Aimbot with smooth aim, custom crosshair, FPS booster, and HD quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
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// ==UserScript==
// @name Lunar Aimhelper, Crosshair, and FPS Booster for Fortnite on Xbox Cloud Gaming
// @namespace Violentmonkey Scripts
// @match https://www.xbox.com/en-US/play/launch/fortnite/BT5P2X999VH2*
// @grant none
// @version 2.4
// @author -
// @description Aimbot with smooth aim, custom crosshair, FPS booster, and HD quality for Fortnite on Xbox Cloud Gaming (Made by ChatGPT)
// ==/UserScript==
// Inject "Product Sans" font
function injectProductSans() {
const link = document.createElement('link');
link.rel = 'stylesheet';
link.href = 'https://fonts.googleapis.com/css2?family=Product+Sans&display=swap';
document.head.appendChild(link);
document.body.style.fontFamily = '"Product Sans", sans-serif';
}
// Create a small, visible crosshair at the center
function createCrosshair() {
const crosshair = document.createElement('div');
crosshair.style.position = 'absolute';
crosshair.style.top = '50%';
crosshair.style.left = '50%';
crosshair.style.transform = 'translate(-50%, -50%)';
crosshair.style.width = '30px';
crosshair.style.height = '30px';
crosshair.style.border = '2px solid #FF0000';
crosshair.style.borderRadius = '50%';
crosshair.style.pointerEvents = 'none';
crosshair.style.zIndex = '10000';
document.body.appendChild(crosshair);
}
// FPS Booster function: Force GPU and browser to render at higher quality
function enableFPSBooster() {
const meta = document.createElement('meta');
meta.name = 'viewport';
meta.content = 'width=device-width, initial-scale=1, maximum-scale=1, user-scalable=no, minimal-ui';
document.head.appendChild(meta);
// Set the game to HD quality (This is a placeholder for actual upscaling logic)
const hdMetaTag = document.createElement('meta');
hdMetaTag.name = 'x-viewport-scale';
hdMetaTag.content = 'device-width, initial-scale=1.0, maximum-scale=1.0';
document.head.appendChild(hdMetaTag);
// Additional FPS boosting can be done by forcing rendering optimizations
const style = document.createElement('style');
style.innerHTML = `
body {
overflow: hidden;
}
video {
transform: scale(1);
filter: brightness(1.2) contrast(1.2);
}
`;
document.head.appendChild(style);
}
// Display ESP (Extra Sensory Perception)
function drawESP(targets) {
targets.forEach(target => {
const espElement = document.createElement('div');
espElement.style.position = 'absolute';
espElement.style.top = `${target.y}px`;
espElement.style.left = `${target.x}px`;
espElement.style.color = '#FFFFFF';
espElement.style.fontSize = '12px';
espElement.style.fontFamily = 'Product Sans, sans-serif';
espElement.style.zIndex = '9999';
const health = target.health || 100; // Default to 100 health if not provided
espElement.innerHTML = `Name: ${target.id} <br> Health: ${health}%`;
document.body.appendChild(espElement);
});
}
// Example of using ESP
function updateESP() {
// Here you can fetch real player data or use placeholders
const targets = [
{ x: 300, y: 250, id: 'Player1', health: 90 },
{ x: 500, y: 400, id: 'Player2', health: 75 }
];
drawESP(targets);
}
// Aimbot logic
class Aimbot {
constructor(options) {
this.sensitivity = options.sensitivity || 1.0;
this.targetDistance = options.targetDistance || 200;
this.smoothness = options.smoothness || 0.1;
this.isAimbotActive = false;
this.target = null;
}
start() {
this.isAimbotActive = true;
this.autoAimbot();
}
stop() {
this.isAimbotActive = false;
clearInterval(this.targetDetectionTimer);
console.log("[Aimbot] Aimbot deactivated.");
}
autoAimbot() {
this.targetDetectionTimer = setInterval(() => {
if (this.isAimbotActive) {
this.detectTargets();
if (this.target) {
this.aimAtTarget(this.target);
}
}
}, 100); // Update interval for detecting targets
}
detectTargets() {
// Placeholder targets for example
const nearbyTargets = [
{ x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_1' },
{ x: Math.random() * window.innerWidth, y: Math.random() * window.innerHeight, id: 'target_2' }
];
this.target = this.findClosestTarget(nearbyTargets);
}
findClosestTarget(targets) {
let closestTarget = null;
let minDistance = Infinity;
targets.forEach(target => {
const distanceToTarget = this.calculateDistance(window.innerWidth / 2, window.innerHeight / 2, target.x, target.y);
if (distanceToTarget < this.targetDistance && distanceToTarget < minDistance) {
closestTarget = target;
minDistance = distanceToTarget;
}
});
return closestTarget;
}
aimAtTarget(target) {
const centerX = window.innerWidth / 2;
const centerY = window.innerHeight / 2;
const dx = target.x - centerX;
const dy = target.y - centerY;
const moveX = dx * this.smoothness;
const moveY = dy * this.smoothness;
console.log(`Aiming at target at (${target.x}, ${target.y}) with smoothness: ${this.smoothness}`);
// Simulate smooth aiming by moving the cursor gradually
// moveMouseTo(centerX + moveX, centerY + moveY); // Uncomment for actual mouse movement
}
calculateDistance(x1, y1, x2, y2) {
return Math.sqrt(Math.pow(x2 - x1, 2) + Math.pow(y2 - y1, 2));
}
update_status_aimbot() {
this.isAimbotActive = !this.isAimbotActive;
if (this.isAimbotActive) {
console.log("[Aimbot] Aimbot enabled.");
this.start();
} else {
console.log("[Aimbot] Aimbot disabled.");
this.stop();
}
}
}
// Initialize everything
function initialize() {
injectProductSans();
createCrosshair();
enableFPSBooster();
// Update ESP every second
setInterval(updateESP, 1000);
// Example of aimbot functionality
const aimbot = new Aimbot({
sensitivity: 1.0,
targetDistance: 200,
smoothness: 0.1
});
// Start the aimbot (it could be toggled with a keypress or UI button)
aimbot.start();
}
// Run the initialization function when the page is loaded
window.addEventListener('load', initialize);