您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
[制造加速][自动点击][战斗加速]
// ==UserScript== // @name 极速龟头[5倍掉落10倍回血][加速全部][菜园驻地加速] // @namespace http://tampermonkey.net/ // @version 1.0 // @description [制造加速][自动点击][战斗加速] // @author 红魔 // @match https://gltyx.github.io/super-turtle-idle/ // @grant none // @icon https://gltyx.github.io/super-turtle-idle/img/src/icons/supportTurtle.png // @license MIT // ==/UserScript== let enemy_speed = 2500 let s1 = setInterval(hpRegen,99999); let s2 = setInterval(damageTicks, 99999); let s3 = setInterval(itemCooldownTick, 99999); let s4 = setInterval(manaRegen, 99999); let s5 = setInterval(manaUpdate, 99999); let s6 = setInterval(updateSkillCD, 99999); let s7 = setInterval(playerBuffsDecay, 99999); let s8 = setInterval(function () { if (stats.currentCategory === "rpgContainer") { createQuest(); } }, 99999); let s9 = setInterval(function () { if (stats.currentCategory === "rpgContainer") { statusParticleCheck(); } }, 99999); function dropItem_hack(ID) { //dedicated drop rolls //this code manages the extra percentage of drop chance and adds it to how many drop you can get let itemdrop = 0 itemdrop = 100; if (did(stats.currentEnemy+"enemy") && did(stats.currentEnemy+"enemy").classList.contains('gilded')) { itemdrop = 300; if (talent.TG1E1.active) itemdrop = 450; stats.gildedKilled++; if (enemies[stats.currentEnemy].align==="nature") rareItemDrop("I434",1) if (enemies[stats.currentEnemy].align==="might") rareItemDrop("I435",1) if (enemies[stats.currentEnemy].align==="elemental") rareItemDrop("I436",1) if (enemies[stats.currentEnemy].align==="occult") rareItemDrop("I437",1) if (enemies[stats.currentEnemy].align==="deific") rareItemDrop("I438",1) } if (talent.TG1E1.active) if (did(stats.currentEnemy+"enemy") && did(stats.currentEnemy+"enemy").classList.contains('gilded')) {itemdrop = 400;} items[ID].count += itemdrop; items[ID].timesGot += itemdrop; //addItem() } function enemyAttack_hack() { if ( gatherDifficulty.includes(enemies[stats.currentEnemy].difficulty) || !rpgPlayer.alive || (stats.currentArea === "A7" && !skirmishTime && !showdownTime) || (buffs.B6.time>0 || buffs.B44.time>0)) { //conditions to not attack } else { if (!settings.disableCombatAudio) playSound("audio/enemyAttack.mp3") var damageDealt = rng(enemies[stats.currentEnemy].attack, (enemies[stats.currentEnemy].attack*1.05))*enemyDamageMultiplier //damage variance if (enemies[stats.currentEnemy].dynamic) damageDealt = rng(eval(enemies[stats.currentEnemy].attack), (eval(enemies[stats.currentEnemy].attack)*1.05))*enemyDamageMultiplier //damage variance let dodged = false; if (buffs.B49.time>0 && rng(1,3)===1) dodged = true if (clothTier && rng(1,10)===1) dodged = true if (!dodged){ if (did(stats.currentEnemy+"enemy") && did(stats.currentEnemy+"enemy").classList.contains('gilded')) damageDealt = eval(playerMaxHp/6) if (enemies[stats.currentEnemy].align==='nature') playerNatureDamage(damageDealt) if (enemies[stats.currentEnemy].align==='might') playerMightDamage(damageDealt) if (enemies[stats.currentEnemy].align==='elemental') playerElementalDamage(damageDealt) if (enemies[stats.currentEnemy].align==='occult') playerOccultDamage(damageDealt) if (enemies[stats.currentEnemy].align==='deific') playerDeificDamage(damageDealt) } else { animState("rpgPlayerImg", "spin 