Scav Allert
// ==UserScript==
// @name Scav Monitoring with Alerts
// @version 1.85
// @include https://*/game.php*screen=place&mode=scavenge
// @include https://*/game.php*screen=place&mode=scavenge&
// @namespace https://greasyfork.org/users/1388863
// @description Scav Allert
// ==/UserScript==
(function () {
'use strict';
const botToken = "8151644407:AAHl5d3W8wZnQeCaFJHLNouYQCzqgS7zi-s"; // Ganti dengan token bot Anda
let lastTelegramMessageTime = 0; // Track last message sent time
let captchaDetected = false; // Track CAPTCHA detection
let intervalId = null; // Ensure only one interval runs
// Function to send a message to Telegram (rate-limited to 1x per 5 minutes)
function sendToTelegram(message) {
const currentTime = Date.now();
if (currentTime - lastTelegramMessageTime >= 300000) { // 5-minute limit
const chatId = localStorage.getItem('telegramChatId') || '0';
const url = `https://api.telegram.org/bot${botToken}/sendMessage?chat_id=${chatId}&text=${encodeURIComponent(message)}`;
fetch(url)
.then(response => {
if (!response.ok) {
console.error("Failed to send message to Telegram:", response.statusText);
} else {
console.log("Message sent to Telegram:", message);
}
})
.catch(error => console.error("Telegram API error:", error));
lastTelegramMessageTime = currentTime; // Update last message time
} else {
console.log("Telegram message rate limit hit. Skipping message:", message);
}
}
// Function to parse time from countdown text
function parseTime(timeText) {
const parts = timeText.split(":").map(Number);
return parts[0] * 3600 + parts[1] * 60 + parts[2]; // Convert hours, minutes, seconds to total seconds
}
// Function to monitor countdown
let lastNotification = null; // Track the last notification time
function monitorCountdown() {
const countdownElement = document.querySelector('.scavenge-option .return-countdown');
if (countdownElement) {
const timeText = countdownElement.innerText.trim();
const remainingTime = parseTime(timeText);
console.log(`Remaining time: ${remainingTime} seconds`);
// if (remainingTime % 1800 === 0 && remainingTime !== lastNotification) {
// // Notify on every 30-minute mark
// sendToTelegram(`Countdown reached ${remainingTime / 60} minutes.`);
// lastNotification = remainingTime; }
if (remainingTime === 300 && remainingTime !== lastNotification) {
// Notify when 5 minutes are left
sendToTelegram("Countdown has 5 minutes remaining!");
lastNotification = remainingTime;
}
if (remainingTime <= 0) {
console.log("Scav completed!");
sendToTelegram("Scav Selesai");
// Start the new countdown (1-10 minutes)
startPostScavCountdown();
clearInterval(intervalId); // Stop monitoring after scav is complete
intervalId = null; // Reset intervalId
}
} else {
if (!captchaDetected) {
sendToTelegram("Tidak Ada Scav");
startPostScavCountdown();
clearInterval(intervalId); // Stop monitoring
intervalId = null; // Reset intervalId
}
}
}
// Function to start the countdown after scavenging is done (1-10 minutes)
function startPostScavCountdown() {
const countdownTime = Math.floor(Math.random() * 2 * 60) + 60; // Random countdown between 1-10 minutes (60-600 seconds)
let timeLeft = countdownTime;
const countdownPopup = document.createElement("div");
countdownPopup.style.position = "fixed";
countdownPopup.style.bottom = "30px";
countdownPopup.style.right = "30px";
countdownPopup.style.padding = "10px 20px";
countdownPopup.style.fontSize = "16px";
countdownPopup.style.backgroundColor = "#333";
countdownPopup.style.color = "white";
countdownPopup.style.borderRadius = "5px";
countdownPopup.style.zIndex = "1000";
document.body.appendChild(countdownPopup);
const countdownInterval = setInterval(() => {
if (timeLeft <= 0) {
clearInterval(countdownInterval);
countdownPopup.innerText = `Post Scav countdown finished!`;
window.location.href = "/game.php?screen=place&mode=scavenge_mass";
console.log("Redirecting to mass scavenge page...");
if (localStorage.getItem('redirectToMassScavenge') === 'true') {
window.location.href = "/game.php?screen=place&mode=scavenge_mass";
}
} else {
countdownPopup.innerText = `Post Scav Time left: ${Math.floor(timeLeft / 60)}m ${timeLeft % 60}s`;
timeLeft--;
}
}, 1000); // Update countdown every second
}
// Ensure only one interval runs
if (!intervalId) {
intervalId = setInterval(monitorCountdown, 1000); // Start monitoring countdown for Scavenge
}
})();