您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
auto fire wall
- // ==UserScript==
- // @name linux.do.cq.auto.fire
- // @namespace https://linux.do/u/io.oi/cq.auto.fire
- // @version 1.3.3
- // @author io.oi
- // @description auto fire wall
- // @license MIT
- // @icon https://www.google.com/s2/favicons?sz=64&domain=e-hai.one
- // @match http://cq.e-hai.one/play?*
- // @match http://chuanqi.proxy2world.com/play?*
- // @grant GM_addStyle
- // ==/UserScript==
- (o=>{if(typeof GM_addStyle=="function"){GM_addStyle(o);return}const t=document.createElement("style");t.textContent=o,document.head.append(t)})(" .control-panel{position:fixed;bottom:0;left:0;min-width:auto}.control-panel .control-group{display:flex}.control-panel .control-group .button{color:#ece6cf;background-color:#084552;padding:.4rem;border:none;cursor:pointer;border-radius:.1rem} ");
- (function () {
- 'use strict';
- var __defProp = Object.defineProperty;
- var __defNormalProp = (obj, key, value) => key in obj ? __defProp(obj, key, { enumerable: true, configurable: true, writable: true, value }) : obj[key] = value;
- var __publicField = (obj, key, value) => __defNormalProp(obj, typeof key !== "symbol" ? key + "" : key, value);
- class Icons {
- }
- __publicField(Icons, "startIcon", '<svg class="icon" style="width: 1em;height: 1em;vertical-align: middle;fill: currentColor;overflow: hidden;" viewBox="0 0 1024 1024" xmlns="http://www.w3.org/2000/svg"><path d="M823.8 603.5l-501.2 336c-50.7 34-119.3 20.4-153.2-30.2-12.2-18.2-18.7-39.6-18.7-61.5v-672c0-61 49.5-110.4 110.4-110.4 21.9 0 43.3 6.5 61.5 18.7l501.1 336c50.7 34 64.2 102.6 30.2 153.2-7.8 11.9-18.1 22.2-30.1 30.2z m0 0"></path></svg>');
- __publicField(Icons, "stopIcon", '<svg class="icon" style="width: 1em;height: 1em;vertical-align: middle;fill: currentColor;overflow: hidden;" viewBox="0 0 1024 1024" version="1.1" xmlns="http://www.w3.org/2000/svg"><path d="M941.967463 109.714286v804.571428q0 14.857143-10.857143 25.714286t-25.714286 10.857143H100.824606q-14.857143 0-25.714286-10.857143t-10.857143-25.714286V109.714286q0-14.857143 10.857143-25.714286t25.714286-10.857143h804.571428q14.857143 0 25.714286 10.857143t10.857143 25.714286z"></path></svg>');
- function createControlPanel(clicked) {
- const controlPanel = document.createElement("div");
- controlPanel.id = "control-panel";
- controlPanel.className = "control-panel";
- controlPanel.innerHTML = `
- <div class="control-group">
- <button id="toggle" class="button" title="点击开始自动释放火墙">${Icons.startIcon}</button>
- <button id="random" class="button" title="封魔谷全自动挂机
- 1.人物进城自动飞鞋,不止防小黑屋,也防贴着建筑走路慢的问题
- 2.挂机误入其他图,会自动传送封魔谷,自动开启挂机
- 3.监测挂机状态,中断会自动开启挂机
- 4.检测周围怪物和掉落物数量,无怪无掉落物自动飞鞋
- 注:以上功能全部基于飞鞋,请多充些飞鞋点数">${Icons.startIcon}</button>
- <button id="auto-fly" class="button" title="周围无怪无掉落物自动飞鞋和监测挂机状态,这个功能无法和封魔谷挂机同时开启">${Icons.startIcon}</button>
- </div>`;
- const btns = Array.from(controlPanel.querySelectorAll("button"));
- for (const btn of btns) {
- btn.addEventListener("click", () => {
- clicked(btn);
- });
- }
- return controlPanel;
- }
- class Rectangle {
- constructor(vertices) {
- __publicField(this, "vertices");
- this.vertices = vertices;
- }
- crossProduct(x, y, z) {
- return (z[1] - y[1]) * (y[0] - x[0]) - (z[0] - y[0]) * (y[1] - x[1]);
- }
- isOnSameSide(p1, p2, a, b) {
- const cp1 = this.crossProduct(a, b, p1);
- const cp2 = this.crossProduct(a, b, p2);
- return cp1 * cp2 >= 0;
- }
- isInside(x, y) {
- const [A, B, C, D] = this.vertices;
- const p = [x, y];
