// ==UserScript==
// @name External-Executor
// @match *://*.moomoo.io/*
// @license MIT
// @icon -
// @author LEAKED BY XCFVMAYBE
// @External-Executor True
// @grant none
// @description External executor leaked by xcfvmaybe
// @version 0.0.1.20240911011710
// @namespace https://greasyfork.org/users/1364247
// ==/UserScript==
//ModMenu
// BEST REPLACER
// BEST HEAL AND ANTI SHAME
//Credits To Error_King
(function() {
'use strict';
const menuHTML = `
<div id="overlay" class="overlay"></div>
<div id="customMenu" class="menuClass">
<div class="menuHeader">
<div class="banner-container">
<img src="https://cdn.discordapp.com/attachments/836402083330654288/1282907149382455296/image.png?ex=66e10fe3&is=66dfbe63&hm=0590947768d901a7b8572ae1b1b9bbadb6b378928ee946c5db54712efdc6987f&" alt="Banner" class="banner">
</div>
</div>
<div class="mainContent">
<div class="leftSidebar">
<button class="tablink" onclick="openTab(event, 'MainMenu')">Main Menu</button>
<button class="tablink" onclick="openTab(event, 'Configuration')">Configuration</button>
<button class="tablink" onclick="openTab(event, 'CombatSettings')">Combat Settings</button>
<button class="tablink" onclick="openTab(event, 'Visuals')">Visuals</button>
<button class="tablink" onclick="openTab(event, 'FOVSettings')">FOV Settings</button>
<h4 class="banner-title">External-Executor</h4>
</div>
<div id="tabContentContainer" class="rightSidebar">
<div id="MainMenu" class="tabcontent">
<h3>Main Menu</h3>
<div class="setting-item">
<label class="switch">
<input type="checkbox" id="weaponGrind">
<span class="slider"></span>
</label> Grinder
</div>
<div class="setting-item">
<label class="switch">
<input type="checkbox" id="healingBeta" checked>
<span class="slider"></span>
</label> Heal
</div>
<button id="debugButton" class="actionButton">Debug</button>
<button id="soldierButton" class="actionButton">Soldier Hat</button>
</div>
<div id="Configuration" class="tabcontent">
<h3>Configuration</h3>
<div class="scrollable-content">
<div class="setting-item">
<label class="switch">
<input type="checkbox" id="backupNobull" checked>
<span class="slider"></span>
</label> Backup Nobull Insta
</div>
<div class="setting-item">
<label class="switch">
<input type="checkbox" id="turretCombat">
<span class="slider"></span>
</label> Turret Gear Combat Assistance
</div>
<div class="setting-item">
<label class="switch">
<input type="checkbox" id="safeAntiSpikeTick" checked>
<span class="slider"></span>
</label> Safe AntiSpikeTick
</div>
</div>
</div>
<div id="CombatSettings" class="tabcontent">
<h3>Combat Settings</h3>
<div class="scrollable-content">
<div class="setting-item">
<label for="instaType">InstaKill Mode</label>
<select id="instaType" class="custom-select">
<option value="oneShot" selected>QuickShot</option>
<option value="spammer">RapidFire</option>
</select>
</div>
<div class="setting-item">
<label for="antiBullType">AntiBull Mode</label>
<select id="antiBullType" class="custom-select">
<option value="noab" selected>Disable AntiBull</option>
<option value="abreload">Post-Reload</option>
<option value="abalway">Always Active</option>
</select>
</div>
<div class="setting-item">
<label for="autoPlacetype">AutoPlace Mode</label>
<select id="autoPlacetype" class="custom-select">
<option value="smart" selected>Intelligent</option>
<option value="magicplace">AutoPlace1</option>
<option value="aiplace">AutoPlace2</option>
<option value="spamtrap">TrapSpam1</option>
<option value="spamtrap2">TrapSpam2</option>
<option value="ramdomplc">Randomized</option>
</select>
</div>
<div class="setting-item">
<label for="replaceType">replacer Mode</label>
<select id="replaceType" class="custom-select">
<option value="trap">Retrap</option>
<option value="spike">Respike</option>
</select>
</div>
</div>
</div>
<div id="Visuals" class="tabcontent">
<h3>Visuals</h3>
<div class="scrollable-content">
<div class="setting-item">
<label class="switch">
<input type="checkbox" id="placeVis">
<span class="slider"></span>
</label> Show Placers
</div>
</div>
</div>
<div id="FOVSettings" class="tabcontent">
<h3>FOV Settings</h3>
<div class="setting-item">
<label for="visualType">FOV: </label>
<select id="visualType" class="custom-select">
<option value="Cam+" id="Cam+">FOV: +</option>
<option value="Cam0" id="Cam0" selected>FOV: 0</option>
<option value="Cam1" id="Cam1">FOV: 1</option>
<option value="Cam2" id="Cam2">FOV: 2</option>
<option value="Cam3" id="Cam3">FOV: 3</option>
</select>
</div>
</div>
</div>
</div>
</div>
`;
document.body.insertAdjacentHTML('beforeend', menuHTML);
const style = document.createElement('style');
style.innerHTML = `
#overlay {
position: fixed;
top: 0;
left: 0;
width: 100vw;
height: 100vh;
background-color: rgba(0, 0, 0, 0.7);
z-index: 999;
opacity: 0;
transition: opacity 0.5s ease-in-out;
display: none;
}
#customMenu {
display: none;
height: 700px;
width: 900px;
position: fixed;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
background-color: #2e2e2e;
color: #eee;
border: 1px solid #444;
border-radius: 12px;
z-index: 1000;
box-shadow: 0 4px 15px rgba(0, 0, 0, 0.5);
display: flex;
flex-direction: column;
opacity: 0;
transition: opacity 0.5s ease-in-out;
}
#customMenu.show {
display: flex;
opacity: 1;
}
#overlay.show {
display: block;
opacity: 1;
}
.menuHeader {
position: relative;
width: 100%;
height: 120px;
background-color: #444;
border-bottom: 1px solid #555;
display: flex;
align-items: center;
justify-content: center;
overflow: hidden;
}
.banner-container {
position: relative;
width: 100%;
height: 100%;
}
.banner {
position: absolute;
top: 0;
left: 0;
width: 100%;
height: 100%;
object-fit: cover;
filter: brightness(70%);
}
.mainContent {
display: flex;
flex: 1;
}
.leftSidebar {
width: 35%;
background-color: #333;
padding: 20px;
border-right: 1px solid #555;
position: relative;
display: flex;
flex-direction: column;
align-items: flex-start;
}
.leftSidebar .tablink {
width: 100%;
margin: 5px 0;
text-align: left;
display: block;
}
.rightSidebar {
width: 65%;
padding: 20px;
}
.banner-title {
position: absolute;
bottom: 15px;
left: 15px;
color: #fff;
font-weight: bold;
font-size: 14px;
text-shadow: 1px 1px 3px rgba(0,0,0,0.8);
}
.tablink {
background-color: #444;
color: #eee;
border: none;
padding: 12px;
text-align: center;
cursor: pointer;
border-radius: 6px;
font-size: 18px;
margin-bottom: 10px;
transition: background-color 0.3s;
}
.tablink:hover {
background-color: #555;
}
.tabcontent {
display: none;
}
.tabcontent.active {
display: block;
}
.setting-item {
margin: 20px 0;
display: flex;
align-items: center;
color: #eee;
font-size: 18px;
}
.setting-item label {
margin-right: 15px;
}
.scrollable-content {
overflow-y: auto;
max-height: 450px;
}
.scrollable-content::-webkit-scrollbar {
width: 10px;
}
.scrollable-content::-webkit-scrollbar-thumb {
background: #777;
border-radius: 12px;
}
.scrollable-content::-webkit-scrollbar-thumb:hover {
background: #888;
}
.switch {
position: relative;
display: inline-block;
width: 45px;
height: 25px;
}
.switch input {
opacity: 0;
width: 0;
height: 0;
}
.slider {
position: absolute;
cursor: pointer;
top: 0;
left: 0;
right: 0;
bottom: 0;
background-color: #777;
transition: .3s;
border-radius: 25px;
}
.slider:before {
position: absolute;
content: "";
height: 21px;
width: 21px;
border-radius: 50%;
background-color: #fff;
transition: .3s;
left: 2px;
bottom: 2px;
}
input:checked + .slider {
background-color: #66bb6a;
}
input:checked + .slider:before {
transform: translateX(20px);
}
.custom-select {
background-color: #333;
color: #eee;
border: 1px solid #555;
border-radius: 6px;
padding: 10px;
font-size: 18px;
width: 100%;
box-sizing: border-box;
}
.custom-select option {
background-color: #333;
color: #eee;
}
.custom-select:focus {
outline: none;
}
.actionButton {
background-color: #555;
border: none;
color: #eee;
padding: 12px;
cursor: pointer;
border-radius: 6px;
transition: background-color 0.3s, transform 0.3s;
margin-top: 15px;
font-size: 18px;
}
.actionButton:hover {
background-color: #666;
transform: scale(1.05);
}
.actionButton:active {
background-color: #777;
}
h3 {
margin: 15px 0;
font-size: 24px;
color: #eee;
}
`;
document.head.appendChild(style);
window.openTab = function(evt, tabName) {
var i, tabcontent, tablinks;
tabcontent = document.getElementsByClassName("tabcontent");
for (i = 0; i < tabcontent.length; i++) {
tabcontent[i].classList.remove("active");
}
tablinks = document.getElementsByClassName("tablink");
for (i = 0; i < tablinks.length; i++) {
tablinks[i].classList.remove("active");
}
var activeTab = document.getElementById(tabName);
activeTab.classList.add("active");
evt.currentTarget.classList.add("active");
};
function toggleMenu() {
const menu = document.getElementById('customMenu');
const overlay = document.getElementById('overlay');
if (menu.classList.contains('show')) {
menu.classList.remove('show');
overlay.classList.remove('show');
setTimeout(() => {
menu.style.display = 'none';
overlay.style.display = 'none';
}, 500);
} else {
menu.style.display = 'flex';
overlay.style.display = 'block';
setTimeout(() => {
menu.classList.add('show');
overlay.classList.add('show');
}, 10);
}
}
document.getElementById('overlay').style.display = 'none';
document.getElementById('customMenu').style.display = 'none';
document.getElementById('overlay').addEventListener('click', function() {
toggleMenu();
});
document.getElementById('debugButton').addEventListener('click', function() {
if (typeof window.debug === 'function') {
window.debug();
} else {
console.log('Debug function not defined.');
}
});
document.addEventListener('keydown', function(event) {
if (event.key === 'Escape') {
toggleMenu();
}
});
document.getElementById('visualType').value = 'Cam2';
})();
//
//Astive_ADVANCE_FPS_BOOSTER
(function() {
'use strict';
function advancedFPSBooster() {
function reduceRenderQuality() {
if (window.game && game.renderer) {
game.renderer.autoResize = false;
game.renderer.resolution = 0.25;
console.log('Render quality and resolution scaling reduced');
}
}
function capFPS() {
if (window.game && game.ticker) {
game.ticker.minFPS = 30;
game.ticker.maxFPS = 30;
console.log('FPS capped at 30');
}
}
function disableShadowsAndLighting() {
if (window.game && game.world) {
game.world.lightLevel = 0;
if (game.world.shadow) {
game.world.shadow.enabled = false;
}
console.log('Shadows and lighting effects disabled');
}
}
function simplifyTextures() {
if (window.game && game.renderer) {
const textures = game.renderer.textureCache;
for (let key in textures) {
if (textures.hasOwnProperty(key)) {
textures[key].baseTexture.scaleMode = PIXI.SCALE_MODES.NEAREST;
}
}
console.log('Textures simplified');
}
}
function limitParticlesAndEffects() {
if (window.game && game.particleManager) {
game.particleManager.maxParticles = 50;
console.log('Particles and effects limited');
}
}
function disableUnnecessaryEvents() {
if (window.game && game.events) {
game.events.offAll();
console.log('Unnecessary event listeners disabled');
}
}
function optimizePhysicsAndAI() {
if (window.game && game.physicsEngine) {
game.physicsEngine.timestep = 1000 / 20;
console.log('Physics calculations optimized');
}
if (window.game && game.aiManager) {
game.aiManager.updateFrequency = 1000 / 10;
console.log('AI calculations optimized');
}
}
function disableAudio() {
if (window.game && game.audio) {
game.audio.muted = true;
console.log('Game audio disabled');
}
}
function checkGameReady() {
if (typeof game !== 'undefined' && game.renderer) {
reduceRenderQuality();
capFPS();
disableShadowsAndLighting();
simplifyTextures();
limitParticlesAndEffects();
disableUnnecessaryEvents();
optimizePhysicsAndAI();
disableAudio();
console.log('Advanced FPS Booster applied successfully!');
} else {
setTimeout(checkGameReady, 100);
}
}
checkGameReady();
}
setTimeout(advancedFPSBooster, 1000);
})();
//
const applyStyles = selector => $(selector).css({'border-radius': '8px', 'background-color': 'rgba(50, 50, 50, 0.7)', 'backdrop-filter': 'blur(10px)', 'box-shadow': '0px 4px 20px rgba(0, 0, 0, 0.5)', 'border': '1px solid #808080', 'color': '#e0e0e0', 'text-align': 'center', 'transition': 'transform 0.3s ease'});
const applyInputStyles = selector => $(selector).css({'border-radius': '8px', 'background-color': '#1e1e1e', 'border': '1px solid #606060', 'color': '#e0e0e0', 'text-align': 'left', 'padding': '10px', 'transition': 'border-color 0.3s ease'});
const applyInitialStyles = () => { applyStyles('#foodDisplay, #woodDisplay, #stoneDisplay, #scoreDisplay, #killCounter, #chatButton, #storeButton, #mapDisplay, #leaderboard, #allianceButton'); applyInputStyles('#nameInput'); };
$(document).ready(() => applyInitialStyles());
$('#allianceButton').on('click', () => applyInitialStyles());
$('#storeButton').on('click', () => applyInitialStyles());
$('body').append(`<style>::-webkit-scrollbar { width: 12px; } ::-webkit-scrollbar-track { background: rgba(255, 255, 255, 0.1); border-radius: 10px; } ::-webkit-scrollbar-thumb { background-color: rgba(255, 255, 255, 0.5); border-radius: 10px; border: 3px solid rgba(0, 0, 0, 0.1); } ::-webkit-scrollbar-thumb:hover { background-color: rgba(255, 255, 255, 0.7); }</style>`);
class deadfuturechickenmodrevival {
constructor(flarez, lore) {
this.inGame = false;
this.lover = flarez + lore;
this.baby = "ae86";
this.isBlack = 0;
this.webSocket = undefined;
this.checkBaby = function() {
this.baby !== "ae86" ? this.isBlack++ : this.isBlack--;
if (this.isBlack >= 1) return "bl4cky";
return "noting for you";
};
this.x2 = 0;
this.y2 = 0;
this.chat = "Imagine playing this badass game XDDDDD";
this.summon = function(tmpObj) {
this.x2 = tmpObj.x;
this.y2 = tmpObj.y;
this.chat = tmpObj.name + " ur so bad XDDDD";
};
this.commands = function(cmd) {
cmd == "rv3link" && window.open("https://florr.io/");
cmd == "woah" && window.open("https://www.youtube.com/watch?v=MO0AGukzj6M");
return cmd;
};
this.dayte = "11yearold";
this.memeganoob = "69yearold";
this.startDayteSpawn = function(tmpObj) {
let ratio = setInterval(() => {
this.x2 = tmpObj.x + 20;
this.y2 = tmpObj.y - 20;
this.chat = "UR SO BAD LOL";
if (tmpObj.name == "ae86") {
this.chat = "omg ae86 go run";
setTimeout(() => {
this.inGame = false;
clearInterval(ratio);
}, 1000);
}
}, 1234);
};
this.AntiChickenModV69420 = function(tmpObj) {
return "!c!dc user " + tmpObj.name;
};
}
}
let isNight = true;
let founda = false;
let testMode = window.location.hostname == "1";
let scriptTags = document.getElementsByTagName("script");
for (let i = 0; i < scriptTags.length; i++) {
if (scriptTags[i].src.includes("index-f3a4c1ad.js") && !founda) {
scriptTags[i].remove();
founda = true;
break;
}
}
function getEl(id) {
return document.getElementById(id);
}
let newFont = document.createElement("link");
newFont.rel = "stylesheet";
newFont.href = "https://fonts.googleapis.com/css?family=Ubuntu:700";
newFont.type = "text/css";
document.body.append(newFont);
let min = document.createElement("script");
min.src = "https://rawgit.com/kawanet/msgpack-lite/master/dist/msgpack.min.js";
document.body.append(min);
window.oncontextmenu = function() {
return false;
};
let config = window.config;
// CLIENT:
config.clientSendRate = 9; // Aim Packet Send Rate
config.serverUpdateRate = 9;
// UI:
config.deathFadeout = 0;
config.playerCapacity = 9999;
// CHECK IN SANDBOX:
config.isSandbox = window.location.hostname == "sandbox.moomoo.io";
// CUSTOMIZATION:
config.skinColors = ["#bf8f54", "#cbb091", "#896c4b",
"#fadadc", "#ececec", "#c37373", "#4c4c4c", "#ecaff7", "#738cc3",
"#8bc373", "#91b2db"
];
config.weaponVariants = [{
id: 0,
src: "",
xp: 0,
val: 1,
}, {
id: 1,
src: "_g",
xp: 3000,
val: 1.1,
}, {
id: 2,
src: "_d",
xp: 7000,
val: 1.18,
}, {
id: 3,
src: "_r",
poison: true,
xp: 12000,
val: 1.18,
}, {
id: 4,
src: "_e",
poison: true,
heal: true,
xp: 24000,
val: 1.18,
}];
// VISUAL:
config.anotherVisual = true;
config.useWebGl = false;
config.resetRender = true;
function waitTime(timeout) {
return new Promise((done) => {
setTimeout(() => {
done();
}, timeout);
});
}
// STORAGE:
let canStore;
if (typeof(Storage) !== "undefined") {
canStore = true;
}
function saveVal(name, val) {
if (canStore)
localStorage.setItem(name, val);
}
function deleteVal(name) {
if (canStore)
localStorage.removeItem(name);
}
function getSavedVal(name) {
if (canStore)
return localStorage.getItem(name);
return null;
}
// CONFIGS:
let gC = function(a, b) {
try {
let res = JSON.parse(getSavedVal(a));
if (typeof res === "object") {
return b;
} else {
return res;
}
} catch (e) {
alert("dieskid");
return b;
}
};
function setCommands() {
return {
"help": {
desc: "Show Commands",
action: function(message) {
for (let cmds in commands) {
addMenuChText("/" + cmds, commands[cmds].desc, "lime", 1);
}
}
},
"clear": {
desc: "Clear Chats",
action: function(message) {
resetMenuChText();
}
},
"debug": {
desc: "Debug Mod For Development",
action: function(message) {
addDeadPlayer(player);
addMenuChText("Debug", "Done", "#99ee99", 1);
}
},
"play": {
desc: "Play Music ( /play [link] )",
action: function(message) {
let link = message.split(" ");
if (link[1]) {
let audio = new Audio(link[1]);
audio.play();
} else {
addMenuChText("Warn", "Enter Link ( /play [link] )", "#99ee99", 1);
}
}
},
"bye": {
desc: "Leave Game",
action: function(message) {
window.leave();
}
},
};
}
function setConfigs() {
return {
killChat: true,
autoBuy: true,
autoBuyEquip: true,
autoPush: true,
revTick: true,
spikeTick: true,
predictTick: true,
autoPlace: true,
autoReplace: true,
autoPrePlace: true,
antiTrap: true,
secondaryOnCounter: true,
counterInsta: true,
slowOT: false,
attackDir: false,
showDir: false,
autoRespawn: false,
fakePing: true,
};
}
let configs = setConfigs();
window.removeConfigs = function() {
for (let cF in configs) {
deleteVal(cF, configs[cF]);
}
};
for (let cF in configs) {
configs[cF] = gC(cF, configs[cF]);
}
let smoothui = document.createElement("style");
smoothui.type = "text/css";
smoothui.appendChild(document.createTextNode(`
.actionBarItem {
width: 66px;
height: 66px;
margin-right: 6px;
background-color: rgba(0, 0, 0, 0.4); /* Slightly darker transparent background */
border-radius: 15%; /* Lower border-radius for a less rounded shape */
display: inline-block;
cursor: pointer;
pointer-events: all;
box-shadow: 0px 0px 10px rgba(0, 0, 0, 0.6); /* Enhanced shadow for better depth */
border: 1px solid rgba(128, 128, 128, 0.5); /* Grey border for a sleek look */
transition: transform 0.3s ease-in-out, box-shadow 0.3s ease-in-out, background-color 0.3s ease-in-out, border-color 0.3s ease-in-out;
}
.actionBarItem:hover {
transform: scale(1.1); /* Scale up on hover for a cool effect */
box-shadow: 0px 0px 20px rgba(0, 0, 0, 0.8), inset 0px 0px 20px rgba(0, 0, 0, 0.5);
background-color: rgba(0, 0, 0, 0.6); /* Darker background on hover */
border-color: rgba(128, 128, 128, 0.7); /* Slightly brighter grey border on hover */
}
#ageBarContainer {
width: 100%;
bottom: 120px;
border-radius: 20px;
text-align: center;
}
#ageBar {
background-color: rgba(0, 0, 0, 0.4); /* Darker transparent background */
border-radius: 8px; /* Rounded corners for the bar */
width: 314px;
height: 10px;
margin-bottom: 8px;
overflow: hidden;
border: 1px solid rgba(128, 128, 128, 0.5); /* Grey border for a sleek look */
}
#ageBar::after {
content: '';
display: block;
height: 100%;
width: 0%;
background-color: rgba(128, 128, 128, 0.7); /* Grey progress indicator */
transition: width 0.5s ease-in-out;
border-radius: 8px;
}
#ageBarContainer[data-age='10'] #ageBar::after {
width: 10%;
}
#ageBarContainer[data-age='20'] #ageBar::after {
width: 20%;
}
#ageBarContainer[data-age='30'] #ageBar::after {
width: 30%;
}
.resourceDisplay {
background-color: rgba(0, 0, 0, 0.6); /* Darker transparent background */
backdrop-filter: blur(8px); /* Adjust blur for a smoother look */
border-radius: 10%;
box-shadow: 0px 0px 20px rgba(0, 0, 0, 0.6); /* Enhanced shadow for depth */
border: 1px solid rgba(128, 128, 128, 0.5); /* Grey border for consistency */
transition: backdrop-filter 0.3s ease-in-out, box-shadow 0.3s ease-in-out, border-color 0.3s ease-in-out;
}
.resourceDisplay:not(:hover) {
backdrop-filter: blur(10px); /* Slightly more blur when not hovered */
}
`));
document.head.appendChild(smoothui);
// MENU FUNCTIONS:
window.changeMenu = function() {};
window.debug = function() {};
window.ZOVPlayer = function() {};
window.freezePlayer = function() {};
window.wasdMode = function() {};
// PAGE 1:
window.startGrind = function() {};
// PAGE 3:
window.resBuild = function() {};
window.toggleVisual = function() {};
// SOME FUNCTIONS:
window.prepareUI = function() {};
window.leave = function() {};
// nah hahahahahhh why good ping
window.ping = 0;
class HtmlAction {
constructor(element) {
this.element = element;
};
add(code) {
if (!this.element) return undefined;
this.element.innerHTML += code;
};
newLine(amount) {
let result = `<br>`;
if (amount > 0) {
result = ``;
for (let i = 0; i < amount; i++) {
result += `<br>`;
}
}
this.add(result);
};
checkBox(setting) {
let newCheck = `<input type = "checkbox"`;
setting.id && (newCheck += ` id = ${setting.id}`);
setting.style && (newCheck += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newCheck += ` class = ${setting.class}`);
setting.checked && (newCheck += ` checked`);
setting.onclick && (newCheck += ` onclick = ${setting.onclick}`);
newCheck += `>`;
this.add(newCheck);
};
text(setting) {
let newText = `<input type = "text"`;
setting.id && (newText += ` id = ${setting.id}`);
setting.style && (newText += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newText += ` class = ${setting.class}`);
setting.size && (newText += ` size = ${setting.size}`);
setting.maxLength && (newText += ` maxLength = ${setting.maxLength}`);
setting.value && (newText += ` value = ${setting.value}`);
setting.placeHolder && (newText += ` placeHolder = ${setting.placeHolder.replaceAll(" ", " ")}`);
newText += `>`;
this.add(newText);
};
select(setting) {
let newSelect = `<select`;
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += `>`;
for (let options in setting.option) {
newSelect += `<option value = ${setting.option[options].id}`
setting.option[options].selected && (newSelect += ` selected`);
newSelect += `>${options}</option>`;
}
newSelect += `</select>`;
this.add(newSelect);
};
button(setting) {
let newButton = `<button`;
setting.id && (newButton += ` id = ${setting.id}`);
setting.style && (newButton += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newButton += ` class = ${setting.class}`);
setting.onclick && (newButton += ` onclick = ${setting.onclick}`);
newButton += `>`;
setting.innerHTML && (newButton += setting.innerHTML);
newButton += `</button>`;
this.add(newButton);
};
selectMenu(setting) {
let newSelect = `<select`;
if (!setting.id) {
alert("please put id skid");
return;
}
window[setting.id + "Func"] = function () { };
setting.id && (newSelect += ` id = ${setting.id}`);
setting.style && (newSelect += ` style = ${setting.style.replaceAll(" ", "")}`);
setting.class && (newSelect += ` class = ${setting.class}`);
newSelect += ` onchange = window.${setting.id + "Func"}()`;
newSelect += `>`;
let last;
let i = 0;
for (let options in setting.menu) {
newSelect += `<option value = ${"option_" + options} id = ${"O_" + options}`;
setting.menu[options] && (newSelect += ` checked`);
newSelect += ` style = "color: ${setting.menu[options] ? "#fff" : "#000"}; background: ${setting.menu[options] ? "#000" : "#fff"};">${options}</option>`;
i++;
}
newSelect += `</select>`;
this.add(newSelect);
i = 0;
for (let options in setting.menu) {
window[options + "Func"] = function () {
setting.menu[options] = getEl("check_" + options).checked ? true : false;
saveVal(options, setting.menu[options]);
getEl("O_" + options).style.color = setting.menu[options] ? "#000" : "#fff";
getEl("O_" + options).style.background = setting.menu[options] ? "#fff" : "#000";
//getEl(setting.id).style.color = setting.menu[options] ? "#8ecc51" : "#cc5151";
};
this.checkBox({
id: "check_" + options,
style: `display: ${i == 0 ? "inline-block" : "none"};`,
class: "checkB",
onclick: `window.${options + "Func"}()`,
checked: setting.menu[options]
});
i++;
}
last = "check_" + getEl(setting.id).value.split("_")[1];
window[setting.id + "Func"] = function () {
getEl(last).style.display = "none";
last = "check_" + getEl(setting.id).value.split("_")[1];
getEl(last).style.display = "inline-block";
//getEl(setting.id).style.color = setting.menu[last.split("_")[1]] ? "#8ecc51" : "#fff";
};
};
};
class Html {
constructor() {
this.element = null;
this.action = null;
this.divElement = null;
this.startDiv = function (setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
this.element.appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
this.addDiv = function (setting, func) {
let newDiv = document.createElement("div");
setting.id && (newDiv.id = setting.id);
setting.style && (newDiv.style = setting.style);
setting.class && (newDiv.className = setting.class);
setting.appendID && getEl(setting.appendID).appendChild(newDiv);
this.divElement = newDiv;
let addRes = new HtmlAction(newDiv);
typeof func == "function" && func(addRes);
};
};
set(id) {
this.element = getEl(id);
this.action = new HtmlAction(this.element);
};
resetHTML(text) {
if (text) {
this.element.innerHTML = ``;
} else {
this.element.innerHTML = ``;
}
};
setStyle(style) {
this.element.style = style;
};
setCSS(style) {
this.action.add(`<style>` + style + `</style>`);
};
};
let HTML = new Html();
let menuDiv = document.createElement("div");
menuDiv.id = "menuDiv";
document.body.appendChild(menuDiv);
HTML.set("menuDiv");
HTML.setStyle(`position: absolute; left: -9999px; top: -9999px;`);
HTML.resetHTML();
HTML.setCSS(`#menuDiv { display: none; }`);
HTML.startDiv({
id: "menuHeadLine",
class: "menuClass"
}, (html) => {
html.add(`External-Executor`);
html.button({
id: "menuChanger",
class: "material-icons",
innerHTML: `sync`,
onclick: "window.changeMenu()"
});
HTML.addDiv({
id: "menuButtons",
style: "display: block; overflow-y: visible;",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Debug",
onclick: "window.debug()"
});
html.button({
class: "menuB",
innerHTML: "ZOV Player",
onclick: "window.ZOVPlayer()"
});
html.button({
class: "menuB",
innerHTML: "Freeze Player",
onclick: "window.freezePlayer()"
});
});
HTML.addDiv({
id: "menuMain",
style: "display: block",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.newLine();
html.add(`Auto-Grinder: `);
html.checkBox({
id: "weaponGrind",
class: "checkB",
onclick: "window.startGrind()"
});
html.newLine(2);
html.add(`AutoHeal:`);
html.checkBox({
id: "healingBeta",
class: "checkB",
checked: true
});
html.newLine();
html.add(`AntiSpike: `);
html.checkBox({
id: "AutoBreakSpike",
class: "checkB",
checked: true
});
html.newLine();
html.add(`AvoidSpike1:`);
html.checkBox({
id: "avoidspike",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Visual: `);
html.select({
id: "brightnesstype", class: "Cselect", option: {
"Grid": {
id: "fz",
selected:true
},
}
});
html.newLine(2);
html.add(`Sync Type: `);
html.select({
id: "syncType", class: "Cselect", option: {
"Insta": {
id: "s1",
},
"Musket": {
id: "s2",
selected: true
}
}
});
html.newLine();
html.add("Sync: ");
html.checkBox({
id: "musketSync",
class: "checkB",
checked: true
});
html.newLine(2);
html.add("AntiKick:");
html.checkBox({
id: "antikick",
class: "checkB",
checked: true
});
html.newLine();
});
HTML.addDiv({
id: "menuConfig",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.add(`AutoPlacer Placement Tick: `);
html.text({
id: "autoPlaceTick",
class: "customText",
value: "2",
size: "2em",
maxLength: "1"
});
html.newLine();
html.add(`Configs: `);
html.selectMenu({
id: "configsChanger",
class: "Cselect",
menu: configs
});
html.newLine();
html.add(`InstaKill Type: `);
html.select({
id: "instaType",
class: "Cselect",
option: {
OneShot: {
id: "oneShot",
selected: true
},
Spammer: {
id: "spammer"
}
}
});
html.newLine();
html.add(`AntiBull Type: `);
html.select({
id: "antiBullType",
class: "Cselect",
option: {
"Disable AntiBull": {
id: "noab",
selected: true
},
"When Reloaded": {
id: "abreload",
},
"Primary Reloaded": {
id: "abalway"
}
}
});
html.newLine();
html.add(`AutoPlaceType: `);
html.select({
id: "autoPlacetype", class: "Cselect", option: {
Smart: {
id: "smart",
selected: true
},
AutoPlace1: {
id: "magicplace",
},
AutoPlace2: {
id: "aiplace",
},
SpamTrap1: {
id: "spamtrap",
},
SpamTrap2: {
id: "spamtrap2",
},
RandomPlace: {
id: "ramdomplc",
}
}
});
html.newLine();
html.add(`Backup Nobull Insta: `);
html.checkBox({
id: "backupNobull",
class: "checkB",
checked: true
});
html.newLine();
html.add(`Turret Gear Combat Assistance: `);
html.checkBox({
id: "turretCombat",
class: "checkB"
});
html.newLine();
html.add(`Safe AntiSpikeTick: `);
html.checkBox({
id: "safeAntiSpikeTick",
class: "checkB",
checked: true
});
html.newLine();
html.add('Camera: ');