1s linear 1"); damageText('Miss', 'damageText', '#818181', undefined, "playerPanel"); } if (document.hasFocus() && !settings.disableAnimations && stats.currentCategory === "rpgContainer"){ if(enemies[stats.currentEnemy].animation === "ranged"){ did("enemyAnimation").style.animation = ""; void did("enemyAnimation").offsetWidth; did("enemyAnimation").style.animation = "gelatine 0.4s 1"; }else{ did("enemyAnimation").style.animation = ""; void did("enemyAnimation").offsetWidth; did("enemyAnimation").style.animation = "enemyAttack 0.5s 1"; } did("playerNpcPanel").style.animation = ""; void did("playerNpcPanel").offsetWidth; did("playerNpcPanel").style.animation = "gelatine 0.3s 1 ease"; } enemyAttackCheck(damageDealt) } } function enemyUpdate_hack() { //updates enemy HP and checks if enemy is dead if (currentHP <= 0) { //on enemy kill if (currentSet==="nightmare"){buffs.B88.time=6; if (buffs.B88.stacks<50) buffs.B88.stacks++;} if (rpgPlayer.trinketSlot==="I11") rpgPlayer.coins+= items.I11.statUp if (stats.currentArea==="A9" && rng(1,10)===1) {castArea9Explosion()} if (gardenDragonGoldPower>0){ rpgPlayer.coins += gardenDragonGoldPower stats.totalCoins += gardenDragonGoldPower } if (battleData) dataEnemiesKilled ++ if (talent.TA1D1.active && rpgPlayer.mana<playerMaxMana) rpgPlayer.mana += playerMaxMana*0.005 const loottable = window[stats.currentArea + 'Loot']; if (loottable) {rollTable(eval(stats.currentArea+"Loot"), 1) } if (gatherDifficulty.includes(enemies[stats.currentEnemy].difficulty)) { //if its ore var totalEXP = Math.round(enemies[stats.currentEnemy].exp * playerEXPGain); if (talent.TI3C2.active && (enemies[stats.currentEnemy].medal==="gold" || enemies[stats.currentEnemy].medal==="platinum")) totalEXP *= 1.5 rpgClass[stats.currentClass].currentExp += totalEXP; stats.totalExp += totalEXP; if (!settings.disableExpLog) logPrint("<FONT COLOR='#ae77f7'>You gain " + beautify(totalEXP) + " EXP!" ); if (battleData) dataExpGained += totalEXP for (let i in enemies){ if (did(i+"enemy")){ did(i + "enemy").remove(); }} } else { //if its an enemy let smallCrystalDropChance = 500 if (enemies[stats.currentEnemy].align==="nature") rareItemDrop("I434", smallCrystalDropChance) if (enemies[stats.currentEnemy].align==="might") rareItemDrop("I435", smallCrystalDropChance) if (enemies[stats.currentEnemy].align==="elemental") rareItemDrop("I436", smallCrystalDropChance) if (enemies[stats.currentEnemy].align==="occult") rareItemDrop("I437", smallCrystalDropChance) if (enemies[stats.currentEnemy].align==="deific") rareItemDrop("I438", smallCrystalDropChance) let extraExp = 1 if (settings.nofarmToggle) extraExp = 2 var totalEXP = Math.round(enemies[stats.currentEnemy].exp * playerEXPGain * extraExp); if (talent.TI3C2.active && (enemies[stats.currentEnemy].medal==="gold" || enemies[stats.currentEnemy].medal==="platinum")) totalEXP *= 1.5 rpgClass[stats.currentClass].currentExp += totalEXP*111; stats.totalExp += totalEXP*111; if (!settings.disableExpLog) logPrint("<FONT COLOR='#ae77f7'>" + enemies[stats.currentEnemy].name + " gets defeated! You gain " + beautify(totalEXP) + " EXP!" ); if (battleData) dataExpGained += totalEXP*111 for (let i in enemies){ if (did(i+"enemy")){ if (document.hasFocus() && !settings.disableAnimations && stats.currentCategory === "rpgContainer"){ did(i + "enemy").style.animation = "enemyDefeat 0.2s 1 ease"; } setTimeout(function () { if (did(i+"enemy")){ did(i + "enemy").remove(); } }, 180); }} } trinketEnemyKill(); //trinket effect expBar(); eval(enemies[stats.currentEnemy].drop); eval(enemies[stats.currentEnemy].drop); eval(enemies[stats.currentEnemy].drop); eval(enemies[stats.currentEnemy].drop); eval(enemies[stats.currentEnemy].drop); eval(enemies[stats.currentEnemy].drop); clearInterval(enemyAttackInterval); //reset attack interval enemyAttackInterval = setInterval(enemyAttack, enemy_speed); rpgPlayer.hp = playerMaxHp; if (enemies[stats.currentEnemy].tag==="areaBoss"){ if (togleAutoBoss) { } else bossTime = false; } else bossTime = false; if (enemies[stats.currentEnemy].firstTimeReward && enemies[stats.currentEnemy].killCount===0) improbabilityDrive("guaranteed") if (dungeonTime) { dungeonPoints++; updateDungeonPoints() } if (enemies[stats.currentEnemy].tag==="finalBoss"){ //dungeon ender playSound("audio/startup.mp3"); dungeonTime=false; rollTable(dungeonCollectibles, 1) did("rpgCanvas").style.animation = ""; void did("rpgCanvas").offsetWidth; did("rpgCanvas").style.animation = "rpgFade 1s 1"; if (rpgClass[stats.currentClass].level > areas[stats.currentArea].level) {stats.currentArea = previousArea;} else {stats.currentArea = "A1";} if (areas[previousArea].dungeon) stats.currentArea = "A1"; stats.currentDifficulty = previousDifficulty; dungeonPoints = 0; dungeonStage=0 stats.dungeonsCleared++; if (rng(1,5)===1) rareItemDrop(rareItems[rng(0,(rareItems.length-1))],1) if (rng(1,15)===1) rareItemDrop(rareItems2[rng(0,(rareItems2.length-1))],1) updateDungeonPoints(); switchArea(); updateBGColor(); specialButtonUi(); createAreaPanel(); } if (enemies[stats.currentEnemy].tag==="stageBoss1"){ dungeonStage=1; playSound("audio/startup.mp3"); dungeonPoints = 0; updateDungeonPoints(); did("dungeonBox2").style.animation = ""; void did("dungeonBox2").offsetWidth; createAreaPanel(); } if (enemies[stats.currentEnemy].tag==="stageBoss2"){ dungeonStage=2; playSound("audio/startup.mp3"); dungeonPoints = 0; updateDungeonPoints(); did("dungeonBox2").style.animation = ""; void did("dungeonBox2").offsetWidth; createAreaPanel(); } if (enemies[stats.currentEnemy].tag==="showdownBoss"){ showdown[enemies[stats.currentEnemy].showdown].bestTime = showdownTimer; playSound("audio/startup.mp3"); did(enemies[stats.currentEnemy].showdown+"showdown").style.animation = "levelUp 1s 1"; endShowdown() } if (skirmishTime) { skirmishPoints++; updateSkirmishPoints() } if (stats.currentEnemy === "E18" && enemyPhase===2) stats.purifiedMorgatosDefeated++ enemies[stats.currentEnemy].killCount++; stats.totalKills++; if (bossTime) {stats.totalBossKills++;}; if (settings.nofarmToggle) { enemies[stats.currentEnemy].killCount++; stats.totalKills++; if (bossTime) {stats.totalBossKills++;}; eval(enemies[stats.currentEnemy].drop); } if (enemies[stats.currentEnemy].killCount===1 && stats.currentEnemy===areas[stats.currentArea].boss) { createPopup('💠 Mastery cap released!', '#6FB1EE') statsUpdate() updateStatsUI() did("areaLevel").style.display = "none" } removeBuffs("clear"); playerBuffs(); spawnEnemy(); } var percentageHP = (currentHP / enemies[stats.currentEnemy].hp) * 100; if (did(stats.currentEnemy+"enemy") && did(stats.currentEnemy+"enemy").classList.contains('gilded')) percentageHP = (currentHP / 15000) * 100; did("enemyHpBar").style.background = "linear-gradient(90deg, rgb(144,238,111)" + percentageHP + "%, rgb(255,119,119) " + percentageHP + "%)"; } (function() { 'use strict'; dropItem = dropItem_hack enemyAttack = enemyAttack_hack enemyUpdate = enemyUpdate_hack // 创建一个可拖动的div - 加速工坊块 var div1 = document.createElement("div"); div1.id = "draggableDiv1"; div1.style.position = "fixed"; div1.style.top = "50px"; div1.style.left = "50px"; div1.style.width = "300px"; div1.style.height = "250px"; div1.style.backgroundColor = "rgba(0, 0, 0, 0.9)"; // 深色背景,提升对比度 div1.style.border = "1px solid #fff"; div1.style.color = "#fff"; div1.style.zIndex = "1000"; div1.style.padding = "10px"; div1.style.cursor = "move"; div1.innerHTML = "<h3>加速工坊模块[已整合自动点礼物复活]</h3><div id='moduleContainer1'></div><h3>游戏加速模块</h3><div id='moduleContainer2'></div>"; document.body.appendChild(div1); /* // 创建一个可拖动的div - 游戏加速块 var div2 = document.createElement("div"); div2.id = "draggableDiv2"; div2.style.position = "fixed"; div2.style.top = "250px"; div2.style.left = "50px"; div2.style.width = "300px"; div2.style.height = "150px"; div2.style.backgroundColor = "rgba(0, 0, 0, 0.9)"; // 深色背景,提升对比度 div2.style.border = "1px solid #fff"; div2.style.color = "#fff"; div2.style.zIndex = "1000"; div2.style.padding = "10px"; div2.style.cursor = "move"; div2.innerHTML = "<h3>游戏加速模块</h3><div id='moduleContainer2'></div>"; document.body.appendChild(div2); */ // 加速工坊按钮 var button1 = document.createElement("button"); button1.style.backgroundColor = "rgba(80, 80, 80, 0.9)"; // 加深背景颜色 button1.style.color = "#fff"; // 白色文字 button1.innerHTML = "加速工坊制造"; document.getElementById("moduleContainer1").appendChild(button1); // 点击按钮后执行代码 - 加速工坊 button1.addEventListener("click", function() { for(let i in recipes) { recipes[i].timer = 0.1; console.log(recipes[i].timer); } setInterval(() => { researchTimer() }, 1); setInterval(plantTick, 5); //default 10000 setInterval(garrisonTick, 5); //default 30000 setInterval(craftingProgress,5); }); function deal_speed(times){ clearInterval(playerAttackInterval); clearInterval(enemyAttackInterval); enemy_speed = 3500 enemy_speed /= times playerAttackInterval = setInterval(playerAttack, 2000*playerHaste / times); enemyAttackInterval = setInterval(enemyAttack, enemy_speed); clearInterval(s1); clearInterval(s2); clearInterval(s3); clearInterval(s4); clearInterval(s5); clearInterval(s6); //clearInterval(s7); //clearInterval(s8); //clearInterval(s9); if(times > 1){ s1 = setInterval(hpRegen, 200 / (times-1)); s2 = setInterval(damageTicks, 1000 / (times-1)); s3 = setInterval(itemCooldownTick, 100 / (times-1)); s4 = setInterval(manaRegen, 100 / (times-1)); s5 = setInterval(manaUpdate, 100 / (times-1)); s6 = setInterval(updateSkillCD, 100 / (times-1)); //s7 = setInterval(playerBuffsDecay, 1000 / (times-1)); //s8 = setInterval(function () { if (stats.currentCategory === "rpgContainer") { createQuest(); } }, 1000 / (times-1)); //s9 = setInterval(function () { if (stats.currentCategory === "rpgContainer") { statusParticleCheck(); } }, 800 / (times-1)); }else{ s1 = setInterval(hpRegen,99999); s2 = setInterval(damageTicks, 99999); s3 = setInterval(itemCooldownTick, 99999); s4 = setInterval(manaRegen, 