Lunar Client - Crosshair, FPS Booster, Aimbot for Fortnite on Xbox Cloud Gaming

Crosshair, FPS Booster, and Aimbot for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)

目前为 2024-11-12 提交的版本。查看 最新版本

// ==UserScript==
// @name        Lunar Client - Crosshair, FPS Booster, Aimbot for Fortnite on Xbox Cloud Gaming
// @namespace   Violentmonkey Scripts
// @match       https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2*
// @grant       none
// @version     3.2
// @author      -
// @description Crosshair, FPS Booster, and Aimbot for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
// ==/UserScript==
// Function to simulate aimbot logic
function aimbot(targets) {
    // Check if targets exist
    if (!targets || targets.length === 0) return;

    // Assume you have access to your player position and enemy positions
    const playerPosition = { x: 400, y: 300 }; // Placeholder for player position
    let closestTarget = null;
    let closestDistance = Infinity;

    // Find the closest enemy to the player
    targets.forEach(target => {
        const distance = Math.sqrt(Math.pow(target.x - playerPosition.x, 2) + Math.pow(target.y - playerPosition.y, 2));
        if (distance < closestDistance) {
            closestDistance = distance;
            closestTarget = target;
        }
    });

    if (closestTarget) {
        // Calculate the angle between the player and the target (basic 2D angle calculation)
        const angleToTarget = Math.atan2(closestTarget.y - playerPosition.y, closestTarget.x - playerPosition.x);

        // Call a function to aim at the target (move mouse or calculate angle for shooting)
        aimAtTarget(angleToTarget);

        // Simulate shooting when in range
        if (closestDistance < 100) { // Check if target is within 100px distance
            shootAtTarget(closestTarget); // Call a function to simulate shooting
            console.log(`[Aimbot] Shooting at ${closestTarget.id}`);
        }
    }
}

// Function to simulate aiming at the target (this would be more complex in reality, depending on how you control the mouse)
function aimAtTarget(angle) {
    console.log(`Aiming at angle: ${angle} radians`);
    // You could add actual mouse movement logic here if you were implementing this in a real game environment
}

// Function to simulate shooting at the target
function shootAtTarget(target) {
    console.log(`Simulating shooting at target: ${target.id}`);
    // Add actual shooting behavior here, like triggering a click or shooting animation in your game
}