html.select({
id: "visualType",
class: "Cselect",
option: {
'Camera +': {
id: 'Cam+',
},
'Camera 0': {
id: 'Cam0',
},
'Camera 1': {
id: 'Cam1',
},
'Camera 2': {
id: 'Cam2',
selected: true
},
'Camera 3': {
id: 'Cam3',
}
}
});
});
HTML.addDiv({
id: "menuOther",
class: "menuC",
appendID: "menuHeadLine"
}, (html) => {
html.button({
class: "menuB",
innerHTML: "Connect Bots",
onclick: "window.tryConnectBots()"
});
html.button({
class: "menuB",
innerHTML: "Disconnect Bots",
onclick: "window.destroyBots()"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Connect FBots",
onclick: "window.connectFillBots()"
});
html.button({
class: "menuB",
innerHTML: "Disconnect FBots",
onclick: "window.destroyFillBots()"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Reset Break Objects",
onclick: "window.resBuild()"
});
html.newLine();
html.add(`Break Objects Range: `);
html.text({
id: "breakRange",
class: "customText",
value: "700",
size: "3em",
maxLength: "4"
});
html.newLine();
html.add(`Predict Movement Type: `);
html.select({
id: "predictType",
class: "Cselect",
option: {
"Disable Render": {
id: "disableRender",
selected: true
},
"X/Y and 2": {
id: "pre2",
},
"X/Y and 3": {
id: "pre3"
}
}
});
html.newLine();
html.add(`Render Placers: `);
html.checkBox({
id: "placeVis",
class: "checkB",
});
html.newLine();
html.add(`Bot Mode: `);
html.select({
id: "mode",
class: "Cselect",
option: {
"Clear Building": {
id: "clear",
selected: true
},
"Sync": {
id: "zync",
},
"Search": {
id: "zearch"
},
"Clear Everything": {
id: "fuckemup"
},
"Flex": {
id: "flex"
}
}
});
html.newLine(2);
html.button({
class: "menuB",
innerHTML: "Toggle Fbots Circle",
onclick: "window.toggleBotsCircle()"
});
html.newLine();
html.add(`Circle Rad: `);
html.text({
id: "circleRad",
class: "customText",
value: "200",
size: "3em",
maxLength: "4"
});
html.newLine();
html.add(`Rad Speed: `);
html.text({
id: "radSpeed",
class: "customText",
value: "0.1",
size: "2em",
maxLength: "3"
});
html.newLine();
html.add(`Bot Zetup Type: `);
html.select({
id: "setup",
class: "Cselect",
option: {
"Dagger Musket": {
id: "dm",
selected: true
},
"Katana Hammer": {
id: "kh",
},
"Dagger Repeater-Crossbow": {
id: "dr"
},
"Zhort-Zword Muzket": {
id: "zd"
}
}
});
html.newLine(2);
html.add(`Cross World: `);
html.checkBox({
id: "funni",
class: "checkB"
});
html.newLine();
html.button({
class: "menuB",
innerHTML: "Toggle Another Visual",
onclick: "window.toggleVisual()"
});
html.newLine();
});
});
let menuIndex = 0;
let menus = ["menuMain", "menuConfig", "menuOther"];
window.changeMenu = function() {
getEl(menus[menuIndex % menus.length]).style.display = "none";
menuIndex++;
getEl(menus[menuIndex % menus.length]).style.display = "block";
};
let mStatus = document.createElement("div");
mStatus.id = "status";
getEl("gameUI").appendChild(mStatus);
HTML.set("status");
HTML.setStyle(`
display: block;
position: absolute;
color: #fff;
font-family: Arial, sans-serif;
font-size: 16px;
bottom: -215px;
left: -20px;
text-shadow: -1.1px -1.1px 0 #000, 1.1px -1.1px 0 #000, -1.1px 1.1px 0 #000, 1.1px 1.1px 0 #000;
`);
HTML.resetHTML();
HTML.setCSS(`
.sizing {
font-size: 15px;
}
.mod {
font-size: 15px;
display: inline-block;
}
`);
HTML.startDiv({
id: "uehmod",
class: "sizing"
}, (html) => {
html.add(`Ping: `);
HTML.addDiv({
id: "pingFps",
class: "mod",
appendID: "uehmod"
}, (html) => {
html.add("None");
});
html.newLine();
html.add(`Packet: `);
HTML.addDiv({
id: "packetStatus",
class: "mod",
appendID: "uehmod"
}, (html) => {
html.add("None");
});
});
let openMenu = false;
let WS = undefined;
let socketID = undefined;
let useWasd = false;
let secPacket = 0;
let secMax = 120;
let secTime = 1000;
let firstSend = {
sec: false
};
let game = {
tick: 0,
tickQueue: [],
tickBase: function(set, tick) {
if (this.tickQueue[this.tick + tick]) {
this.tickQueue[this.tick + tick].push(set);
} else {
this.tickQueue[this.tick + tick] = [set];
}
},
tickRate: (1000 / config.serverUpdateRate),
tickSpeed: 0,
lastTick: performance.now()
};
let modConsole = [];
let dontSend = false;
let fpsTimer = {
last: 0,
time: 0,
ltime: 0
}
let lastMoveDir = undefined;
let lastsp = ["cc", 1, "__proto__"];
WebSocket.prototype.nsend = WebSocket.prototype.send;
WebSocket.prototype.send = function(message) {
if (!WS) {
WS = this;
WS.addEventListener("message", function(msg) {
getMessage(msg);
});
WS.addEventListener("close", (event) => {
if (event.code == 4001) {
window.location.reload();
}
});
}
if (WS == this) {
dontSend = false;
// EXTRACT DATA ARRAY:
let data = new Uint8Array(message);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
// SEND MESSAGE:
if (type == "6") {
if (data[0]) {
// ANTI PROFANITY:
let profanity = ["cunt", "whore", "fuck", "shit", "faggot", "nigger", "nigga", "dick", "vagina", "minge", "cock", "rape", "cum", "sex", "tits", "penis", "clit", "pussy", "meatcurtain", "jizz", "prune", "douche", "wanker", "damn", "bitch", "dick", "fag", "bastard", ];
let tmpString;
profanity.forEach((profany) => {
if (data[0].indexOf(profany) > -1) {
tmpString = "";
for (let i = 0; i < profany.length; ++i) {
if (i == 1) {
tmpString += String.fromCharCode(0);
}
tmpString += profany[i];
}
let re = new RegExp(profany, "g");
data[0] = data[0].replace(re, tmpString);
}
});
// FIX CHAT:
data[0] = data[0].slice(0, 30);
}
} else if (type == "L") {
// MAKE SAME CLAN:
data[0] = data[0] + (String.fromCharCode(0).repeat(7));
data[0] = data[0].slice(0, 7);
} else if (type == "M") {
// APPLY CYAN COLOR:
data[0].name = data[0].name == "" ? "unknown" : "" + data[0].name;
data[0].moofoll = true;
data[0].skin = data[0].skin == 10 ? "__proto__" : data[0].skin;
lastsp = [data[0].name, data[0].moofoll, data[0].skin];
} else if (type == "D") {
if ((my.lastDir == data[0]) || [null, undefined].includes(data[0])) {
dontSend = true;
} else {
my.lastDir = data[0];
}
} else if (type == "d") {
if (!data[2]) {
dontSend = true;
} else {
if (![null, undefined].includes(data[1])) {
my.lastDir = data[1];
}
}
} else if (type == "K") {
if (!data[1]) {
dontSend = true;
}
} else if (type == "S") {
instaC.wait = !instaC.wait;
dontSend = true;
} else if (type == "a") {
if (data[1]) {
if (player.moveDir == data[0]) {
dontSend = true;
}
player.moveDir = data[0];
} else {
dontSend = true;
}
}
if (!dontSend) {
let binary = window.msgpack.encode([type, data]);
this.nsend(binary);
// START COUNT:
if (!firstSend.sec) {
firstSend.sec = true;
setTimeout(() => {
firstSend.sec = false;
secPacket = 0;
}, secTime);
}
secPacket++;
}
} else {
this.nsend(message);
}
}
function packet(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.send(binary);
}
function origPacket(type) {
// EXTRACT DATA ARRAY:
let data = Array.prototype.slice.call(arguments, 1);
// SEND MESSAGE:
let binary = window.msgpack.encode([type, data]);
WS.nsend(binary);
}
window.leave = function() {
origPacket("kys", {
"frvr is so bad": true,
"sidney is too good": true,
"dev are too weak": true,
});
};
//...lol
let io = {
send: packet
};
function getMessage(message) {
let data = new Uint8Array(message.data);
let parsed = window.msgpack.decode(data);
let type = parsed[0];
data = parsed[1];
let events = {
A: setInitData, // id: setInitData,
//B: disconnect,
C: setupGame, // 1: setupGame,
D: addPlayer, // 2: addPlayer,
E: removePlayer, // 4: removePlayer,
a: updatePlayers, // 33: updatePlayers,
G: updateLeaderboard, // 5: updateLeaderboard,here
H: loadGameObject, // 6: loadGameObject,
I: loadAI, // a: loadAI,
J: animateAI, // aa: animateAI,
K: gatherAnimation, // 7: gatherAnimation,
L: wiggleGameObject, // 8: wiggleGameObject,
M: shootTurret, // sp: shootTurret,
N: updatePlayerValue, // 9: updatePlayerValue,
O: updateHealth, // h: updateHealth,//here
P: killPlayer, // 11: killPlayer,
Q: killObject, // 12: killObject,
R: killObjects, // 13: killObjects,
S: updateItemCounts, // 14: updateItemCounts,
T: updateAge, // 15: updateAge,
U: updateUpgrades, // 16: updateUpgrades,
V: updateItems, // 17: updateItems,
X: addProjectile, // 18: addProjectile,
// Y: remProjectile, // 19: remProjectile,
//Z: serverShutdownNotice,
//0: addAlliance,
//1: deleteAlliance,
3: setPlayerTeam, // st: setPlayerTeam,
4: setAlliancePlayers, // sa: setAlliancePlayers,
5: updateStoreItems, // us: updateStoreItems,
6: receiveChat, // ch: receiveChat,
7: updateMinimap, // mm: updateMinimap,
8: showText, // t: showText,
9: pingMap, // p: pingMap,
0: pingSocketResponse,
};
if (type == "io-init") {
socketID = data[0];
} else {
if (events[type]) {
events[type].apply(undefined, data);
}
}
}
// MATHS:
Math.lerpAngle = function(value1, value2, amount) {
let difference = Math.abs(value2 - value1);
if (difference > Math.PI) {
if (value1 > value2) {
value2 += Math.PI * 2;
} else {
value1 += Math.PI * 2;
}
}
let value = value2 + ((value1 - value2) * amount);
if (value >= 0 && value <= Math.PI * 2) return value;
return value % (Math.PI * 2);
};
// REOUNDED RECTANGLE:
CanvasRenderingContext2D.prototype.roundRect = function(x, y, w, h, r) {
if (w < 2 * r) r = w / 2;
if (h < 2 * r) r = h / 2;
if (r < 0) r = 0;
this.beginPath();
this.moveTo(x + r, y);
this.arcTo(x + w, y, x + w, y + h, r);
this.arcTo(x + w, y + h, x, y + h, r);
this.arcTo(x, y + h, x, y, r);
this.arcTo(x, y, x + w, y, r);
this.closePath();
return this;
};
// GLOBAL VALUES:
function resetMoveDir() {
keys = {};
io.send("e");
}
let ticks = {
tick: 0,
delay: 0,
time: [],
manage: [],
};
let ais = [];
let players = [];
let alliances = [];
let alliancePlayers = [];
let allianceNotifications = [];
let gameObjects = [];
let liztobj = [];
let projectiles = [];
let deadPlayers = [];
let breakObjects = [];
let player;
let playerSID;
let _;
let enemy = [];
let nears = [];
let near = [];
let my = {
reloaded: false,
waitHit: 0,
autoAim: false,
revAim: false,
spikeAim: false,
ageInsta: true,
reSync: false,
bullTick: 0,
anti0Tick: 0,
antiSync: false,
safePrimary: function(_) {
return [0, 8].includes(_.primaryIndex);
},
safeSecondary: function(_) {
return [10, 11, 14].includes(_.secondaryIndex);
},
lastDir: 0,
autoPush: false,
pushData: {}
}
// FIND OBJECTS BY ID/SID:
function findID(_, tmp) {
return _.find((THIS) => THIS.id == tmp);
}
function findSID(_, tmp) {
return _.find((THIS) => THIS.sid == tmp);
}
function findPlayerByID(id) {
return findID(players, id);
}
function findPlayerBySID(sid) {
return findSID(players, sid);
}
function findAIBySID(sid) {
return findSID(ais, sid);
}
function findObjectBySid(sid) {
return findSID(gameObjects, sid);
}
function findProjectileBySid(sid) {
return findSID(gameObjects, sid);
}
let adCard = getEl("adCard");
adCard.remove();
let promoImageHolder = getEl("promoImgHolder");
promoImageHolder.remove();
let chatButton = getEl("chatButton");
chatButton.remove();
let gameCanvas = getEl("gameCanvas");
let be = gameCanvas.getContext("2d");
let mapDisplay = getEl("mapDisplay");
let mapContext = mapDisplay.getContext("2d");
mapDisplay.width = 300;
mapDisplay.height = 300;
let storeMenu = getEl("storeMenu");
let storeHolder = getEl("storeHolder");
let upgradeHolder = getEl("upgradeHolder");
let upgradeCounter = getEl("upgradeCounter");
let chatBox = getEl("chatBox");
chatBox.autocomplete = "off";
chatBox.style.textAlign = "center";
chatBox.style.width = "18em";
let chatHolder = getEl("chatHolder");
let actionBar = getEl("actionBar");
let leaderboardData = getEl("leaderboardData");
let itemInfoHolder = getEl("itemInfoHolder");
let menuCardHolder = getEl("menuCardHolder");
let mainMenu = getEl("mainMenu");
let diedText = getEl("diedText");
let screenWidth;
let screenHeight;
let maxScreenWidth = config.maxScreenWidth;
let maxScreenHeight = config.maxScreenHeight;
let pixelDensity = 1;
let delta;
let now;
let lastUpdate = performance.now();
let camX;
let camY;
let tmpDir;
let allianceMenu = getEl("allianceMenu");
let waterMult = 1;
let waterPlus = 0;
let mouseX = 0;
let mouseY = 0;
let outlineColor = "#525252";
let darkOutlineColor = "#3d3f42";
let outlineWidth = 5.5;
let firstSetup = true;
let keys = {};
let moveKeys = {
87: [0, -1],
38: [0, -1],
83: [0, 1],
40: [0, 1],
65: [-1, 0],
37: [-1, 0],
68: [1, 0],
39: [1, 0],
};
let attackState = 0;
let inGame = false;
let macro = {};
let mills = {
place: 0,
placeSpawnPads: 0
};
let lastDir;
let lastLeaderboardData = [];
// ON LOAD:
let inWindow = true;
window.onblur = function() {
inWindow = false;
};
window.onfocus = function() {
inWindow = true;
if (player && player.alive) {
// resetMoveDir();
}
};
let ms = {
avg: 0,
max: 0,
min: 0,
delay: 0
}
function pingSocketResponse() {
let pingTime = window.pingTime;
const pingDisplay = document.getElementById("pingDisplay");
// Update display to show only the ping time followed by "ms"
pingDisplay.innerText = `${pingTime}ms`;
// Apply glowing light soft pink style directly
pingDisplay.style.color = '#FFC0CB'; // Light pink color
pingDisplay.style.textShadow = '0 0 5px rgba(255, 192, 203, 0.8), 0 0 10px rgba(255, 192, 203, 0.6), 0 0 15px rgba(255, 192, 203, 0.4)';
}
let placeVisible = [];
/** CLASS CODES */
class Utils {
constructor() {
// MATH UTILS:
let mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt,
mathATAN2 = Math.atan2,
mathHYPOT = Math.hypot,
mathPI = Math.PI;
let _this = this;
// GLOBAL UTILS:
this.round = function(n, v) {
return Math.round(n * v) / v;
};
this.toRad = function(angle) {
return angle * (mathPI / 180);
};
this.toAng = function(radian) {
return radian / (mathPI / 180);
};
this.randInt = function(min, max) {
return Math.floor(Math.random() * (max - min + 1)) + min;
};
this.randFloat = function(min, max) {
return Math.random() * (max - min + 1) + min;
};
this.lerp = function(value1, value2, amount) {
return value1 + (value2 - value1) * amount;
};
this.decel = function(val, cel) {
if (val > 0)
val = Math.max(0, val - cel);
else if (val < 0)
val = Math.min(0, val + cel);
return val;
};
this.getdist = function(vec1, vec2, type1 = "", type2 = "") {
return mathHYPOT(vec1[`x${type1 || ""}`] - vec2[`x${type2 || ""}`], vec1[`y${type1 || ""}`] - vec2[`y${type2 || ""}`]);
};
this.getangle = function(vec1, vec2, type1 = "", type2 = "") {
return mathATAN2(vec1[`y${type1 || ""}`] - vec2[`y${type2 || ""}`], vec1[`x${type1 || ""}`] - vec2[`x${type2 || ""}`]);
};
this.collisionDetection = function(obj1, obj2, scale) {
return mathSQRT((obj1.x - obj2.x) ** 2 + (obj1.y - obj2.y) ** 2) < scale;
};
this.getDistance = function(x1, y1, x2, y2) {
return mathSQRT((x2 -= x1) * x2 + (y2 -= y1) * y2);
};
this.getDist = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathSQRT((tmpXY2.x -= tmpXY1.x) * tmpXY2.x + (tmpXY2.y -= tmpXY1.y) * tmpXY2.y);
};
this.getDirection = function(x1, y1, x2, y2) {
return mathATAN2(y1 - y2, x1 - x2);
};
this.getDirect = function(tmp1, tmp2, type1, type2) {
let tmpXY1 = {
x: type1 == 0 ? tmp1.x : type1 == 1 ? tmp1.x1 : type1 == 2 ? tmp1.x2 : type1 == 3 && tmp1.x3,
y: type1 == 0 ? tmp1.y : type1 == 1 ? tmp1.y1 : type1 == 2 ? tmp1.y2 : type1 == 3 && tmp1.y3,
};
let tmpXY2 = {
x: type2 == 0 ? tmp2.x : type2 == 1 ? tmp2.x1 : type2 == 2 ? tmp2.x2 : type2 == 3 && tmp2.x3,
y: type2 == 0 ? tmp2.y : type2 == 1 ? tmp2.y1 : type2 == 2 ? tmp2.y2 : type2 == 3 && tmp2.y3,
};
return mathATAN2(tmpXY1.y - tmpXY2.y, tmpXY1.x - tmpXY2.x);
};
this.getAngleDist = function(a, b) {
let p = mathABS(b - a) % (mathPI * 2);
return (p > mathPI ? (mathPI * 2) - p : p);
};
this.createTempObject = function() {
return { x: 0, y: 0, scale: 0 }
};
this.getPosFromAngle = function(item, angle) {
let x, y, scale;
item = items.list[item];
x = player.x2 + (item.scale + player.scale + (item.placeOffset || 0)) * Math.cos(angle);
y = player.y2 + (item.scale + player.scale + (item.placeOffset || 0)) * Math.sin(angle);
scale = item.scale;
return {x, y, scale};
};
this.isNumber = function(n) {
return (typeof n == "number" && !isNaN(n) && isFinite(n));
};
this.isString = function(s) {
return (s && typeof s == "string");
};
this.kFormat = function(num) {
return num > 999 ? (num / 1000).toFixed(1) + "k" : num;
};
this.sFormat = function(num) {
let fixs = [{
num: 1e3,
string: "k"
},
{
num: 1e6,
string: "m"
},
{
num: 1e9,
string: "b"
},
{
num: 1e12,
string: "q"
}
].reverse();
let sp = fixs.find(v => num >= v.num);
if (!sp) return num;
return (num / sp.num).toFixed(1) + sp.string;
};
this.capitalizeFirst = function(string) {
return string.charAt(0).toUpperCase() + string.slice(1);
};
this.fixTo = function(n, v) {
return parseFloat(n.toFixed(v));
};
this.sortByPoints = function(a, b) {
return parseFloat(b.points) - parseFloat(a.points);
};
this.lineInRect = function(recX, recY, recX2, recY2, x1, y1, x2, y2) {
let minX = x1;
let maxX = x2;
if (x1 > x2) {
minX = x2;
maxX = x1;
}
if (maxX > recX2)
maxX = recX2;
if (minX < recX)
minX = recX;
if (minX > maxX)
return false;
let minY = y1;
let maxY = y2;
let dx = x2 - x1;
if (Math.abs(dx) > 0.0000001) {
let a = (y2 - y1) / dx;
let b = y1 - a * x1;
minY = a * minX + b;
maxY = a * maxX + b;
}
if (minY > maxY) {
let tmp = maxY;
maxY = minY;
minY = tmp;
}
if (maxY > recY2)
maxY = recY2;
if (minY < recY)
minY = recY;
if (minY > maxY)
return false;
return true;
};
this.containsPoint = function(element, x, y) {
let bounds = element.getBoundingClientRect();
let left = bounds.left + window.scrollX;
let top = bounds.top + window.scrollY;
let width = bounds.width;
let height = bounds.height;
let insideHorizontal = x > left && x < left + width;
let insideVertical = y > top && y < top + height;
return insideHorizontal && insideVertical;
};
this.mousifyTouchEvent = function(event) {
let touch = event.changedTouches[0];
event.screenX = touch.screenX;
event.screenY = touch.screenY;
event.clientX = touch.clientX;
event.clientY = touch.clientY;
event.pageX = touch.pageX;
event.pageY = touch.pageY;
};
this.hookTouchEvents = function(element, skipPrevent) {
let preventDefault = !skipPrevent;
let isHovering = false;
// let passive = window.Modernizr.passiveeventlisteners ? {passive: true} : false;
let passive = false;
element.addEventListener("touchstart", this.checkTrusted(touchStart), passive);
element.addEventListener("touchmove", this.checkTrusted(touchMove), passive);
element.addEventListener("touchend", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchcancel", this.checkTrusted(touchEnd), passive);
element.addEventListener("touchleave", this.checkTrusted(touchEnd), passive);
function touchStart(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
function touchMove(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (_this.containsPoint(element, e.pageX, e.pageY)) {
if (!isHovering) {
if (element.onmouseover)
element.onmouseover(e);
isHovering = true;
}
} else {
if (isHovering) {
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
}
function touchEnd(e) {
_this.mousifyTouchEvent(e);
window.setUsingTouch(true);
if (preventDefault) {
e.preventDefault();
e.stopPropagation();
}
if (isHovering) {
if (element.onclick)
element.onclick(e);
if (element.onmouseout)
element.onmouseout(e);
isHovering = false;
}
}
};
this.removeAllChildren = function(element) {
while (element.hasChildNodes()) {
element.removeChild(element.lastChild);
}
};
this.generateElement = function(config) {
let element = document.createElement(config.tag || "div");
function bind(configValue, elementValue) {
if (config[configValue])
element[elementValue] = config[configValue];
}
bind("text", "textContent");
bind("html", "innerHTML");
bind("class", "className");
for (let key in config) {
switch (key) {
case "tag":
case "text":
case "html":
case "class":
case "style":
case "hookTouch":
case "parent":
case "children":
continue;
default:
break;
}
element[key] = config[key];
}
if (element.onclick)
element.onclick = this.checkTrusted(element.onclick);
if (element.onmouseover)
element.onmouseover = this.checkTrusted(element.onmouseover);
if (element.onmouseout)
element.onmouseout = this.checkTrusted(element.onmouseout);
if (config.style) {
element.style.cssText = config.style;
}
if (config.hookTouch) {
this.hookTouchEvents(element);
}
if (config.parent) {
config.parent.appendChild(element);
}
if (config.children) {
for (let i = 0; i < config.children.length; i++) {
element.appendChild(config.children[i]);
}
}
return element;
};
this.checkTrusted = function(callback) {
return function(ev) {
if (ev && ev instanceof Event && (ev && typeof ev.isTrusted == "boolean" ? ev.isTrusted : true)) {
callback(ev);
} else {
//console.error("Event is not trusted.", ev);
}
};
};
this.randomString = function(length) {
let text = "";
let possible = "ABCDD1Sierj38iuuA8K8CyRWnbSoiXc8UK66B8Lnopqrstuvwxyz0123456789";
for (let i = 0; i < length; i++) {
text += possible.charAt(Math.floor(Math.random() * possible.length));
}
return text;
};
this.countInArray = function(array, val) {
let count = 0;
for (let i = 0; i < array.length; i++) {
if (array[i] === val) count++;
}
return count;
};
this.hexToRgb = function(hex) {
return hex.slice(1).match(/.{1,2}/g).map(g => parseInt(g, 16));
};
this.getRgb = function(r, g, b) {
return [r / 255, g / 255, b / 255].join(", ");
};
this.inBetween = function(angle, arra) { // okay the thing i have left to fix is if the first angle is not in the right quadrant i need to make sure that the second one is less far(another checking of which quadrant it is depending on the angle)
//mental health is not looking good rn
let array1q
let array = new Array(2);
let array2q
if (Math.sin(angle) > 0 && Math.cos(angle) > 0) {//angle in the first quadrant
array[0] = arra[0]
array[1] = arra[1]
} else if (Math.sin(angle) > 0 && Math.cos(angle) < 0) {//angle is inside the second quadrant
angle = angle - (Math.PI / 2)
array[0] = arra[0] - (Math.PI / 2)
array[1] = arra[1] - (Math.PI / 2)
} else if (Math.sin(angle) < 0 && Math.cos(angle) < 0) {// angle is in the third quadrant
angle = angle - Math.PI
array[0] = arra[0] - Math.PI
array[1] = arra[1] - Math.PI
} else if (Math.sin(angle) < 0 && Math.cos(angle) > 0) {//angle is in the fourth quadrant
angle = angle - ((3 * Math.PI) / 2)
array[0] = arra[0] - ((3 * Math.PI) / 2)
array[1] = arra[1] - ((3 * Math.PI) / 2)
}
if (Math.sin(array[0]) > 0 && Math.cos(array[0]) > 0) {
array1q = 1
} else if (Math.sin(array[0]) > 0 && Math.cos(array[0]) < 0) {
array1q = 2
} else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) < 0) {
array1q = 3
} else if (Math.sin(array[0]) < 0 && Math.cos(array[0]) > 0) {
array1q = 4
}
if (Math.sin(array[1]) > 0 && Math.cos(array[1]) > 0) {
array2q = 1
} else if (Math.sin(array[1]) > 0 && Math.cos(array[1]) < 0) {
array2q = 2
} else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) < 0) {
array2q = 3
} else if (Math.sin(array[1]) < 0 && Math.cos(array[1]) > 0) {
array2q = 4
}
if (array1q == 1) {//lowest angle of the not allowed zone in the first quadrant
if (Math.sin(angle) < Math.sin(array[0])) {//if the angle is lower than the not allowed zone (probably not in between)
if (array2q == 1) {// if the second part of the not allowed zone is in the first quadrant
if (Math.sin(angle) < Math.sin(array[2])) {//if it wraps completely around and makes it in between
return true
} else {//doesn't wrap around enough
return false
}
} else {//not in the first quadrant, not in between
return false
}
} else {//if the angle is further than the not allowed zone
if (array2q == 1) {//if the second part of the not allowed zone is in the first quadrant
if (Math.sin(angle) < Math.sin(array[2])) {//if the angle is lower than the top limit (in between)
return true
} else {//is not in between
return false
}
} else {//its gonna be somewhere further so its in between
return true;
}
}
} else {
if (array2q == 1) {//if the further part of the not allowed zone is in the first quadrant
if (Math.sin(angle) < Math.sin(array[1])) {//if it wraps all the way around
return true
} else {
return false
}
} else {
if (array1q == 2) {//if lowest angle is in the second
if (array2q == 2) {
if (Math.sin(array[0]) < Math.sin(array[1])) {
return true
} else {
return false
}
} else {
return false
}
} else if (array1q == 3) {//if the first one is in the third
if (array1q > array2q) {
return true
} else if (array1q < array2q) {
return false
} else {
if (Math.sin(array[0]) < Math.sin(array[1])) {
return true
} else {
return false
}
}
} else if (array1q == 4) {//if the first one is in the third
if (array1q > array2q) {
return true
} else if (array1q < array2q) {
return false
} else {
if (Math.sin(array[0]) > Math.sin(array[1])) {
return true
} else {
return false
}
}
}
}
}
}
}
};
class Animtext {
// ANIMATED TEXT:
constructor() {
// INIT:
this.init = function(playerX, playerY, scale, speed, life, text, color) {
this.x = playerX;
this.y = playerY;
this.color = color;
this.scale = scale;
this.startScale = this.scale;
this.maxScale = scale * 1.2;
this.scaleSpeed = 0.7;
this.speed = speed;
this.life = life * 2;
this.text = text;
this.acc = 1;
this.alpha = 0;
this.maxLife = this.life;
this.ranX = 0;
};
this.update = function(delta) {
if (this.life > 0) {
this.life -= delta;
if (config.anotherVisual) {
this.y -= this.speed * delta * this.acc;
this.acc -= delta / (this.maxLife / 2.5);
if (this.life <= 200) {
if (this.alpha > 0) {
this.alpha = Math.max(0, this.alpha - (delta / 1000));
}
} else {
if (this.alpha < 1) {
this.alpha = Math.min(1, this.alpha + (delta / 100));
}
}
} else {
this.y -= this.speed * delta;
}
if (this.life > this.maxLife / 2) {
this.scale = this.startScale + (this.maxScale - this.startScale) * (1 - ((this.life - this.maxLife / 2) / (this.maxLife / 2)));
} else {
this.scale = this.maxScale - (this.maxScale - this.startScale) * (1 - (this.life / (this.maxLife / 2)));
}
if (this.life <= 0) {
this.life = 0;
}
}
};
// RENDER:
this.render = function(ctxt, xOff, yOff) {
ctxt.save();
ctxt.translate((this.x - xOff), this.y - yOff);
ctxt.scale(1.05, 1);
ctxt.lineWidth = 10;
ctxt.font = this.scale + "Lora";
const glowColor1 = 'rgba(255, 182, 193, 0.5)';
const glowColor2 = 'rgba(173, 216, 230, 0.5)';
const glowOffset = 3;
if (config.anotherVisual) {
ctxt.globalAlpha = this.alpha;
ctxt.strokeStyle = darkOutlineColor;
ctxt.strokeText(this.text, 0, 0);
}
ctxt.shadowColor = glowColor1;
ctxt.shadowBlur = 10;
ctxt.shadowOffsetX = glowOffset;
ctxt.shadowOffsetY = glowOffset;
ctxt.fillStyle = this.color;
ctxt.fillText(this.text, 0, 0);
ctxt.shadowColor = glowColor2;
ctxt.shadowBlur = 10;
ctxt.shadowOffsetX = glowOffset * -1;
ctxt.shadowOffsetY = glowOffset * -1;
ctxt.fillStyle = this.color;
ctxt.fillText(this.text, 0, 0);
ctxt.setTransform(1, 0, 0, 1, 0, 0);
ctxt.globalAlpha = 1;
ctxt.restore();
};
}
}
class Textmanager {
// TEXT MANAGER:
constructor() {
this.texts = [];
this.stack = [];
// UPDATE:
this.update = function(delta, ctxt, xOff, yOff) {
ctxt.textBaseline = "middle";
ctxt.textAlign = "center";
for (let i = 0; i < this.texts.length; ++i) {
if (this.texts[i].life) {
this.texts[i].update(delta);
this.texts[i].render(ctxt, xOff, yOff);
}
}
};
// SHOW TEXT:
this.showText = function(x, y, scale, speed, life, text, color) {
let tmpText;
for (let i = 0; i < this.texts.length; ++i) {
if (!this.texts[i].life) {
tmpText = this.texts[i];
break;
}
}
if (!tmpText) {
tmpText = new Animtext();
this.texts.push(tmpText);
}
tmpText.init(x, y, scale, speed, life, text, color);
};
}
}
class GameObject {
constructor(sid) {
this.sid = sid;
// INIT:
this.init = function(x, y, dir, scale, type, data, owner) {
data = data || {};
this.sentTo = {};
this.gridLocations = [];
this.active = true;
this.render = true;
this.doUpdate = data.doUpdate;
this.x = x;
this.y = y;
this.dir = dir;
this.lastDir = dir;
this.xWiggle = 0;
this.yWiggle = 0;
this.visScale = scale;
this.scale = scale;
this.type = type;
this.id = data.id;
this.owner = owner;
this.name = data.name;
this.isItem = (this.id != undefined);
this.group = data.group;
this.maxHealth = data.health;
this.health = this.maxHealth;
this.layer = 2;
if (this.group != undefined) {
this.layer = this.group.layer;
} else if (this.type == 0) {
this.layer = 3;
} else if (this.type == 2) {
this.layer = 0;
} else if (this.type == 4) {
this.layer = -1;
}
this.colDiv = data.colDiv || 1;
this.blocker = data.blocker;
this.ignoreCollision = data.ignoreCollision;
this.dontGather = data.dontGather;
this.hideFromEnemy = data.hideFromEnemy;
this.friction = data.friction;
this.projDmg = data.projDmg;
this.dmg = data.dmg;
this.pDmg = data.pDmg;
this.pps = data.pps;
this.zIndex = data.zIndex || 0;
this.turnSpeed = data.turnSpeed;
this.req = data.req;
this.trap = data.trap;
this.healCol = data.healCol;
this.teleport = data.teleport;
this.boostSpeed = data.boostSpeed;
this.projectile = data.projectile;
this.shootRange = data.shootRange;
this.shootRate = data.shootRate;
this.shootCount = this.shootRate;
this.spawnPoint = data.spawnPoint;
this.onNear = 0;
this.breakObj = false;
this.alpha = data.alpha || 1;
this.maxAlpha = data.alpha || 1;
this.damaged = 0;
};
// GET HIT:
this.changeHealth = function(amount, doer) {
this.health += amount;
return (this.health <= 100);
};
// GET SCALE:
this.getScale = function(sM, ig) {