99999); s5 = setInterval(manaUpdate, 99999); s6 = setInterval(updateSkillCD, 99999); //s7 = setInterval(playerBuffsDecay, 99999); //s8 = setInterval(function () { if (stats.currentCategory === "rpgContainer") { createQuest(); } }, 99999); //s9 = setInterval(function () { if (stats.currentCategory === "rpgContainer") { statusParticleCheck(); } }, 99999); } } // 游戏加速 - 1倍 var buttonx = document.createElement("button"); buttonx.style.backgroundColor = "rgba(80, 80, 80, 0.9)"; buttonx.style.color = "#fff"; buttonx.innerHTML = "战斗加速1倍"; document.getElementById("moduleContainer2").appendChild(buttonx); buttonx.addEventListener("click", function() { deal_speed(1) }); // 游戏加速 - 5倍 var button2 = document.createElement("button"); button2.style.backgroundColor = "rgba(80, 80, 80, 0.9)"; button2.style.color = "#fff"; button2.innerHTML = "战斗加速5倍"; document.getElementById("moduleContainer2").appendChild(button2); button2.addEventListener("click", function() { deal_speed(5) }); // 游戏加速 - 10倍 var button3 = document.createElement("button"); button3.style.backgroundColor = "rgba(80, 80, 80, 0.9)"; button3.style.color = "#fff"; button3.innerHTML = "战斗加速10倍"; document.getElementById("moduleContainer2").appendChild(button3); button3.addEventListener("click", function() { deal_speed(5) }); // 游戏加速 - 100倍 var button4 = document.createElement("button"); button4.style.backgroundColor = "rgba(80, 80, 80, 0.9)"; button4.style.color = "#fff"; button4.innerHTML = "战斗加速100倍"; document.getElementById("moduleContainer2").appendChild(button4); button4.addEventListener("click", function() { deal_speed(100) }); // 游戏加速 - 2000倍 var button5 = document.createElement("button"); button5.style.backgroundColor = "rgba(80, 80, 80, 0.9)"; button5.style.color = "#fff"; button5.innerHTML = "战斗加速2000倍"; document.getElementById("moduleContainer2").appendChild(button5); button5.addEventListener("click", function() { deal_speed(2000) }); // 拖动功能 function enableDrag(div) { var isMouseDown = false; var offsetX, offsetY; div.addEventListener('mousedown', function(e) { isMouseDown = true; offsetX = e.clientX - div.offsetLeft; offsetY = e.clientY - div.offsetTop; }); document.addEventListener('mousemove', function(e) { if (isMouseDown) { div.style.left = e.clientX - offsetX + 'px'; div.style.top = e.clientY - offsetY + 'px'; } }); document.addEventListener('mouseup', function() { isMouseDown = false; }); } // 启用两个块的拖动功能 enableDrag(div1); let rpgPlayerImg = did("rpgPlayerImg"); let jesterWrapper = did("jesterWrapper"); let mysteryList = did("mysteryList"); setInterval(() => { //自动点击左下角乌龟 Auto click the turtle at left bottom //if (!clickCooldown) { // turtleClick(); //} //自动点击复活 Auto click for reviving if (!rpgPlayer.alive) { rpgPlayerImg.click(); } //自动点击小丑龟 Auto click jester turtle if (jesterWrapper.hasChildNodes()) { jesterWrapper.firstChild.click(); } //自动打开礼物敌人 Auto open mystery present enemy if (stats.currentEnemy == "E15") { did("E15enemy").firstChild.dispatchEvent(new MouseEvent('contextmenu', { 'view': window, 'bubbles': true, 'cancelable': false })); } //自动打开礼物敌人的礼物 Auto open mystery presents if(mysteryList.hasChildNodes()){ let endGame; for(let mystery of mysteryList.children){ if(mystery.id.startsWith("endGame")){ endGame = mystery; } else{ mystery.click(); } } endGame.click(); } }, 50); })();