Auto Blum natural

click like a real person

当前为 2024-09-14 提交的版本,查看 最新版本

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Auto Blum natural
// @namespace    http://violentmonkey.net/
// @version      1
// @description  click like a real person
// @author       nothing here
// @match        https://telegram.blum.codes/*
// @icon         https://cdn.prod.website-files.com/65b6a1a4a0e2af577bccce96/65ba99c1616e21b24009b86c_blum-256.png
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    const minBombClickCount = 0; //số bomb sẽ bấm vào
    const minFreezeClickCount = 2; //số băng sẽ bấm vào
    const cloverSkipPercentage = 10; //tỉ lệ bỏ qua click cỏ ba lá (%)

    const consoleRed = 'font-weight: bold; color: red;';
    const consoleGreen = 'font-weight: bold; color: green;';
    const consolePrefix = '%c [AutoBot] ';
    const originalConsoleLog = console.log;

    console.log = function () {
        if (arguments[0].includes('[AutoBot]') || arguments[0].includes('github.com')) {
            originalConsoleLog.apply(console, arguments);
        }
    };

    console.error = console.warn = console.info = console.debug = function () { };

    console.clear();
    console.log(`${consolePrefix}Bắt đầu bot...`, consoleGreen);

    let totalPoints = 0;
    let bombClickCount = 0;
    let freezeClickCount = 0;
    let skippedClovers = 0;
    let gameEnded = false;
    let checkGameEndInterval;

const originalPush = Array.prototype.push;
Array.prototype.push = function(...args) {
    args.forEach(arg => {
        if (arg && arg.item) {
            if (arg.item.type === "CLOVER" || arg.item.type === "FREEZE") {
                // Mengatur waktu acak untuk klik
                const randomDelay = Math.random() * (5000 - 1000) + 1000; // Delay antara 1 dan 5 detik
                setTimeout(() => {
                    if (arg && arg.item) { // Memastikan arg masih valid
                        if (arg.item.type === "CLOVER") {
                            arg.shouldSkip = Math.random() < (cloverSkipPercentage / 100);
                            if (arg.shouldSkip) {
                                skippedClovers++;
                                console.log(`${consolePrefix}Bỏ qua cỏ 3 lá (${skippedClovers})`, consoleRed);
                            } else {
                                console.log(`${consolePrefix}Bấm vào cỏ 3 lá (${totalPoints})`, consoleGreen);
                                totalPoints++;
                                arg.onClick(arg);
                                arg.isExplosion = true;
                                arg.addedAt = performance.now();
                            }
                        } else if (arg.item.type === "FREEZE" && freezeClickCount < minFreezeClickCount) {
                            console.log(`${consolePrefix}Bấm vào đóng băng`, consoleGreen);
                            arg.onClick(arg);
                            arg.isExplosion = true;
                            arg.addedAt = performance.now();
                            freezeClickCount++;
                        }
                    }
                }, randomDelay); // Menunggu selama waktu acak sebelum melakukan klik
            } else if (arg.item.type === "BOMB" && bombClickCount < minBombClickCount) {
                console.log(`${consolePrefix}Bấm vào bomb`, consoleRed);
                totalPoints = 0;
                arg.onClick(arg);
                arg.isExplosion = true;
                arg.addedAt = performance.now();
                bombClickCount++;
            }
        }
    });
    return originalPush.apply(this, args);
};

    function checkGameEnd() {
        const rewardElement = document.querySelector('div.reward .animated-points.visible');
        if (rewardElement && !gameEnded) {
            gameEnded = true;
            const rewardAmount = rewardElement.querySelector('.amount').textContent;
            console.log(`${consolePrefix}Trò chơi kết thúc. Tổng số điểm kiếm được: ${rewardAmount}`, consoleGreen);
            totalPoints = 0;
            bombClickCount = 0;
            freezeClickCount = 0;
            skippedClovers = 0;

            const playButton = document.querySelector('button.kit-button.is-large.is-primary');
            if (playButton) {
                const playPassesText = playButton.querySelector('.label span').textContent;
                const playPasses = parseInt(playPassesText.match(/\d+/)[0], 10);

                if (playPasses > 0) {
                    setTimeout(() => {
                        playButton.click();
                        console.log(`${consolePrefix}Bắt đầu trò chơi mới...`, consoleGreen);
                        gameEnded = false;
                    }, Math.random() * (5151.2 - 3137.7) + 3137.7);
                } else {
                    console.log(`${consolePrefix}Đã chơi hết game`, consoleRed);
                    clearInterval(checkGameEndInterval);
                }
            } else {
                console.log(`${consolePrefix}Không tìm thấy nút chơi`, consoleRed);
            }
        }
    }

    function startGameEndCheck() {
        if (checkGameEndInterval) {
            clearInterval(checkGameEndInterval);
        }

        checkGameEndInterval = setInterval(checkGameEnd, 1000);

        const observer = new MutationObserver((mutationsList, observer) => {
            for (const mutation of mutationsList) {
                if (mutation.type === 'childList') {
                    checkGameEnd();
                }
            }
        });

        observer.observe(document.body, { childList: true, subtree: true });
    }

    startGameEndCheck();

})();