您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Aimbot script for Fortnite with smooth, HD-like precision and toggle functionality (V key)
当前为
// ==UserScript== // @name Smooth Aimbot Toggle with V Key (HD Precision) // @namespace ViolentMonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/* // @grant none // @version 1.2 // @description Aimbot script for Fortnite with smooth, HD-like precision and toggle functionality (V key) // ==/UserScript== // Helper function to calculate distance between player and target function calculateDistance(x1, y1, x2, y2) { return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2)); } // Toggle the aimbot on and off let aimbotEnabled = false; // Smoothness factor for aiming (higher value = smoother but slower) const smoothness = 0.1; // Adjust this for smoother movements (lower is smoother) // Maximum aimbot range (in pixels) for auto-shooting const shootingRange = 100; // Placeholder for player position (replace with real data) const playerPosition = { x: 400, y: 300 }; // Triggerbot flag (auto-shoot when target is in range) let triggerbotEnabled = true; // Function to simulate aiming at the target with smoother transitions function aimAtTarget(angle) { console.log("[Aimbot] Aiming at angle:", angle); // Here, you would implement mouse movement logic to aim at the target // For simulation, let's assume we just output the angle } // Function to simulate shooting at the target function shootAtTarget(target) { console.log("[Aimbot] Shooting at target:", target); // Implement the logic to simulate shooting at the target (e.g., click, press space, etc.) } // Aimbot logic to find and shoot at the closest target function aimbot(targets) { let closestTarget = null; let closestDistance = Infinity; // Find the closest target to the player targets.forEach(target => { const distance = calculateDistance(playerPosition.x, playerPosition.y, target.x, target.y); if (distance < closestDistance) { closestDistance = distance; closestTarget = target; } }); // If a target is found and the aimbot is enabled if (closestTarget && aimbotEnabled) { const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x); const adjustedAngle = smoothAim(angleToTarget); // Aim at the target aimAtTarget(adjustedAngle); // Triggerbot functionality: shoot if within range and triggerbot is enabled if (closestDistance < shootingRange && triggerbotEnabled) { shootAtTarget(closestTarget); } } } // Smooth the aiming towards the target based on smoothness function smoothAim(angleToTarget) { const currentAngle = 0; // Replace with the current player view angle const difference = angleToTarget - currentAngle; const smoothFactor = smoothness; return currentAngle + difference * smoothFactor; } // Simulate targets (replace this with actual dynamic target data in a real game) const targets = [ { x: 300, y: 250 }, // Target 1 { x: 500, y: 400 } // Target 2 ]; // Run the aimbot every 100ms (you can adjust this interval) setInterval(() => { aimbot(targets); }, 100); // Keydown event to toggle the aimbot on/off with the "V" key document.addEventListener('keydown', (event) => { if (event.key === 'v' || event.key === 'V') { aimbotEnabled = !aimbotEnabled; console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`); } }); // Inject custom crosshair for the HD-like effect function createCrosshair() { const crosshair = document.createElement('img'); crosshair.src = 'https://static-00.iconduck.com/assets.00/crosshair-icon-2048x2048-5h6w9rqc.png'; crosshair.style.position = 'absolute'; crosshair.style.top = '50%'; crosshair.style.left = '50%'; crosshair.style.transform = 'translate(-50%, -50%)'; crosshair.style.width = '50px'; crosshair.style.height = '50px'; crosshair.style.pointerEvents = 'none'; crosshair.style.zIndex = '10000'; document.body.appendChild(crosshair); } // Create and toggle the menu for user interface let menuVisible = true; let menuMinimized = false; const menu = document.createElement('div'); menu.style.position = 'fixed'; menu.style.top = '20px'; menu.style.left = '20px'; menu.style.backgroundColor = 'rgba(0, 0, 0, 0.7)'; menu.style.color = '#FFF'; menu.style.padding = '10px'; menu.style.fontSize = '16px'; menu.style.fontFamily = 'Arial, sans-serif'; menu.style.zIndex = '10001'; menu.style.cursor = 'move'; // Make the menu draggable menu.innerHTML = ` <div style="display: flex; justify-content: space-between;"> <span id="menuTitle">Aimbot Menu</span> <span id="menuMinimize" style="cursor: pointer;">-</span> </div> <div id="menuContent"> <button id="toggleAimbot">Disable Aimbot</button> </div> `; document.body.appendChild(menu); // Menu dragging functionality let isDragging = false; let offsetX, offsetY; menu.addEventListener('mousedown', (event) => { isDragging = true; offsetX = event.clientX - menu.offsetLeft; offsetY = event.clientY - menu.offsetTop; menu.style.transition = 'none'; // Disable smooth transition while dragging }); document.addEventListener('mousemove', (event) => { if (isDragging) { menu.style.left = `${event.clientX - offsetX}px`; menu.style.top = `${event.clientY - offsetY}px`; } }); document.addEventListener('mouseup', () => { isDragging = false; menu.style.transition = 'all 0.3s'; // Re-enable smooth transition after drag }); // Minimize/Restore menu functionality const menuMinimizeButton = document.getElementById('menuMinimize'); const menuContent = document.getElementById('menuContent'); menuMinimizeButton.addEventListener('click', () => { if (menuMinimized) { menuContent.style.display = 'block'; menuMinimizeButton.textContent = '-'; } else { menuContent.style.display = 'none'; menuMinimizeButton.textContent = '+'; } menuMinimized = !menuMinimized; }); // Toggle Aimbot functionality from the menu const toggleAimbotButton = document.getElementById('toggleAimbot'); toggleAimbotButton.addEventListener('click', () => { aimbotEnabled = !aimbotEnabled; toggleAimbotButton.textContent = aimbotEnabled ? 'Disable Aimbot' : 'Enable Aimbot'; console.log(`[Aimbot] Aimbot ${aimbotEnabled ? 'enabled' : 'disabled'}`); }); // Inject crosshair createCrosshair();