longitude: -74.0565 },
"128.116.18.0": { city: "Miami", country: { name: "United States", code: "US" }, region: { name: "Florida", code: "FL" }, latitude: 25.7617, longitude: -80.1918 },
"128.116.19.0": { city: "Paris", country: { name: "France", code: "FR" }, region: { name: "Île-de-France", code: "IDF" }, latitude: 48.8566, longitude: 2.3522 },
"128.116.20.0": { city: "Paris", country: { name: "France", code: "FR" }, region: { name: "Île-de-France", code: "IDF" }, latitude: 48.8566, longitude: 2.3522 },
"128.116.21.0": { city: "Amsterdam", country: { name: "Netherlands", code: "NL" }, region: { name: "Noord-Holland", code: "NH" }, latitude: 52.3676, longitude: 4.9041 },
"128.116.22.0": { city: "Atlanta", country: { name: "United States", code: "US" }, region: { name: "Georgia", code: "GA" }, latitude: 33.7490, longitude: -84.3880 },
"128.116.23.0": { city: "Secaucus", country: { name: "United States", code: "US" }, region: { name: "New Jersey", code: "NJ" }, latitude: 40.7895, longitude: -74.0565 },
"128.116.24.0": { city: "Atlanta", country: { name: "United States", code: "US" }, region: { name: "Georgia", code: "GA" }, latitude: 33.7490, longitude: -84.3880 },
"128.116.25.0": { city: "Atlanta", country: { name: "United States", code: "US" }, region: { name: "Georgia", code: "GA" }, latitude: 33.7490, longitude: -84.3880 },
"128.116.26.0": { city: "Paris", country: { name: "France", code: "FR" }, region: { name: "Île-de-France", code: "IDF" }, latitude: 48.8566, longitude: 2.3522 },
"128.116.27.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.28.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.29.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.30.0": { city: "Hong Kong", country: { name: "Hong Kong", code: "HK" }, latitude: 22.3193, longitude: 114.1694 },
"128.116.31.0": { city: "Warsaw", country: { name: "Poland", code: "PL" }, region: { name: "Mazowieckie", code: "14" }, latitude: 52.2297, longitude: 21.0122 },
"128.116.32.0": { city: "Secaucus", country: { name: "United States", code: "US" }, region: { name: "New Jersey", code: "NJ" }, latitude: 40.7895, longitude: -74.0565 },
"128.116.33.0": { city: "Slough", country: { name: "United Kingdom", code: "GB" }, region: { name: "England", code: "ENG" }, latitude: 51.5105, longitude: -0.5950 },
"128.116.34.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.35.0": { city: "Slough", country: { name: "United Kingdom", code: "GB" }, region: { name: "England", code: "ENG" }, latitude: 51.5105, longitude: -0.5950 },
"128.116.36.0": { city: "Slough", country: { name: "United Kingdom", code: "GB" }, region: { name: "England", code: "ENG" }, latitude: 51.5105, longitude: -0.5950 },
"128.116.37.0": { city: "Miami", country: { name: "United States", code: "US" }, region: { name: "Florida", code: "FL" }, latitude: 25.7617, longitude: -80.1918 },
"128.116.38.0": { city: "Miami", country: { name: "United States", code: "US" }, region: { name: "Florida", code: "FL" }, latitude: 25.7617, longitude: -80.1918 },
"128.116.39.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.40.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.41.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.42.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.43.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.44.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.45.0": { city: "Miami", country: { name: "United States", code: "US" }, region: { name: "Florida", code: "FL" }, latitude: 25.7617, longitude: -80.1918 },
"128.116.46.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.47.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.48.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.49.0": { city: "Los Angeles", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 34.0522, longitude: -118.2437 },
"128.116.50.0": { city: "Singapore", country: { name: "Singapore", code: "SG" }, latitude: 1.3521, longitude: 103.8198 },
"128.116.51.0": { city: "Sydney", country: { name: "Australia", code: "AU" }, region: { name: "New South Wales", code: "NSW" }, latitude: -33.8688, longitude: 151.2093 },
"128.116.52.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.53.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.54.0": { city: "Amsterdam", country: { name: "Netherlands", code: "NL" }, region: { name: "Noord-Holland", code: "NH" }, latitude: 52.3676, longitude: 4.9041 },