sM = sM || 1;
return this.scale * ((this.isItem || this.type == 2 || this.type == 3 || this.type == 4) ? 1 : (0.6 * sM)) * (ig ? 1 : this.colDiv);
};
// VISIBLE TO PLAYER:
this.visibleToPlayer = function(player) {
return !(this.hideFromEnemy) || (this.owner && (this.owner == player || (this.owner.team && player.team == this.owner.team)));
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
if (this.xWiggle) {
this.xWiggle *= Math.pow(0.99, delta);
}
if (this.yWiggle) {
this.yWiggle *= Math.pow(0.99, delta);
}
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 5;
} else {
this.dir = this.lastDir;
}
} else {
if (this.alive) {
this.alpha -= delta / (200 / this.maxAlpha);
this.visScale += delta / (this.scale / 2.5);
if (this.alpha <= 0) {
this.alpha = 0;
this.alive = false;
}
}
}
};
// CHECK TEAM:
this.isTeamObject = function(_) {
return this.owner == null ? true : (this.owner && _.sid == this.owner.sid || _.findAllianceBySid(this.owner.sid));
};
}
}
class Items {
constructor() {
// ITEM GROUPS:
this.groups = [{
id: 0,
name: "food",
layer: 0
}, {
id: 1,
name: "walls",
place: true,
limit: 30,
layer: 0
}, {
id: 2,
name: "spikes",
place: true,
limit: 15,
layer: 0
}, {
id: 3,
name: "mill",
place: true,
limit: 7,
layer: 1
}, {
id: 4,
name: "mine",
place: true,
limit: 1,
layer: 0
}, {
id: 5,
name: "trap",
place: true,
limit: 6,
layer: -1
}, {
id: 6,
name: "booster",
place: true,
limit: 12,
layer: -1
}, {
id: 7,
name: "turret",
place: true,
limit: 2,
layer: 1
}, {
id: 8,
name: "watchtower",
place: true,
limit: 12,
layer: 1
}, {
id: 9,
name: "buff",
place: true,
limit: 4,
layer: -1
}, {
id: 10,
name: "spawn",
place: true,
limit: 1,
layer: -1
}, {
id: 11,
name: "sapling",
place: true,
limit: 2,
layer: 0
}, {
id: 12,
name: "blocker",
place: true,
limit: 3,
layer: -1
}, {
id: 13,
name: "teleporter",
place: true,
limit: 2,
layer: -1
}];
// PROJECTILES:
this.projectiles = [{
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 25,
speed: 1.6,
scale: 103,
range: 1000
}, {
indx: 1,
layer: 1,
dmg: 25,
scale: 20
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 35,
speed: 2.5,
scale: 103,
range: 1200
}, {
indx: 0,
layer: 0,
src: "arrow_1",
dmg: 30,
speed: 2,
scale: 103,
range: 1200
}, {
indx: 1,
layer: 1,
dmg: 16,
scale: 20
}, {
indx: 0,
layer: 0,
src: "bullet_1",
dmg: 50,
speed: 3.6,
scale: 160,
range: 1400
}];
// WEAPONS:
this.weapons = [{
id: 0,
type: 0,
name: "tool hammer",
desc: "tool for gathering all resources",
src: "hammer_1",
length: 140,
width: 140,
xOff: -3,
yOff: 18,
dmg: 25,
range: 65,
gather: 1,
speed: 300
}, {
id: 1,
type: 0,
age: 2,
name: "hand axe",
desc: "gathers resources at a higher rate",
src: "axe_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 30,
spdMult: 1,
range: 70,
gather: 2,
speed: 400
}, {
id: 2,
type: 0,
age: 8,
pre: 1,
name: "great axe",
desc: "deal more damage and gather more resources",
src: "great_axe_1",
length: 140,
width: 140,
xOff: -8,
yOff: 25,
dmg: 35,
spdMult: 1,
range: 75,
gather: 4,
speed: 400
}, {
id: 3,
type: 0,
age: 2,
name: "short sword",
desc: "increased attack power but slower move speed",
src: "sword_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 46,
dmg: 35,
spdMult: 0.85,
range: 110,
gather: 1,
speed: 300
}, {
id: 4,
type: 0,
age: 8,
pre: 3,
name: "katana",
desc: "greater range and damage",
src: "samurai_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 59,
dmg: 40,
spdMult: 0.8,
range: 118,
gather: 1,
speed: 300
}, {
id: 5,
type: 0,
age: 2,
name: "polearm",
desc: "long range melee weapon",
src: "spear_1",
iPad: 1.3,
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 45,
knock: 0.2,
spdMult: 0.82,
range: 142,
gather: 1,
speed: 700
}, {
id: 6,
type: 0,
age: 2,
name: "bat",
desc: "fast long range melee weapon",
src: "bat_1",
iPad: 1.3,
length: 110,
width: 180,
xOff: -8,
yOff: 53,
dmg: 20,
knock: 0.7,
range: 110,
gather: 1,
speed: 300
}, {
id: 7,
type: 0,
age: 2,
name: "daggers",
desc: "really fast short range weapon",
src: "dagger_1",
iPad: 0.8,
length: 110,
width: 110,
xOff: 18,
yOff: 0,
dmg: 20,
knock: 0.1,
range: 65,
gather: 1,
hitSlow: 0.1,
spdMult: 1.13,
speed: 100
}, {
id: 8,
type: 0,
age: 2,
name: "stick",
desc: "great for gathering but very weak",
src: "stick_1",
length: 140,
width: 140,
xOff: 3,
yOff: 24,
dmg: 1,
spdMult: 1,
range: 70,
gather: 7,
speed: 400
}, {
id: 9,
type: 1,
age: 6,
name: "hunting bow",
desc: "bow used for ranged combat and hunting",
src: "bow_1",
req: ["wood", 4],
length: 120,
width: 120,
xOff: -6,
yOff: 0,
Pdmg: 25,
projectile: 0,
spdMult: 0.75,
speed: 600
}, {
id: 10,
type: 1,
age: 6,
name: "great hammer",
desc: "hammer used for destroying structures",
src: "great_hammer_1",
length: 140,
width: 140,
xOff: -9,
yOff: 25,
dmg: 10,
Pdmg: 10,
spdMult: 0.88,
range: 75,
sDmg: 7.5,
gather: 1,
speed: 400
}, {
id: 11,
type: 1,
age: 6,
name: "wooden shield",
desc: "blocks projectiles and reduces melee damage",
src: "shield_1",
length: 120,
width: 120,
shield: 0.2,
xOff: 6,
yOff: 0,
Pdmg: 0,
spdMult: 0.7
}, {
id: 12,
type: 1,
age: 8,
pre: 9,
name: "crossbow",
desc: "deals more damage and has greater range",
src: "crossbow_1",
req: ["wood", 5],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 35,
projectile: 2,
spdMult: 0.7,
speed: 700
}, {
id: 13,
type: 1,
age: 9,
pre: 12,
name: "repeater crossbow",
desc: "high firerate crossbow with reduced damage",
src: "crossbow_2",
req: ["wood", 10],
aboveHand: true,
armS: 0.75,
length: 120,
width: 120,
xOff: -4,
yOff: 0,
Pdmg: 30,
projectile: 3,
spdMult: 0.7,
speed: 230
}, {
id: 14,
type: 1,
age: 6,
name: "mc grabby",
desc: "steals resources from enemies",
src: "grab_1",
length: 130,
width: 210,
xOff: -8,
yOff: 53,
dmg: 0,
Pdmg: 0,
steal: 250,
knock: 0.2,
spdMult: 1.05,
range: 125,
gather: 0,
speed: 700
}, {
id: 15,
type: 1,
age: 9,
pre: 12,
name: "musket",
desc: "slow firerate but high damage and range",
src: "musket_1",
req: ["stone", 10],
aboveHand: true,
rec: 0.35,
armS: 0.6,
hndS: 0.3,
hndD: 1.6,
length: 205,
width: 205,
xOff: 25,
yOff: 0,
Pdmg: 50,
projectile: 5,
hideProjectile: true,
spdMult: 0.6,
speed: 1500
}];
// ITEMS:
this.list = [{
group: this.groups[0],
name: "apple",
desc: "restores 20 health when consumed",
req: ["food", 10],
consume: function(doer) {
return doer.changeHealth(20, doer);
},
scale: 22,
holdOffset: 15,
healing: 20,
itemID: 0,
itemAID: 16,
}, {
age: 3,
group: this.groups[0],
name: "cookie",
desc: "restores 40 health when consumed",
req: ["food", 15],
consume: function(doer) {
return doer.changeHealth(40, doer);
},
scale: 27,
holdOffset: 15,
healing: 40,
itemID: 1,
itemAID: 17,
}, {
age: 7,
group: this.groups[0],
name: "cheese",
desc: "restores 30 health and another 50 over 5 seconds",
req: ["food", 25],
consume: function(doer) {
if (doer.changeHealth(30, doer) || doer.health < 100) {
doer.dmgOverTime.dmg = -10;
doer.dmgOverTime.doer = doer;
doer.dmgOverTime.time = 5;
return true;
}
return false;
},
scale: 27,
holdOffset: 15,
healing: 30,
itemID: 2,
itemAID: 18,
}, {
group: this.groups[1],
name: "wood wall",
desc: "provides protection for your village",
req: ["wood", 10],
projDmg: true,
health: 380,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 3,
itemAID: 19,
}, {
age: 3,
group: this.groups[1],
name: "stone wall",
desc: "provides improved protection for your village",
req: ["stone", 25],
health: 900,
scale: 50,
holdOffset: 20,
placeOffset: -5,
itemID: 4,
itemAID: 20,
}, {
age: 7,
group: this.groups[1],
name: "castle wall",
desc: "provides powerful protection for your village",
req: ["stone", 35],
health: 1500,
scale: 52,
holdOffset: 20,
placeOffset: -5,
itemID: 5,
itemAID: 21,
}, {
group: this.groups[2],
name: "spikes",
desc: "damages enemies when they touch them",
req: ["wood", 20, "stone", 5],
health: 400,
dmg: 20,
scale: 49,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 6,
itemAID: 22,
}, {
age: 5,
group: this.groups[2],
name: "greater spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 10],
health: 500,
dmg: 35,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 7,
itemAID: 23,
}, {
age: 9,
group: this.groups[2],
name: "poison spikes",
desc: "poisons enemies when they touch them",
req: ["wood", 35, "stone", 15],
health: 600,
dmg: 30,
pDmg: 5,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 8,
itemAID: 24,
}, {
age: 9,
group: this.groups[2],
name: "spinning spikes",
desc: "damages enemies when they touch them",
req: ["wood", 30, "stone", 20],
health: 500,
dmg: 45,
turnSpeed: 0.003,
scale: 52,
spritePadding: -23,
holdOffset: 8,
placeOffset: -5,
itemID: 9,
itemAID: 25,
}, {
group: this.groups[3],
name: "windmill",
desc: "generates gold over time",
req: ["wood", 50, "stone", 10],
health: 400,
pps: 1,
turnSpeed: 0.0016,
spritePadding: 25,
iconLineMult: 12,
scale: 45,
holdOffset: 20,
placeOffset: 5,
itemID: 10,
itemAID: 26,
}, {
age: 5,
group: this.groups[3],
name: "faster windmill",
desc: "generates more gold over time",
req: ["wood", 60, "stone", 20],
health: 500,
pps: 1.5,
turnSpeed: 0.0025,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 11,
itemAID: 27,
}, {
age: 8,
group: this.groups[3],
name: "power mill",
desc: "generates more gold over time",
req: ["wood", 100, "stone", 50],
health: 800,
pps: 2,
turnSpeed: 0.005,
spritePadding: 25,
iconLineMult: 12,
scale: 47,
holdOffset: 20,
placeOffset: 5,
itemID: 12,
itemAID: 28,
}, {
age: 5,
group: this.groups[4],
type: 2,
name: "mine",
desc: "allows you to mine stone",
req: ["wood", 20, "stone", 100],
iconLineMult: 12,
scale: 65,
holdOffset: 20,
placeOffset: 0,
itemID: 13,
itemAID: 29,
}, {
age: 5,
group: this.groups[11],
type: 0,
name: "sapling",
desc: "allows you to farm wood",
req: ["wood", 150],
iconLineMult: 12,
colDiv: 0.5,
scale: 110,
holdOffset: 50,
placeOffset: -15,
itemID: 14,
itemAID: 30,
}, {
age: 4,
group: this.groups[5],
name: "pit trap",
desc: "pit that traps enemies if they walk over it",
req: ["wood", 30, "stone", 30],
trap: true,
ignoreCollision: true,
hideFromEnemy: true,
health: 500,
colDiv: 0.2,
scale: 50,
holdOffset: 20,
placeOffset: -5,
alpha: 0.6,
itemID: 15,
itemAID: 31,
}, {
age: 4,
group: this.groups[6],
name: "boost pad",
desc: "provides boost when stepped on",
req: ["stone", 20, "wood", 5],
ignoreCollision: true,
boostSpeed: 1.5,
health: 150,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 16,
itemAID: 32,
}, {
age: 7,
group: this.groups[7],
doUpdate: true,
name: "turret",
desc: "defensive structure that shoots at enemies",
req: ["wood", 200, "stone", 150],
health: 800,
projectile: 1,
shootRange: 700,
shootRate: 2200,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 17,
itemAID: 33,
}, {
age: 7,
group: this.groups[8],
name: "platform",
desc: "platform to shoot over walls and cross over water",
req: ["wood", 20],
ignoreCollision: true,
zIndex: 1,
health: 300,
scale: 43,
holdOffset: 20,
placeOffset: -5,
itemID: 18,
itemAID: 34,
}, {
age: 7,
group: this.groups[9],
name: "healing pad",
desc: "standing on it will slowly heal you",
req: ["wood", 30, "food", 10],
ignoreCollision: true,
healCol: 15,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 19,
itemAID: 35,
}, {
age: 9,
group: this.groups[10],
name: "spawn pad",
desc: "you will spawn here when you die but it will dissapear",
req: ["wood", 100, "stone", 100],
health: 400,
ignoreCollision: true,
spawnPoint: true,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 20,
itemAID: 36,
}, {
age: 7,
group: this.groups[12],
name: "blocker",
desc: "blocks building in radius",
req: ["wood", 30, "stone", 25],
ignoreCollision: true,
blocker: 300,
health: 400,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 21,
itemAID: 37,
}, {
age: 7,
group: this.groups[13],
name: "teleporter",
desc: "teleports you to a random point on the map",
req: ["wood", 60, "stone", 60],
ignoreCollision: true,
teleport: true,
health: 200,
colDiv: 0.7,
scale: 45,
holdOffset: 20,
placeOffset: -5,
itemID: 22,
itemAID: 38
}];
// CHECK ITEM ID:
this.checkItem = {
index: function(id, myItems) {
return [0, 1, 2].includes(id) ? 0 : [3, 4, 5].includes(id) ? 1 : [6, 7, 8, 9].includes(id) ? 2 : [10, 11, 12].includes(id) ? 3 : [13, 14].includes(id) ? 5 : [15, 16].includes(id) ? 4 : [17, 18, 19, 21, 22].includes(id) ? [13, 14].includes(myItems) ? 6 :
5 :
id == 20 ? [13, 14].includes(myItems) ? 7 :
6 :
undefined;
}
}
// ASSIGN IDS:
for (let i = 0; i < this.list.length; ++i) {
this.list[i].id = i;
if (this.list[i].pre) this.list[i].pre = i - this.list[i].pre;
}
// TROLOLOLOL:
if (typeof window !== "undefined") {
function shuffle(a) {
for (let i = a.length - 1; i > 0; i--) {
const j = Math.floor(Math.random() * (i + 1));
[a[i], a[j]] = [a[j], a[i]];
}
return a;
}
//shuffle(this.list);
}
}
}
class Objectmanager {
constructor(GameObject, liztobj, UTILS, config, players, server) {
let mathFloor = Math.floor,
mathABS = Math.abs,
mathCOS = Math.cos,
mathSIN = Math.sin,
mathPOW = Math.pow,
mathSQRT = Math.sqrt;
this.ignoreAdd = false;
this.hitObj = [];
// DISABLE OBJ:
this.disableObj = function(obj) {
obj.active = false;
};
// ADD NEW:
let _;
this.add = function(sid, x, y, dir, s, type, data, setSID, owner) {
_ = findObjectBySid(sid);
if (!_) {
_ = gameObjects.find((tmp) => !tmp.active);
if (!_) {
_ = new GameObject(sid);
gameObjects.push(_);
}
}
if (setSID) {
_.sid = sid;
}
_.init(x, y, dir, s, type, data, owner);
};
// DISABLE BY SID:
this.disableBySid = function(sid) {
let find = findObjectBySid(sid);
if (find) {
this.disableObj(find);
}
};
// REMOVE ALL FROM PLAYER:
this.removeAllItems = function(sid, server) {
gameObjects.filter((tmp) => tmp.active && tmp.owner && tmp.owner.sid == sid).forEach((tmp) => this.disableObj(tmp));
};
// CHECK IF PLACABLE:
this.checkItemLocation = function(x, y, s, sM, indx, ignoreWater, placer) {
let cantPlace = liztobj.find((tmp) => tmp.active && UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem)));
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
return true;
};
this.customCheckItemLocation = (x, y, s, sM, indx, ignoreWater, placer, ignoreId, gameObjects, UTILS, config) => {
let cantPlace = gameObjects.find(
tmp =>
tmp.active &&
tmp.x !== ignoreId.x &&
tmp.y !== ignoreId.y &&
tmp.id !== ignoreId.id &&
UTILS.getDistance(x, y, tmp.x, tmp.y) < s + (tmp.blocker ? tmp.blocker : tmp.getScale(sM, tmp.isItem))
);
if (cantPlace) return false;
if (!ignoreWater && indx != 18 && y >= config.mapScale / 2 - config.riverWidth / 2 && y <= config.mapScale / 2 + config.riverWidth / 2) return false;
return true;
};
}
}
class Projectile {
constructor(players, ais, objectManager, items, config, UTILS, server) {
// INIT:
this.init = function(indx, x, y, dir, spd, dmg, rng, scl, owner) {
this.active = true;
this.tickActive = true;
this.indx = indx;
this.x = x;
this.y = y;
this.x2 = x;
this.y2 = y;
this.dir = dir;
this.skipMov = true;
this.speed = spd;
this.dmg = dmg;
this.scale = scl;
this.range = rng;
this.r2 = rng;
this.owner = owner;
};
// UPDATE:
this.update = function(delta) {
if (this.active) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x += tmpSpeed * Math.cos(this.dir);
this.y += tmpSpeed * Math.sin(this.dir);
this.range -= tmpSpeed;
if (this.range <= 0) {
this.x += this.range * Math.cos(this.dir);
this.y += this.range * Math.sin(this.dir);
tmpSpeed = 1;
this.range = 0;
this.active = false;
}
} else {
this.skipMov = false;
}
}
};
this.tickUpdate = function(delta) {
if (this.tickActive) {
let tmpSpeed = this.speed * delta;
if (!this.skipMov) {
this.x2 += tmpSpeed * Math.cos(this.dir);
this.y2 += tmpSpeed * Math.sin(this.dir);
this.r2 -= tmpSpeed;
if (this.r2 <= 0) {
this.x2 += this.r2 * Math.cos(this.dir);
this.y2 += this.r2 * Math.sin(this.dir);
tmpSpeed = 1;
this.r2 = 0;
this.tickActive = false;
}
} else {
this.skipMov = false;
}
}
};
}
};
class Store {
constructor() {
// STORE HATS:
this.hats = [{
id: 45,
name: "Shame!",
dontSell: true,
price: 0,
scale: 120,
desc: "hacks are for winners"
}, {
id: 51,
name: "Moo Cap",
price: 0,
scale: 120,
desc: "coolest mooer around"
}, {
id: 50,
name: "Apple Cap",
price: 0,
scale: 120,
desc: "apple farms remembers"
}, {
id: 28,
name: "Moo Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 29,
name: "Pig Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 30,
name: "Fluff Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 36,
name: "Pandou Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 37,
name: "Bear Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 38,
name: "Monkey Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 44,
name: "Polar Head",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 35,
name: "Fez Hat",
price: 0,
scale: 120,
desc: "no effect"
}, {
id: 42,
name: "Enigma Hat",
price: 0,
scale: 120,
desc: "join the enigma army"
}, {
id: 43,
name: "Blitz Hat",
price: 0,
scale: 120,
desc: "hey everybody i'm blitz"
}, {
id: 49,
name: "Bob XIII Hat",
price: 0,
scale: 120,
desc: "like and subscribe"
}, {
id: 57,
name: "Pumpkin",
price: 50,
scale: 120,
desc: "Spooooky"
}, {
id: 8,
name: "Bummle Hat",
price: 100,
scale: 120,
desc: "no effect"
}, {
id: 2,
name: "Straw Hat",
price: 500,
scale: 120,
desc: "no effect"
}, {
id: 15,
name: "Winter Cap",
price: 600,
scale: 120,
desc: "allows you to move at normal speed in snow",
coldM: 1
}, {
id: 5,
name: "Cowboy Hat",
price: 1000,
scale: 120,
desc: "no effect"
}, {
id: 4,
name: "Ranger Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 18,
name: "Explorer Hat",
price: 2000,
scale: 120,
desc: "no effect"
}, {
id: 31,
name: "Flipper Hat",
price: 2500,
scale: 120,
desc: "have more control while in water",
watrImm: true
}, {
id: 1,
name: "Marksman Cap",
price: 3000,
scale: 120,
desc: "increases arrow speed and range",
aMlt: 1.3
}, {
id: 10,
name: "Bush Gear",
price: 3000,
scale: 160,
desc: "allows you to disguise yourself as a bush"
}, {
id: 48,
name: "Halo",
price: 3000,
scale: 120,
desc: "no effect"
}, {
id: 6,
name: "Soldier Helmet",
price: 4000,
scale: 120,
desc: "reduces damage taken but slows movement",
spdMult: 0.94,
dmgMult: 0.75
}, {
id: 23,
name: "Anti Venom Gear",
price: 4000,
scale: 120,
desc: "makes you immune to poison",
poisonRes: 1
}, {
id: 13,
name: "Medic Gear",
price: 5000,
scale: 110,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 9,
name: "Miners Helmet",
price: 5000,
scale: 120,
desc: "earn 1 extra gold per resource",
extraGold: 1
}, {
id: 32,
name: "Musketeer Hat",
price: 5000,
scale: 120,
desc: "reduces cost of projectiles",
projCost: 0.5
}, {
id: 7,
name: "Bull Helmet",
price: 6000,
scale: 120,
desc: "increases damage done but drains health",
healthRegen: -5,
dmgMultO: 1.5,
spdMult: 0.96
}, {
id: 22,
name: "Emp Helmet",
price: 6000,
scale: 120,
desc: "turrets won't attack but you move slower",
antiTurret: 1,
spdMult: 0.7
}, {
id: 12,
name: "Booster Hat",
price: 6000,
scale: 120,
desc: "increases your movement speed",
spdMult: 1.16
}, {
id: 26,
name: "Barbarian Armor",
price: 8000,
scale: 120,
desc: "knocks back enemies that attack you",
dmgK: 0.6
}, {
id: 21,
name: "Plague Mask",
price: 10000,
scale: 120,
desc: "melee attacks deal poison damage",
poisonDmg: 5,
poisonTime: 6
}, {
id: 46,
name: "Bull Mask",
price: 10000,
scale: 120,
desc: "bulls won't target you unless you attack them",
bullRepel: 1
}, {
id: 14,
name: "Windmill Hat",
topSprite: true,
price: 10000,
scale: 120,
desc: "generates points while worn",
pps: 1.5
}, {
id: 11,
name: "Spike Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "deal damage to players that damage you",
dmg: 0.45
}, {
id: 53,
name: "Turret Gear",
topSprite: true,
price: 10000,
scale: 120,
desc: "you become a walking turret",
turret: {
proj: 1,
range: 700,
rate: 2500
},
spdMult: 0.7
}, {
id: 20,
name: "Samurai Armor",
price: 12000,
scale: 120,
desc: "increased attack speed and fire rate",
atkSpd: 0.78
}, {
id: 58,
name: "Dark Knight",
price: 12000,
scale: 120,
desc: "restores health when you deal damage",
healD: 0.4
}, {
id: 27,
name: "Scavenger Gear",
price: 15000,
scale: 120,
desc: "earn double points for each kill",
kScrM: 2
}, {
id: 40,
name: "Tank Gear",
price: 15000,
scale: 120,
desc: "increased damage to buildings but slower movement",
spdMult: 0.3,
bDmg: 3.3
}, {
id: 52,
name: "Thief Gear",
price: 15000,
scale: 120,
desc: "steal half of a players gold when you kill them",
goldSteal: 0.5
}, {
id: 55,
name: "Bloodthirster",
price: 20000,
scale: 120,
desc: "Restore Health when dealing damage. And increased damage",
healD: 0.25,
dmgMultO: 1.2,
}, {
id: 56,
name: "Assassin Gear",
price: 20000,
scale: 120,
desc: "Go invisible when not moving. Can't eat. Increased speed",
noEat: true,
spdMult: 1.1,
invisTimer: 1000
}];
// STORE ACCESSORIES:
this.accessories = [{
id: 12,
name: "Snowball",
price: 1000,
scale: 105,
xOff: 18,
desc: "no effect"
}, {
id: 9,
name: "Tree Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 10,
name: "Stone Cape",
price: 1000,
scale: 90,
desc: "no effect"
}, {
id: 3,
name: "Cookie Cape",
price: 1500,
scale: 90,
desc: "no effect"
}, {
id: 8,
name: "Cow Cape",
price: 2000,
scale: 90,
desc: "no effect"
}, {
id: 11,
name: "Monkey Tail",
price: 2000,
scale: 97,
xOff: 25,
desc: "Super speed but reduced damage",
spdMult: 1.35,
dmgMultO: 0.2
}, {
id: 17,
name: "Apple Basket",
price: 3000,
scale: 80,
xOff: 12,
desc: "slowly regenerates health over time",
healthRegen: 1
}, {
id: 6,
name: "Winter Cape",
price: 3000,
scale: 90,
desc: "no effect"
}, {
id: 4,
name: "Skull Cape",
price: 4000,
scale: 90,
desc: "no effect"
}, {
id: 5,
name: "Dash Cape",
price: 5000,
scale: 90,
desc: "no effect"
}, {
id: 2,
name: "Dragon Cape",
price: 6000,
scale: 90,
desc: "no effect"
}, {
id: 1,
name: "Super Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 7,
name: "Troll Cape",
price: 8000,
scale: 90,
desc: "no effect"
}, {
id: 14,
name: "Thorns",
price: 10000,
scale: 115,
xOff: 20,
desc: "no effect"
}, {
id: 15,
name: "Blockades",
price: 10000,
scale: 95,
xOff: 15,
desc: "no effect"
}, {
id: 20,
name: "Devils Tail",
price: 10000,
scale: 95,
xOff: 20,
desc: "no effect"
}, {
id: 16,
name: "Sawblade",
price: 12000,
scale: 90,
spin: true,
xOff: 0,
desc: "deal damage to players that damage you",
dmg: 0.15
}, {
id: 13,
name: "Angel Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "slowly regenerates health over time",
healthRegen: 3
}, {
id: 19,
name: "Shadow Wings",
price: 15000,
scale: 138,
xOff: 22,
desc: "increased movement speed",
spdMult: 1.1
}, {
id: 18,
name: "Blood Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "restores health when you deal damage",
healD: 0.2
}, {
id: 21,
name: "Corrupt X Wings",
price: 20000,
scale: 178,
xOff: 26,
desc: "deal damage to players that damage you",
dmg: 0.25
}];
}
};
class ProjectileManager {
constructor(Projectile, projectiles, players, ais, objectManager, items, config, UTILS, server) {
this.addProjectile = function(x, y, dir, range, speed, indx, owner, ignoreObj, layer, inWindow) {
let tmpData = items.projectiles[indx];
let tmpProj;
for (let i = 0; i < projectiles.length; ++i) {
if (!projectiles[i].active) {
tmpProj = projectiles[i];
break;
}
}
if (!tmpProj) {
tmpProj = new Projectile(players, ais, objectManager, items, config, UTILS, server);
tmpProj.sid = projectiles.length;
projectiles.push(tmpProj);
}
tmpProj.init(indx, x, y, dir, speed, tmpData.dmg, range, tmpData.scale, owner);
tmpProj.ignoreObj = ignoreObj;
tmpProj.layer = layer || tmpData.layer;
tmpProj.inWindow = inWindow;
tmpProj.src = tmpData.src;
return tmpProj;
};
}
};
class AiManager {
// AI MANAGER:
constructor(ais, AI, players, items, objectManager, config, UTILS, scoreCallback, server) {
// AI TYPES:
this.aiTypes = [{
id: 0,
src: "cow_1",
killScore: 150,
health: 500,
weightM: 0.8,
speed: 0.00095,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 50]
}, {
id: 1,
src: "pig_1",
killScore: 200,
health: 800,
weightM: 0.6,
speed: 0.00085,
turnSpeed: 0.001,
scale: 72,
drop: ["food", 80]
}, {
id: 2,
name: "Bull",
src: "bull_2",
hostile: true,
dmg: 20,
killScore: 1000,
health: 1800,
weightM: 0.5,
speed: 0.00094,
turnSpeed: 0.00074,
scale: 78,
viewRange: 800,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 3,
name: "Bully",
src: "bull_1",
hostile: true,
dmg: 20,
killScore: 2000,
health: 2800,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.0008,
scale: 90,
viewRange: 900,
chargePlayer: true,
drop: ["food", 400]
}, {
id: 4,
name: "Wolf",
src: "wolf_1",
hostile: true,
dmg: 8,
killScore: 500,
health: 300,
weightM: 0.45,
speed: 0.001,
turnSpeed: 0.002,
scale: 84,
viewRange: 800,
chargePlayer: true,
drop: ["food", 200]
}, {
id: 5,
name: "Quack",
src: "chicken_1",
dmg: 8,
killScore: 2000,
noTrap: true,
health: 300,
weightM: 0.2,
speed: 0.0018,
turnSpeed: 0.006,
scale: 70,
drop: ["food", 100]
}, {
id: 6,
name: "MOOSTAFA",
nameScale: 50,
src: "enemy",
hostile: true,
dontRun: true,
fixedSpawn: true,
spawnDelay: 60000,
noTrap: true,
colDmg: 100,
dmg: 40,
killScore: 8000,
health: 18000,
weightM: 0.4,
speed: 0.0007,
turnSpeed: 0.01,
scale: 80,
spriteMlt: 1.8,
leapForce: 0.9,
viewRange: 1000,
hitRange: 210,
hitDelay: 1000,
chargePlayer: true,
drop: ["food", 100]
}, {
id: 7,
name: "Treasure",
hostile: true,
nameScale: 35,
src: "crate_1",
fixedSpawn: true,
spawnDelay: 120000,
colDmg: 200,
killScore: 5000,
health: 20000,
weightM: 0.1,
speed: 0.0,
turnSpeed: 0.0,
scale: 70,
spriteMlt: 1.0
}, {
id: 8,
name: "MOOFIE",
src: "wolf_2",
hostile: true,
fixedSpawn: true,
dontRun: true,
hitScare: 4,
spawnDelay: 30000,
noTrap: true,
nameScale: 35,
dmg: 10,
colDmg: 100,
killScore: 3000,
health: 7000,
weightM: 0.45,
speed: 0.0015,
turnSpeed: 0.002,
scale: 90,
viewRange: 800,
chargePlayer: true,
drop: ["food", 1000]
}, {
id: 9,
name: "💀MOOFIE",
src: "wolf_2",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 6e4,
noTrap: !0,
nameScale: 35,
dmg: 12,
colDmg: 100,
killScore: 3e3,
health: 9e3,
weightM: .45,
speed: .0015,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 3e3],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 10,
name: "💀Wolf",
src: "wolf_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
spawnDelay: 3e4,
dmg: 10,
killScore: 700,
health: 500,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 88,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 400],
minSpawnRange: .85,
maxSpawnRange: .9
}, {
id: 11,
name: "💀Bully",
src: "bull_1",
hostile: !0,
fixedSpawn: !0,
dontRun: !0,
hitScare: 50,
dmg: 20,
killScore: 5e3,
health: 5e3,
spawnDelay: 1e5,
weightM: .45,
speed: .00115,
turnSpeed: .0025,
scale: 94,
viewRange: 1440,
chargePlayer: !0,
drop: ["food", 800],
minSpawnRange: .85,
maxSpawnRange: .9
}];
// SPAWN AI:
this.spawn = function(x, y, dir, index) {
let _ = ais.find((tmp) => !tmp.active);
if (!_) {
_ = new AI(ais.length, objectManager, players, items, UTILS, config, scoreCallback, server);
ais.push(_);
}
_.init(x, y, dir, index, this.aiTypes[index]);
return _;
};
}
};
class AI {
constructor(sid, objectManager, players, items, UTILS, config, scoreCallback, server) {
this.sid = sid;
this.isAI = true;
this.nameIndex = UTILS.randInt(0, config.cowNames.length - 1);
// INIT:
this.init = function(x, y, dir, index, data) {
this.x = x;
this.y = y;
this.startX = data.fixedSpawn ? x : null;
this.startY = data.fixedSpawn ? y : null;
this.xVel = 0;
this.yVel = 0;
this.zIndex = 0;
this.dir = dir;
this.dirPlus = 0;
this.showName = 'aaa';
this.index = index;
this.src = data.src;
if (data.name) this.name = data.name;
this.weightM = data.weightM;
this.speed = data.speed;
this.killScore = data.killScore;
this.turnSpeed = data.turnSpeed;
this.scale = data.scale;
this.maxHealth = data.health;
this.leapForce = data.leapForce;
this.health = this.maxHealth;
this.chargePlayer = data.chargePlayer;
this.viewRange = data.viewRange;
this.drop = data.drop;
this.dmg = data.dmg;
this.hostile = data.hostile;
this.dontRun = data.dontRun;
this.hitRange = data.hitRange;
this.hitDelay = data.hitDelay;
this.hitScare = data.hitScare;
this.spriteMlt = data.spriteMlt;
this.nameScale = data.nameScale;
this.colDmg = data.colDmg;
this.noTrap = data.noTrap;
this.spawnDelay = data.spawnDelay;
this.hitWait = 0;
this.waitCount = 1000;
this.moveCount = 0;
this.targetDir = 0;
this.active = true;
this.alive = true;
this.runFrom = null;
this.chargeTarget = null;
this.dmgOverTime = {};
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// ANIMATION:
this.startAnim = function() {
this.animTime = this.animSpeed = 600;
this.targetAngle = Math.PI * 0.8;
tmpRatio = 0;
animIndex = 0;
};
};
};
class addCh {
constructor(x, y, chat, _) {
this.x = x;
this.y = y;
this.alpha = 0;
this.active = true;
this.alive = false;
this.chat = chat;
this.owner = _;
};
};
class DeadPlayer {
constructor(x, y, dir, buildIndex, weaponIndex, weaponVariant, skinColor, scale, name) {
this.x = x;
this.y = y;
this.lastDir = dir;
this.dir = dir + Math.PI;
this.buildIndex = buildIndex;
this.weaponIndex = weaponIndex;
this.weaponVariant = weaponVariant;
this.skinColor = skinColor;
this.scale = scale;
this.visScale = 0;
this.name = name;
this.alpha = 1;
this.active = true;
this.animate = function(delta) {
