Xbox Cloud Gaming Aimbot (Fortnite)

Aim Assist for ViolentMonkey and Xbox Cloud Gaming

目前为 2024-11-17 提交的版本,查看 最新版本

// ==UserScript==
// @name         Xbox Cloud Gaming Aimbot (Fortnite)
// @version      1.0
// @description  Aim Assist for ViolentMonkey and Xbox Cloud Gaming
// @author       yeebus
// @match        https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @icon         https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2
// @grant        none
// @namespace ViolentMonkey Scripts
// ==/UserScript==

(function() {
    'use strict';

    // Flag to track whether the aimbot is active or not
    let aimbotActive = false;

    // Key press event listener to toggle aimbot on/off
    document.addEventListener('keydown', function(event) {
        if (event.key === 'q' && event.ctrlKey) {
            aimbotActive = !aimbotActive;
            console.log(`Aimbot ${aimbotActive ? 'Activated' : 'Deactivated'}`);
        }
    });

    /**
     * Placeholder function to detect targets (enemies).
     * This needs to be replaced with actual target detection logic,
     * such as analyzing the game canvas or using object detection.
     */
    function findTarget() {
        // Placeholder for target detection (currently random positions)
        // Replace this with your actual target-finding algorithm
        return { x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight };
    }

    /**
     * Smooth mouse movement simulation towards a target.
     * @param {Object} target - The target coordinates (x, y).
     */
    function aimAt(target) {
        const currentPos = { x: window.innerWidth / 2, y: window.innerHeight / 2 }; // Starting from center
        const distance = {
            x: target.x - currentPos.x,
            y: target.y - currentPos.y
        };

        // Simulate gradual mouse movement
        const steps = 10;
        for (let i = 0; i < steps; i++) {
            const stepX = currentPos.x + (distance.x * (i + 1)) / steps;
            const stepY = currentPos.y + (distance.y * (i + 1)) / steps;

            let event = new MouseEvent('mousemove', {
                clientX: stepX,
                clientY: stepY
            });
            document.dispatchEvent(event);
        }
    }

    /**
     * Simulates a mouse click (left button).
     */
    function shoot() {
        let event = new MouseEvent('mousedown', { button: 0 });
        document.dispatchEvent(event);
        event = new MouseEvent('mouseup', { button: 0 });
        document.dispatchEvent(event);
    }

    /**
     * Main aimbot loop.
     * If the aimbot is active, it will find a target, aim at it, and shoot.
     */
    function runAimbot() {
        if (aimbotActive) {
            let target = findTarget();
            if (target) {
                aimAt(target);  // Aim at the target
                shoot();        // Shoot the target
            }
        }
        // Run the aimbot logic every 100ms
        setTimeout(runAimbot, 100);
    }

    // Start the aimbot loop
    runAimbot();

})();