"128.116.55.0": { city: "Tokyo", country: { name: "Japan", code: "JP" }, region: { name: "Tokyo", code: "13" }, latitude: 35.6895, longitude: 139.6917 },
"128.116.56.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.57.0": { city: "San Jose", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.3382, longitude: -121.8863 },
"128.116.58.0": { city: "Tokyo", country: { name: "Japan", code: "JP" }, region: { name: "Tokyo", code: "13" }, latitude: 35.6895, longitude: 139.6917 },
"128.116.59.0": { city: "Tokyo", country: { name: "Japan", code: "JP" }, region: { name: "Tokyo", code: "13" }, latitude: 35.6895, longitude: 139.6917 },
"128.116.60.0": { city: "Tokyo", country: { name: "Japan", code: "JP" }, region: { name: "Tokyo", code: "13" }, latitude: 35.6895, longitude: 139.6917 },
"128.116.61.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.62.0": { city: "Seattle", country: { name: "United States", code: "US" }, region: { name: "Washington", code: "WA" }, latitude: 47.6062, longitude: -122.3321 },
"128.116.63.0": { city: "Los Angeles", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 34.0522, longitude: -118.2437 },
"128.116.64.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.65.0": { city: "Secaucus", country: { name: "United States", code: "US" }, region: { name: "New Jersey", code: "NJ" }, latitude: 40.7895, longitude: -74.0565 },
"128.116.66.0": { city: "Secaucus", country: { name: "United States", code: "US" }, region: { name: "New Jersey", code: "NJ" }, latitude: 40.7895, longitude: -74.0565 },
"128.116.67.0": { city: "San Jose", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.3382, longitude: -121.8863 },
"128.116.68.0": { city: "Santa Clara", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.3541, longitude: -121.9552 },
"128.116.69.0": { city: "Santa Clara", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.3541, longitude: -121.9552 },
"128.116.70.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.71.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.72.0": { city: "Slough", country: { name: "United Kingdom", code: "GB" }, region: { name: "England", code: "ENG" }, latitude: 51.5105, longitude: -0.5950 },
"128.116.73.0": { city: "Slough", country: { name: "United Kingdom", code: "GB" }, region: { name: "England", code: "ENG" }, latitude: 51.5105, longitude: -0.5950 },
"128.116.74.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.75.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.76.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.77.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.78.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.79.0": { city: "Singapore", country: { name: "Singapore", code: "SG" }, latitude: 1.3521, longitude: 103.8198 },
"128.116.80.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.81.0": { city: "Santa Clara", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.3541, longitude: -121.9552 },
"128.116.82.0": { city: "Tokyo", country: { name: "Japan", code: "JP" }, region: { name: "Tokyo", code: "13" }, latitude: 35.6895, longitude: 139.6917 },
"128.116.83.0": { city: "Tokyo", country: { name: "Japan", code: "JP" }, region: { name: "Tokyo", code: "13" }, latitude: 35.6895, longitude: 139.6917 },
"128.116.84.0": { city: "Elk Grove Village", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 42.0039, longitude: -87.9706 },
"128.116.85.0": { city: "Miami", country: { name: "United States", code: "US" }, region: { name: "Florida", code: "FL" }, latitude: 25.7617, longitude: -80.1918 },
"128.116.86.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.87.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.88.0": { city: "Elk Grove Village", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 42.0039, longitude: -87.9706 },
"128.116.89.0": { city: "Slough", country: { name: "United Kingdom", code: "GB" }, region: { name: "England", code: "ENG" }, latitude: 51.5105, longitude: -0.5950 },
"128.116.90.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.91.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.92.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.93.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.94.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.95.0": { city: "Dallas", country: { name: "United States", code: "US" }, region: { name: "Texas", code: "TX" }, latitude: 32.7767, longitude: -96.7970 },