- return this.isOnSameSide(p, A, B, C) && this.isOnSameSide(p, B, C, D) && this.isOnSameSide(p, C, D, A) && this.isOnSameSide(p, D, A, B);
- }
- }
- window.addEventListener("load", () => {
- let timer = void 0;
- let watchTimer = void 0;
- let autoFlyTimer = void 0;
- let status = "None";
- const buttonColor = "#55b47d";
- const buttonColor2 = "#084552";
- function checkEdcwsp() {
- if (!app.qTVCL.ins().isOpen) {
- app.qTVCL.ins().edcwsp();
- toast("开始挂机", "0x00ff60");
- }
- }
- function checkMonster() {
- const all = app.NWRFmB.ins().YUwhM();
- let count = 0;
- for (const a in all) {
- const monster = all[a];
- if (monster.propSet.getRace() == 1) {
- count++;
- }
- }
- return count;
- }
- function checkDropCount() {
- const drops = app.NWRFmB.ins().dropList;
- let count = 0;
- for (const _ in drops) {
- count++;
- }
- return count;
- }
- function inMap(id) {
- return app.GameMap.mapID === id;
- }
- function fly() {
- app.EhSWiR.m_clickSkillId = 58;
- }
- function fire() {
- app.EhSWiR.m_clickSkillId = 14;
- }
- function send(user, mapId) {
- app.PKRX.ins().send_1_7(user, mapId);
- }
- function getPlayer() {
- return app.NWRFmB.ins().getPayer;
- }
- function toast(message, color = "0xff7700") {
- app.uMEZy.ins().IrCm(`|C:${color}&T:${message}|`);
- }
- function toggleBtnStatus(btn, color, icon) {
- btn.style.backgroundColor = color;
- btn.innerHTML = icon;
- }
- function autoFly(player) {
- const count = player.propSet.getFlyshoes();
- if (count > 0) {
- toast(`周围没有怪了,开始飞,飞鞋点数剩余:${count - 1}`);
- fly();
- } else {
- toast(`飞鞋点数不足,请补充飞鞋点数`, "0xff0000");
- }
- }
- const panel = createControlPanel((btn) => {
- const id = btn.getAttribute("id");
- switch (id) {
- case "toggle":
- if (timer) {
- clearInterval(timer);
- timer = void 0;
- toggleBtnStatus(btn, buttonColor2, Icons.startIcon);
- } else {
- fire();
- timer = setInterval(() => {
- fire();
- }, 9e3);
- toggleBtnStatus(btn, buttonColor, Icons.stopIcon);
- }
- break;
- case "random":
- if (status === "Other") {
- toast("封魔谷挂机和无怪自动飞鞋只能开启一个,请关闭无怪自动飞鞋后重试");
- return;
- }
- if (watchTimer) {
- clearInterval(watchTimer);
- watchTimer = void 0;
- toggleBtnStatus(btn, buttonColor2, Icons.startIcon);
- status = "None";
- } else {
- toast("4秒后开始挂机,请不要有任何操作");
- const player = getPlayer();
- const rectangle = new Rectangle([[162, 60], [208, 95], [155, 130], [110, 100]]);
- watchTimer = setInterval(() => {
- if (inMap(9)) {
- checkEdcwsp();
- if (rectangle.isInside(player.lastX, player.lastY)) {
- toast(`人[${player.lastX},${player.lastY}],在封魔谷的城中,危险,防止小黑屋,开飞`, "0xff0000");
- fly();
- } else if (checkMonster() < 1 && checkDropCount() < 1) {
- autoFly(player);
- }
- } else {
- toast("不在封魔谷,开始传送");
- send(player.recog, 12);
- const tt = setInterval(() => {
- if (inMap(9)) {
- checkEdcwsp();
- clearInterval(tt);
- }
- }, 2e3);
- }
- }, 4e3);
- toggleBtnStatus(btn, buttonColor, Icons.stopIcon);
- status = "FengMoGu";
- }
- break;
- case "auto-fly":
- if (status === "FengMoGu") {
- toast("封魔谷挂机和无怪自动飞鞋只能开启一个,请关闭封魔谷挂机后重试");
- return;
- }
- if (autoFlyTimer) {
- clearInterval(autoFlyTimer);
- autoFlyTimer = void 0;
- toggleBtnStatus(btn, buttonColor2, Icons.startIcon);
- status = "None";
- } else {
- toast("3秒后开启无怪自动飞鞋");
- const player = getPlayer();
- autoFlyTimer = setInterval(() => {
- if (checkMonster() < 1 && checkDropCount() < 1) {
- autoFly(player);
- }
- checkEdcwsp();
- }, 3e3);
- status = "Other";
- toggleBtnStatus(btn, buttonColor, Icons.stopIcon);
- }
- break;
- }
- });
- document.body.appendChild(panel);
- });
- })();