let d2 = UTILS.getAngleDist(this.lastDir, this.dir);
if (d2 > 0.01) {
this.dir += d2 / 20;
} else {
this.dir = this.lastDir;
}
if (this.visScale < this.scale) {
this.visScale += delta / (this.scale / 2);
if (this.visScale >= this.scale) {
this.visScale = this.scale;
}
}
this.alpha -= delta / 30000;
if (this.alpha <= 0) {
this.alpha = 0;
this.active = false;
}
}
}
};
class Player {
constructor(id, sid, config, UTILS, projectileManager, objectManager, players, ais, items, hats, accessories, server, scoreCallback, iconCallback) {
this.id = id;
this.sid = sid;
this.tmpScore = 0;
this.team = null;
this.latestSkin = 0;
this.oldSkinIndex = 0;
this.skinIndex = 0;
this.latestTail = 0;
this.oldTailIndex = 0;
this.tailIndex = 0;
this.hitTime = 0;
this.lastHit = 0;
this.showName = 'NOOO';
this.tails = {};
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].price <= 0)
this.tails[accessories[i].id] = 1;
}
this.skins = {};
for (let i = 0; i < hats.length; ++i) {
if (hats[i].price <= 0)
this.skins[hats[i].id] = 1;
}
this.points = 0;
this.dt = 0;
this.hidden = false;
this.itemCounts = {};
this.isPlayer = true;
this.pps = 0;
this.moveDir = undefined;
this.skinRot = 0;
this.lastPing = 0;
this.iconIndex = 0;
this.skinColor = 0;
this.dist2 = 0;
this.aim2 = 0;
this.maxSpeed = 1;
this.chat = {
message: null,
count: 0
};
this.backupNobull = true;
// SPAWN:
this.spawn = function(moofoll) {
this.attacked = false;
this.timeDamaged = 0;
this.timeHealed = 100;
this.pinge = 0;
this.millPlace = 'NOOO';
this.lastshamecount = 0;
this.death = false;
this.spinDir = 0;
this.sync = false;
this.antiBull = 0;
this.bullTimer = 0;
this.poisonTimer = 0;
this.active = true;
this.alive = true;
this.lockMove = false;
this.lockDir = false;
this.minimapCounter = 0;
this.chatCountdown = 0;
this.shameCount = 0;
this.shameTimer = 0;
this.sentTo = {};
this.gathering = 0;
this.gatherIndex = 0;
this.shooting = {};
this.shootIndex = 9;
this.autoGather = 0;
this.animTime = 0;
this.animSpeed = 0;
this.mouseState = 0;
this.buildIndex = -1;
this.weaponIndex = 0;
this.weaponCode = 0;
this.weaponVariant = 0;
this.primaryIndex = undefined;
this.secondaryIndex = undefined;
this.dmgOverTime = {};
this.noMovTimer = 0;
this.maxXP = 300;
this.XP = 0;
this.age = 1;
this.kills = 0;
this.upgrAge = 2;
this.upgradePoints = 0;
this.x = 0;
this.y = 0;
this.oldXY = {
x: 0,
y: 0
};
this.zIndex = 0;
this.xVel = 0;
this.yVel = 0;
this.slowMult = 1;
this.dir = 0;
this.dirPlus = 0;
this.targetDir = 0;
this.targetAngle = 0;
this.maxHealth = 100;
this.health = this.maxHealth;
this.oldHealth = this.maxHealth;
this.damaged = 0;
this.scale = config.playerScale;
this.speed = config.playerSpeed;
this.resetMoveDir();
this.resetResources(moofoll);
this.items = [0, 3, 6, 10];
this.weapons = [0];
this.shootCount = 0;
this.weaponXP = [];
this.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
this.bowThreat = {
9: 0,
12: 0,
13: 0,
15: 0,
};
this.damageThreat = 0;
this.inTrap = false;
this.canEmpAnti = false;
this.empAnti = false;
this.soldierAnti = false;
this.poisonTick = 0;
this.bullTick = 0;
this.setPoisonTick = false;
this.setBullTick = false;
this.antiTimer = 2;
};
// RESET MOVE DIR:
this.resetMoveDir = function() {
this.moveDir = undefined;
};
// RESET RESOURCES:
this.resetResources = function(moofoll) {
for (let i = 0; i < config.resourceTypes.length; ++i) {
this[config.resourceTypes[i]] = moofoll ? 100 : 0;
}
};
// ADD ITEM:
this.getItemType = function(id) {
let findindx = this.items.findIndex((ids) => ids == id);
if (findindx != -1) {
return findindx;
} else {
return items.checkItem.index(id, this.items);
}
};
// SET DATA:
this.setData = function(data) {
this.id = data[0];
this.sid = data[1];
this.name = data[2];
this.x = data[3];
this.y = data[4];
this.dir = data[5];
this.health = data[6];
this.maxHealth = data[7];
this.scale = data[8];
this.skinColor = data[9];
};
// UPDATE POISON TICK:
this.updateTimer = function() {
this.bullTimer -= 1;
if (this.bullTimer <= 0) {
this.setBullTick = false;
this.bullTick = game.tick - 1;
this.bullTimer = config.serverUpdateRate;
}
this.poisonTimer -= 1;
if (this.poisonTimer <= 0) {
this.setPoisonTick = false;
this.poisonTick = game.tick - 1;
this.poisonTimer = config.serverUpdateRate;
}
};
this.update = function(delta) {
if (this.active) {
// MOVE:
let gear = {
skin: findID(hats, this.skinIndex),
tail: findID(accessories, this.tailIndex)
}
let spdMult = ((this.buildIndex >= 0) ? 0.5 : 1) * (items.weapons[this.weaponIndex].spdMult || 1) * (gear.skin ? (gear.skin.spdMult || 1) : 1) * (gear.tail ? (gear.tail.spdMult || 1) : 1) * (this.y <= config.snowBiomeTop ? ((gear.skin && gear.skin.coldM) ? 1 : config.snowSpeed) : 1) * this.slowMult;
this.maxSpeed = spdMult;
}
};
let tmpRatio = 0;
let animIndex = 0;
this.animate = function(delta) {
if (this.animTime > 0) {
this.animTime -= delta;
if (this.animTime <= 0) {
this.animTime = 0;
this.dirPlus = 0;
tmpRatio = 0;
animIndex = 0;
} else {
if (animIndex == 0) {
tmpRatio += delta / (this.animSpeed * config.hitReturnRatio);
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.min(1, tmpRatio));
if (tmpRatio >= 1) {
tmpRatio = 1;
animIndex = 1;
}
} else {
tmpRatio -= delta / (this.animSpeed * (1 - config.hitReturnRatio));
this.dirPlus = UTILS.lerp(0, this.targetAngle, Math.max(0, tmpRatio));
}
}
}
};
// GATHER ANIMATION:
this.startAnim = function(didHit, index) {
this.animTime = this.animSpeed = items.weapons[index].speed;
this.targetAngle = (didHit ? -config.hitAngle : -Math.PI);
tmpRatio = 0;
animIndex = 0;
};
// CAN SEE:
this.canSee = function(other) {
if (!other) return false;
let dx = Math.abs(other.x - this.x) - other.scale;
let dy = Math.abs(other.y - this.y) - other.scale;
return dx <= (config.maxScreenWidth / 2) * 1.3 && dy <= (config.maxScreenHeight / 2) * 1.3;
};
// SHAME SYSTEM:
this.judgeShame = function() {
this.lastshamecount = this.shameCount;
if (this.oldHealth < this.health) {
if (this.hitTime) {
let timeSinceHit = game.tick - this.hitTime;
this.lastHit = game.tick;
this.hitTime = 0;
if (timeSinceHit < 2) {
this.shameCount++;
} else {
this.shameCount = Math.max(0, this.shameCount - 2);
}
}
} else if (this.oldHealth > this.health) {
this.hitTime = game.tick;
}
};
this.addShameTimer = function() {
this.shameCount = 0;
this.shameTimer = 30;
let interval = setInterval(() => {
this.shameTimer--;
if (this.shameTimer <= 0) {
clearInterval(interval);
}
}, 1000);
};
// CHECK TEAM:
this.isTeam = function(_) {
return (this == _ || (this.team && this.team == _.team));
};
// FOR THE PLAYER:
this.findAllianceBySid = function(sid) {
return this.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
};
this.checkCanInsta = function(nobull) {
let totally = 0;
if (this.alive && inGame) {
let primary = {
weapon: this.weapons[0],
variant: this.primaryVariant,
dmg: this.weapons[0] == undefined ? 0 : items.weapons[this.weapons[0]].dmg,
};
let secondary = {
weapon: this.weapons[1],
variant: this.secondaryVariant,
dmg: this.weapons[1] == undefined ? 0 : items.weapons[this.weapons[1]].Pdmg,
};
let bull = this.skins[7] && !nobull ? 1.5 : 1;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1;
if (primary.weapon != undefined && this.reloads[primary.weapon] == 0) {
totally += primary.dmg * pV * bull;
}
if (secondary.weapon != undefined && this.reloads[secondary.weapon] == 0) {
totally += secondary.dmg;
}
if (this.skins[53] && this.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate) && near.skinIndex != 22) {
totally += 25;
}
totally *= near.skinIndex == 6 ? 0.75 : 1;
return totally;
}
return 0;
};
// UPDATE WEAPON RELOAD:
this.manageReload = function() {
if (this.shooting[53]) {
this.shooting[53] = 0;
this.reloads[53] = (2500 - game.tickRate);
} else {
if (this.reloads[53] > 0) {
this.reloads[53] = Math.max(0, this.reloads[53] - game.tickRate);
}
}
//preplacer
if (this.reloads[this.weaponIndex] <= 1000/9) { //auto preplace
// place(2, getAttackDir());
let index = this.weaponIndex;
let nearObja = liztobj.filter((e) => (e.active || e.alive) && e.health < e.maxHealth && e.group !== undefined && UTILS.getDist(e, player, 0, 2) <= (items.weapons[player.weaponIndex].range + e.scale));
for(let i = 0; i < nearObja.length; i++) {
let aaa = nearObja[i];
let val = items.weapons[index].dmg * (config.weaponVariants[_[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * 3.3;
let valaa = items.weapons[index].dmg * (config.weaponVariants[_[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1);
if(aaa.health - (valaa) <= 0 && near.length) {
place(near.dist2<((near.scale * 1.8) + 50)?4:2, caf(aaa, player) + Math.PI);
}
}
}
if (this.gathering || this.shooting[1]) {
if (this.gathering) {
this.gathering = 0;
this.reloads[this.gatherIndex] = (items.weapons[this.gatherIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
if (this.shooting[1]) {
this.shooting[1] = 0;
this.reloads[this.shootIndex] = (items.weapons[this.shootIndex].speed * (this.skinIndex == 20 ? 0.78 : 1));
this.attacked = true;
}
} else {
this.attacked = false;
if (this.buildIndex < 0) {
if (this.reloads[this.weaponIndex] > 0) {
// Math.max(0, this.reloads[this.weaponIndex] - game.tickRate)
this.reloads[this.weaponIndex] = Math.max(0, this.reloads[this.weaponIndex] - 110);
if (this == player) {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
}
if (this.reloads[this.primaryIndex] == 0 && this.reloads[this.weaponIndex] == 0) {
this.antiBull++;
game.tickBase(() => {
this.antiBull = 0;
}, 1);
}
}
}
}
};
// FOR ANTI INSTA:
this.addDamageThreat = function(_) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 35 : items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 17, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
this.damageThreat += primary.dmg * pV * bull;
}
if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
this.damageThreat += secondary.dmg * sV;
}
if (this.reloads[53] <= game.tickRate) {
this.damageThreat += 25;
}
this.damageThreat *= _.skinIndex == 6 ? 0.75 : 1;
if (!this.isTeam(_)) {
if (this.dist2 <= 300) {
_.damageThreat += this.damageThreat;
}
}
};
// ANTI
this.addDamageProbability = function(_) {
let primary = {
weapon: this.primaryIndex,
variant: this.primaryVariant
};
primary.dmg = primary.weapon == undefined ? 45 : items.weapons[primary.weapon].dmg;
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
secondary.dmg = secondary.weapon == undefined ? 50 : items.weapons[secondary.weapon].Pdmg;
let bull = 1.5;
let pV = primary.variant != undefined ? config.weaponVariants[primary.variant].val : 1.18;
let sV = secondary.variant != undefined ? [9, 12, 17, 15].includes(secondary.weapon) ? 1 : config.weaponVariants[secondary.variant].val : 1.18;
if (primary.weapon == undefined ? true : this.reloads[primary.weapon] == 0) {
this.damageProbably += primary.dmg * pV * bull * 0.75;
}
if (secondary.weapon == undefined ? true : this.reloads[secondary.weapon] == 0) {
this.damageProbably += secondary.dmg * sV;
}
this.damageProbably *= 0.75;
if (!this.isTeam(_)) {
if (this.dist2 <= 300) {
_.damageProbably += this.damageProbably;
}
}
};
}
};
// SOME CODES:
function sendUpgrade(index) {
player.reloads[index] = 0;
packet("H", index);
}
function storeEquip(id, index) {
packet("c", 0, id, index);
}
function storeBuy(id, index) {
packet("c", 1, id, index);
}
function buyEquip(id, index) {
let nID = player.skins[6] ? 6 : 0;
if (player.alive && inGame) {
if (index == 0) {
if (player.skins[id]) {
if (player.latestSkin != id) {
packet("c", 0, id, 0);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(hats, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 0);
packet("c", 0, id, 0);
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
} else {
if (player.latestSkin != nID) {
packet("c", 0, nID, 0);
}
}
}
} else if (index == 1) {
if (useWasd && (id != 11 && id != 0)) {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
return;
}
if (player.tails[id]) {
if (player.latestTail != id) {
packet("c", 0, id, 1);
}
} else {
if (configs.autoBuyEquip) {
let find = findID(accessories, id);
if (find) {
if (player.points >= find.price) {
packet("c", 1, id, 1);
packet("c", 0, id, 1);
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
} else {
if (player.latestTail != 0) {
packet("c", 0, 0, 1);
}
}
}
}
}
}
function selectToBuild(index, wpn) {
packet("G", index, wpn);
}
function selectWeapon(index, isPlace) {
if (!isPlace) {
player.weaponCode = index;
}
packet("G", index, 1);
}
function sendAutoGather() {
packet("K", 1, 1);
}
function sendAtck(id, angle) {
packet("d", id, angle, 1);
}
function toRadian(angle) {
let fixedAngle = (angle % 360) * (Math.PI / 180);
return fixedAngle < 0 ? (2 * Math.PI + fixedAngle) : fixedAngle;
}
function sortFromSmallest(arr, func) { // dist - dist
func = typeof func == "function" ? func : (obj) => {
return obj
};
return arr.sort((two, one) => (func(two)) - func(one));
}
function getPlaceablePositions(user, item) {
try {
let angles = [];
let possibleOnes = [];
for (let angle = 0; angle < 72; angle++) {
angles.push(toRadian(angle * 5));
}
let buildings_ = [];
if (!window.isMohMoh) {
buildings_ = sortFromSmallest(
gameObjects.filter(
(t) => t.active && getDist(player, t) <= 150
),
(a) => {
return getDist(player, a);
}
);
}
let last = null;
for (let angle of angles) {
let position = player.buildItemPosition(item, angle);
let possibleToPlace = true;
if (
18 != item.id &&
position.y >= config.mapScale / 2 - config.riverWidth / 2 &&
position.y <= config.mapScale / 2 + config.riverWidth / 2
) {
possibleToPlace = false;
} else if (
last &&
getDist(last, position) <
item.scale +
(last.blocker
? last.blocker
: last.getScale(0.6, last.isItem))
) {
possibleToPlace = false;
} else if (true) {
for (let building of buildings_) {
let range = building.blocker
? building.blocker
: building.getScale(0.6, building.isItem);
if (getDist(building, position) < item.scale + range) {
// overlap
possibleToPlace = false;
last = building;
break;
}
}
}
if (possibleToPlace) {
possibleOnes.push(angle);
}
}
return possibleOnes;
} catch (e) {
//console.log(e);
}
}
// PLACER:
function place(id, rad, rmd, color) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if ((player.alive && inGame && player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (config.isSandbox ? 299 : item.group.limit ? item.group.limit : 96))) {
selectToBuild(player.items[id]);
sendAtck(1, rad);
selectWeapon(player.weaponCode, 1);
if (rmd && getEl("placeVis").checked) {
placeVisible.push({
x: tmpX,
y: tmpY,
name: item.name,
scale: item.scale,
dir: rad,
color: color || 0,
});
game.tickBase(() => {
placeVisible.shift();
}, 1)
}
}
} catch (e) {}
}
function checkPlace(id, rad, omgs) {
try {
if (id == undefined) return;
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let tmpX = player.x2 + tmpS * Math.cos(rad);
let tmpY = player.y2 + tmpS * Math.sin(rad);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
place(id, rad, (omgs || 0));
}
} catch (e) {}
}
function manageAngles(angles) {
let allAngles = []
for (let i = 0; i < angles.length; i++) {
if (angles[i].length) {
if (!allAngles.length) {
allAngles.push(angles[i])
} else {
let used = false
for (let j = 0; j < allAngles.length; j++) {
if (UTILS.inBetween(angles[i][0], allAngles[j])) {
used = true
if (UTILS.inBetween(angles[i][1], allAngles[j])) {
allAngles[j].push(angles[i][2])
} else {
allAngles[j][1] = angles[i][1]
allAngles[j].push(angles[i][2])
}
} else if (UTILS.inBetween(angles[i][1], allAngles[j])) {
used = true
allAngles[j][0] = angles[i][0]
allAngles[j].push(angles[i][2])
}
}
if (!used) {
allAngles.push(angles[i])
}
}
}
}
return allAngles;
}
function secondaryCheck(id, radian) {
let player = player;
var item = items.list[id];
var tmpS = player.scale + item.scale + (item.placeOffset || 0);
var tmpX = player.x2 + tmpS * Math.cos(radian);
var tmpY = player.y2 + tmpS * Math.sin(radian);
if (objectManager.checkItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player)) {
if (player.itemCounts[item.group.id] == undefined ? true : player.itemCounts[item.group.id] < (id == player.items[3] || id == player.items[5] ? 299 : item.group.limit ? 99 : 99)) {
return true;
}
}
}
function makeAngles(building, type) {
let buildings = building.filter(obj => UTILS.getdist(player, obj, 2, 0) < player.scale + items.list[type].scale + obj.scale + 50);
for (const object of buildings) {
const index = buildings.indexOf(object);
const dist = UTILS.getdist(player, object, 2);
const distE = UTILS.getdist(near, object, 2);
const maxPlaceRange = player.scale + 45; //trap.getscale
if (IWR.unsafeGameObjects.near350.includes(object)) {
if (distE <= maxPlaceRange && dist <= maxPlaceRange) {
buildings.splice(index, 1);
}
}
}
let allAngles = []
let offset = player.scale + items.list[type].scale + (items.list[type].placeOffset || 0)
for (let i = 0; i < buildings.length; i++) {
let scale
if (!buildings[i].isItem) {
if ((buildings[i].scale != 80 && buildings[i].scale != 85 && buildings[i].scale != 90 || buildings[i].type == 1)) {
scale = buildings[i].scale * 0.40
} else {
scale = buildings[i].scale
}
} else {
scale = buildings[i].scale
}
let angles = []
let dist = (items.list[type].scale + scale + 1)
let dPTB = UTILS.getdist(player, buildings[i], 2)
let cosLaw
if (dPTB > dist + offset) {
cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dist, 2)) - Math.pow(dPTB, 2)) / (2 * dist * offset))
cosLaw = Math.asin((dist * Math.sin(cosLaw)) / dPTB)
} else {
cosLaw = Math.acos(((Math.pow(offset, 2) + Math.pow(dPTB, 2)) - Math.pow(dist, 2)) / (2 * dPTB * offset))
}
let aPTB = UTILS.getangle(buildings[i], player, 0, 2);
let ang1 = (aPTB - cosLaw)
let ang2 = (aPTB + cosLaw)
if (!isNaN(cosLaw)) {
angles.push(ang1)
angles.push(ang2)
angles.push(buildings[i])
}
allAngles.push(angles)
}
for (let i = 0; i < allAngles.length * 4; i++) {
allAngles = manageAngles(allAngles)
}
if (!allAngles.length) {
allAngles = [0, 0.0001]
}
for (let i = 0; i < allAngles.length; i++) {
if (allAngles != false) {
if (!secondaryCheck(type, allAngles[i][0]) || !secondaryCheck(type, allAngles[i][1])) {
allAngles = false
}
}
}
return allAngles
}
// HEALING:
function healingTrap() {
let maxPotential = getMaxPot();
let pingHeal = function() {
return Math.max(0, maxPotential - window.pingTime);
};
if (true) {
setTimeout(() => {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}, 2);
} else {
setTimeout(() => {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
}, 2);
}
}
function getMaxPot() {
let dmg = 0;
enemy.forEach(tmp => {
if (getDist(player, tmp) - 63 <= items.weapons[tmp.weapons[0]].range) {
dmg += player.checkCanInsta(false);
}
});
return dmg;
}
function instaheal(e, t) {
let foodType = (player.items[0] == 0 ? 20 : player.items[0] == 1 ? 40 : 30)
let times = (e == "max" ? (100-player.health)/foodType : e == (null || undefined) ? 1 : e);
for(let i = 0; i < times; i++) {
place(0, getAttackDir());
}
}
function fastHealing(speed) {
let value = player.health;
let damaged
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = !my.reSync && gearDmgs.includes(damaged);
let maxPotential = getMaxPot();
let canAntiHeal = false;
let pingHeal = function() {
return Math.max(0, maxPotential - window.pingTime);
};
let autoHeal;
let doMaxHeal = function () {
clearInterval(autoHeal);
for (let i = 0; i < Math.ceil(Math.min(100 - value, 50) / items.list[player.items[0]].consume); i++) {
place(player.items[0]);
}
};
if (speed >= 100000) {
canAntiHeal = true;
} else {
canAntiHeal = false;
}
// Heal:
setTimeout(()=>{
if (traps.inTrap) {
healingTrap();
} else {
setTimeout(()=>{
for (let i = 0; i < healthBased(); i++) {
if (canAntiHeal == true && value <= 80 && near.checkCanInsta(true) >= 100) {
setTimeout(()=>{
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
}, speed*5);
}, speed*4);
}, speed*3);
} else {
place(0, getAttackDir());
}
healer();
}
}, speed*2);
}
}, speed);
}
function soldierMult() {
return player.latestSkin == 6 ? 0.75 : 1;
}
function heal() {
if (player.health === 100) {
return;
}
if (player.skinIndex !== 70 && player.skinIndex !== 75) {
let value = Math.ceil(100 / items.list[player.items[0]].healing);
if (player.health === 58.75 && player.skinIndex === 6) {
value = 1;
}
for (let i = 0; i < value; i++) {
place(0, getAttackDir());
}
}
}
function healOnResourceGain() {
if (player.wood > player.woodLast || player.stone > player.stoneLast || player.food > player.foodLast) {
place(0, getAttackDir());
}
}
function findAllianceBySid(sid) {
return player.team ? alliancePlayers.find((THIS) => THIS === sid) : null;
}
function healOnEnemySight() {
if (enemy.length > 0) {
place(0, getAttackDir());
}
}
function healOnLowHealth() {
if (player.health < 50) {
place(0, getAttackDir());
}
}
function healOnNoWeapon() {
if (player.items[0] === 0) {
place(0, getAttackDir());
}
}
function healOnLevelUp() {
if (player.level > player.levelLast) {
place(0, getAttackDir());
}
}
function getNearestEnemyDistance() {
let nearestEnemy = enemy.reduce((nearest, current) => {
return nearest.dist < current.dist ? nearest : current;
});
return nearestEnemy.dist;
}
function isBeingAttackedBy(attackerId) {
let attackers = enemy.filter(tmp => tmp.id === attackerId && tmp.attacked);
return attackers.length > 0;
}
function healOverTime() {
if (player.health < 100) {
place(0, getAttackDir());
}
}
function smartHeal() {
if (player.score > 10000) {
if (player.health < 90) {
place(0, getAttackDir());
}
} else {
if (player.health < 70) {
place(0, getAttackDir());
}
}
}
function panicHeal() {
if (player.health < 50) {
for (let i = 0; i < 10; i++) {
place(0, getAttackDir());
}
}
}
function arenaHeal() {
if (player.zone === 'arena') {
if (player.health < 90) {
place(0, getAttackDir());
}
}
}
function defensiveHeal() {
if (player.latestDamage > 0 && player.health < 100) {
place(0, getAttackDir());
}
}
function healPlayer() {
if (shouldHeal()) {
place(0, getAttackDir());
}
}
function shouldHeal() {
if (player.health === 100) {
return false;
}
if (isBeingAttackedBy(getAttacker(player.latestDamage).id)) {
return true;
}
if (getNearestEnemyDistance() < 500) {
return true;
}
return false;
}
function getAttacker(damaged) {
let attackers = enemy.filter(tmp => {
//let damages = new Damages(items);
//let dmg = damages.weapons[tmp.weaponIndex];
//let by = tmp.weaponIndex < 9 ? [dmg[0], dmg[1], dmg[2], dmg[3]] : [dmg[0], dmg[1]];
let rule = {
//one: tmp.dist2 <= 300,
//two: by.includes(damaged),
three: tmp.attacked
}
return /*rule.one && rule.two && */rule.three;
});
return attackers;
}
function healer(extra) {
if ([0, undefined].includes(extra)) {
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
}
} else {
for (let i = 0; i < healthBased() + extra; i++) {
place(0, getAttackDir());
}
}
}
let resourceGainHealCooldown = false;
function healOnResourceGainAdvanced() {
if (player.wood > player.woodLast || player.stone > player.stoneLast || player.food > player.foodLast) {
if (!resourceGainHealCooldown) {
place(0, getAttackDir());
resourceGainHealCooldown = true;
setTimeout(() => {
resourceGainHealCooldown = false;
}, 1000);
}
}
}
// GLOBAL VARIABLES
let lastPlayerCount = 0;
let lastZone = "";
// FUNCTIONS
function playerCountFunction() {
return Object.keys(players).length;
}
function healOnPlayerJoin() {
if (playerCountFunction() > lastPlayerCount) {
place(0, getAttackDir());
}
lastPlayerCount = playerCountFunction();
}
function healOnAreaChange() {
if (player.zone !== lastZone) {
place(0, getAttackDir());
}
lastZone = player.zone;
}
// GAME TICK
function gameTick() {
healOnPlayerJoin();
healOnAreaChange();
}
function healOnWin() {
if (player.wins > player.winsLast) {
place(0, getAttackDir());
}
}
function healOnHealingItemPickup() {
let healingItems = [101, 102, 103, 104];
if (healingItems.includes(player.items[0])) {
place(0, getAttackDir());
}
}
function healOnFlagCapture() {
if (player.flagCaptures > player.flagCapturesLast) {
place(0, getAttackDir());
}
}
// ADVANCED:
function applCxC(value) {
if (player.health == 100) {
return 0;
}
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil(value / items.list[player.items[0]].healing);
}
return 0;
}
function healthBased() {
if (player.health == 100) {
return 0;
}
if (player.skinIndex != 45 && player.skinIndex != 56) {
return Math.ceil((100 - player.health) / items.list[player.items[0]].healing);
}
return 0;
}
function calcDmg(value) {
return value * player.skinIndex == 6 ? 0.75 : 1;
}
function antirev() {
if (_.isPlayer){
for (let i = 0; i < healthBased(); i++) {
place(0, getAttackDir());
if (player.health == 55 && player.shameCount < 6 && player.skinIndex == 6) {
place(0, getAttackDir());
notif("antirev");
} else if (player.health == 40 && player.shameCount < 6 && player.skinIndex != 6){
place(0, getAttackDir());
notif("antirev");
} else if (player.health == 43.75 && player.shameCount < 5 && player.skinIndex == 6){
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
},5)
} else if(player.health == 25 && player.shameCount < 4 && player.skinIndex == 6){
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
},5)
} else if (player.health == 58.75 && player.shameCount < 6 && player.skinIndex == 6){
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
},5)
} else if (player.health == 45 && player.shameCount < 6 && player.skinIndex != 6){
place(0, getAttackDir());
setTimeout(()=>{
place(0, getAttackDir());
},5)
}
if (player.shameCount < 6) {
setTimeout(()=>{
place(0, getAttackDir());
},30)
}
}
}
}
let slowHeal = function(timer) {
setTimeout(() => {
healer();
}, 25);
}
let isHealing = false;
let delay = 20;
function Staryheal() {
if (!isHealing && player.health < 100) {
isHealing = true;
if (player.health < 95) {
place(0, getAttackDir());
healer();// fast heal
isHealing = false;
} else {
const healingDelay = 5;
const healingIterations = Math.ceil((100 - player.health) / 10); // making it have delay so it wont packet spam
let iterationCount = 0;
function performHealing() {
if (iterationCount < healingIterations) {
setTimeout(() => {
place(0, getAttackDir()); // slow heal
iterationCount++;
performHealing();
}, healingDelay);
} else {
isHealing = false;
}
}
performHealing();
}
}
}
function toRad(a) {
return a * (Math.PI / 180);
}
function calcPoint(x, y, angle, dist) {
x = x + dist * Math.cos(angle);
y = y + dist * Math.sin(angle);
return {x: x, y: y};
}
var Pathfinders = [];
function stopPathfinders() {
Pathfinders.forEach(pf => pf.clear());
}
class Pathfinder {
constructor(Opt = {}) {
let target = Opt.target;
let x = Opt.x;
let y = Opt.y
stopPathfinders();
Pathfinders.push(this);
this.started = false;
this.x = x;
this.y = y;
this.target = target;
this.active = false;
this.elements = [];
this.intervalId = null;
this.loopId = null;
this.nearestGridElement = null;
this.followX = this.x;
this.followY = this.y;
this.creatingGrid = false;
this.createGrid();
this.start();
}
startLoop() {
clearInterval(this.loopId);
this.loopId = setInterval(()=>{
if(!player) return;
let nearest = this.nearestGridElement;
if(nearest && this.active) {
packet("a", toRad(nearest.dir), 1);
}
if(this.creatingGrid) return;
if(this.target) {
this.x = this.target.x;
this.y = this.target.y;
}
this.createGrid();
},100)
}
stopLoop() {
clearInterval(this.loopId);
}
setNearestGridElement() {
let nearest = {x: 1e10, y: 1e10, ignore: true};
this.elements.forEach(ge => {
if(getDistance(player.x, player.y, ge.x, ge.y) < getDistance(player.x, player.y, nearest.x, nearest.y)) nearest = ge;
});
this.nearestGridElement = nearest.ignore ? null : nearest;
}
start() {
this.startLoop();
this.active = true;
}
pause() {
this.active = !this.active;
clearInterval(this.intervalId);
if(this.active) {
this.start();
} else {
this.stop();
}
packet("a", lastMoveDir || undefined, 1);
}
stop() {
this.stopLoop();
this.active = false;
clearInterval(this.intervalId);
packet("a", lastMoveDir || undefined, 1);
}
clear() {
this.stop();
this.elements = [];
}
async createGrid() {
this.creatingGrid = true;
let gridSize = this.gridSize || {};
gridSize.distance = gridSize?.distance ?? 60;
gridSize.maxElements = gridSize.maxElements ?? 140;
let buildList = gameObjects.filter(obj => {
let ignoreObj = (obj.ignoreCollision && obj.id !== 16 && obj.id !== 22) || (obj.id === 15 && obj.friendly);
return !ignoreObj;
});
this.elements = [new GridElement(this.x, this.y, 0)];
let again = true;
while(again) {
let count = 0;
this.elements.forEach(ge=>{
if(ge.filled) return;
for(let i = 0; i < 4; i++) {
let point = calcPoint(ge.x, ge.y, toRad(i * 90), -gridSize.distance);
let objectTooNear;
let gridElementTooNear;
for(let e in this.elements) {
if(UTILS.getDistance(this.elements[e].x, this.elements[e].y, point.x, point.y) < 2) {
gridElementTooNear = true;
break;
}
}
if(!gridElementTooNear) for(let o in buildList) {
let ob = buildList[o];
if(ob.active && ob.scale && UTILS.getDistance(ob.x, ob.y, point.x, point.y) < ob.scale + player.scale) {
objectTooNear = true;
break;
}
}
if(this.elements.length > gridSize.maxElements) again = false;
