您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Press Q to toggle auto-leveling; must be in the base once for team detection.
- // ==UserScript==
- // @name Diep.io Auto-leveler Bot Enhanced
- // @namespace http://tampermonkey.net/
- // @version 2024-11-02
- // @description Press Q to toggle auto-leveling; must be in the base once for team detection.
- // @match https://diep.io/*
- // @grant none
- // @run-at document-start
- // ==/UserScript==
- (function() {
- 'use strict';
- let isBotActive = false;
- let teamDetected = false;
- let team = null;
- let maxLevel = 45; // Diep.io max level (you can adjust this if needed)
- let upgradeOrder = ["health", "bulletSpeed", "reload", "movementSpeed"]; // Example upgrade order
- // Toggle the bot with the "Q" key
- document.addEventListener('keydown', (event) => {
- if (event.key === 'Q' || event.key === 'q') {
- isBotActive = !isBotActive;
- console.log(`Auto-leveler is now ${isBotActive ? 'ON' : 'OFF'}`);
- if (isBotActive && !teamDetected) {
- detectTeam();
- }
- }
- });
- // Detect the player's team by identifying game-related variables or attributes
- function detectTeam() {
- try {
- // This is a generalized approach. You may need to update it with specific variables used in Diep.io.
- if (window.game && window.game.team) { // Replace this with Diep.io's actual team variable
- team = window.game.team;
- teamDetected = true;
- console.log(`Team detected: ${team}`);
- } else {
- console.log("Unable to detect team. Make sure you are in the base at least once.");
- }
- } catch (error) {
- console.error("Team detection error:", error);
- }
- }
- // Main function that performs leveling up
- function autoLevel() {
- if (!isBotActive || !teamDetected) return;
- try {
- // Check player level and experience points (assumes Diep.io has a player object with level tracking)
- if (window.player && window.player.level < maxLevel) {
- // Replace `window.player` with Diep.io's actual player object or variable path
- for (let stat of upgradeOrder) {
- upgradeStat(stat); // Attempt to upgrade each stat in the order specified
- }
- console.log(`Auto-leveling... Current level: ${window.player.level}`);
- }
- } catch (error) {
- console.error("Auto-leveling error:", error);
- }
- }
- // Upgrade a specified stat, simulating a user clicking the upgrade button or triggering a level-up function
- function upgradeStat(statName) {
- try {
- // Example action to upgrade stat, replace with Diep.io's actual upgrade mechanism
- if (window.upgrade && typeof window.upgrade[statName] === "function") {
- window.upgrade[statName](); // Attempt to upgrade the specified stat
- console.log(`Upgraded ${statName}`);
- } else {
- console.log(`Upgrade function for ${statName} not found`);
- }
- } catch (error) {
- console.error(`Error upgrading ${statName}:`, error);
- }
- }
- // Interval to check for leveling
- setInterval(() => {
- autoLevel();
- }, 1000); // Adjust interval as needed for optimal performance
- })();