您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Change levelval and levelbar on your drawaria profile!
// ==UserScript== // @name Change levelval and levelbar in Drawaria // @namespace http://tampermonkey.net/ // @version 2024-11-03 // @description Change levelval and levelbar on your drawaria profile! // @match https://drawaria.online/profile/* // @icon https://www.google.com/s2/favicons?sz=64&domain=drawaria.online // @grant none // @license MIT // ==/UserScript== (function() { 'use strict'; // Wait for the profile elements to load window.addEventListener('load', () => { // Get elements for level value and level bar const levelValElem = document.getElementById('levelval'); const levelBarElem = document.getElementById('levelbar').querySelector('path'); // Create UI container for controls const controlContainer = document.createElement('div'); controlContainer.style.position = 'fixed'; controlContainer.style.bottom = '10px'; controlContainer.style.left = '10px'; controlContainer.style.background = '#ffffff'; controlContainer.style.padding = '10px'; controlContainer.style.border = '1px solid #ccc'; controlContainer.style.borderRadius = '8px'; controlContainer.style.boxShadow = '0 4px 8px rgba(0, 0, 0, 0.1)'; controlContainer.style.zIndex = '9999'; // Create slider for level value const levelSlider = document.createElement('input'); levelSlider.type = 'range'; levelSlider.min = 1; levelSlider.max = 100; levelSlider.value = parseInt(levelValElem.textContent, 10); levelSlider.style.width = '100%'; // Display current level value const levelDisplay = document.createElement('div'); levelDisplay.textContent = `Level: ${levelSlider.value}`; levelDisplay.style.marginTop = '8px'; levelDisplay.style.textAlign = 'center'; // Update level value and display levelSlider.addEventListener('input', () => { const level = levelSlider.value; levelValElem.textContent = level; levelDisplay.textContent = `Level: ${level}`; updateLevelBar(level); }); // Button to reset level to default const resetButton = document.createElement('button'); resetButton.textContent = 'Reset'; resetButton.style.marginTop = '10px'; resetButton.style.width = '100%'; resetButton.style.padding = '5px'; resetButton.style.background = '#f44336'; resetButton.style.color = '#fff'; resetButton.style.border = 'none'; resetButton.style.borderRadius = '4px'; resetButton.style.cursor = 'pointer'; resetButton.addEventListener('click', () => { levelSlider.value = 0; levelValElem.textContent = '0'; levelDisplay.textContent = 'Level: 0'; updateLevelBar(0); }); // Function to update the level bar based on the level value function updateLevelBar(level) { const endAngle = (level / 101) * Math.PI * 2; const x = 0.5 + 0.475 * Math.cos(endAngle - Math.PI / 2); const y = 0.5 + 0.475 * Math.sin(endAngle - Math.PI / 2); levelBarElem.setAttribute('d', `M 0.5 0.025 A 0.475 0.475 0 ${level >= 50 ? 1 : 0} 1 ${x} ${y}`); } // Append controls to the container controlContainer.appendChild(levelSlider); controlContainer.appendChild(levelDisplay); controlContainer.appendChild(resetButton); // Add the container to the body document.body.appendChild(controlContainer); }); })();