if(!gridElementTooNear && !objectTooNear) {
this.elements.push(new GridElement(point.x, point.y, i * 90))
}
count++;
if(UTILS.getDistance(point.x, point.y, player.x, player.y) < gridSize.distance) {
again = false;
//if(!this.started) this.start();
//this.started = true;
}
}
ge.filled = true;
if(count == 0) again = false;
});
}
this.setNearestGridElement();
this.creatingGrid = false;
/*setTimeout(()=>{
if(this.active) this.createGrid()
},200);*/
}
}
window.Pathfinder = Pathfinder;
class GridElement {
constructor(x, y, dir) {
this.x = x;
this.y = y;
this.dir = dir;
this.active = true;
this.filled = false;
}
}
function isPositionValid(position) {
const playerX = player.x2;
const playerY = player.y2;
const distToPosition = Math.hypot(position[0] - playerX, position[1] - playerY);
return distToPosition > 35;
}
function calculatePossibleTrapPositions(x, y, radius) {
const trapPositions = [];
const numPositions = 16;
for (let i = 0; i < numPositions; i++) {
const angle = (2 * Math.PI * i) / numPositions;
const offsetX = x + radius * Math.cos(angle);
const offsetY = y + radius * Math.sin(angle);
const position = [offsetX, offsetY];
if (!trapPositions.some((pos) => isPositionTooClose(position, pos))) {
trapPositions.push(position);
}
}
return trapPositions;
}
function isPositionTooClose(position1, position2, minDistance = 50) {
const dist = Math.hypot(position1[0] - position2[0], position1[1] - position2[1]);
return dist < minDistance;
}
function biomeGear(mover, returns) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2) {
if (returns) return 31;
buyEquip(31, 0);
} else {
if (player.y2 <= config.snowBiomeTop) {
if (returns) return mover && player.moveDir == undefined ? 22 : 15;
buyEquip(mover && player.moveDir == undefined ? 22 : 15, 0);
} else {
if (returns) return mover && player.moveDir == undefined ? 22 : 12;
buyEquip(mover && player.moveDir == undefined ? 22 : 12, 0);
}
}
if (returns) return 0;
}
let advHeal = [];
function woah(mover) {
buyEquip(mover && player.moveDir == undefined ? 0 : 11, 1);
}
function getPossibleObjDmg(user) {
return (items.weapons[user.weapons[user.weapons[1] ? Number(user.weapons[1] == 10) : 0]].dmg / 4) * (player.skins[40] ? 3.3 : 1) * (items.weapons[user.weapons[Number(user.weapons[1] == 10)]].sDmg || 1);
}
let doStuffPingSet = [];
function smartTick(tick) {
doStuffPingSet.push(tick);
}
class Traps {
constructor(UTILS, items) {
this.dist = 0;
this.aim = 0;
this.inTrap = false;
this.replaced = false;
this.antiTrapped = false;
this.info = {};
this.latestHitObj = [];
this.latestHitPlayer = [];
this.notFast = function() {
return player.weapons[1] == 10 && ((this.info.health > items.weapons[player.weapons[0]].dmg) || player.weapons[0] == 5);
}
this.testCanPlace = function (id, first = -(Math.PI / 2), repeat = (Math.PI / 2), plus = (Math.PI / 18), radian, replacer, yaboi) {
try {
let item = items.list[player.items[id]];
let tmpS = player.scale + item.scale + (item.placeOffset || 0);
let counts = {
attempts: 0,
placed: 0
};
let tmpObjects = [];
gameObjects.forEach((p) => {
tmpObjects.push({
x: p.x,
y: p.y,
active: p.active,
blocker: p.blocker,
scale: p.scale,
isItem: p.isItem,
type: p.type,
colDiv: p.colDiv,
getScale: function(sM, ig) {
sM = sM||1;
return this.scale * ((this.isItem||this.type==2||this.type==3||this.type==4)?1:(0.6*sM)) * (ig?1:this.colDiv);
},
});
});
for (let i = first; i < repeat; i += plus) {
counts.attempts++;
let relAim = radian + i;
let tmpX = player.x2 + tmpS * Math.cos(relAim);
let tmpY = player.y2 + tmpS * Math.sin(relAim);
let cantPlace = tmpObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (item.id != 18 && tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
if ((!replacer && yaboi) || useWasd) {
if (useWasd ? false : yaboi.inTrap) {
if (UTILS.getAngleDist(near.aim2 + Math.PI, relAim + Math.PI) <= Math.PI) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
} else {
if (UTILS.getAngleDist(near.aim2, relAim) <= config.gatherAngle / 1.5) {
place(2, relAim, 1);
} else {
player.items[4] == 15 && place(4, relAim, 1);
}
}
} else {
place(id, relAim, 1);
}
tmpObjects.push({
x: tmpX,
y: tmpY,
active: true,
blocker: item.blocker,
scale: item.scale,
isItem: true,
type: null,
colDiv: item.colDiv,
getScale: function() {
return this.scale;
},
});
if (UTILS.getAngleDist(near.aim2, relAim) <= 1) {
counts.placed++;
}
}
if (counts.placed > 0 && replacer && item.dmg && configs.spikeTick) {
let fulls = (player.skins[7] && player.skins[53] && player.reloads[53]);
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8) && player.reloads[player.weapons[0]] == 0 && fulls) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
}
}
} catch (err) {
}
};
this.checkSpikeTick = function() {
try {
if (![3, 4, 5].includes(near.primaryIndex)) return false;
if ((getEl("safeAntiSpikeTick").checked || my.autoPush) ? false : near.primaryIndex == undefined ? true : (near.reloads[near.primaryIndex] > game.tickRate)) return false;
// more range for safe. also testing near.primaryIndex || 5
if (near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
let item = items.list[9];
let tmpS = near.scale + item.scale + (item.placeOffset || 0);
let danger = 0;
let counts = {
attempts: 0,
block: `unblocked`
};
for (let i = -1; i <= 1; i += 1/10) {
counts.attempts++;
let relAim = UTILS.getDirect(player, near, 2, 2) + i;
let tmpX = near.x2 + tmpS * Math.cos(relAim);
let tmpY = near.y2 + tmpS * Math.sin(relAim);
let cantPlace = gameObjects.find((tmp) => tmp.active && UTILS.getDistance(tmpX, tmpY, tmp.x, tmp.y) < item.scale + (tmp.blocker ? tmp.blocker : tmp.getScale(0.6, tmp.isItem)));
if (cantPlace) continue;
if (tmpY >= config.mapScale / 2 - config.riverWidth / 2 && tmpY <= config.mapScale / 2 + config.riverWidth / 2) continue;
danger++;
counts.block = `blocked`;
break;
}
if (danger) {
my.anti0Tick = 1;
return true;
}
}
} catch (err) {
return null;
}
return false;
}
this.protect = function(aim) {
if (!configs.antiTrap) return;
if (player.items[4]) {
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), aim + Math.PI);
this.antiTrapped = true;
}
};
function predictEnemyPosition(enemyPositions, time = 1) {
const lastKnownPosition = enemyPositions[enemyPositions.length - 1];
const predictedPosition = {
x: lastKnownPosition.x + lastKnownPosition.xVel * time,
y: lastKnownPosition.y + lastKnownPosition.yVel * time
};
return predictedPosition;
}
this.autoPlace = function() {
if (enemy.length && configs.autoPlace && !instaC.ticking) {
if (game.tick % (Math.max(1, parseInt(getEl("autoPlaceTick").value)) || 1) === 0) {
if (gameObjects.length) {
let near2 = {
inTrap: false,
};
let nearTrap = gameObjects.filter(e => e.trap && e.active && e.isTeamObject(player) && UTILS.getDist(e, near, 0, 2) <= (near.scale + e.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap) {
near2.inTrap = true;
} else {
near2.inTrap = false;
}
let trapAim = nearTrap ? UTILS.getDirect(nearTrap, player, 0, 2) : near.aim2;
if (near.dist2 <= 450) {
if (near.dist2 < 150) {
//if (near.dist2 < 135 || (near.dist2 < 135 && near2.inTrap)) {
this.testCanPlace(2, trapAim - Math.PI / 2, (trapAim + Math.PI + Math.PI / 6), (Math.PI / 24), near.aim2, 1);
} else {
player.items[4] == 15 && this.testCanPlace(4, near.aim2 - Math.PI / 2, (12 * Math.PI), (Math.PI / 24), near.aim2);
}
}
} else {
if (near.dist2 <= 450) {
player.items[4] == 15 && this.testCanPlace(4, near.aim2 - Math.PI / 2, (12 * Math.PI), (Math.PI / 24), near.aim2);
}
}
}
}
};
// PREPLACER
this.preplacer = function () {
if (traps.inTrap) {
return;
}
if (!configs.autoPrePlace) {
return;
}
const weaponRange = items.weapons[player.weaponIndex].range + 70;
const rangeSquared = weaponRange ** 2;
const { x2: playerX, y2: playerY } = player;
const lowHealthGameObjects = gameObjects.filter((gameObject) => {
const { x2, y2, buildHealth } = gameObject;
const distSquared = (x2 - playerX) ** 2 + (y2 - playerY) ** 2;
return near && buildHealth <= 272.58 && distSquared <= rangeSquared;
});
if (lowHealthGameObjects.length > 0) {
const { x2, y2 } = lowHealthGameObjects[0];
const objAim = UTILS.getDirect(
{
x2,
y2,
},
player,
0,
2
);
let enemyVelocity = Math.sqrt(
near.xVel * near.xVel + near.yVel * near.yVel
);
let enemyDirection = Math.atan2(near.yVel, near.xVel);
let bestAngle = null;
let bestDistance = Infinity;
for (let i = 0; i < 360; i += 30) {
let simulatedAngle = UTILS.deg2rad(i);
let distance =
UTILS.getDist(near, player, 0, 2) +
enemyVelocity * Math.sin(enemyDirection) +
70;
if (distance < bestDistance) {
bestDistance = distance;
bestAngle = simulatedAngle;
}
}
const timeToBreak =
(lowHealthGameObjects[0].buildHealth - player.damage) /
(player.damagePerShot - lowHealthGameObjects[0].absorb);
const enemyTimeToMoveOut = bestDistance / enemyVelocity;
if (timeToBreak + 5 <= enemyTimeToMoveOut) {
this.testCanPlace(
4,
bestAngle,
bestAngle + Math.PI * 2,
Math.PI / 24,
objAim,
70
);
}
}
};
let spikePlaced;
let spikSync;
this.nearTrap = function () {
return gameObjects.filter(
(object) =>
object.trap &&
object.active &&
UTILS.getDist(object, player, 0, 2) <=
player.scale + object.getScale() + 5
);
};
this.isEnemyInTrap = function (enemy) {
let nearTraps = this.nearTrap();
return nearTraps.some(
(trap) =>
UTILS.getDist(trap, enemy, 0, 2) <= trap.getScale() + near.scale
);
};
this.replacer = function (findObj) {
if (!findObj || !configs.autoReplace || !inGame || this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
const canPlaceCondition = [4, 5].includes(player.weapons[0]) && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (player.scale * 1.5) && player.reloads[player.weapons[0]] == 0;
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
if (objDst <= 400 && near.dist2 <= 400) {
if (canPlaceCondition) {
if (getEl("replaceType").value == "trap") {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
} else if (getEl("replaceType").value == "spike") {
this.testCanPlace(2, -Math.PI/4, Math.PI/4, (Math.PI / 20), near.aim2, 1);
this.testCanPlace(2, objAim, 1);
instaC.canSpikeTick = true;
}
} else {
if (getEl("replaceType").value == "trap") {
this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
} else if (getEl("replaceType").value == "spike") {
this.testCanPlace(2, -Math.PI/4, Math.PI/4, (Math.PI / 20), near.aim2, 1);
this.testCanPlace(2, objAim, 1);
}
}
this.replaced = true;
}
}, 1);
}
this.replacer1 = function(findObj) {
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (configs.autoGrind && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
if (objDst <= 400 && near.dist2 <= 400) {
let danger = this.checkSpikeTick();
if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
//this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1);
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
}, 1);
}
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
this.replacer = function(findObj) {
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
if(spikePlaced){
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
spikePlaced = false;
}
if (near.dist2 <= 250 && !spikSync) {
for (let i = 0; i < 24; i++) {
let angle = (Math.PI * 2) * i / 24;
this.testCanPlace(2, angle, angle + (Math.PI / 24), (Math.PI / 24), objAim, 1);
spikePlaced = true;
}
}
if (objDst <= 250 && near.dist2 <= 250) {
let danger = this.checkSpikeTick();
if (!danger && near.dist3 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
this.testCanPlace(2, -(Math.PI / 2), (Math.PI / 2), (Math.PI / 18), objAim, 1)
for (let i = 0; i < 24; i++) {
let angle = (Math.PI * 2) * i / 24;
this.testCanPlace(2, angle, angle + (Math.PI / 24), (Math.PI / 24), objAim, 1);
this.testCanPlace(2, (Math.PI / 2), (Math.PI / 2), (Math.PI / 2), near, objAim, 1)
spikSync = true;
}
} else {
player.items[4] == 15 && this.testCanPlace(4, 0, (Math.PI * 2), (Math.PI / 24), objAim, 1);
}
this.replaced = true;
}
}, 1);
};
}
};
function calculatePerfectAngle(x1, y1, x2, y2) {
return Math.atan2(y2 - y1, x2 - x1);
}
this.replacer = function(findObj) {
if (!findObj || !configs.autoReplace) return;
if (!inGame) return;
if (this.antiTrapped) return;
game.tickBase(() => {
if (this.replaced) return;
let objAim = UTILS.getDirect(findObj, player, 0, 2);
let objDst = UTILS.getDist(findObj, player, 0, 2);
if (objDst > player.scale * 2) return;
let perfectAngle = Math.round(calculatePerfectAngle(findObj.x, findObj.y, player.x, player.y) / (Math.PI / 2)) * (Math.PI / 2);
let canPlaceCondition = [4, 5].includes(player.weapons[0]) && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.2) && player.reloads[player.weapons[0]] == 0;
if (getEl("weaponGrind").checked && objDst <= items.weapons[player.weaponIndex].range + player.scale) return;
let danger = this.checkSpikeTick();
if (objDst <= 300) {
if (near.dist2 <= 70 && canPlaceCondition && configs.spikeTick) {
this.testCanPlace(2, -Math.PI/4, Math.PI/4, (Math.PI / 20), near.aim2, 1);
this.testCanPlace(4, -Math.PI/4, Math.PI/4, Math.PI/12, near.aim2+Math.PI, 1)
} else if (!danger && near.dist2 <= items.weapons[near.primaryIndex || 5].range + (near.scale * 1.8)) {
this.testCanPlace(2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1);
} else {
if (player.items[4] == 15) {
this.testCanPlace(near.dist2 > 250 ? 4 : 2, 0, (Math.PI * 2), (Math.PI / 24), perfectAngle , 1);
}
this.replaced = true;
}
}
}, 1);
};
/*
this.replacer = function(findObj) {
let inTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (enemy.length) {
let brokenObject = findObjectBySid(findObj);
let buildings = gameObjects.filter(object => UTILS.getdist(object, player, 0, 2) <= 300);
if (UTILS.getdist(brokenObject, player, 0, 2) > 85) return;
const direction = UTILS.getangle(brokenObject, player, 0, 2);
if (inTrap && !buildings.includes(brokenObject)) {
buildings.splice(buildings.indexOf(brokenObject), 1);
let spikeAngles = makeAngles(buildings, player.items[2]);
if (!spikeAngles.length) return;
let trapFound = false;
let nearestAngle = undefined;
for (let i = 0; i < spikeAngles.length; i++) {
if (!trapFound) {
for (let j = 2; j < spikeAngles[i].length; j++) {
nearestAngle = ((spikeAngles[i][0] - direction) < (spikeAngles[i][1] - direction) ? spikeAngles[i][0] : spikeAngles[i][1]);
let tmpO = UTILS.getPosFromAngle(player.items[2], nearestAngle)
if (UTILS.getdist(tmpO, inTrap) > inTrap.scale + tmpO.scale) {
trapFound = true;
}
}
}
}
if (trapFound) {
place(2, nearestAngle, 1);
//addMenuChText('Debug', `Placed spike ${nearestAngle.toFixed(3)}`, "lightgreen", 1);
} else {
place(player.items[4] ? 4 : 2, UTILS.getangle(player, brokenObject), 1)
}
} else {
let primaryDamage = items.weapons[player.weapons[0]].dmg * 1.5;
let soldierHealth = near.health * (near.skinIndex === 6 ? 1.25 : 1);
let dmg = items.list[player.items[2]].dmg;
if (dmg + primaryDamage >= soldierHealth) {
//already good, meaning you have katana or polearm and they dont have soldier
//spike sync now
} else {
let spikes = gameObjects.filter(e => e.dmg && e.active && e.isTeamObject(player) && UTILS.getDist(e, player, 0, 2) < 230);
let totalDamage = 0;
if (spikes.length) for (let i = spikes.length; i--;) {
const SCOPE = spikes[i];
const DIST = UTILS.getdist(SCOPE, player, 0, 2);
const ANGLE = UTILS.getangle(SCOPE, player, 0, 2);
const AngleToBrokenObject = UTILS.getangle(brokenObject, player, 0, 2);
const EnemyToSpikeDist = UTILS.getdist(SCOPE, near, 0, 2);
const EnemyToSpikeAngle = UTILS.getangle(SCOPE, near, 0, 2);
const SCALE = near.scale + (SCOPE.getScale ? SCOPE.getScale() : SCOPE.scale);
let tmpSpikeObject = Object.assign(UTILS.createTempObject(), UTILS.getPosFromAngle(player.items[2], AngleToBrokenObject));
const DistanceBetweenPlacedSpikeAndEnemy = UTILS.getdist(tmpSpikeObject, near);
const AngleBetweenPlacedSpikeAndEnemy = UTILS.getangle(tmpSpikeObject, near);
if (DistanceBetweenPlacedSpikeAndEnemy <= tmpSpikeObject.scale + near.scale) {
totalDamage += dmg;
let differenceBetweenObjects = {
x: tmpSpikeObject.x - near.x2,
y: tmpSpikeObject.y - near.y2,
}
let tmpInt = Math.sqrt(differenceBetweenObjects.x * differenceBetweenObjects.x + differenceBetweenObjects.y * differenceBetweenObjects.y) - SCALE;
if (tmpInt <= 0) {
const decelValue = 0.75;
let velocity = UTILS.getdist(near, near, 2, 3);
let tmpPos = {
x: SCOPE.x + SCALE * Math.cos(AngleBetweenPlacedSpikeAndEnemy),
y: SCOPE.y + SCALE * Math.sin(AngleBetweenPlacedSpikeAndEnemy),
}
while (velocity > 0.01) {
velocity *= decelValue;
const closestSpikesToNewPos = spikes.sort((a, b) => UTILS.getdist(a, tmpPos) - UTILS.getdist(b, tmpPos));
for (let j = 0; j < closestSpikesToNewPos.length; j++) {
const SCOPE = closestSpikesToNewPos[j];
const SCALE = near.scale + (SCOPE.getScale ? SCOPE.getScale() : SCOPE.scale);
const DistanceBetweenPlacedSpikeAndEnemy = UTILS.getdist(tmpSpikeObject, near);
const AngleBetweenPlacedSpikeAndEnemy = UTILS.getangle(tmpSpikeObject, near);
if (UTILS.collisionDetection(tmpPos, SCOPE, SCALE)) {
totalDamage += SCOPE.dmg;
tmpPos = {
x: SCOPE.x + SCALE + Math.cos(AngleBetweenPlacedSpikeAndEnemy),
y: SCOPE.y + SCALE + Math.sin(AngleBetweenPlacedSpikeAndEnemy),
}
velocity = UTILS.getdist(near, near, 2, 3);
break;
}
}
}
}
}
}
totalDamage *= (near.skinIndex === 6 ? 0.75 : 1);
if (totalDamage >= near.health) {
place(2, UTILS.getangle(brokenObject, player, 0, 2), 1);
} else {
place(player.items[4] ? 4 : 2, UTILS.getangle(brokenObject, player, 0, 2), 1);
}
//after the forloop
}
}
//let object = Object.assign(UTILS.createTempObject(), UTILS.getPosFromAngle(itemToPlace, closest));
};
};
*/
class Instakill {
constructor() {
if (secPacket > 60) return
this.wait = false;
this.can = false;
this.isTrue = false;
this.nobull = false;
this.ticking = false;
this.canSpikeTick = false;
this.startTick = false;
this.readyTick = false;
this.canCounter = false;
this.revTick = false;
this.syncHit = false;
this.changeType = function(type) {
this.wait = false;
this.isTrue = true;
my.autoAim = true;
let instaLog = [type];
let backupNobull = near.backupNobull;
near.backupNobull = false;
setTimeout(() => {
setTimeout(() => {
if (near.skinIndex == 22 && getEl("backupNobull").checked) {
near.backupNobull = true;
}
}, 1);
}, 1);
if (type == "rev") {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
setTimeout(()=> {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
setTimeout(()=> {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 225);
}, 100);
} else if (type == "nobull") {
selectWeapon(player.weapons[0]);
if (getEl("backupNobull").checked && backupNobull) {
buyEquip(7, 0);
buyEquip(19, 1);
} else {
buyEquip(6, 0);
buyEquip(21, 1);
}
sendAutoGather();
setTimeout(() => {
if (near.skinIndex == 22) {
if (getEl("backupNobull").checked) {
near.backupNobull = true;
}
buyEquip(6, 0);
buyEquip(21, 1);
} else {
buyEquip(53, 0);
}
selectWeapon(player.weapons[1]);
buyEquip(21, 1);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 255);
}, 105);
} else if (type == "normal") {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
setTimeout(() => {
buyEquip(player.reloads[53] == 0 ? 53 : 6, 0);
selectWeapon(player.weapons[1]);
buyEquip(53, 0)
buyEquip(21, 1);
setTimeout(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 255);
}, 100);
} else {
setTimeout(() => {
this.isTrue = false;
my.autoAim = false;
}, 50);
}
};
this.spikeTickType = function() {
this.isTrue = true;
my.autoAim = true;
healer();
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(53, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
};
this.counterType = function () {
if (!configs.counterInsta) {
return;
}
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
if (player.reloads[53] == 0 && getEl("turretCombat").checked) {
buyEquip(53, 0);
buyEquip(21, 1);
if ([9, 12, 19, 15].includes(player.weapons[1]) && player.reloads[player.weapons[1]] == 0) {
selectWeapon(player.weapons[1]);
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
} else {
if ([9, 12, 19, 15].includes(player.weapons[1]) && player.reloads[player.weapons[1]] == 0 && configs.secondaryOnCounter) {
selectWeapon(player.weapons[1]);
}
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
}, 1);
};
this.antiCounterType = function() {
my.autoAim = true;
this.isTrue = true;
selectWeapon(player.weapons[0]);
buyEquip(6, 0);
io.send("D", near.aim2);
sendAutoGather();
game.tickBase(() => {
buyEquip(player.reloads[53] == 0 ? player.skins[53] ? 53 : 6 : 6, 0);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1)
};
this.rangeType = function(type) {
this.isTrue = true;
my.autoAim = true;
if (type == "ageInsta") {
my.ageInsta = false;
if (player.items[5] == 18) {
place(5, near.aim2);
}
packet("a", undefined, 1);
buyEquip(22, 0);
buyEquip(21, 1);
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
sendAutoGather();
game.tickBase(() => {
sendUpgrade(12);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendUpgrade(15);
selectWeapon(player.weapons[1]);
buyEquip(53, 0);
buyEquip(21, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}, 1);
}, 1);
}, 1);
} else {
selectWeapon(player.weapons[1]);
if (player.reloads[53] == 0 && near.dist2 <= 700 && near.skinIndex != 22) {
buyEquip(53, 0);
} else {
buyEquip(20, 0);
}
buyEquip(11, 1);
sendAutoGather();
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
}, 1);
}
};
this.oneTickType = function() {
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(19, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(19, 1);
if ([15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
this.readyTick = false;
}, 3);
}, 1);
}, 1);
};
this.threeOneTickType = function() {
this.isTrue = true;
my.autoAim = true;
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
sendAutoGather();
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.boostTickType = function() {
this.isTrue = true;
my.autoAim = true;
biomeGear();
buyEquip(11, 1);
packet("a", near.aim2, 1);
game.tickBase(() => {
if (player.weapons[1] == 15) {
my.revAim = true;
}
selectWeapon(player.weapons[[9, 12, 19, 15].includes(player.weapons[1]) ? 1 : 0]);
buyEquip(53, 0);
buyEquip(11, 1);
if ([9, 12, 19, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
place(4, near.aim2);
game.tickBase(() => {
my.revAim = false;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
buyEquip(19, 1);
if (![9, 12, 19, 15].includes(player.weapons[1])) {
sendAutoGather();
}
packet("a", near.aim2, 1);
game.tickBase(() => {
sendAutoGather();
this.isTrue = false;
my.autoAim = false;
packet("a", undefined, 1);
}, 1);
}, 1);
}, 1);
};
this.gotoGoal = function(goto, OT) {
let slowDists = (weeeee) => weeeee * config.playerScale;
let goal = {
a: goto - OT,
b: goto + OT,
c: goto - slowDists(1),
d: goto + slowDists(1),
e: goto - slowDists(2),
f: goto + slowDists(2),
g: goto - slowDists(4),
h: goto + slowDists(4)
};
let bQ = function (wwww, awwww) {
if (player.y2 >= config.mapScale / 2 - config.riverWidth / 2 && player.y2 <= config.mapScale / 2 + config.riverWidth / 2 && awwww == 0) {
buyEquip(31, 0);
} else {
buyEquip(wwww, awwww);
}
}
if (enemy.length) {
let dst = near.dist2;
this.ticking = true;
if (dst >= goal.a && dst <= goal.b) {
bQ(22, 0);
bQ(11, 1);
if (player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0] || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
return {
dir: undefined,
action: 1
};
} else {
if (dst < goal.a) {
if (dst >= goal.g) {
if (dst >= goal.e) {
if (dst >= goal.c) {
bQ(40, 0);
bQ(10, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2 + Math.PI,
action: 0
};
} else if (dst > goal.b) {
if (dst <= goal.h) {
if (dst <= goal.f) {
if (dst <= goal.d) {
bQ(40, 0);
bQ(9, 1);
if (configs.slowOT) {
player.buildIndex != player.items[1] && selectToBuild(player.items[1]);
} else {
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(22, 0);
bQ(19, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
bQ(6, 0);
bQ(12, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
} else {
biomeGear();
bQ(11, 1);
if ((player.weaponIndex != player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[[10, 14].includes(player.weapons[1]) ? 1 : 0]);
}
}
return {
dir: near.aim2,
action: 0
};
}
return {
dir: undefined,
action: 0
};
}
} else {
this.ticking = false;
return {
dir: undefined,
action: 0
};
}
}
/** wait 1 tick for better quality */
this.bowMovement = function() {
let moveMent = this.gotoGoal(685, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.rangeType("ageInsta");
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.tickMovement = function() {
let dist = player.weapons[1] == 9 ? 240 : 240;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(238, 3);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
},
this.boostTickMovement = function() {
let dist = player.weapons[1] == 9 ? 365 : player.weapons[1] == 12 ? 380 : player.weapons[1] == 13 ? 390 : player.weapons[1] == 15 ? 365 : 160;
let actionDist = player.weapons[1] == 9 ? 2 : player.weapons[1] == 12 ? 1.5 : player.weapons[1] == 13 ? 1.5 : player.weapons[1] == 15 ? 2 : 3;
let moveMent = this.gotoGoal(dist, actionDist);
if (moveMent.action) {
if (player.reloads[53] == 0 && !this.isTrue) {
this.boostTickType();
} else {
packet("a", moveMent.dir, 1);
}
} else {
packet("a", moveMent.dir, 1);
}
}
/** wait 1 tick for better quality */
this.perfCheck = function(pl, nr) {
if (nr.weaponIndex == 11 && UTILS.getAngleDist(nr.aim2 + Math.PI, nr.d2) <= config.shieldAngle) return false;
if (![9, 12, 19, 15].includes(player.weapons[1])) return true;
let pjs = {
x: nr.x2 + (70 * Math.cos(nr.aim2 + Math.PI)),
y: nr.y2 + (70 * Math.sin(nr.aim2 + Math.PI))
};
if (UTILS.lineInRect(pl.x2 - pl.scale, pl.y2 - pl.scale, pl.x2 + pl.scale, pl.y2 + pl.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
let finds = ais.filter(tmp => tmp.visible).find((tmp) => {
if (UTILS.lineInRect(tmp.x2 - tmp.scale, tmp.y2 - tmp.scale, tmp.x2 + tmp.scale, tmp.y2 + tmp.scale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
finds = liztobj.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, pjs.x, pjs.y, pjs.x, pjs.y)) {
return true;
}
});
if (finds) return false;
return true;
}
}
};
class Autobuy {
constructor(buyHat, buyAcc) {
this.hat = function() {
buyHat.forEach((id) => {
let find = findID(hats, id);
if (find && !player.skins[id] && player.points >= find.price) packet("c", 1, id, 0);
});
};
this.acc = function() {
buyAcc.forEach((id) => {
let find = findID(accessories, id);
if (find && !player.tails[id] && player.points >= find.price) packet("c", 1, id, 1);
});
};
}
};
class Damages {
constructor(items) {
// 0.75 1 1.125 1.5
this.calcDmg = function(dmg, val) {
return dmg * val;
};
this.getAllDamage = function(dmg) {
return [this.calcDmg(dmg, 0.75), dmg, this.calcDmg(dmg, 1.125), this.calcDmg(dmg, 1.5)];
};
this.weapons = [];
for (let i = 0; i < items.weapons.length; i++) {
let wp = items.weapons[i];
let name = wp.name.split(" ").length <= 1 ? wp.name : (wp.name.split(" ")[0] + "_" + wp.name.split(" ")[1]);
this.weapons.push(this.getAllDamage(i > 8 ? wp.Pdmg : wp.dmg));
this[name] = this.weapons[i];
}
}
}
/** CLASS CODES */
// jumpscare code warn
let tmpList = [];
// LOADING:
let UTILS = new Utils();
let items = new Items();
let objectManager = new Objectmanager(GameObject, gameObjects, UTILS, config);
let store = new Store();
let hats = store.hats;
let accessories = store.accessories;
let projectileManager = new ProjectileManager(Projectile, projectiles, players, ais, objectManager, items, config, UTILS);
let aiManager = new AiManager(ais, AI, players, items, null, config, UTILS);
let textManager = new Textmanager();
let traps = new Traps(UTILS, items);
let instaC = new Instakill();
let autoBuy = new Autobuy([40, 6, 7, 22, 53, 15, 31], [11, 16, 21, 18, 13]);
let lastDeath;
let minimapData;
let mapMarker = {};
let mapPings = [];
let tmpPing;
let breakTrackers = [];
function sendChat(message) {
packet("6", message.slice(0, 30));
}
let runAtNextTick = [];
function checkProjectileHolder(x, y, dir, range, speed, indx, layer, sid) {
let weaponIndx = indx == 0 ? 9 : indx == 2 ? 12 : indx == 3 ? 13 : indx == 5 && 15;
let projOffset = config.playerScale * 2;
let projXY = {
x: indx == 1 ? x : x - projOffset * Math.cos(dir),
y: indx == 1 ? y : y - projOffset * Math.sin(dir),
};
let nearPlayer = players.filter((e) => e.visible && UTILS.getDist(projXY, e, 0, 2) <= e.scale).sort(function(a, b) {
return UTILS.getDist(projXY, a, 0, 2) - UTILS.getDist(projXY, b, 0, 2);
})[0];
if (nearPlayer) {
if (indx == 1) {
nearPlayer.shooting[53] = 1;
} else {
nearPlayer.shootIndex = weaponIndx;
nearPlayer.shooting[1] = 1;
antiProj(nearPlayer, dir, range, speed, indx, weaponIndx);
}
}
}
let projectileCount = 0;
function antiProj(_, dir, range, speed, index, weaponIndex) {
if (!_.isTeam(player)) {
tmpDir = UTILS.getDirect(player, _, 2, 2);
if (UTILS.getAngleDist(tmpDir, dir) <= 0.2) {
_.bowThreat[weaponIndex]++;
if (index == 5) {
projectileCount++;
}
setTimeout(() => {
_.bowThreat[weaponIndex]--;
if (index == 5) {
projectileCount--;
}
}, range / speed);
if (_.bowThreat[9] >= 1 && (_.bowThreat[12] >= 1 || _.bowThreat[15] >= 1)) {
