您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Track Bloxflip game results and analyze patterns (not accurate)
// ==UserScript== // @name Bloxflip Game Tracker // @namespace http://tampermonkey.net/ // @version 1.0 // @description Track Bloxflip game results and analyze patterns (not accurate) // @author You // @match *://bloxflip.com/* // @grant GM_addStyle // @grant GM_setValue // @grant GM_getValue // @grant GM_openInTab // @grant GM_notification // ==/UserScript== (function() { 'use strict'; // Array to store game outcomes let outcomes = GM_getValue('outcomes', []); // Function to track the game outcome from the webpage function trackGameOutcome() { try { // Example: You need to inspect the HTML structure of Bloxflip's page to find the correct class/id for game results. let resultElement = document.querySelector('.game-result'); // Adjust this selector as needed if (resultElement) { let outcome = resultElement.textContent.trim().toLowerCase(); if (outcome === 'win' || outcome === 'loss') { outcomes.push(outcome); // Limit array size to avoid storing too much data if (outcomes.length > 100) outcomes.shift(); GM_setValue('outcomes', outcomes); // Save outcomes in persistent storage console.log('Outcome recorded:', outcome); // Analyze and display stats displayStats(); } } } catch (error) { console.error('Error tracking game outcome:', error); } } // Function to analyze game outcomes function analyzeOutcomes() { let winCount = outcomes.filter(outcome => outcome === 'win').length; let lossCount = outcomes.filter(outcome => outcome === 'loss').length; let winRatio = winCount / outcomes.length * 100 || 0; let lossRatio = lossCount / outcomes.length * 100 || 0; // Track streaks let currentStreak = 1; let lastOutcome = outcomes[outcomes.length - 1]; for (let i = outcomes.length - 2; i >= 0; i--) { if (outcomes[i] === lastOutcome) { currentStreak++; } else { break; } } return { winCount, lossCount, winRatio, lossRatio, currentStreak, lastOutcome }; } // Function to display statistics function displayStats() { let stats = analyzeOutcomes(); console.log('Game Stats:', stats); // Optionally display stats in a custom UI element on the page let statsDiv = document.getElementById('bloxflip-stats'); if (!statsDiv) { statsDiv = document.createElement('div'); statsDiv.id = 'bloxflip-stats'; document.body.appendChild(statsDiv); GM_addStyle(` #bloxflip-stats { position: fixed; bottom: 10px; right: 10px; background: rgba(0, 0, 0, 0.8); color: white; padding: 10px; font-size: 14px; border-radius: 5px; z-index: 10000; } `); } statsDiv.innerHTML = ` <b>Bloxflip Game Stats</b><br> Wins: ${stats.winCount}<br> Losses: ${stats.lossCount}<br> Win Ratio: ${stats.winRatio.toFixed(2)}%<br> Loss Ratio: ${stats.lossRatio.toFixed(2)}%<br> Current Streak: ${stats.currentStreak} (${stats.lastOutcome}) `; } // Run the tracking function at intervals (adjust the interval to match how frequently games end) setInterval(trackGameOutcome, 3000); // Check every 3 seconds })();