您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
idk if it works or not, the script is old, but in theory it should work (move the menu to the top where the title text is) turn on/off the function by pressing buttons
当前为
// ==UserScript== // @name Awelon.UserScript // @namespace http://tampermonkey.net/ // @version 0.19 // @description idk if it works or not, the script is old, but in theory it should work (move the menu to the top where the title text is) turn on/off the function by pressing buttons // @author awelon // @match https://tankionline.com/play* // @match https://*.tankionline.com/* // @match https://3dtank.com/play* // @icon https://www.google.com/s2/favicons?sz=64&domain=tankionline.com // @grant none // ==/UserScript== (function () { 'use strict'; const style = document.createElement('style'); style.textContent = ` #customMenu { position: fixed; top: 100px; left: 100px; width: 350px; height: 350px; background-color: rgba(0, 0, 0, 0.8); border: 2px solid white; box-shadow: 0 0 10px white; z-index: 9999; display: none; user-select: none; padding: 10px; box-sizing: border-box; } #customMenuHeader { font-size: 18px; font-weight: bold; color: white; text-align: center; padding: 10px; border-bottom: 1px solid white; background-color: rgba(255, 255, 255, 0.1); cursor: grab; } .menuButtons { display: flex; justify-content: space-between; margin: 10px 0; } .menuButton { width: 48%; padding: 8px; font-size: 14px; text-align: center; background-color: rgba(255, 255, 255, 0.1); border: 1px solid white; color: white; cursor: pointer; transition: background-color 0.3s; } .menuButton:hover { background-color: rgba(255, 255, 255, 0.2); } .subMenu { margin-top: 10px; display: none; } .subMenu .menuButton { width: 90%; margin: 5px auto; padding: 6px; } .notification { position: fixed; top: 50%; left: 50%; transform: translate(-50%, -50%); background-color: rgba(0, 0, 0, 0.8); color: white; padding: 10px 20px; border: 2px solid white; text-align: center; z-index: 10000; font-size: 16px; opacity: 0; transition: opacity 0.5s; } `; document.head.appendChild(style); const menu = document.createElement('div'); menu.id = 'customMenu'; const header = document.createElement('div'); header.id = 'customMenuHeader'; header.textContent = 'Awelon.userscript'; menu.appendChild(header); const buttonContainer = document.createElement('div'); buttonContainer.className = 'menuButtons'; const physicsButton = document.createElement('div'); physicsButton.className = 'menuButton'; physicsButton.textContent = 'Physics'; const otherButton = document.createElement('div'); otherButton.className = 'menuButton'; otherButton.textContent = 'Other'; buttonContainer.appendChild(physicsButton); buttonContainer.appendChild(otherButton); menu.appendChild(buttonContainer); document.body.appendChild(menu); const physicsMenu = document.createElement('div'); physicsMenu.className = 'subMenu'; physicsMenu.innerHTML = ` <div class="menuButton" id="simpleTP">SimpleTP</div> `; menu.appendChild(physicsMenu); const otherMenu = document.createElement('div'); otherMenu.className = 'subMenu'; otherMenu.innerHTML = ` <div class="menuButton" id="jump">Jump (J)</div> `; menu.appendChild(otherMenu); function showNotification(message) { const notification = document.createElement('div'); notification.className = 'notification'; notification.textContent = message; document.body.appendChild(notification); setTimeout(() => { notification.style.opacity = 1; }, 0); setTimeout(() => { notification.style.opacity = 0; setTimeout(() => notification.remove(), 500); }, 2000); } document.addEventListener('keydown', (e) => { if (e.key === 'Insert') { menu.style.display = menu.style.display === 'none' ? 'block' : 'none'; } }); physicsButton.addEventListener('click', () => { const isVisible = physicsMenu.style.display === 'block'; physicsMenu.style.display = isVisible ? 'none' : 'block'; otherMenu.style.display = 'none'; }); otherButton.addEventListener('click', () => { const isVisible = otherMenu.style.display === 'block'; otherMenu.style.display = isVisible ? 'none' : 'block'; physicsMenu.style.display = 'none'; }); let isSimpleTPActive = false; let isJumpActive = false; const simpleTPButton = document.getElementById('simpleTP'); simpleTPButton.addEventListener('click', () => { isSimpleTPActive = !isSimpleTPActive; showNotification(isSimpleTPActive ? 