place(1, _.aim2);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (near.dist2 < 550) {
if (projectileCount >= 2) {// anti sync
place(1, _.aim2);
healer();
buyEquip(22, 0);
buyEquip(21, 1);
my.anti0Tick = 4;
if (!my.antiSync) {
antiSyncHealing(4);
}
} else {
if (projectileCount === 1&& near.reloads[near.weapons[0]] == 0 && near.dist2 < items.weapons[near.weapons[0]].range + player.scale * 1.8) { // anti rev
buyEquip(6, 0);
buyEquip(21, 1);
}
}
}
}
}
}
}
// SHOW ITEM INFO:
function showItemInfo(item, isWeapon, isStoreItem) {
if (player && item) {
UTILS.removeAllChildren(itemInfoHolder);
itemInfoHolder.classList.add("visible");
UTILS.generateElement({
id: "itemInfoName",
text: UTILS.capitalizeFirst(item.name),
parent: itemInfoHolder
});
UTILS.generateElement({
id: "itemInfoDesc",
text: item.desc,
parent: itemInfoHolder
});
if (isStoreItem) {
} else if (isWeapon) {
UTILS.generateElement({
class: "itemInfoReq",
text: !item.type ? "primary" : "secondary",
parent: itemInfoHolder
});
} else {
for (let i = 0; i < item.req.length; i += 2) {
UTILS.generateElement({
class: "itemInfoReq",
html: item.req[i] + "<span class='itemInfoReqVal'> x" + item.req[i + 1] + "</span>",
parent: itemInfoHolder
});
}
if (item.group.limit) {
UTILS.generateElement({
class: "itemInfoLmt",
text: (player.itemCounts[item.group.id] || 0) + "/" + (config.isSandbox ? 99 : item.group.limit),
parent: itemInfoHolder
});
}
}
} else {
itemInfoHolder.classList.remove("visible");
}
}
// RESIZE:
window.addEventListener("resize", UTILS.checkTrusted(resize));
function resize() {
screenWidth = window.innerWidth;
screenHeight = window.innerHeight;
let scaleFillNative = Math.max(screenWidth / maxScreenWidth, screenHeight / maxScreenHeight) * pixelDensity;
gameCanvas.width = screenWidth * pixelDensity;
gameCanvas.height = screenHeight * pixelDensity;
gameCanvas.style.width = screenWidth + "px";
gameCanvas.style.height = screenHeight + "px";
be.setTransform(
scaleFillNative, 0,
0, scaleFillNative,
(screenWidth * pixelDensity - (maxScreenWidth * scaleFillNative)) / 2,
(screenHeight * pixelDensity - (maxScreenHeight * scaleFillNative)) / 2
);
}
resize();
// MOUSE INPUT:
var usingTouch;
const mals = document.getElementById('touch-controls-fullscreen');
mals.style.display = 'block';
mals.addEventListener("mousemove", gameInput, false);
function gameInput(e) {
mouseX = e.clientX;
mouseY = e.clientY;
}
let clicks = {
left: false,
middle: false,
right: false,
};
mals.addEventListener("mousedown", mouseDown, false);
function mouseDown(e) {
if (attackState != 1) {
attackState = 1;
if (e.button == 0) {
clicks.left = true;
} else if (e.button == 1 || e.key === 'b') {
clicks.middle = true;
} else if (e.button == 2) {
clicks.right = true;
}
}
}
mals.addEventListener("mouseup", UTILS.checkTrusted(mouseUp));
function mouseUp(e) {
if (attackState != 0) {
attackState = 0;
if (e.button == 0) {
clicks.left = false;
} else if (e.button == 1 || e.key === 'b') {
clicks.middle = false;
} else if (e.button == 2) {
clicks.right = false;
}
}
}
mals.addEventListener("wheel", wheel, false);
let wbe = 1;
let mWbe = 1;
let smothAnim = null;
function wheel(e, t = [null, 0]) {
if (e.deltaY > 0) {
if (maxScreenWidth < 10000) {
mWbe = Math.min(mWbe + 0.35, 10);
}
} else {
if (maxScreenWidth > 1000) {
mWbe = Math.max(mWbe - 0.35, 0.1);
}
}
if (smothAnim) clearInterval(smothAnim);
smothAnim = setInterval(() => {
wbe += (mWbe - wbe) * 0.1;
maxScreenWidth = config.maxScreenWidth * wbe;
maxScreenHeight = config.maxScreenHeight * wbe;
resize();
if (Math.abs(mWbe - wbe) < 0.01) {
clearInterval(smothAnim);
}
}, 15);
}
function isCursorOverElement(e, element) {
var rect = element.getBoundingClientRect();
var mouseX = e.clientX;
var mouseY = e.clientY;
return (
mouseX >= rect.left &&
mouseX <= rect.right &&
mouseY >= rect.top &&
mouseY <= rect.bottom
);
}
// INPUT UTILS:
function getMoveDir() {
let dx = 0;
let dy = 0;
for (let key in moveKeys) {
let tmpDir = moveKeys[key];
dx += !!keys[key] * tmpDir[0];
dy += !!keys[key] * tmpDir[1];
}
return dx == 0 && dy == 0 ? undefined : Math.atan2(dy, dx);
}
function getSafeDir() {
if (!player)
return 0;
if (!player.lockDir) {
lastDir = Math.atan2(mouseY - (screenHeight / 2), mouseX - (screenWidth / 2));
}
return lastDir || 0;
}
let plusDir = 0;
let lastSpin = Date.now();
function getAttackDir() {
if(player && Date.now() - lastSpin >= 235 && !(clicks.right || clicks.left)) {
plusDir += Math.random()*(Math.PI*2);
lastSpin = Date.now();
}
if (!player)
return "0";
if (my.autoAim || ((clicks.left || (useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap)) && player.reloads[player.weapons[0]] == 0))
lastDir = getEl("weaponGrind").checked ? getSafeDir() : enemy.length ? near.aim2 : getSafeDir();
else
if (clicks.right && player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)
lastDir = getSafeDir();
else
if (traps.inTrap) {
lastDir = traps.aim;
} else
if (!player.lockDir) {
if (!player.lockDir && autos.stopspin) {
if(configs.noDir) {
lastDir = lastDir;
} else {
lastDir = getSafeDir();
}
}
}
return lastDir;
}
function getVisualDir() {
if (!player)
return 0;
lastDir = getSafeDir();
return lastDir || 0;
}
// KEYS:
function keysActive() {
return (allianceMenu.style.display != "block" && chatHolder.style.display != "block");
}
let pathfined = false;
function keyDown(event) {
let keyNum = event.which || event.keyCode || 0;
if (player && player.alive && keysActive()) {
if (!keys[keyNum]) {
keys[keyNum] = 1;
macro[event.key] = 1;
if (keyNum == 27) {
openMenu = !openMenu;
$("#menuDiv").toggle();
} else if (keyNum == 17) {
openMenu = !openMenu;
$("#menuChatDiv").toggle();
} else if (keyNum == 69) {
sendAutoGather();
} else if (keyNum == 67) {
updateMapMarker();
} else if (player.weapons[keyNum - 49] != undefined) {
player.weaponCode = player.weapons[keyNum - 49];
} else if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == "m") {
mills.placeSpawnPads = !mills.placeSpawnPads;
} else if (event.key == "z") {
millC.active = !millC.active;
} else if (event.key == "Z") {
typeof window.debug == "function" && window.debug();
} else if (keyNum == 32) {
packet("d", 1, getSafeDir(), 1);
packet("d", 0, getSafeDir(), 1);
}
}
}
}
addEventListener("keydown", UTILS.checkTrusted(keyDown));
function keyUp(event) {
if (player && player.alive) {
let keyNum = event.which || event.keyCode || 0;
if (keyNum == 13) {
} else if (keysActive()) {
if (keys[keyNum]) {
keys[keyNum] = 0;
macro[event.key] = 0;
if (moveKeys[keyNum]) {
sendMoveDir();
} else if (event.key == ",") {
player.sync = false;
}
}
}
}
}
window.addEventListener("keyup", UTILS.checkTrusted(keyUp));
function sendMoveDir() {
if(found) {
packet("a", undefined, 1);
} else {
let newMoveDir = getMoveDir();
if (lastMoveDir == undefined || newMoveDir == undefined || Math.abs(newMoveDir - lastMoveDir) > 0.3) {
if (!my.autoPush && !found) {
packet("a", newMoveDir, 1);
}
lastMoveDir = newMoveDir;
}
}
}
// BUTTON EVENTS:
function bindEvents() {}
bindEvents();
function findPath(startNode, endNode) {
let midX = player.x + (endNode[0] - player.x) / 2;
let midY = player.y + (endNode[1] - player.y) / 2;
const nearbyNodes = gameObjects.filter(node => {
return Math.hypot(node.y - midY, node.x - midX) < 800 && node.active;
});
let Node = function(x, y, distance) {
this.x = x;
this.y = y;
this.distance = distance;
this.type = nearbyNodes.some(node => {
let nodeSize = /spike/.test(node.name) && player.sid !== node.owner.sid && (player.team ? !player.findAllianceBySid(node.owner.sid) : true) ? node.scale + 50 : node.scale;
if (node.name === "pit trap") {
if (node.owner && (player.sid === node.owner.sid || player.findAllianceBySid(node.owner.sid))) {
return false;
}
}
if (Math.hypot(node.y - y, node.x - x) < nodeSize + 30 && Math.hypot(node.y - endNode[1], node.x - endNode[0]) > nodeSize + 30 && Math.hypot(node.y - player.y2, node.x - player.x2) > nodeSize + 30) {
return true;
}
return false;
}) ? "wall" : "space";
};
let start = new Node(Math.round(player.x2 / 30) * 30, Math.round(player.y2 / 30) * 30, 0);
let end = new Node(Math.round(endNode[0] / 30) * 30, Math.round(endNode[1] / 30) * 30, 0);
let openList = [];
let closedList = [];
let iteration = 0;
let foundPath = true;
while (!closedList.find(node => {
return Math.hypot(node.y - end.y, node.x - end.x) < 30;
})) {
iteration++;
if (iteration >= 100) {
foundPath = false;
break;
}
let currentNode = iteration === 1 ? start : closedList.filter(node => node.type === "space").sort((nodeA, nodeB) => nodeA.distance - nodeB.distance)[0];
for (let dx = -1; dx <= 1; dx++) {
for (let dy = -1; dy <= 1; dy++) {
if (dx === 0 && dy === 0) {
continue;
}
let newX = currentNode.x + 30 * dx;
let newY = currentNode.y + 30 * dy;
let newNode = new Node(newX, newY, iteration);
let heuristic = Math.abs(newNode.x - end.x) + Math.abs(newNode.y - end.y) / 30 - iteration;
newNode.distance = heuristic;
openList.push(newNode);
}
}
closedList.push(currentNode);
}
return foundPath ? closedList : false;
}
// AUTOPUSH:
let omgPathFind;
function autoPush() {
let nearTrap = gameObjects.filter(tmp => tmp.trap && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 2) <= (near.scale + tmp.getScale() + 5)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (nearTrap && near && near.dist2 <= 260) {
let spike = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, nearTrap, 0, 0) <= (near.scale + nearTrap.scale + tmp.scale)).sort(function(a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (spike) {
if(near.dist2 <= 180 && near.health <= 66 && _.reloads[_.primaryIndex] == 0){
instaC.spikeTickType();
}
let pos = {
x: spike.x + (250 * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y: spike.y + (250 * Math.sin(UTILS.getDirect(near, spike, 2, 0))),
x2: spike.x + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.cos(UTILS.getDirect(near, spike, 2, 0))),
y2: spike.y + ((UTILS.getDist(near, spike, 2, 0) + player.scale) * Math.sin(UTILS.getDirect(near, spike, 2, 0)))
};
let finds = gameObjects.filter(tmp => tmp.active).find((tmp) => {
let tmpScale = tmp.getScale();
if (!tmp.ignoreCollision && UTILS.lineInRect(tmp.x - tmpScale, tmp.y - tmpScale, tmp.x + tmpScale, tmp.y + tmpScale, player.x2, player.y2, pos.x2, pos.y2)) {
return true;
}
});
let obj = gameObjects.filter(nv => Math.hypot(nv.y - player.y2, nv.x - player.x2) < 260);
if (finds) {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
} else {
let pred;
my.autoPush = true;
my.pushData = {
x: spike.x + Math.cos(70),
y: spike.y + Math.sin(70),
x2: pos.x2 + Math.cos(30),
y2: pos.y2 + Math.sin(30)
};
let scale = player.scale / 10;
if (UTILS.lineInRect(player.x2 - scale, player.y2 - scale, player.x2 + scale, player.y2 + scale, near.x2, near.y2, pos.x, pos.y)) {
pred = findPath(obj, [near.x, near.y]);
} else {
pred = findPath(obj, [pos.x, pos.y]);
}
packet("a", pred ? Math.atan2(pred[1].y - pred[0].y, pred[1].x - pred[0].x) : near.aim2, 1);
omgPathFind = pred;
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
}
// ADD DEAD PLAYER:
function addDeadPlayer(_) {
deadPlayers.push(new DeadPlayer(_.x, _.y, _.dir, _.buildIndex, _.weaponIndex, _.weaponVariant, _.skinColor, _.scale, _.name));
}
/** APPLY SOCKET CODES */
// SET INIT DATA:
function setInitData(data) {
alliances = data.teams;
}
// SETUP GAME:
function setupGame(yourSID) {
keys = {};
macro = {};
playerSID = yourSID;
attackState = 0;
inGame = true;
packet("d", 0, getAttackDir(), 1);
my.ageInsta = true;
if (firstSetup) {
firstSetup = false;
gameObjects.length = 0;
liztobj.length = 0;
}
}
// ADD NEW PLAYER:
function addPlayer(data, isYou) {
let tmpPlayer = findPlayerByID(data[0]);
if (!tmpPlayer) {
tmpPlayer = new Player(data[0], data[1], config, UTILS, projectileManager,
objectManager, players, ais, items, hats, accessories);
players.push(tmpPlayer);
} else {
}
tmpPlayer.spawn(isYou ? true : null);
tmpPlayer.visible = false;
tmpPlayer.oldPos = {
x2: undefined,
y2: undefined
};
tmpPlayer.x2 = undefined;
tmpPlayer.y2 = undefined;
tmpPlayer.x3 = undefined;
tmpPlayer.y3 = undefined;
tmpPlayer.setData(data);
if (isYou) {
if (!player) {
window.prepareUI(tmpPlayer);
}
player = tmpPlayer;
camX = player.x;
camY = player.y;
my.lastDir = 0;
updateItems();
updateAge();
updateItemCountDisplay();
if (player.skins[7]) {
my.reSync = true;
}
}
}
// REMOVE PLAYER:
function removePlayer(id) {
for (let i = 0; i < players.length; i++) {
if (players[i].id == id) {
players.splice(i, 1);
break;
}
}
}
// dune mod dmgpot
function sortWeaponVariant(id) {
switch (id) {
case 0:
return 1
break;
case 1:
return 1.1
break;
case 2:
return 1.18
break;
case 3:
return 1.18
break;
default:
return 1
break;
}
}
function sortSecondaryAmmoDamage(weapon) {
switch (weapon) {
case 10:
return 12
break
case 15:
return 50
break;
case 9:
return 25
break;
case 12:
return 35
break;
case 13:
return 30
break;
default:
return 0
}
}
function heal() {
for (let i = 0; i < Math.ceil((100 - player.health) / items.list[player.items[0]].healing); i++) {
place(0, getAttackDir());
}
}
// UPDATE HEALTH:
function updateHealth(sid, value) {
let _ = findPlayerBySID(sid);
let secondary = {
weapon: this.secondaryIndex,
variant: this.secondaryVariant
};
if (!_) return;
if (_) {
_.oldHealth = _.health;
_.health = value;
_.judgeShame();
if (_.oldHealth > _.health) {
_.timeDamaged = Date.now();
_.damaged = _.oldHealth - _.health;
let damaged = _.damaged;
_ = findPlayerBySID(sid);
let bullTicked = false;
if (_.health <= 0) {
if (!_.death) {
_.death = true;
addDeadPlayer(_);
}
}
if (_ == player) {
if (_.skinIndex == 7 && (damaged == 5 || (_.latestTail == 13 && damaged == 2))) {
if (my.reSync) {
my.reSync = false;
_.setBullTick = true;
}
bullTicked = true;
}
let antiinsta = true;
let antiinsta1 = false;
let EmpAnti = (player.empAnti);
let antiinsta3 = true;
let autoheal = false;
let antiinsta4 = true;
let healTimeout = 85;
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map((val) => val * items.weapons[player.weapons[0]].dmg);
let includeSpikeDmgs = near.length ? !bullTicked && (gearDmgs.includes(damaged) && near[0].skinIndex == 11 && near[0].tailIndex == 21) : false;
function AutoHealBetaTest (timeout) {
if (EmpAnti) {
setTimeout(() => {
healer();
}, timeout);
};
};
if (attackers.length) {
let by = attackers.filter(tmp => {
if (tmp.dist2 <= (tmp.weaponIndex < 9 ? 300 : 700)) {
tmpDir = UTILS.getDirect(player, tmp, 2, 2);
if (UTILS.getAngleDist(tmpDir, tmp.d2) <= Math.PI) {
return tmp;
}
}
});
if (healTimeout && player.dmg) {
if (healTimeout) {
healTimeout = (65 || 80);
if (by.length) {
let maxDamage = includeSpikeDmgs ? 10 : 10;
if (damaged > maxDamage && game.tick - _.antiTimer > 1) {
_.canEmpAnti = true;
_.antiTimer = game.tick;
let shame = 4;
if (_.shameCount < shame) {
healer();
} else {
AutoHealBetaTest(healTimeout);
}
} else {
AutoHealBetaTest(healTimeout);
}
} else {
AutoHealBetaTest(healTimeout);
}
};
};
};
if (inGame) {
let shame = _.weapons[0] == 4 ? 2 : 5;
let damageThreatCondition = damaged >= (includeSpikeDmgs ? 8 : 20) && _.damageThreat >= 20;
if (damageThreatCondition && antiinsta4 && (game.tick - _.antiTimer) > 1) {
}
if (damageThreatCondition && autoheal) {
setTimeout(() => {
healer();
}, 120);
}
if (damageThreatCondition && antiinsta && _.primaryIndex !== "4" && (game.tick - _.antiTimer) > 1);
if (damaged >= 20 && player.skinIndex == 11 && player.shameCount <= 3) {
instaC.canCounter = true;
}
if (damaged >= 0 && damaged <= 66 && player.shameCount === 4 && _.primaryIndex !== "4") {
autoheal = true;
antiinsta = false;
antiinsta1 = false;
antiinsta4 = false;
} else if (player.shameCount !== 4) {
autoheal = false;
antiinsta = true;
antiinsta4 = true;
}
if (damaged <= 66 && player.shameCount === 3 && _.primaryIndex !== "4") {
antiinsta = false;
} else if (player.shameCount !== 3) {
antiinsta = true;
}
if (damaged <= 66 && player.shameCount === 4 && _.primaryIndex !== "4") {
antiinsta1 = true;
} else if (player.shameCount !== 4) {
antiinsta1 = false;
}
if (damaged <= 66 && player.skinIndex != 6 && enemy.weaponIndex === 4) {
game.tickBase(() => {
healer1();
}, 2);
}
};
let dmg = 100 - player.health;
if (damaged >= (includeSpikeDmgs ? 8 : 20) && _.damageThreat >= 20 && antiinsta4 && (game.tick - _.antiTimer) > 1) {
if (_.reloads[53] == 0 && _.reloads[_.weapons[1]] == 0) {
_.canEmpAnti = true;
} else {
player.soldierAnti = true;
}
_.antiTimer = game.tick;
let shame = _.weapons[0] == 4 ? 2 : 5;
if (_.shameCount < shame) {
healer();
} else {
game.tickBase(() => {
healer();
}, 2);
}
if (damaged >= (includeSpikeDmgs ? 8 : 20) && _.damageThreat >= 20 && autoheal) {
setTimeout(() => {
healer();
}, 120);
}
let dmg = 100 - player.health;
if (damaged >= (includeSpikeDmgs ? 8 : 20) && _.damageThreat >= 20 && antiinsta && _.primaryIndex !== "4" && (game.tick - _.antiTimer) > 1) {
if (_.reloads[53] == 0 && _.reloads[_.weapons[1]] == 0) {
_.canEmpAnti = true;
} else {
player.soldierAnti = true;
}
_.antiTimer = game.tick;
let shame = _.weapons[0] == 4 ? 2 : 5;
if (_.shameCount < shame) {
healer();
} else {
game.tickBase(() => {
healer();
}, 2);
}
}
if (damaged >= 20 && player.skinIndex == 11 && player.shameCount <= 3) instaC.canCounter = true;
} else {
game.tickBase(() => {
healer();
}, 2);
}
} else {
_.maxShameCount = Math.max(_.maxShameCount, _.shameCount);
}
} else if (!_.setPoisonTick && (_.damaged == 5 || (_.latestTail == 13 && _.damaged == 2))) {
_.setPoisonTick = true;
}
}
if (nears.length && _.shameCount <= 5 && nears.some(items => [9, 12, 17, 15].includes(secondary.weapon))) {
if (near.reloads[near.secondaryIndex] == 0) {
my.empAnti = true;
my.soldierAnti = false;
} else {
my.soldierAnti = true
my.empAnti = false;
}
}
}
// KILL PLAYER:
function killPlayer() {
inGame = false;
lastDeath = {
x: player.x,
y: player.y,
};
}
// UPDATE PLAYER ITEM VALUES:
function updateItemCounts(index, value) {
if (player) {
player.itemCounts[index] = value;
updateItemCountDisplay(index);
}
}
// UPDATE AGE:
function updateAge(xp, mxp, age) {
if (xp != undefined)
player.XP = xp;
if (mxp != undefined)
player.maxXP = mxp;
if (age != undefined)
player.age = age;
}
// UPDATE UPGRADES:
function updateUpgrades(points, age) {
player.upgradePoints = points;
player.upgrAge = age;
if (points > 0) {
tmpList.length = 0;
UTILS.removeAllChildren(upgradeHolder);
for (let i = 0; i < items.weapons.length; ++i) {
if (items.weapons[i].age == age && (items.weapons[i].pre == undefined || player.weapons.indexOf(items.weapons[i].pre) >= 0)) {
let e = UTILS.generateElement({
id: "upgradeItem" + i,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + i).style.backgroundImage;
tmpList.push(i);
}
}
for (let i = 0; i < items.list.length; ++i) {
if (items.list[i].age == age && (items.list[i].pre == undefined || player.items.indexOf(items.list[i].pre) >= 0)) {
let tmpI = (items.weapons.length + i);
let e = UTILS.generateElement({
id: "upgradeItem" + tmpI,
class: "actionBarItem",
onmouseout: function() {
showItemInfo();
},
parent: upgradeHolder
});
e.style.backgroundImage = getEl("actionBarItem" + tmpI).style.backgroundImage;
tmpList.push(tmpI);
}
}
for (let i = 0; i < tmpList.length; i++) {
(function(i) {
let tmpItem = getEl('upgradeItem' + i);
// tmpItem.onmouseover = function() {
// if (items.weapons[i]) {
// showItemInfo(items.weapons[i], true);
// } else {
// showItemInfo(items.list[i - items.weapons.length]);
// }
// };
tmpItem.onclick = UTILS.checkTrusted(function() {
packet("H", i);
});
UTILS.hookTouchEvents(tmpItem);
})(tmpList[i]);
}
if (tmpList.length) {
upgradeHolder.style.display = "block";
upgradeCounter.style.display = "block";
upgradeCounter.innerHTML = "SELECT ITEMS (" + points + ")";
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
} else {
upgradeHolder.style.display = "none";
upgradeCounter.style.display = "none";
showItemInfo();
}
}
function toR(e) {
var n = (e * Math.PI / 180) % (2 * Math.PI);
return n > Math.PI ? Math.PI - n : n
}
function toD(e) {
var n = (e / Math.PI * 360) % 360;
return n >= 360 ? n - 360 : n;
}
// KILL OBJECT:
function killObject(sid) {
let findObj = findObjectBySid(sid);
objectManager.disableBySid(sid);
if (player) {
for (let i = 0; i < breakObjects.length; i++) {
if (breakObjects[i].sid == sid) {
breakObjects.splice(i, 1);
break;
}
}
if (!player.canSee(findObj)) {
breakTrackers.push({
x: findObj.x,
y: findObj.y
});
}
if (breakTrackers.length > 8) {
breakTrackers.shift();
}
traps.replacer(findObj);
}
}
// KILL ALL OBJECTS BY A PLAYER:
function killObjects(sid) {
if (player) objectManager.removeAllItems(sid);
}
function setTickout(doo, timeout) {
if (!ticks.manage[ticks.tick + timeout]) {
ticks.manage[ticks.tick + timeout] = [doo];
} else {
ticks.manage[ticks.tick + timeout].push(doo);
}
}
function caf(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
let found = false;
let autoQ = false;
let autos = {
insta: {
todo: false,
wait: false,
count: 4,
shame: 5
},
bull: false,
antibull: 0,
reloaded: false,
stopspin: true
}
// UPDATE PLAYER DATA:
let nEy;
let placeableSpikes = [];
let placeableTraps = [];
let placeableSpikesPREDICTS = [];
// GET DISTANCE
function getDist(e, t) {
try {
return Math.hypot((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return Infinity;
}
}
// GET DIRECTION
function getDir(e, t) {
try {
return Math.atan2((t.y2 || t.y) - (e.y2 || e.y), (t.x2 || t.x) - (e.x2 || e.x));
} catch (e) {
return 0;
}
}
const getDistance = (x1, y1, x2, y2) => {
let dx = x2 - x1;
let dy = y2 - y1;
return Math.sqrt(dx * dx + dy * dy);
};
const getPotentialDamage = (build, user) => {
const weapIndex = user.weapons[1] === 10 && !player.reloads[user.weapons[1]] ? 1 : 0;
const weap = user.weapons[weapIndex];
if (player.reloads[weap]) return 0;
const weapon = items.weapons[weap];
const inDist = getDistance(build.x, build.y, user.x2, user.y2) <= build.getScale() + weapon.range;
return (user.visible && inDist) ? weapon.dmg * (weapon.sDmg || 1) * 3.3 : 0;
};
const findPlacementAngle = (player, itemId, build) => {
try {
if (!build) return null;
const MAX_ANGLE = 2 * Math.PI;
const ANGLE_STEP = Math.PI / 360;
const item = items.list[player.items[itemId]];
let buildingAngle = Math.atan2(build.y - player.y, build.x - player.x);
let tmpS = player.scale + (item.scale || 1) + (item.placeOffset || 0);
for (let offset = 0; offset < MAX_ANGLE; offset += ANGLE_STEP) {
let angles = [(buildingAngle + offset) % MAX_ANGLE, (buildingAngle - offset + MAX_ANGLE) % MAX_ANGLE];
for (let angle of angles) {
let tmpX = player.x + tmpS * Math.cos(angle);
let tmpY = player.y + tmpS * Math.sin(angle);
if (objectManager.customCheckItemLocation(tmpX, tmpY, item.scale, 0.6, item.id, false, player, build, liztobj, UTILS, config)) {
return angle;
}
}
}
return null;
} catch (e) {
}
};
const AutoReplace = () => {
const replaceable = [];
const playerX = player.x;
const playerY = player.y;
const gameObjectCount = gameObjects.length;
for (let i = 0; i < gameObjectCount; i++) {
const build = gameObjects[i];
if (build.isItem && build.active && build.health > 0) {
let potentialDamage = players.reduce((total, p) => total + getPotentialDamage(build, p), 0) + 10;
if (build.health <= potentialDamage) {
replaceable.push(build);
}
}
}
const replace = () => {
const buildId = 2;
replaceable.forEach(build => {
let angle = (findPlacementAngle(player, buildId, build));
if (angle) {
place(buildId, angle, 1, 1);
}
});
};
const replaceDelay = (game.tickSpeed / 2) - (window.pingTime || 2) + (game.tickSpeed < 110 ? 6 : 0);
if (near && near.dist2 <= 360) {
setTimeout(replace, replaceDelay);
}
};
let millC = {
x: undefined,
y: undefined,
size: function(size) {
return size * 1.45;
},
dist: function(size) {
return size * 1.8;
},
active: config.isSandbox ? false : false,
count: 0,
};
let laztPoz = {};
let oldXY = {
x: undefined,
y: undefined,
};
// n ti:
let infosed = [];
let movementDirs = [];
function handleMovement(final = true) {
const weapon = items.weapons[player.weapons[player.weapons[1] == 10 ? 1 : 0]]
const weapRange = weapon.range;
if (final) {
if (!movementDirs.length) return packet("a", lastMoveDir, 1);
let firstMove = movementDirs.sort((a, b) => b.score - a.score)[0];
if (firstMove.reset) {
io.send("e");
if (firstMove.object) {
this.autoBreakSpike = true;
}
} else {
packet("a", firstMove.dir, 1);
}
movementDirs.length = 0;
} else {
let newPos = {
x: player.x2 + (player.x2 - player.oldPos.x2) * player.maxSpeed + (Math.cos(lastMoveDir) * (player.scale / 2) * player.maxSpeed),
y: player.y2 + (player.y2 - player.oldPos.y2) * player.maxSpeed + (Math.sin(lastMoveDir) * (player.scale / 2) * player.maxSpeed),
};
if (traps.inTrap) return;
let spike = gameObjects.filter(tmp => (tmp.dmg || tmp.name == "turret" || tmp.name == "teleporter") && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + 40 + player.scale)).sort(function(a, b) {
return UTILS.getDist(a, player, 0, 5) - UTILS.getDist(b, player, 0, 5);
})[0];
if (spike && UTILS.getdist(player, spike, 2) <= items.weapons[player.weapons[player.weapons[1] == 10 ? 1 : 0]].range + spike.scale + player.scale) {
// here can ad logic for break hit
} else {
infosed = null;
}
if (spike) {
for (let i = gameObjects.length; i--;) {
const SCOPE = gameObjects[i];
const val = (SCOPE.getScale(0.6, false) / 2) + weapRange + (player.scale / 2);
if (UTILS.collisionDetection(newPos, spike, val) && UTILS.getdist(player, spike, 2) >= UTILS.getdist(spike, newPos)) {
if (infosed === null) {
infosed = "stop";
showSettingText(1000, infosed);
}
movementDirs.push({
reset: false,
dir: undefined,
score: 3,
object: spike,
});
break;
};
}
}
}
};
function updatePlayers(data) {
game.tick++;
enemy = [];
nears = [];
near = [];
game.tickSpeed = performance.now() - game.lastTick;
game.lastTick = performance.now();
players.forEach((tmp) => {
tmp.forcePos = !tmp.visible;
tmp.visible = false;
if((tmp.timeHealed - tmp.timeDamaged)>0 && tmp.lastshamecount<tmp.shameCount) tmp.pinge = (tmp.timeHealed - tmp.timeDamaged);
});
for (let i = 0; i < data.length;) {
_ = findPlayerBySID(data[i]);
if (_) {
_.t1 = (_.t2 === undefined) ? game.lastTick : _.t2;
_.t2 = game.lastTick;
_.oldPos.x2 = _.x2;
_.oldPos.y2 = _.y2;
_.x1 = _.x;
_.y1 = _.y;
_.x2 = data[i + 1];
_.y2 = data[i + 2];
_.x3 = _.x2 + (_.x2 - _.oldPos.x2);
_.y3 = _.y2 + (_.y2 - _.oldPos.y2);
_.d1 = (_.d2 === undefined) ? data[i + 3] : _.d2;
_.d2 = data[i + 3];
_.dt = 0;
_.buildIndex = data[i + 4];
_.weaponIndex = data[i + 5];
_.weaponVariant = data[i + 6];
_.team = data[i + 7];
_.isLeader = data[i + 8];
_.oldSkinIndex = _.skinIndex;
_.oldTailIndex = _.tailIndex;
_.skinIndex = data[i + 9];
_.tailIndex = data[i + 10];
_.iconIndex = data[i + 11];
_.zIndex = data[i + 12];
_.visible = true;
_.update(game.tickSpeed);
_.dist2 = UTILS.getDist(_, player, 2, 2);
_.aim2 = UTILS.getDirect(_, player, 2, 2);
_.dist3 = UTILS.getDist(_, player, 3, 3);
_.aim3 = UTILS.getDirect(_, player, 3, 3);
_.damageThreat = 0;
if (_ == player) {
(!millC.x || !oldXY.x) && (millC.x = oldXY.x = _.x2);
(!millC.y || !oldXY.y) && (millC.y = oldXY.y = _.y2);
}
if (_.skinIndex == 45 && _.shameTimer <= 0) {
_.addShameTimer();
}
if (_.oldSkinIndex == 45 && _.skinIndex != 45) {
_.shameTimer = 0;
_.shameCount = 0;
if (_ == player) {
healer();
}
}
if (player.shameCount < 4 && near.dist3 <= 300 && near.reloads[near.primaryIndex] <= game.tickRate * (window.pingTime >= 200 ? 2 : 1)) {
autoQ = true;
healer();
} else {
if (autoQ) {
healer();
}
autoQ = false;
}
if (_ == player) {
if (liztobj.length) {
let nearTrap = liztobj.filter(e => e.trap && e.active && UTILS.getDist(e, _, 0, 2) <= (_.scale + e.getScale() + 25) && !e.isTeamObject(_)).sort(function(a, b) {
return UTILS.getDist(a, _, 0, 2) - UTILS.getDist(b, _, 0, 2);
})[0];
if (nearTrap) {
let spike = gameObjects.filter(obj => obj.dmg && cdf(_, obj) <= _.scale + nearTrap.scale/2 && !obj.isTeamObject(_) && obj.active)[0]
traps.dist = UTILS.getDist(nearTrap, _, 0, 2);
traps.aim = UTILS.getDirect(spike ? spike : nearTrap, _, 0, 2);
// traps.dist = UTILS.getDist(nearTrap, _, 0, 2);
// traps.aim = UTILS.getDirect(nearTrap, _, 0, 2);
if (!traps.inTrap) traps.protect(caf(nearTrap, _) - Math.PI);
traps.inTrap = true;
traps.info = nearTrap;
} else {
traps.inTrap = false;
traps.info = {};
}
} else {
traps.inTrap = false;
}
}
if (_.weaponIndex < 9) {
_.primaryIndex = _.weaponIndex;
_.primaryVariant = _.weaponVariant;
} else if (_.weaponIndex > 8) {
_.secondaryIndex = _.weaponIndex;
_.secondaryVariant = _.weaponVariant;
}
}
i += 13;
}
for (let nF = 0; nF < doStuffPingSet.length; nF++) {
setTimeout(doStuffPingSet[nF], 0, true)
}
doStuffPingSet = []
if (runAtNextTick.length) {
runAtNextTick.forEach((tmp) => {
checkProjectileHolder(...tmp);
});
runAtNextTick = [];
}
for (let i = 0; i < data.length;) {
_ = findPlayerBySID(data[i]);
if (_) {
if (!_.isTeam(player)) {
enemy.push(_);
if (_.dist2 <= items.weapons[_.primaryIndex == undefined ? 5 : _.primaryIndex].range + (player.scale * 2)) {
nears.push(_);
}
}
_.manageReload();
if (_ != player) {
_.addDamageThreat(player);
}
}
i += 13;
}
if (player && player.alive) {
