您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Add rainbow styles, auto-join games, UI tweaks, hotkeys, and more to Bonk.io. Activated via commands.
当前为
// ==UserScript== // @name Bonk.io Ultimate Script // @namespace http://tampermonkey.net/ // @version 17.8.9 // @description Add rainbow styles, auto-join games, UI tweaks, hotkeys, and more to Bonk.io. Activated via commands. // @author YourName // @match https://bonk.io/* // @grant none // ==/UserScript== (function () { 'use strict'; let isRainbowActive = false; let isAutoJoinActive = false; let isChatBoostActive = false; let isAutoPlayActive = false; let customSkin = null; let hotkeys = {}; let hue = 0; function setupCommandListener() { document.addEventListener('keydown', (e) => { if (e.key === 'Enter') { setTimeout(() => { const chatInput = document.querySelector('#chatinput'); if (!chatInput) return; const command = chatInput.value.trim().toLowerCase(); chatInput.value = ''; // Clear input // Handle commands switch (command) { case '/rainbowstyle': isRainbowActive = !isRainbowActive; console.log(`Rainbow Style: ${isRainbowActive ? 'Enabled' : 'Disabled'}`); break; case '/autojoin': isAutoJoinActive = !isAutoJoinActive; console.log(`Auto-Join: ${isAutoJoinActive ? 'Enabled' : 'Disabled'}`); break; case '/customizeui': customizeUI(); break; case '/sethotkeys': setHotkeys(); break; case '/chatboost': isChatBoostActive = !isChatBoostActive; console.log(`Chat Boost: ${isChatBoostActive ? 'Enabled' : 'Disabled'}`); break; case '/setskin': setCustomSkin(); break; case '/autoplay': isAutoPlayActive = !isAutoPlayActive; console.log(`Auto-Play: ${isAutoPlayActive ? 'Enabled' : 'Disabled'}`); break; default: console.log(`Unknown command: ${command}`); } }, 0); } }); } function applyRainbowEffect() { setInterval(() => { if (!isRainbowActive) return; hue = (hue + 5) % 360; const rectangleColor = `hsl(${hue}, 100%, 50%)`; const oppositeColor = `hsl(${(hue + 180) % 360}, 100%, 50%)`; try { if (window.bonkHost && window.bonkHost.p) { window.bonkHost.p.color = rectangleColor; window.bonkHost.p.outline = rectangleColor; } const playerName = document.querySelector('.playerName'); const levelText = document.querySelector('.levelText'); if (playerName) playerName.style.color = oppositeColor; if (levelText) levelText.style.color = oppositeColor; } catch (e) { console.error('Error applying rainbow effect:', e); } }, 100); } function autoJoinGames() { setInterval(() => { if (!isAutoJoinActive) return; try { const joinButton = document.querySelector('.joinGameButton'); if (joinButton) { joinButton.click(); console.log('Auto-Joined a game!'); } } catch (e) { console.error('Error with Auto-Join:', e); } }, 1000); } function customizeUI() { alert('UI customization activated! (This is a placeholder — add customization logic here.)'); } function setHotkeys() { alert('Hotkey configuration activated! (This is a placeholder — add hotkey logic here.)'); } function chatBoost() { if (!isChatBoostActive) return; const chatLog = document.querySelector('.chatLog'); if (chatLog) { // Example: Automatically highlight certain messages chatLog.querySelectorAll('.chatMessage').forEach((msg) => { if (msg.textContent.includes('!')) { msg.style.color = 'red'; } }); } } function setCustomSkin() { customSkin = prompt('Enter a hex color for your custom skin:'); if (customSkin && window.bonkHost && window.bonkHost.p) { window.bonkHost.p.color = customSkin; window.bonkHost.p.outline = customSkin; console.log(`Custom skin set to: ${customSkin}`); } } function autoPlay() { setInterval(() => { if (!isAutoPlayActive) return; try { if (window.bonkHost && window.bonkHost.p) { // Example: Automatically jump every second window.bonkHost.p.jump(); console.log('Auto-Jumping!'); } } catch (e) { console.error('Error with Auto-Play:', e); } }, 1000); } const waitForGame = setInterval(() => { if (typeof window.bonkHost !== 'undefined' && window.bonkHost.p !== undefined) { clearInterval(waitForGame); setupCommandListener(); applyRainbowEffect(); autoJoinGames(); setInterval(chatBoost, 500); // Enhance chat functionality autoPlay(); } }, 100); })();