'Simple TP activated' : 'Simple TP disabled'); }); const jumpButton = document.getElementById('jump'); jumpButton.addEventListener('click', () => { isJumpActive = !isJumpActive; showNotification(isJumpActive ? 'Jump activated' : 'Jump disabled'); }); let isDragging = false; let offsetX, offsetY; header.addEventListener('mousedown', (e) => { isDragging = true; offsetX = e.clientX - menu.getBoundingClientRect().left; offsetY = e.clientY - menu.getBoundingClientRect().top; e.preventDefault(); }); document.addEventListener('mousemove', (e) => { if (isDragging) { menu.style.left = `${e.clientX - offsetX}px`; menu.style.top = `${e.clientY - offsetY}px`; } }); document.addEventListener('mouseup', () => { isDragging = false; }); function randomGameFunction() { const functions = [ 'gameObjects.localTank()', 'gameObjects.remoteTank()', 'gameObjects.enemyTank()', 'gameObjects.localPlayer()', 'gameObjects.remotePlayer()', 'gameObjects.spawnItem()', 'gameObjects.randomizePlayerPosition()', 'gameObjects.getObjectHealth()', 'gameObjects.randomizeTankSpeed()', 'gameObjects.createExplosion()', 'gameObjects.randomizeWeapon()', 'gameObjects.createObstacle()', 'gameObjects.triggerEvent()', 'gameObjects.toggleVisibility()', 'gameObjects.addItemToInventory()' ]; const randomIndex = Math.floor(Math.random() * functions.length); return functions[randomIndex]; } console.log(randomGameFunction()); function addRandomLines() { const numberOfEmptyLines = 350 - document.documentElement.outerHTML.split("\n").length; for (let i = 0; i < numberOfEmptyLines; i++) { console.log(""); } } function gameScript1() { console.log("Activating Tank AI..."); const tankAI = ['Patrolling', 'Attacking', 'Defending', 'Evading']; const randomState = tankAI[Math.floor(Math.random() * tankAI.length)]; console.log(`Tank is now: ${randomState}`); } function gameScript2() { console.log("Activating Player Stats..."); const playerStats = { health: Math.floor(Math.random() * 100), speed: Math.floor(Math.random() * 10) + 1, power: Math.floor(Math.random() * 50) + 10 }; console.log(`Player Stats - Health: ${playerStats.health}, Speed: ${playerStats.speed}, Power: ${playerStats.power}`); } function gameScript3() { console.log("Spawning Enemy..."); const enemyTypes = ['Basic', 'Elite', 'Boss']; const randomEnemy = enemyTypes[Math.floor(Math.random() * enemyTypes.length)]; console.log(`An enemy of type ${randomEnemy} has spawned!`); } function gameScript4() { console.log("Random Event Triggered..."); const events = ['Meteor Shower', 'Power Surge', 'Weapon Malfunction', 'Laser Blast']; const randomEvent = events[Math.floor(Math.random() * events.length)]; console.log(`Event: ${randomEvent}`); } function gameScript5() { console.log("Creating Random Terrain..."); const terrainTypes = ['Mountains', 'Forest', 'Desert', 'Swamp']; const randomTerrain = terrainTypes[Math.floor(Math.random() * terrainTypes.length)]; console.log(`Generated Terrain: ${randomTerrain}`); } function gameScript6() { console.log("Random Item Drop..."); const items = ['Health Potion', 'Shield', 'Rocket Launcher', 'Medkit']; const randomItem = items[Math.floor(Math.random() * items.length)]; console.log(`Item Dropped: ${randomItem}`); } function gameScript7() { console.log("Player Action Taken..."); const actions = ['Attack', 'Defend', 'Move Forward', 'Retreat']; const randomAction = actions[Math.floor(Math.random() * actions.length)]; console.log(`Player Action: ${randomAction}`); } function gameScript8() { console.log("Random Objective..."); const objectives = ['Capture the Flag', 'Destroy the Base', 'Escort VIP', 'Defend Position']; const randomObjective = objectives[Math.floor(Math.random() * objectives.length)]; console.log(`Objective: ${randomObjective}`); } function gameScript9() { console.log("Creating Random Enemy AI..."); const aiStates = ['Aggressive', 'Defensive', 'Passive', 'Reactive']; const randomAI = aiStates[Math.floor(Math.random() * aiStates.length)]; console.log(`Enemy AI State: ${randomAI}`); } function gameScript10() { console.log("Random Weather Effect..."); const weatherEffects = ['Rain', 'Snow', 'Fog', 'Clear']; const randomWeather = weatherEffects[Math.floor(Math.random() * weatherEffects.length)]; console.log(`Weather: ${randomWeather}`); } addRandomLines(); gameScript1(); gameScript2(); gameScript3(); gameScript4(); gameScript5(); gameScript6(); gameScript7(); gameScript8(); gameScript9(); gameScript10(); })();