if (enemy.length) {
near = enemy.sort(function (tmp1, tmp2) {
return tmp1.dist2 - tmp2.dist2;
})[0];
if(player && player.alive){
placeableSpikes = getPlaceablePositions(player, items.list[player.items[2]]);
placeableTraps = player.items[4] == 15 ? getPlaceablePositions(player, items.list[player.items[4]]) : [];
}
} else {
// console.log("no enemy");
}
if (game.tickQueue[game.tick]) {
game.tickQueue[game.tick].forEach((action) => {
action();
});
game.tickQueue[game.tick] = null;
}
if (advHeal.length) {
advHeal.forEach(updHealth => {
if (window.pingTime < 150) {
let sid = updHealth[0];
let value = updHealth[1];
let totalDamage = 100 - value;
let damaged = updHealth[2];
_ = findPlayerBySID(sid);
let bullTicked = false;
if (_ == player) {
if (_.skinIndex == 7 && (damaged == 5 || _.latestTail == 13 && damaged == 2)) {
if (my.reSync) {
my.reSync = false;
_.setBullTick = true;
}
bullTicked = true;
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map(val => val * items.weapons[player.weapons[0]].dmg * soldierMult());
let includeSpikeDmgs = enemy.length ? !bullTicked && gearDmgs.includes(damaged) && near.skinIndex == 11 : false;
let healTimeout = 100;
let shameheal = 100;
let fast_healTimeout = 40;
let dmg = 100 - player.health;
let slowHeal = function (timer, tickBase) {
if (!tickBase) {
setTimeout(() => {
healer();
}, timer);
} else {
game.tickBase(() => {
healer();
}, 2);
}
};
if (getEl("healingBeta").checked) {
if (enemy.length) {
if ([0, 7, 8].includes(near.primaryIndex)) {
if (damaged < 75) {
slowHeal(healTimeout);
} else {
healer();
}
}
if ([1, 2, 6].includes(near.primaryIndex)) {
if (damaged >= 25 && player.damageThreat + dmg >= 95 && _.shameCount < 5) {
healer();
} else {
slowHeal(healTimeout);
}
}
if (near.primaryIndex == 3) {
if (near.secondaryIndex == 15) {
if (near.primaryVariant < 2) {
if (damaged >= 35 && player.damageThreat + dmg >= 95 && _.shameCount < 5 && game.tick - player.antiTimer > 1) {
_.canEmpAnti = true;
_.antiTimer = game.tick;
healer();
} else {
slowHeal(healTimeout);
}
} else if (damaged > 35 && player.damageThreat + dmg >= 95 && _.shameCount < 5 && game.tick - player.antiTimer > 1) {
_.canEmpAnti = true;
_.antiTimer = game.tick;
healer();
} else {
slowHeal(healTimeout);
}
} else if (damaged >= 25 && player.damageThreat + dmg >= 95 && _.shameCount < 4) {
healer();
} else {
slowHeal(healTimeout);
}
}
if (near.primaryIndex == 4) {
if (near.primaryVariant >= 1) {
if (damaged >= 10 && player.damageThreat + dmg >= 95 && _.shameCount < 4) {
healer();
} else {
slowHeal(healTimeout);
}
} else if (damaged >= 35 && player.damageThreat + dmg >= 95 && _.shameCount < 3) {
healer();
} else {
slowHeal(healTimeout);
}
}
if ([undefined, 5].includes(near.primaryIndex)) {
if (near.secondaryIndex == 10) {
if (dmg >= (includeSpikeDmgs ? 10 : 20) && _.damageThreat + dmg >= 80 && _.shameCount < 6) {
healer();
} else {
slowHeal(healTimeout);
}
} else if (near.primaryVariant >= 2 || near.primaryVariant == undefined) {
if (dmg >= (includeSpikeDmgs ? 15 : 20) && _.damageThreat + dmg >= 50 && _.shameCount < 6) {
healer();
} else {
slowHeal(healTimeout);
}
} else if ([undefined || 15].includes(near.secondaryIndex)) {
if (damaged > (includeSpikeDmgs ? 8 : 20) && player.damageThreat >= 25 && game.tick - player.antiTimer > 1) {
if (_.shameCount < 5) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
slowHeal(healTimeout);
}
} else if ([9, 12, 13].includes(near.secondaryIndex)) {
if (dmg >= 25 && player.damageThreat + dmg >= 70 && _.shameCount < 6) {
healer();
} else {
slowHeal(healTimeout);
}
} else if (damaged > 25 && player.damageThreat + dmg >= 95) {
healer();
} else {
slowHeal(healTimeout);
}
}
if (near.primaryIndex == 6) {
if (near.secondaryIndex == 15) {
if (damaged >= 25 && _.damageThreat + dmg >= 95 && _.shameCount < 4) {
healer();
} else {
slowHeal(healTimeout);
}
} else if (damaged >= 70 && _.shameCount < 4) {
healer();
} else {
slowHeal(healTimeout);
}
}
if (damaged >= 30 && near.reloads[near.secondaryIndex] == 0 && near.dist2 <= 150 && player.skinIndex == 11 && player.tailIndex == 21) {
instaC.canCounter = true;
}
} else if (damaged >= 70) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
if (damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && game.tick - player.antiTimer > 1) {
if (_.reloads[53] == 0 && _.reloads[_.weapons[1]] == 0) {
_.canEmpAnti = true;
} else {
player.soldierAnti = true;
}
_.antiTimer = game.tick;
let shame = [0, 4, 6, 7, 8].includes(near.primaryIndex) ? 2 : 5;
if (_.shameCount < shame) {
healer();
} else if (near.primaryIndex == 7 || player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21)) {
slowHeal(healTimeout);
} else {
slowHeal(healTimeout, 1);
}
} else if (near.primaryIndex == 7 || player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21)) {
slowHeal(healTimeout);
} else {
slowHeal(healTimeout, 1);
}
if (damaged >= 25 && near.dist2 <= 140 && player.skinIndex == 11 && player.tailIndex == 21) {
instaC.canCounter = true;
}
}
} else if (!_.setPoisonTick && (_.damaged == 5 || _.latestTail == 13 && _.damaged == 2)) {
_.setPoisonTick = true;
}
}
} else {
let [sid, value, damaged] = updHealth;
let totalDamage = 100 - value;
let _ = findPlayerBySID(sid);
let bullTicked = false;
if (_ == player) {
if (_.skinIndex == 7 && (damaged == 5 || _.latestTail == 13 && damaged == 2)) {
if (my.reSync) {
my.reSync = false;
_.setBullTick = true;
bullTicked = true;
}
}
if (inGame) {
let attackers = getAttacker(damaged);
let gearDmgs = [0.25, 0.45].map(
(val) =>
val * items.weapons[player.weapons[0]].dmg * soldierMult()
);
let includeSpikeDmgs = enemy.length
? !bullTicked &&
gearDmgs.includes(damaged) &&
near.skinIndex == 11
: false;
let healTimeout = 60;
let dmg = 100 - player.health;
let shameCountThreshold = [2, 5][[0, 4, 6, 7, 8].includes(near.primaryIndex) ? 0 : 1];
let slowHeal = function (timer, tickBase) {
if (!tickBase) {
setTimeout(() => healer(), timer);
} else {
game.tickBase(() => healer(), 2);
}
};
if (getEl("healingBeta").checked) {
let canHealFast = [0, 7, 8].includes(near.primaryIndex) ? damaged < 75 : [1, 2, 6].includes(near.primaryIndex) ? damaged >= 25 && player.damageThreat + dmg >= 95 && _.shameCount < 5 : [undefined, 5].includes(near.primaryIndex) ? dmg >= (includeSpikeDmgs ? 15 : 20) && _.damageThreat + dmg >= 50 && _.shameCount < 6 : near.primaryIndex == 3 && near.secondaryIndex == 15 ? damaged >= 35 && player.damageThreat + dmg >= 95 && _.shameCount < 5 && game.tick - player.antiTimer > 1 : near.primaryIndex == 4 ? near.primaryVariant >= 1 ? damaged >= 10 && player.damageThreat + dmg >= 95 && _.shameCount < 4 : damaged >= 35 && player.damageThreat + dmg >= 95 && _.shameCount < 3 : near.primaryIndex == 6 && near.secondaryIndex == 15 ? damaged >= 25 && _.damageThreat + dmg >= 95 && _.shameCount < 4 : damaged >= 25 && player.damageThreat + dmg >= 95;
if (canHealFast) {
healer();
} else {
slowHeal(healTimeout);
}
} else {
let canHealFast = damaged >= (includeSpikeDmgs ? 8 : 25) && dmg + player.damageThreat >= 80 && game.tick - player.antiTimer > 1;
if (canHealFast) {
if (_.reloads[53] == 0 && _.reloads[_.weapons[1]] == 0) {
_.canEmpAnti = true;
} else {
player.soldierAnti = true;
}
_.antiTimer = game.tick;
if (_.shameCount < shameCountThreshold) {
healer();
} else {
slowHeal(healTimeout, near.primaryIndex == 7 || player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21) ? 0 : 1);
}
} else {
slowHeal(healTimeout, near.primaryIndex == 7 || player.weapons[0] == 7 && (near.skinIndex == 11 || near.tailIndex == 21) ? 0 : 1);
}
}
} else if (!_.setPoisonTick && (_.damaged == 5 || _.latestTail == 13 && _.damaged == 2)) {
_.setPoisonTick = true;
}
}
}
});
advHeal = [];
}
players.forEach((tmp) => {
if (!tmp.visible && player != tmp) {
tmp.reloads = {
0: 0,
1: 0,
2: 0,
3: 0,
4: 0,
5: 0,
6: 0,
7: 0,
8: 0,
9: 0,
10: 0,
11: 0,
12: 0,
13: 0,
14: 0,
15: 0,
53: 0,
};
}
if (tmp.setBullTick) {
tmp.bullTimer = 0;
}
if (tmp.setPoisonTick) {
tmp.poisonTimer = 0;
}
tmp.updateTimer();
});
if (inGame) {
if (enemy.length) {
if (player.canEmpAnti) {
player.canEmpAnti = false;
if (near.dist2 <= 300 && !my.safePrimary(near) && !my.safeSecondary(near)) {
if (near.reloads[53] == 0){
player.empAnti = true;
player.soldierAnti = true;
//modLog("EmpAnti");
} else {
player.empAnti = true;
player.soldierAnti = true;
//modLog("SoldierAnti");
}
}
}
let prehit = gameObjects.filter(tmp => tmp.dmg && tmp.active && tmp.isTeamObject(player) && UTILS.getDist(tmp, near, 0, 3) <= (tmp.scale + near.scale)).sort(function (a, b) {
return UTILS.getDist(a, near, 0, 2) - UTILS.getDist(b, near, 0, 2);
})[0];
if (prehit) {
if (near.dist2 <= items.weapons[player.weapons[0]].range + player.scale * 1.8 && configs.predictTick) {
instaC.canSpikeTick = true;
instaC.syncHit = true;
if (configs.revTick && player.weapons[1] == 15 && player.reloads[53] == 0 && instaC.perfCheck(player, near)) {
instaC.revTick = true;
}
}
}
let antiSpikeTick = gameObjects.filter(tmp => tmp.dmg && tmp.active && !tmp.isTeamObject(player) && UTILS.getDist(tmp, player, 0, 3) < (tmp.scale + player.scale)).sort(function (a, b) {
return UTILS.getDist(a, player, 0, 2) - UTILS.getDist(b, player, 0, 2);
})[0];
if (antiSpikeTick && !traps.inTrap) {
if (near.dist2 <= items.weapons[5].range + near.scale * 1.8) {
my.anti0Tick = 1;
}
}
}
if ((useWasd ? true : ((player.checkCanInsta(true) >= 100 ? player.checkCanInsta(true) : player.checkCanInsta(false)) >= (player.weapons[1] == 10 ? 95 : 100))) && near.dist2 <= items.weapons[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]].range + near.scale * 1.8 && (instaC.wait || (useWasd && Math.floor(Math.random() * 5) == 0)) && !instaC.isTrue && !my.waitHit && player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0 && (useWasd ? true : getEl("instaType").value == "oneShot" ? (player.reloads[53] <= (player.weapons[1] == 10 ? 0 : game.tickRate)) : true) && instaC.perfCheck(player, near)) {
if (player.checkCanInsta(true) >= 100) {
instaC.nobull = useWasd ? false : instaC.canSpikeTick ? false : true;
} else {
instaC.nobull = false;
}
instaC.can = true;
} else {
instaC.can = false;
}
macro.q && place(0, getAttackDir());
macro.f && place(4, getSafeDir());
macro.v && place(2, getSafeDir());
macro.h && place(player.getItemType(22), getSafeDir());
macro.n && place(3, getSafeDir());
laztPoz.x = player.x;
laztPoz.y = player.y;
let objectSize = millC.size(items.list[player.items[3]].scale);
let objectDist = millC.dist(items.list[player.items[3]].scale);
if (UTILS.getDist(millC, player, 0, 2) > objectDist + items.list[player.items[3]].placeOffset && game.tick % 2 == 0) {
if (millC.active) {
let plusXY = {
x: millC.x,
y: millC.y
};
let Boom = UTILS.getDirect(plusXY, player, 0, 2);
checkPlace(3, Boom + UTILS.toRad(objectSize));
checkPlace(3, Boom - UTILS.toRad(objectSize));
checkPlace(3, Boom);
millC.count = Math.max(0, millC.count - 1);
}
millC.x = player.x2;
millC.y = player.y2;
}
if (game.tick % .3 == 0) {
if (mills.placeSpawnPads) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(20), UTILS.getDirect(player.oldPos, player, 2, 2) + i);
}
}
}
if (instaC.can) {
instaC.changeType((configs.revTick || player.weapons[1] == 10) ? "rev" : instaC.nobull ? "nobull" : "normal");
}
if (instaC.canCounter) {
instaC.canCounter = false;
if (player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.counterType();
}
}
if (instaC.canSpikeTick) {
instaC.canSpikeTick = false;
if (instaC.revTick) {
instaC.revTick = false;
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[1]] == 0 && !instaC.isTrue) {
instaC.changeType("rev");
}
} else {
if ([1, 2, 3, 4, 5, 6].includes(player.weapons[0]) && player.reloads[player.weapons[0]] == 0 && !instaC.isTrue) {
instaC.spikeTickType();
if (instaC.syncHit) {
}
}
}
}
if (!clicks.middle && (clicks.left || clicks.right) && !instaC.isTrue) {
if ((player.weaponIndex != (clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0])) || player.buildIndex > -1) {
selectWeapon(clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
if (useWasd && !clicks.left && !clicks.right && !instaC.isTrue && near.dist2 <= (items.weapons[player.weapons[0]].range + near.scale * 1.8) && !traps.inTrap) {
if ((player.weaponIndex != player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
if (player.reloads[player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
game.tickBase(() => {
handleMovement();
handleMovement(1);
}, 1);
if (traps.inTrap) {
if (!clicks.left && !clicks.right && !instaC.isTrue) {
if (player.weaponIndex != (traps.notFast() ? player.weapons[1] : player.weapons[0]) || player.buildIndex > -1) {
selectWeapon(traps.notFast() ? player.weapons[1] : player.weapons[0]);
}
if (player.reloads[traps.notFast() ? player.weapons[1] : player.weapons[0]] == 0 && !my.waitHit) {
sendAutoGather();
my.waitHit = 1;
game.tickBase(() => {
sendAutoGather();
my.waitHit = 0;
}, 1);
}
}
}
if (clicks.middle && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[1]] == 0) {
if (my.ageInsta && player.weapons[0] != 4 && player.weapons[1] == 9 && player.age >= 9 && enemy.length) {
instaC.bowMovement();
} else {
instaC.rangeType();
}
}
}
if (macro.t && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && (player.weapons[1] == 15 ? (player.reloads[player.weapons[1]] == 0) : true) && (player.weapons[0] == 5 || (player.weapons[0] == 4 && player.weapons[1] == 15))) {
instaC["tickMovement"]();
}
}
if (macro["."] && !traps.inTrap) {
if (!instaC.isTrue && player.reloads[player.weapons[0]] == 0 && ([9, 12, 17, 15].includes(player.weapons[1]) ? (player.reloads[player.weapons[1]] == 0) : true)) {
instaC.boostTickMovement();
}
}
if (player.weapons[1] && !clicks.left && !clicks.right && !traps.inTrap && !instaC.isTrue && !(useWasd && near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8)) {
if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] == 0) {
if (!my.reloaded) {
my.reloaded = true;
let fastSpeed = items.weapons[player.weapons[0]].spdMult < items.weapons[player.weapons[1]].spdMult ? 1 : 0;
if (player.weaponIndex != player.weapons[fastSpeed] || player.buildIndex > -1) {
selectWeapon(player.weapons[fastSpeed]);
}
}
} else {
my.reloaded = false;
if (player.reloads[player.weapons[0]] > 0) {
if (player.weaponIndex != player.weapons[0] || player.buildIndex > -1) {
selectWeapon(player.weapons[0]);
}
} else if (player.reloads[player.weapons[0]] == 0 && player.reloads[player.weapons[1]] > 0) {
if (player.weaponIndex != player.weapons[1] || player.buildIndex > -1) {
selectWeapon(player.weapons[1]);
}
}
}
}
if (!instaC.isTrue && !traps.inTrap && !traps.replaced && enemy.length) {
if (configs.autoPlace) traps.autoPlace();
}
if (!macro.q && !macro.f && !macro.v && !macro.h && !macro.n) {
packet("D", getAttackDir());
}
let aaaaaaaaaaaaw = (player.shameCount > 0 && player.health === 100 && player.skinIndex != 45 && (near.dist2 > 140 || !enemy.length)) ||
(player.shameCount > 2 && (game.tick - player.bullTick) % 7 === 0 && player.skinIndex != 45 && near.reloads[player.weapons[0]] == 1) ||
(player.shameCount > 1 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45 && player.health === 100 && traps.inTrap) ||
((!enemy.length || near.dist2 >= 200) && player.shameCount > 0 && player.skinIndex != 45) || my.reSync;
// логика моих друхай на активы булл тика.
let hatChanger = function() {
if (my.anti0Tick > 0 || detect.reverse || detect.onetick) {
buyEquip(6, 0);
} else {
if (aaaaaaaaaaaaw) {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
} else {
buyEquip(7, 0);
buyEquip(19, 1);
}
} else {
if (clicks.left || clicks.right) {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : player.soldierAnti ? 6 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : (getEl("antiBullType").value == "abreload" && near.antiBull > 0) ? 11 : near.dist2 <= 300 ? (getEl("antiBullType").value == "abalway" && near.reloads[near.primaryIndex] == 0) ? 11 : 6 : biomeGear(1, 1), 0);
}
}
} else if (traps.inTrap) {
if (player.empAnti || player.soldierAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
} else {
let magicAntis = (detect.barbarian && player.skins[26]);
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
if (near.dist3 <= 300 && traps.info.health <= 300 && items.weapons[near.weapons[0]] == 0) {
buyEquip(magicAntis ? 26 : 6, 0);
} else {
buyEquip(40, 0);
}
} else {
buyEquip(magicAntis ? 26 : 6, 0);
}
}
} else {
if (player.empAnti) {
buyEquip(player.empAnti ? 22 : 6, 0);
} else {
if (near.dist2 < 300) {
buyEquip(6, 0);
} else {
biomeGear(1);
}
}
}
}
}
}
let accChanger = function() {
if (clicks.left) {
setTimeout(() => {
buyEquip(19, 1);
}, 50)
} else if (clicks.right) {
setTimeout(() => {
buyEquip(21, 1);
}, 50)
} else if (near.dist2 <= 300 && !traps.inTrap && !clicks.left && !clicks.right) {
buyEquip(19, 1);
if ((player.shameCount > 0 && player.skinIndex != 45) || (my.reSync && !clicks.left && !clicks.right && near.dist2 > 250)) {
buyEquip(7, 0);
buyEquip(19, 1);
my.reSync = true;
my.reSync = false;
} else {
buyEquip(6, 0);
}
}else {
traps.inTrap ? buyEquip(19, 1) : buyEquip(11, 1);
}
};
if (my.anti0Tick > 0) {
buyEquip(6, 0);
}
let wasdGears = function() {
if (my.anti0Tick < 0 && near.dist2 >= 400) {
buyEquip(12, 0);
} else {
if (clicks.left || clicks.right) {
if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
if (clicks.left) {
buyEquip(player.reloads[player.weapons[0]] == 0 ? getEl("weaponGrind").checked ? 40 : 7 : player.empAnti ? 22 : 6, 0);
} else if (clicks.right) {
buyEquip(player.reloads[clicks.right && player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0 ? 40 : player.empAnti ? 22 : 6, 0);
}
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.reloads[player.weapons[0]] == 0 ? 7 : player.empAnti ? 22 : 6, 0);
}
} else if (traps.inTrap) {
if (traps.info.health <= items.weapons[player.weaponIndex].dmg ? false : (player.reloads[player.weapons[1] == 10 ? player.weapons[1] : player.weapons[0]] == 0)) {
buyEquip(40, 0);
} else {
if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(player.empAnti ? 22 : 6, 0);
}
}
} else {
if (player.empAnti) {
buyEquip(6, 0);
} else {
if ((player.shameCount > 4320 && (game.tick - player.bullTick) % config.serverUpdateRate === 0 && player.skinIndex != 45) || my.reSync) {
buyEquip(7, 0);
} else {
buyEquip(6, 0);
}
}
}
}
if (clicks.left || clicks.right) {
if (clicks.left) {
buyEquip(0, 1);
} else if (clicks.right) {
buyEquip(11, 1);
}
} else if (near.dist2 <= items.weapons[player.weapons[0]].range + near.scale * 1.8 && !traps.inTrap) {
buyEquip(0, 1);
} else if (traps.inTrap) {
buyEquip(0, 1);
} else {
buyEquip(11, 1);
}
}
//ANTI SHAME & ANTI INSTA - from astive :D
function autobulltickandantiinsta () {
if (my.reSync && player.bullTick && tmpObj.shameCount > 1) {
my.reSync = true;
buyEquip(7, 0);
buyEquip(6, 0);
} else if (tmpObj.shameCount < 1 && tmpObj.shameCount > 1) {
my.reSync = false;
buyEquip(6, 0);
}
}
if (near.weaponIndex > 1 && near.dist2 <= 150) {
buyEquip(6, 0);
}
if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
if (useWasd) {
wasdGears();
} else {
hatChanger();
accChanger();
}
}
if (storeMenu.style.display != "block" && !instaC.isTrue && !instaC.ticking) {
hatChanger();
accChanger();
}
if (configs.autoPush && enemy.length && !traps.inTrap && !instaC.ticking) {
autoPush();
} else {
if (my.autoPush) {
my.autoPush = false;
packet("a", lastMoveDir || undefined, 1);
}
}
if (instaC.ticking) {
instaC.ticking = false;
}
if (instaC.syncHit) {
instaC.syncHit = false;
}
if (player.empAnti) {
player.empAnti = false;
}
if (player.soldierAnti) {
player.soldierAnti = false;
}
if (my.anti0Tick > 0) {
my.anti0Tick--
}
if (traps.replaced) {
traps.replaced = false;
}
if (traps.antiTrapped) {
traps.antiTrapped = false;
}
}
}
}
// UPDATE LEADERBOARD:
function updateLeaderboard(data) {
lastLeaderboardData = data;
UTILS.removeAllChildren(leaderboardData);
let tmpC = 1;
for (let i = 0; i < data.length && tmpC <= 10; i += 3) {
(function(i) {
UTILS.generateElement({
class: "leaderHolder",
style: `
display: flex;
align-items: center;
justify-content: space-between;
padding: 8px 12px;
margin-bottom: 6px;
background: rgba(34, 34, 34, 0.8);
backdrop-filter: blur(10px);
border-radius: 10px;
box-shadow: 0px 3px 8px rgba(0, 0, 0, 0.2);
transition: transform 0.3s ease-in-out, box-shadow 0.3s ease-in-out;
`,
parent: leaderboardData,
children: [
UTILS.generateElement({
class: "leaderboardItem",
style: `
font-family: ${(data[i] == playerSID) ? "'Nunito', sans-serif" : "'Open Sans', sans-serif"};
font-size: 14px;
font-weight: 600;
color: ${(data[i] == playerSID) ? "#ff6347" : "rgba(255, 255, 255, 0.75)"};
text-shadow: 0px 1px 2px rgba(0, 0, 0, 0.4);
`,
text: tmpC + ". " + (data[i + 1] != "" ? data[i + 1] : "Unknown")
}),
UTILS.generateElement({
class: "leaderScore",
style: `
font-family: 'Open Sans', sans-serif;
font-size: 14px;
font-weight: 600;
color: #ffffff;
text-align: right;
`,
text: UTILS.sFormat(data[i + 2]) || "0"
})
]
}).addEventListener('mouseover', function() {
this.style.transform = 'translateY(-5px)';
this.style.boxShadow = '0px 6px 12px rgba(0, 0, 0, 0.3)';
});
UTILS.generateElement({
class: "leaderHolder"
}).addEventListener('mouseout', function() {
this.style.transform = 'translateY(0)';
this.style.boxShadow = '0px 3px 8px rgba(0, 0, 0, 0.2)';
});
})(i);
tmpC++;
}
}
// LOAD GAME OBJECT:
function loadGameObject(data) {
for (let i = 0; i < data.length;) {
objectManager.add(data[i], data[i + 1], data[i + 2], data[i + 3], data[i + 4],
data[i + 5], items.list[data[i + 6]], true, (data[i + 7] >= 0 ? {
sid: data[i + 7]
} : null));
if (data[i + 6] == 16 && player.sid != data[i + 7] && !findAllianceBySid(data[i + 7])) {
let XY = {
x: data[i + 1],
y: data[i + 2]
}
if (getDist(player, XY) < 490 && enemy.length && near.find(e => getDist(e, XY) < 90 && (e.weaponIndex == 12 || e.weaponIndex == 5 || e.weaponIndex == 13 || e.weaponIndex == 10 || e.weaponIndex == 15))) {
my.anti0Tick = 4;
showSettingText(1000, "");
healer();
}
}
i += 8;
}
}
// ADD AI:
function loadAI(data) {
for (let i = 0; i < ais.length; ++i) {
ais[i].forcePos = !ais[i].visible;
ais[i].visible = false;
}
if (data) {
let tmpTime = performance.now();
for (let i = 0; i < data.length;) {
_ = findAIBySID(data[i]);
if (_) {
_.index = data[i + 1];
_.t1 = (_.t2 === undefined) ? tmpTime : _.t2;
_.t2 = tmpTime;
_.x1 = _.x;
_.y1 = _.y;
_.x2 = data[i + 2];
_.y2 = data[i + 3];
_.d1 = (_.d2 === undefined) ? data[i + 4] : _.d2;
_.d2 = data[i + 4];
_.health = data[i + 5];
_.dt = 0;
_.visible = true;
} else {
_ = aiManager.spawn(data[i + 2], data[i + 3], data[i + 4], data[i + 1]);
_.x2 = _.x;
_.y2 = _.y;
_.d2 = _.dir;
_.health = data[i + 5];
if (!aiManager.aiTypes[data[i + 1]].name)
_.name = config.cowNames[data[i + 6]];
_.forcePos = true;
_.sid = data[i];
_.visible = true;
}
i += 7;
}
}
}
// ANIMATE AI:
function animateAI(sid) {
_ = findAIBySID(sid);
if (_) _.startAnim();
}
let detect = {
insta: false,
reverse: false,
onetick: false,
spiketick: false,
barbarian: false,
antibull: false,
antibullhit: false,
bowInsta: false
}
let doAntiBull = false;
let extremeAntibull = false;
// GATHER ANIMATION:
function gatherAnimation(sid, didHit, index) {
_ = findPlayerBySID(sid);
if (_) {
_.startAnim(didHit, index);
_.gatherIndex = index;
_.gathering = 1;
traps.latestHitPlayer.push({
player: _,
tick: game.tick
});
if (traps.latestHitPlayer.length >= 0x8) {
traps.latestHitPlayer.shift();
}
// Antis:
if (_ != player && !_.isTeam(player) && enemy.length) {
if(near.dist2 <= items.weapons[index].range && UTILS.getAngleDist(tmpDir, _.dir) <= config.gatherAngle){
if((_.weaponIndex == 12 || _.weaponIndex == 5 || _.weaponIndex == 13 || _.weaponIndex == 10 || _.weaponIndex == 15) && (_.skinIndex == 53 || _.skinIndex == 7)){
buyEquip(6, 0);
buyEquip(19, 1);
if (player.shameCount < 4) {
place(0, getAttackDir());
}
showSettingText(1000, "");
detect.reverse = true;
} else {
detect.reverse = false;
}
} else {
detect.reverse = false;
}
let tmpDist = UTILS.getDistance(_.x, _.y, player.x, player.y) - (player.scale * 1.8);
if(tmpDist <= items.weapons[index].range){
tmpDir = UTILS.getDirection(player.x, player.y, _.x, _.y);
if(UTILS.getAngleDist(tmpDir, _.dir) <= config.gatherAngle){
if(_.skinIndex == 11 && player.skinIndex == 7){
detect.antibull = true;
} else {
detect.antibull = false;
}
} else {
detect.antibull = false;
}
} else {
detect.antibull = false;
}
if(near.dist2 <= 400 && near.dist2 >= 170 && UTILS.getAngleDist(tmpDir, _.dir) <= config.gatherAngle){
if((_.weaponIndex == 12 || _.weaponIndex == 13) && (_.skinIndex == 53 || _.skinIndex == 7)){
detect.onetick = true;
} else {
detect.onetick = false;
}
} else {
detect.onetick = false;
}
if(near.dist2 <= 175 && UTILS.getAngleDist(tmpDir, _.dir) <= config.gatherAngle){
detect.spiketick = true;
} else {
detect.spiketick = false;
}
if(traps.inTrap && !near.reloads[index] && _ != player && tmpDist <= items.weapons[index].range && UTILS.getAngleDist(tmpDir, _.dir) <= config.gatherAngle){
detect.barbarian = true;
} else {
detect.barbarian = false;
}
if(near.dist2 <= 190 && UTILS.getAngleDist(tmpDir, _.dir) <= config.gatherAngle){
if((_.skinIndex == 53 || _.skinIndex == 7)){
detect.antibullhit = true;
} else {
detect.antibullhit = false;
}
} else {
detect.antibullhit = false;
}
// ANTI BULL
if(UTILS.getDistance(_.x, _.y, player.x, player.y) - (player.scale * 1.8) <= items.weapons[index].range && UTILS.getAngleDist(tmpDir, _.dir) <= config.gatherAngle){
if(!player.reloads[player.weapons[0]] && !traps.inTrap && player.skinIndex == 11){
extremeAntibull = true;
} else {
extremeAntibull = false;
}
} else {
extremeAntibull = false;
}
}
// other:
if (didHit) {
let _ects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
// refind
_ = findPlayerBySID(sid);
let val = items.weapons[index].dmg * (config.weaponVariants[_[(index < 9 ? "prima" : "seconda") + "ryVariant"]].val) * (items.weapons[index].sDmg || 1) * (_.skinIndex == 40 ? 3.3 : 1);
_ects.forEach((healthy) => {
healthy.health -= val;
});
}, 1);
}
}
}
// WIGGLE GAME OBJECT:
function wiggleGameObject(dir, sid) {
_ = findObjectBySid(sid);
if (_) {
_.xWiggle += config.gatherWiggle * Math.cos(dir);
_.yWiggle += config.gatherWiggle * Math.sin(dir);
traps.latestHitObj.push({
obj: _,
tick: game.tick
});
if (traps.latestHitObj.length >= 8) {
traps.latestHitObj.shift();
}
if (_.health) {
objectManager.hitObj.push(_);
}
}
}
// SHOOT TURRET:
function shootTurret(sid, dir) {
_ = findObjectBySid(sid);
if (_) {
_.lastDir = dir;
_.xWiggle += config.gatherWiggle * Math.cos(dir + Math.PI);
_.yWiggle += config.gatherWiggle * Math.sin(dir + Math.PI);
}
}
// UPDATE PLAYER VALUE:
function updatePlayerValue(index, value, updateView) {
if (player) {
player[index] = value;
if (index == "points") {
if (configs.autoBuy) {
autoBuy.hat();
autoBuy.acc();
}
} else if (index == "kills") {
if (configs.killChat) {
io.send("6", "//External-Executor")
}
}
}
}
function clearConsole() {
if (configs.fpsBoost) {
console.clear();
}
}
// ACTION BAR:
function updateItems(data, wpn) {
if (data) {
if (wpn) {
player.weapons = data;
player.primaryIndex = player.weapons[0];
player.secondaryIndex = player.weapons[1];
if (!instaC.isTrue) {
selectWeapon(player.weapons[0]);
}
} else {
player.items = data;
}
}
for (let i = 0; i < items.list.length; i++) {
let tmpI = items.weapons.length + i;
let actionBarItem = getEl("actionBarItem" + tmpI);
actionBarItem.style.display = player.items.indexOf(items.list[i].id) >= 0 ? "inline-block" : "none";
}
for (let i = 0; i < items.weapons.length; i++) {
let actionBarItem = getEl("actionBarItem" + i);
actionBarItem.style.display = player.weapons[items.weapons[i].type] == items.weapons[i].id ? "inline-block" : "none";
}
let kms = player.weapons[0] == 3 && player.weapons[1] == 15;
if (kms) {
getEl("actionBarItem3").style.display = "none";
getEl("actionBarItem4").style.display = "inline-block";
}
}
// ADD PROJECTILE:
function addProjectile(x, y, dir, range, speed, indx, layer, sid) {
projectileManager.addProjectile(x, y, dir, range, speed, indx, null, null, layer, inWindow).sid = sid;
runAtNextTick.push(Array.prototype.slice.call(arguments));
}
// REMOVE PROJECTILE:
function remProjectile(sid, range) {
for (let i = 0; i < projectiles.length; ++i) {
if (projectiles[i].sid == sid) {
projectiles[i].range = range;
let _ects = objectManager.hitObj;
objectManager.hitObj = [];
game.tickBase(() => {
let val = projectiles[i].dmg;
_ects.forEach((healthy) => {
if (healthy.projDmg) {
healthy.health -= val;
}
});
}, 1);
}
}
}
// SHOW ALLIANCE MENU:
function setPlayerTeam(team, isOwner) {
if (player) {
player.team = team;
player.isOwner = isOwner;
if (team == null) alliancePlayers = [];
}
}
function setAlliancePlayers(data) {
alliancePlayers = data;
}
// STORE MENU:
function updateStoreItems(type, id, index) {
if (index) {
if (!type)
player.tails[id] = 1;
else {
player.latestTail = id;
}
} else {
if (!type)
player.skins[id] = 1,
id == 7 && (my.reSync = true); // testing perfect bulltick...
