您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Enable noclip and flying in Gobattle.io
// ==UserScript== // @name Gobattle.io Noclip and Fly // @namespace http://tampermonkey.net/ // @version 0.1 // @description Enable noclip and flying in Gobattle.io // @author Toluwa Oyerinde // @match https://gobattle.io/* // @grant // @license MIT // ==/UserScript== (function() { 'use strict'; let isNoclipEnabled = false; // Noclip state let isFlying = false; // Fly state let player; // Reference to the player const speed = 5; // Speed of flying // Get the player object from the game function init() { // Ensure the game context is available player = window.gobattle.player; if (!player) { console.error("Player object not found."); return; } console.log("Noclip and Flying initialized."); } // Toggle Noclip function toggleNoclip() { isNoclipEnabled = !isNoclipEnabled; if (isNoclipEnabled) { console.log("Noclip enabled."); } else { console.log("Noclip disabled."); } } // Toggle Fly function toggleFly() { isFlying = !isFlying; if (isFlying) { console.log("Flying enabled."); } else { console.log("Flying disabled."); } } // Noclip logic function noclip() { if (isNoclipEnabled) { // Manipulate the player's collision properties player.transform.position.x += 0; // Neutralize collision player.transform.position.y += 0; // Neutralize gravity player.transform.position.z += 0; // Neutralize collision requestAnimationFrame(noclip); // Continue noclip } } // Flying logic function fly() { if (isFlying) { const movement = new THREE.Vector3(0, 0, 0); // Create a movement vector if (isKeyPressed('W')) movement.z -= speed; // Move forward if (isKeyPressed('S')) movement.z += speed; // Move backward if (isKeyPressed('A')) movement.x -= speed; // Move left if (isKeyPressed('D')) movement.x += speed; // Move right if (isKeyPressed('Space')) movement.y += speed; // Move up if (isKeyPressed('Shift')) movement.y -= speed; // Move down // Apply movement to player position player.transform.position.add(movement); requestAnimationFrame(fly); // Continue flying } } // Check if a key is pressed function isKeyPressed(key) { return window.input.isKeyPressed(key); } // Key event listener window.addEventListener('keydown', (event) => { if (event.key === 'F') { // Toggle noclip with F toggleNoclip(); } if (event.key === 'G') { // Toggle flying with G toggleFly(); } }); // Main loop function gameLoop() { if (isFlying) { fly(); } if (isNoclipEnabled) { noclip(); } requestAnimationFrame(gameLoop); // Repeat the loop } // Initialize script init(); gameLoop(); // Start the main loop })();