"128.116.96.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.97.0": { city: "Singapore", country: { name: "Singapore", code: "SG" }, latitude: 1.3521, longitude: 103.8198 },
"128.116.98.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.99.0": { city: "Atlanta", country: { name: "United States", code: "US" }, region: { name: "Georgia", code: "GA" }, latitude: 33.7490, longitude: -84.3880 },
"128.116.100.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.101.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.102.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.103.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.104.0": { city: "Mumbai", country: { name: "India", code: "IN" }, region: { name: "Mahārāshtra", code: "MH" }, latitude: 19.0760, longitude: 72.8777 },
"128.116.105.0": { city: "Santa Clara", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.3541, longitude: -121.9552 },
"128.116.106.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.107.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.108.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.109.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.110.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.111.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.112.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.113.0": { city: "Chicago", country: { name: "United States", code: "US" }, region: { name: "Illinois", code: "IL" }, latitude: 41.8781, longitude: -87.6298 },
"128.116.114.0": { city: "Ashburn", country: { name: "United States", code: "US" }, region: { name: "Virginia", code: "VA" }, latitude: 39.0438, longitude: -77.4874 },
"128.116.115.0": { city: "Seattle", country: { name: "United States", code: "US" }, region: { name: "Washington", code: "WA" }, latitude: 47.6062, longitude: -122.3321 },
"128.116.116.0": { city: "Los Angeles", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 34.0522, longitude: -118.2437 },
"128.116.117.0": { city: "San Jose", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.3382, longitude: -121.8863 },
"128.116.118.0": { city: "Hong Kong", country: { name: "Hong Kong", code: "HK" }, latitude: 22.3193, longitude: 114.1694 },
"128.116.119.0": { city: "Slough", country: { name: "United Kingdom", code: "GB" }, region: { name: "England", code: "ENG" }, latitude: 51.5105, longitude: -0.5950 },
"128.116.120.0": { city: "Tokyo", country: { name: "Japan", code: "JP" }, region: { name: "Tokyo", code: "13" }, latitude: 35.6895, longitude: 139.6917 },
"128.116.121.0": { city: "Amsterdam", country: { name: "Netherlands", code: "NL" }, region: { name: "Noord-Holland", code: "NH" }, latitude: 52.3676, longitude: 4.9041 },
"128.116.122.0": { city: "Paris", country: { name: "France", code: "FR" }, region: { name: "Île-de-France", code: "IDF" }, latitude: 48.8566, longitude: 2.3522 },
"128.116.123.0": { city: "Frankfurt am Main", country: { name: "Germany", code: "DE" }, region: { name: "Hessen", code: "HE" }, latitude: 50.1109, longitude: 8.6821 },
"128.116.124.0": { city: "Warsaw", country: { name: "Poland", code: "PL" }, region: { name: "Mazowieckie", code: "14" }, latitude: 52.2297, longitude: 21.0122 },
"128.116.125.0": { city: "San Mateo", country: { name: "United States", code: "US" }, region: { name: "California", code: "CA" }, latitude: 37.5630, longitude: -122.3255 },
"128.116.126.0": { city: "Secaucus", country: { name: "United States", code: "US" }, region: { name: "New Jersey", code: "NJ" }, latitude: 40.7895, longitude: -74.0565 },
"128.116.127.0": { city: "Miami", country: { name: "United States", code: "US" }, region: { name: "Florida", code: "FL" }, latitude: 25.7617, longitude: -80.1918 },
};
// Main function does nothing lmao but its ere i guees
function main() {
const gameIdMatch = window.location.pathname.match(/\/games\/(\d+)\//);
if (!gameIdMatch) {
console.error("Game ID not found in URL!");
return;
}
const gameId = gameIdMatch[1];
}
/*******************************************************
name of function: Initiate the observer
description: Start observing the document for changes
*******************************************************/
// Start observing the document for changes
observer.observe(document.body, {
childList: true,
subtree: true
});
main();
})();