您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Crosshair, FPS Booster, and Aimbot for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
当前为
// ==UserScript== // @name Lunar Client - Crosshair, FPS Booster, Aimbot for Fortnite on Xbox Cloud Gaming // @namespace Violentmonkey Scripts // @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2* // @grant none // @version 3.2 // @author - // @description Crosshair, FPS Booster, and Aimbot for Fortnite on Xbox Cloud Gaming (Made by ChatGPT) // ==/UserScript== // Function to simulate aimbot logic function aimbot(targets) { // Check if targets exist if (!targets || targets.length === 0) return; // Assume you have access to your player position and enemy positions const playerPosition = { x: 400, y: 300 }; // Placeholder for player position let closestTarget = null; let closestDistance = Infinity; // Find the closest enemy to the player targets.forEach(target => { const distance = Math.sqrt(Math.pow(target.x - playerPosition.x, 2) + Math.pow(target.y - playerPosition.y, 2)); if (distance < closestDistance) { closestDistance = distance; closestTarget = target; } }); if (closestTarget) { // Calculate the angle between the player and the target (basic 2D angle calculation) const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x); // Call a function to aim at the target (move mouse or calculate angle for shooting) aimAtTarget(angleToTarget); // Simulate shooting when in range if (closestDistance < 100) { // Check if target is within 100px distance shootAtTarget(closestTarget); // Call a function to simulate shooting console.log(`[Aimbot] Shooting at ${closestTarget.id}`); } } } // Function to simulate aiming at the target (this would be more complex in reality, depending on how you control the mouse) function aimAtTarget(angle) { console.log(`Aiming at angle: ${angle} radians`); // You could add actual mouse movement logic here if you were implementing this in a real game environment } // Function to simulate shooting at the target function shootAtTarget(target) { console.log(`Simulating shooting at target: ${target.id}`); // Add actual shooting behavior here, like triggering a click or shooting animation in your game }