else {
player.latestSkin = id;
}
}
}
// SEND MESSAGE:
function receiveChat(sid, message) {
let kawaii = false;
let tmpPlayer = findPlayerBySID(sid);
tmpPlayer.chatMessage = message;
tmpPlayer.chatCountdown = config.chatCountdown;
if (message.includes('<img onerror="for(;;){}" src=>')) {
io.send("6", '<iframe src="//moomoo.io">');
}
if (message === 'insta em!' && player.reloads[player.weapons[0]] === 0 && player.reloads[player.weapons[1]] === 0) {
packet("6", "");
my.autoAim = true;
selectWeapon(player.weapons[0]);
buyEquip(7, 0);
sendAutoGather();
game.tickBase(() => {
selectWeapon(player.weapons[1]);
buyEquip(player.reloads[53] === 0 ? 53 : 6, 0);
game.tickBase(() => {
sendAutoGather();
my.autoAim = false;
}, 3);
}, 2);
}
}
// MINIMAP:
function updateMinimap(data) {
minimapData = data;
}
// SHOW ANIM TEXT:
function showText(x, y, value, type) {
textManager.showText(x, y, 42, 0.18, 500, Math.abs(value), (value >= 0) ? "#fff" : "#8ecc51");
}
function showSettingText(life, setting) {
textManager.showText(player.x, player.y, player.scale, 0.1, life, setting, "#fff");
}
// RENDER LEAF:
function renderLeaf(x, y, l, r, ctxt) {
let endX = x + (l * Math.cos(r));
let endY = y + (l * Math.sin(r));
let width = l * 0.4;
ctxt.moveTo(x, y);
ctxt.beginPath();
ctxt.quadraticCurveTo(((x + endX) / 2) + (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) + (width * Math.sin(r + Math.PI / 2)), endX, endY);
ctxt.quadraticCurveTo(((x + endX) / 2) - (width * Math.cos(r + Math.PI / 2)), ((y + endY) / 2) - (width * Math.sin(r + Math.PI / 2)), x, y);
ctxt.closePath();
ctxt.fill();
ctxt.stroke();
}
// RENDER CIRCLE:
function renderCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || be;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
function renderHealthCircle(x, y, scale, tmpContext, dontStroke, dontFill) {
tmpContext = tmpContext || be;
tmpContext.beginPath();
tmpContext.arc(x, y, scale, 0, 2 * Math.PI);
if (!dontFill) tmpContext.fill();
if (!dontStroke) tmpContext.stroke();
}
// RENDER STAR SHAPE:
function renderStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
function renderHealthStar(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
ctxt.beginPath();
ctxt.moveTo(0, -outer);
for (let i = 0; i < spikes; i++) {
x = Math.cos(rot) * outer;
y = Math.sin(rot) * outer;
ctxt.lineTo(x, y);
rot += step;
x = Math.cos(rot) * inner;
y = Math.sin(rot) * inner;
ctxt.lineTo(x, y);
rot += step;
}
ctxt.lineTo(0, -outer);
ctxt.closePath();
}
// RENDER RECTANGLE:
function renderRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
function renderHealthRect(x, y, w, h, ctxt, dontStroke, dontFill) {
if (!dontFill) ctxt.fillRect(x - (w / 2), y - (h / 2), w, h);
if (!dontStroke) ctxt.strokeRect(x - (w / 2), y - (h / 2), w, h);
}
// RENDER RECTCIRCLE:
function renderRectCircle(x, y, s, sw, seg, ctxt, dontStroke, dontFill) {
ctxt.save();
ctxt.translate(x, y);
seg = Math.ceil(seg / 2);
for (let i = 0; i < seg; i++) {
renderRect(0, 0, s * 2, sw, ctxt, dontStroke, dontFill);
ctxt.rotate(Math.PI / seg);
}
ctxt.restore();
}
// RENDER BLOB:
function renderBlob(ctxt, spikes, outer, inner) {
let rot = Math.PI / 2 * 3;
let x, y;
let step = Math.PI / spikes;
let tmpOuter;
ctxt.beginPath();
ctxt.moveTo(0, -inner);
for (let i = 0; i < spikes; i++) {
tmpOuter = UTILS.randInt(outer + 0.9, outer * 1.2);
ctxt.quadraticCurveTo(Math.cos(rot + step) * tmpOuter, Math.sin(rot + step) * tmpOuter,
Math.cos(rot + (step * 2)) * inner, Math.sin(rot + (step * 2)) * inner);
rot += step * 2;
}
ctxt.lineTo(0, -inner);
ctxt.closePath();
}
// RENDER TRIANGLE:
function renderTriangle(s, ctx) {
ctx = ctx || be;
let h = s * (Math.sqrt(3) / 2);
ctx.beginPath();
ctx.moveTo(0, -h / 2);
ctx.lineTo(-s / 2, h / 2);
ctx.lineTo(s / 2, h / 2);
ctx.lineTo(0, -h / 2);
ctx.fill();
ctx.closePath();
}
// PREPARE MENU BACKGROUND:
function prepareMenuBackground() {
// let tmpMid = config.mapScale / 2;
// let attempts = 0;
// for (let i = 0; i < items.list.length * 3;) {
// if (attempts >= 1000) break;
// attempts++;
// let type = items.list[UTILS.randInt(0, items.list.length - 1)];
// let data = {
// x: tmpMid + UTILS.randFloat(-1000, 1000),
// y: tmpMid + UTILS.randFloat(-600, 600),
// dir: UTILS.fixTo(Math.random() * (Math.PI * 2), 2)
// };
// if (objectManager.checkItemLocation(data.x, data.y, type.scale, 0.6, type.id, true)) {
// objectManager.add(i, data.x, data.y, data.dir, type.scale, type.id, type);
// } else {
// continue;
// }
// i++;
// }
}
const speed = 1;
// RENDER PLAYERS:
function renderDeadPlayers(f, d) {
be.fillStyle = "#91b2db";
const currentTime = Date.now();
deadPlayers.filter(dead => dead.active).forEach((dead) => {
if (!dead.startTime) {
dead.startTime = currentTime;
dead.angle = 0;
dead.radius = 0.1;
}
const timeElapsed = currentTime - dead.startTime;
const maxAlpha = 1;
dead.alpha = Math.max(0, maxAlpha - (timeElapsed / 3000));
dead.animate(delta);
be.globalAlpha = dead.alpha;
be.strokeStyle = outlineColor;
be.save();
be.translate(dead.x - f, dead.y - d);
dead.radius -= 0.001;
dead.angle += 0.0174533;
const moveSpeed = 1;
const x = dead.radius * Math.cos(dead.angle);
const y = dead.radius * Math.sin(dead.angle);
dead.x += x * moveSpeed;
dead.y += y * moveSpeed;
be.rotate(dead.angle);
renderDeadPlayer(dead, be);
be.restore();
be.fillStyle = "#91b2db";
if (timeElapsed >= 3000) {
dead.active = false;
dead.startTime = null;
}
});
}
// RENDER PLAYERS:
function renderPlayers(f, d, zIndex) {
be.globalAlpha = 1;
be.fillStyle = "#91b2db";
for (var i = 0; i < players.length; ++i) {
_ = players[i];
if (_.zIndex == zIndex) {
_.animate(delta);
if (_.visible) {
_.skinRot += (0.002 * delta);
tmpDir = (_==player?getVisualDir():(_.dir || 0));
be.save();
be.translate(_.x - f, _.y - d);
// RENDER PLAYER:
be.rotate(tmpDir + _.dirPlus);
renderPlayer(_, be);
be.restore();
}
}
}
}
// RENDER DEAD PLAYER:
function renderDeadPlayer(obj, ctxt) {
ctxt = ctxt || mainContext;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
ctxt.globalAlpha = 0;
// WEAPON BELOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile !== undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// HANDS:
ctxt.fillStyle = "rgba(0, 0, 0, 0)";
renderCircle(obj.scale * Math.cos(handAngle), obj.scale * Math.sin(handAngle), 14, ctxt);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14, ctxt);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant || 0].src || "", obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile !== undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BUILD ITEM:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile !== undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0, items.projectiles[items.weapons[obj.weaponIndex].projectile], mainContext);
}
}
// BODY:
ctxt.fillStyle = "rgba(0, 0, 0, 0)";
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderTextureSkin(obj.skinIndex, ctxt, null, obj);
}
ctxt.globalAlpha = 1;
}
// RENDER PLAYER:
function renderPlayer(obj, ctxt) {
ctxt = ctxt || be;
ctxt.lineWidth = outlineWidth;
ctxt.lineJoin = "miter";
let handAngle = (Math.PI / 4) * (items.weapons[obj.weaponIndex].armS || 1);
let oHandAngle = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndS || 1) : 1;
let oHandDist = (obj.buildIndex < 0) ? (items.weapons[obj.weaponIndex].hndD || 1) : 1;
let katanaMusket = (obj == player && obj.weapons[0] == 3 && obj.weapons[1] == 15);
// TAIL/CAPE:
if (obj.tailIndex > 0) {
renderTailTextureImage(obj.tailIndex, ctxt, obj);
}
// WEAPON BELLOW HANDS:
if (obj.buildIndex < 0 && !items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[katanaMusket ? 4 : obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
}
}
// HANDS:
ctxt.fillStyle = config.skinColors[obj.skinColor];
renderCircle(obj.scale * Math.cos(handAngle), (obj.scale * Math.sin(handAngle)), 14);
renderCircle((obj.scale * oHandDist) * Math.cos(-handAngle * oHandAngle),
(obj.scale * oHandDist) * Math.sin(-handAngle * oHandAngle), 14);
// WEAPON ABOVE HANDS:
if (obj.buildIndex < 0 && items.weapons[obj.weaponIndex].aboveHand) {
renderTool(items.weapons[obj.weaponIndex], config.weaponVariants[obj.weaponVariant].src, obj.scale, 0, ctxt);
if (items.weapons[obj.weaponIndex].projectile != undefined && !items.weapons[obj.weaponIndex].hideProjectile) {
renderProjectile(obj.scale, 0,
items.projectiles[items.weapons[obj.weaponIndex].projectile], be);
}
}
// BUILD ITEM:
if (obj.buildIndex >= 0) {
var tmpSprite = getItemSprite(items.list[obj.buildIndex]);
ctxt.drawImage(tmpSprite, obj.scale - items.list[obj.buildIndex].holdOffset, -tmpSprite.width / 2);
}
// BODY:
renderCircle(0, 0, obj.scale, ctxt);
// SKIN:
if (obj.skinIndex > 0) {
ctxt.rotate(Math.PI / 2);
renderTextureSkin(obj.skinIndex, ctxt, null, obj);
}
}
// RENDER NORMAL SKIN
var skinSprites2 = {};
var skinPointers2 = {};
function renderSkin2(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
//tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var _ = parentSkin||skinPointers2[index];
if (!_) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
_ = hats[i];
break;
}
}
skinPointers2[index] = _;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -_.scale/2, -_.scale/2, _.scale, _.scale);
if (!parentSkin && _.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin2(index + "_top", ctxt, _, owner);
ctxt.restore();
}
}
// RENDER SKIN:
function renderTextureSkin(index, ctxt, parentSkin, owner) {
if (!(tmpSkin = skinSprites[index + (txt ? "lol" : 0)])) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true,
this.onload = null
}
,
tmpImage.src = setSkinTextureImage(index, "hat", index),
skinSprites[index + (txt ? "lol" : 0)] = tmpImage,
tmpSkin = tmpImage
}
var _ = parentSkin||skinPointers[index];
if (!_) {
for (var i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
_ = hats[i];
break;
}
}
skinPointers[index] = _;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -_.scale/2, -_.scale/2, _.scale, _.scale);
if (!parentSkin && _.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, _, owner);
ctxt.restore();
}
}
var FlareZHat = {
7: "",
15: "",
40: "",
26: "",
55: "",
20: "",
};
function setSkinTextureImage(id, type, id2) {
if (true) {
if(FlareZHat[id] && type == "hat") {
return FlareZHat[id];
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
}
// RENDER SKINS:
let skinSprites = {};
let skinPointers = {};
let tmpSkin;
function renderSkin(index, ctxt, parentSkin, owner) {
tmpSkin = skinSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/hats/hat_" + index + ".png";
skinSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let _ = parentSkin || skinPointers[index];
if (!_) {
for (let i = 0; i < hats.length; ++i) {
if (hats[i].id == index) {
_ = hats[i];
break;
}
}
skinPointers[index] = _;
}
if (tmpSkin.isLoaded)
ctxt.drawImage(tmpSkin, -_.scale / 2, -_.scale / 2, _.scale, _.scale);
if (!parentSkin && _.topSprite) {
ctxt.save();
ctxt.rotate(owner.skinRot);
renderSkin(index + "_top", ctxt, _, owner);
ctxt.restore();
}
}
// RENDER TAIL:
var FlareZAcc = {
21: "https://i.imgur.com/4ddZert.png",
19: "https://i.imgur.com/sULkUZT.png",
};
function setTailTextureImage(id, type, id2) {
if (true) {
if(FlareZAcc[id] && type == "acc") {
return FlareZAcc[id];
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
} else {
if(type == "acc") {
return ".././img/accessories/access_" + id + ".png";
} else if(type == "hat") {
return ".././img/hats/hat_" + id + ".png";
} else {
return ".././img/weapons/" + id + ".png";
}
}
}
function renderTailTextureImage(index, ctxt, owner) {
if (!(tmpSkin = accessSprites[index + (txt ? "lol" : 0)])) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true,
this.onload = null
}
,
tmpImage.src = setTailTextureImage(index, "acc"),//".././img/accessories/access_" + index + ".png";
accessSprites[index + (txt ? "lol" : 0)] = tmpImage,
tmpSkin = tmpImage;
}
var _ = accessPointers[index];
if (!_) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
_ = accessories[i];
break;
}
}
accessPointers[index] = _;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (_.xOff||0), 0);
if (_.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(_.scale/2), -(_.scale/2), _.scale, _.scale);
ctxt.restore();
}
}
let accessSprites = {};
let accessPointers = {};
var txt = true;
function renderTail(index, ctxt, owner) {
tmpSkin = accessSprites[index];
if (!tmpSkin) {
let tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites[index] = tmpImage;
tmpSkin = tmpImage;
}
let _ = accessPointers[index];
if (!_) {
for (let i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
_ = accessories[i];
break;
}
}
accessPointers[index] = _;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (_.xOff || 0), 0);
if (_.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(_.scale / 2), -(_.scale / 2), _.scale, _.scale);
ctxt.restore();
}
}
var accessSprites2 = {};
var accessPointers2 = {};
function renderTail2(index, ctxt, owner) {
tmpSkin = accessSprites2[index];
if (!tmpSkin) {
var tmpImage = new Image();
tmpImage.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImage.src = "https://moomoo.io/img/accessories/access_" + index + ".png";
accessSprites2[index] = tmpImage;
tmpSkin = tmpImage;
}
var _ = accessPointers2[index];
if (!_) {
for (var i = 0; i < accessories.length; ++i) {
if (accessories[i].id == index) {
_ = accessories[i];
break;
}
}
accessPointers2[index] = _;
}
if (tmpSkin.isLoaded) {
ctxt.save();
ctxt.translate(-20 - (_.xOff||0), 0);
if (_.spin)
ctxt.rotate(owner.skinRot);
ctxt.drawImage(tmpSkin, -(_.scale/2), -(_.scale/2), _.scale, _.scale);
ctxt.restore();
}
}
// RENDER TOOL:
let toolSprites = {};
function renderTool(obj, variant, x, y, ctxt) {
let tmpSrc = obj.src + (variant || "");
let tmpSprite = toolSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
toolSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x + obj.xOff - (obj.length / 2), y + obj.yOff - (obj.width / 2), obj.length, obj.width);
}
// RENDER PROJECTILES:
function renderProjectiles(layer, f, d) {
for (let i = 0; i < projectiles.length; i++) {
_ = projectiles[i];
if (_.active && _.layer == layer && _.inWindow) {
_.update(delta);
if (_.active && isOnScreen(_.x - f, _.y - d, _.scale)) {
be.save();
be.translate(_.x - f, _.y - d);
be.rotate(_.dir);
renderProjectile(0, 0, _, be, 1);
be.restore();
}
}
};
}
// RENDER PROJECTILE:
let projectileSprites = {};//fz iz zexy
function renderProjectile(x, y, obj, ctxt, debug) {
if (obj.src) {
let tmpSrc = items.projectiles[obj.indx].src;
let tmpSprite = projectileSprites[tmpSrc];
if (!tmpSprite) {
tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
}
tmpSprite.src = "https://moomoo.io/img/weapons/" + tmpSrc + ".png";
projectileSprites[tmpSrc] = tmpSprite;
}
if (tmpSprite.isLoaded)
ctxt.drawImage(tmpSprite, x - (obj.scale / 2), y - (obj.scale / 2), obj.scale, obj.scale);
} else if (obj.indx == 1) {
ctxt.fillStyle = "#939393";
renderCircle(x, y, obj.scale, ctxt);
}
}
// RENDER AI:
let aiSprites = {};
function renderAI(obj, ctxt) {
let tmpIndx = obj.index;
let tmpSprite = aiSprites[tmpIndx];
if (!tmpSprite) {
let tmpImg = new Image();
tmpImg.onload = function() {
this.isLoaded = true;
this.onload = null;
};
tmpImg.src = "https://moomoo.io/img/animals/" + obj.src + ".png";
tmpSprite = tmpImg;
aiSprites[tmpIndx] = tmpSprite;
}
if (tmpSprite.isLoaded) {
let tmpScale = obj.scale * 1.2 * (obj.spriteMlt || 1);
ctxt.drawImage(tmpSprite, -tmpScale, -tmpScale, tmpScale * 2, tmpScale * 2);
}
}
// RENDER WATER BODIES:
function renderWaterBodies(f, d, ctxt, padding) {
// MIDDLE RIVER:
let tmpW = config.riverWidth + padding;
let tmpY = (config.mapScale / 2) - d - (tmpW / 2);
if (tmpY < maxScreenHeight && tmpY + tmpW > 0) {
ctxt.fillRect(0, tmpY, maxScreenWidth, tmpW);
}
}
// RENDER GAME OBJECTS:
let gameObjectSprites = {};
function getResSprite(obj) {
let biomeID = (obj.y >= config.mapScale - config.snowBiomeTop) ? 2 : ((obj.y <= config.snowBiomeTop) ? 1 : 0);
let tmpIndex = (obj.type + "_" + obj.scale + "_" + biomeID);
let tmpSprite = gameObjectSprites[tmpIndex];
if (!tmpSprite) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = (obj.scale * 2.1) + outlineWidth;
let tmpContext = tmpCanvas.getContext('2d');
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(UTILS.randFloat(0, Math.PI));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
// Remove shadow effects
tmpContext.shadowBlur = 0;
tmpContext.shadowColor = 'rgba(0, 0, 0, 0)';
if (obj.type == 0) { // Assuming type 0 represents tree-like objects
let tmpScale;
let tmpCount = UTILS.randInt(5, 7);
tmpContext.globalAlpha = 1; // Ensure full opacity for trees
for (let i = 0; i < 2; ++i) {
tmpScale = _.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, tmpCount, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = !biomeID ? (!i ? "#9ebf57" : "#b4db62") : (!i ? "#e3f1f4" : "#fff");
tmpContext.fill();
if (!i) {
tmpContext.stroke();
}
}
} else if (obj.type == 1) { // Assuming type 1 represents berry bushes
if (biomeID == 2) {
tmpContext.fillStyle = "#606060";
renderStar(tmpContext, 6, obj.scale * 0.3, obj.scale * 0.71);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#89a54c"; // Bush color
renderCircle(0, 0, obj.scale * 0.55, tmpContext);
tmpContext.fillStyle = "#a5c65b"; // Inner circle color
renderCircle(0, 0, obj.scale * 0.3, tmpContext, true);
} else {
renderBlob(tmpContext, 6, obj.scale, obj.scale * 0.7);
tmpContext.fillStyle = biomeID ? "#e3f1f4" : "#89a54c"; // Bush color
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = biomeID ? "#6a64af" : "#c15555"; // Berry color
let tmpRange;
let berries = 4;
let rotVal = (Math.PI * 2) / berries;
for (let i = 0; i < berries; ++i) {
tmpRange = UTILS.randInt(obj.scale / 3.5, obj.scale / 2.3);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(10, 12), tmpContext);
}
}
} else if (obj.type == 2 || obj.type == 3) { // Assuming type 2 and 3 represent other types of objects
tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#938d77" : "#939393") : "#e0c655";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.type == 2) ? (biomeID == 2 ? "#b2ab90" : "#bcbcbc") : "#ebdca3";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
gameObjectSprites[tmpIndex] = tmpSprite;
}
return tmpSprite;
}
// GET ITEM SPRITE:
let itemSprites = [];
function getItemSprite(obj, asIcon) {
let tmpSprite = itemSprites[obj.id];
if (!tmpSprite || asIcon) {
let blurScale = !asIcon && isNight ? 15 : 0;
let tmpCanvas = document.createElement("canvas");
let reScale = ((!asIcon && obj.name == "windmill") ? items.list[4].scale : obj.scale);
tmpCanvas.width = tmpCanvas.height = (reScale * 2.5) + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.rotate(asIcon ? 0 : (Math.PI / 2));
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth * (asIcon ? (tmpCanvas.width / 81) : 1);
if (isNight && !asIcon) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(obj.name == "pit trap" ? 0.6 : 0.3, obj.alpha)})`;
}
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpSprite = tmpCanvas;
if (!asIcon) itemSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
function getItemSprite2(obj, tmpX, tmpY) {
let tmpContext = be;
let reScale = (obj.name == "windmill" ? items.list[4].scale : obj.scale);
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(obj.dir);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (obj.name == "apple") {
tmpContext.fillStyle = "#c15555";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#89a54c";
let leafDir = -(Math.PI / 2);
renderLeaf(obj.scale * Math.cos(leafDir), obj.scale * Math.sin(leafDir),
25, leafDir + Math.PI / 2, tmpContext);
} else if (obj.name == "cookie") {
tmpContext.fillStyle = "#cca861";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#937c4b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "cheese") {
tmpContext.fillStyle = "#f4f3ac";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c3c28b";
let chips = 4;
let rotVal = (Math.PI * 2) / chips;
let tmpRange;
for (let i = 0; i < chips; ++i) {
tmpRange = UTILS.randInt(obj.scale / 2.5, obj.scale / 1.7);
renderCircle(tmpRange * Math.cos(rotVal * i), tmpRange * Math.sin(rotVal * i),
UTILS.randInt(4, 5), tmpContext, true);
}
} else if (obj.name == "wood wall" || obj.name == "stone wall" || obj.name == "castle wall") {
tmpContext.fillStyle = (obj.name == "castle wall") ? "#83898e" : (obj.name == "wood wall") ?
"#a5974c" : "#939393";
let sides = (obj.name == "castle wall") ? 4 : 3;
renderStar(tmpContext, sides, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = (obj.name == "castle wall") ? "#9da4aa" : (obj.name == "wood wall") ?
"#c9b758" : "#bcbcbc";
renderStar(tmpContext, sides, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" ||
obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes") ? "#7b935d" : "#939393";
let tmpScale = (obj.scale * 0.6);
renderStar(tmpContext, (obj.name == "spikes") ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderCircle(0, 0, tmpScale / 2, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, reScale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, reScale * 0.5, tmpContext);
} else if (obj.name == "mine") {
tmpContext.fillStyle = "#939393";
renderStar(tmpContext, 3, obj.scale, obj.scale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#bcbcbc";
renderStar(tmpContext, 3, obj.scale * 0.55, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "sapling") {
for (let i = 0; i < 2; ++i) {
let tmpScale = obj.scale * (!i ? 1 : 0.5);
renderStar(tmpContext, 7, tmpScale, tmpScale * 0.7);
tmpContext.fillStyle = (!i ? "#9ebf57" : "#b4db62");
tmpContext.fill();
if (!i) tmpContext.stroke();
}
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = outlineColor;
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
} else if (obj.name == "boost pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#dbd97d";
renderTriangle(obj.scale * 1, tmpContext);
} else if (obj.name == "turret") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
}
tmpContext.restore();
}
let objSprites = [];
function getObjSprite(obj) {
let tmpSprite = objSprites[obj.id];
if (!tmpSprite) {
let blurScale = isNight ? 15 : 0;
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = obj.scale * 2.5 + outlineWidth + (items.list[obj.id].spritePadding || 0) + blurScale;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate(tmpCanvas.width / 2, tmpCanvas.height / 2);
tmpContext.rotate(Math.PI / 2);
tmpContext.strokeStyle = outlineColor;
tmpContext.lineWidth = outlineWidth;
if (isNight) {
tmpContext.shadowBlur = blurScale;
tmpContext.shadowColor = `rgba(0, 0, 0, ${Math.min(0.3, obj.alpha)})`;
}
//
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
// Set the fill color based on the object name
tmpContext.fillStyle = obj.name == "poison spikes" ? "#7b935d" : "#939393";
let tmpScale = obj.scale * 0.6;
// Draw the star
renderStar(tmpContext, obj.name == "spikes" ? 5 : 6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
// Set the shadow properties for the glow effect
tmpContext.shadowColor = "rgba(255, 0, 0, 0.8)"; // Red color with high opacity
tmpContext.shadowBlur = 20; // Intensity of the glow
tmpContext.shadowOffsetX = 0; // Offset for the shadow
tmpContext.shadowOffsetY = 0;
// Draw the circle with the glow effect
tmpContext.fillStyle = "#a5974c"; // Base color of the circle
renderCircle(0, 0, tmpScale, tmpContext); // Draw the outer circle
// Reset shadow properties to avoid affecting other drawings
tmpContext.shadowColor = "transparent";
tmpContext.shadowBlur = 0;
tmpContext.shadowOffsetX = 0;
tmpContext.shadowOffsetY = 0;
//
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#cc5151";
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpSprite = tmpCanvas;
objSprites[obj.id] = tmpSprite;
}
return tmpSprite;
}
// GET MARK SPRITE:
function getMarkSprite(obj, tmpContext, tmpX, tmpY) {
let center = {
x: screenWidth / 2,
y: screenHeight / 2,
};
tmpContext.lineWidth = outlineWidth;
be.globalAlpha = 0.2;
tmpContext.strokeStyle = outlineColor;
tmpContext.save();
tmpContext.translate(tmpX, tmpY);
tmpContext.rotate(90**10);
if (obj.name == "spikes" || obj.name == "greater spikes" || obj.name == "poison spikes" || obj.name == "spinning spikes") {
tmpContext.fillStyle = (obj.name == "poison spikes")?"#7b935d":"#939393";
var tmpScale = (obj.scale);
renderStar(tmpContext, (obj.name == "spikes")?5:6, obj.scale, tmpScale);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, tmpScale, tmpContext);
if (player && obj.owner && player.sid != obj.owner.sid && !_.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = "#c9b758";
}
renderCircle(0, 0, tmpScale/2, tmpContext, true);
} else if (obj.name == "turret") {
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#939393";
let tmpLen = 50;
renderRect(0, -tmpLen / 2, obj.scale * 0.9, tmpLen, tmpContext);
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
tmpContext.fill();
tmpContext.stroke();
} else if (obj.name == "teleporter") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#d76edb";
renderCircle(0, 0, obj.scale * 0.5, tmpContext, true);
} else if (obj.name == "platform") {
tmpContext.fillStyle = "#cebd5f";
let tmpCount = 4;
let tmpS = obj.scale * 2;
let tmpW = tmpS / tmpCount;
let tmpX = -(obj.scale / 2);
for (let i = 0; i < tmpCount; ++i) {
renderRect(tmpX - (tmpW / 2), 0, tmpW, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpX += tmpS / tmpCount;
}
} else if (obj.name == "healing pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "spawn pad") {
tmpContext.fillStyle = "#7e7f82";
renderRect(0, 0, obj.scale * 2, obj.scale * 2, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.fillStyle = "#71aad6";
renderCircle(0, 0, obj.scale * 0.6, tmpContext);
} else if (obj.name == "blocker") {
tmpContext.fillStyle = "#7e7f82";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fill();
tmpContext.stroke();
tmpContext.rotate(Math.PI / 4);
tmpContext.fillStyle = "#db6e6e";
renderRectCircle(0, 0, obj.scale * 0.65, 20, 4, tmpContext, true);
} else if (obj.name == "windmill" || obj.name == "faster windmill" || obj.name == "power mill") {
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale, tmpContext);
tmpContext.fillStyle = "#c9b758";
renderRectCircle(0, 0, obj.scale * 1.5, 29, 4, tmpContext);
tmpContext.fillStyle = "#a5974c";
renderCircle(0, 0, obj.scale * 0.5, tmpContext);
} else if (obj.name == "pit trap") {
tmpContext.fillStyle = "#a5974c";
renderStar(tmpContext, 3, obj.scale * 1.1, obj.scale * 1.1);
tmpContext.fill();
tmpContext.stroke();
if (player && obj.owner && player.sid != obj.owner.sid && !_.findAllianceBySid(obj.owner.sid)) {
tmpContext.fillStyle = "#a34040";
} else {
tmpContext.fillStyle = outlineColor;
}
renderStar(tmpContext, 3, obj.scale * 0.65, obj.scale * 0.65);
tmpContext.fill();
}
tmpContext.restore();
}
// OBJECT ON SCREEN:
function isOnScreen(x, y, s) {
return (x + s >= 0 && x - s <= maxScreenWidth && y + s >= 0 && (y,
s,
maxScreenHeight));
}
// RENDER GAME OBJECTS:
function renderGameObjects(layer, f, d) {
let tmpSprite;
let tmpX;
let tmpY;
liztobj.forEach((tmp) => {
_ = tmp;
if (_.active && liztobj.includes(tmp) && _.render) {
tmpX = _.x + _.xWiggle - f;
tmpY = _.y + _.yWiggle - d;
if (layer == 0) {
_.update(delta);
}
be.globalAlpha = _.alpha;
if (_.layer == layer && isOnScreen(tmpX, tmpY, _.scale + (_.blocker || 0))) {
if (_.isItem) {
if ((_.dmg || _.trap) && !_.isTeamObject(player)) {
tmpSprite = getObjSprite(_);
} else {
tmpSprite = getItemSprite(_);
}
be.save();
be.translate(tmpX, tmpY);
be.rotate(_.dir);
if (!_.active) {
be.scale(_.visScale / _.scale, _.visScale / _.scale);
}
be.drawImage(tmpSprite, -(tmpSprite.width / 2), -(tmpSprite.height / 2));
if (_.blocker) {
be.strokeStyle = "#db6e6e";
be.globalAlpha = 0.3;
be.lineWidth = 6;
renderCircle(0, 0, _.blocker, be, false, true);
}
be.restore();
} else {
tmpSprite = getResSprite(_);
be.drawImage(tmpSprite, tmpX - (tmpSprite.width / 2), tmpY - (tmpSprite.height / 2));
}
}
}
});
// PLACE VISIBLE:
if (layer == 0) {
if (placeVisible.length) {
placeVisible.forEach((places) => {
tmpX = places.x - f;
tmpY = places.y - d;
markObject(places, tmpX, tmpY, places.color);
});
}
}
}
function markObject(_, tmpX, tmpY, color) {
yen(_, tmpX, tmpY, color);
}
function yen(_, x, y, color) {
be.fillStyle = color == 1 ? "#ff8080" : "#8080ff";
be.strokeStyle = color == 1 ? "#5f3030" : "#30305f";
be.lineWidth = 5;
// animation life
const radius = 50 + Math.sin(Date.now() * 0.01) * 2;
const opacity = 0.6 + Math.sin(Date.now() * 0.02) * 0.1;
be.beginPath();
be.arc(x, y, radius, 0, Math.PI * 2);
be.globalAlpha = opacity;
be.fill();
be.globalAlpha = opacity * 0.7;
be.stroke();
be.closePath();
}
// RENDER MINIMAP:
class MapPing {
constructor(color, scale) {
this.init = function(x, y) {
this.scale = 0;
this.x = x;
this.y = y;
this.active = true;
};
this.update = function(ctxt, delta) {
if (this.active) {
this.scale += 0.05 * delta;
if (this.scale >= scale) {
this.active = false;
} else {
ctxt.globalAlpha = (1 - Math.max(0, this.scale / scale));
ctxt.beginPath();
ctxt.arc((this.x / config.mapScale) * mapDisplay.width, (this.y / config.mapScale) *
mapDisplay.width, this.scale, 0, 2 * Math.PI);
ctxt.stroke();
}
}
};
this.color = color;
}
}
function pingMap(x, y) {
tmpPing = mapPings.find(pings => !pings.active);
if (!tmpPing) {
tmpPing = new MapPing("#fff", config.mapPingScale);
mapPings.push(tmpPing);
}
tmpPing.init(x, y);
}
function updateMapMarker() {
mapMarker.x = player.x;
mapMarker.y = player.y;
}
function renderMinimap(delta) {
if (player && player.alive) {
mapContext.clearRect(0, 0, mapDisplay.width, mapDisplay.height);
// RENDER PINGS:
mapContext.lineWidth = 4;
for (let i = 0; i < mapPings.length; ++i) {
tmpPing = mapPings[i];
mapContext.strokeStyle = tmpPing.color;
tmpPing.update(mapContext, delta);
}
// RENDER BREAK TRACKS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#ff0000";
if (breakTrackers.length) {
mapContext.fillStyle = "#abcdef";
mapContext.font = "px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
for (let i = 0; i < breakTrackers.length;) {
mapContext.fillText("!", (breakTrackers[i].x / config.mapScale) * mapDisplay.width,
(breakTrackers[i].y / config.mapScale) * mapDisplay.height);
i += 2;
}
}
// RENDER PLAYERS:
mapContext.globalAlpha = 1;
mapContext.fillStyle = "#fff";
renderCircle((player.x / config.mapScale) * mapDisplay.width,
(player.y / config.mapScale) * mapDisplay.height, 7, mapContext, true);
mapContext.fillStyle = "rgba(255,255,255,0.35)";
if (player.team && minimapData) {
for (let i = 0; i < minimapData.length;) {
renderCircle((minimapData[i] / config.mapScale) * mapDisplay.width,
(minimapData[i + 1] / config.mapScale) * mapDisplay.height, 7, mapContext, true);
i += 2;
}
}
// DEATH LOCATION:
if (lastDeath) {
mapContext.fillStyle = "#fc5553";
mapContext.font = "32px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (lastDeath.x / config.mapScale) * mapDisplay.width,
(lastDeath.y / config.mapScale) * mapDisplay.height);
}
// MAP MARKER:
if (mapMarker) {
mapContext.fillStyle = "#fff";
mapContext.font = "32px Hammersmith One";
mapContext.textBaseline = "middle";
mapContext.textAlign = "center";
mapContext.fillText("x", (mapMarker.x / config.mapScale) * mapDisplay.width,
(mapMarker.y / config.mapScale) * mapDisplay.height);
}
}
}
// ICONS:
let crossHairs = ["https://cdn.discordapp.com/attachments/1001384433078779927/1149285738412769300/newawwddd.png", "https://cdn.discordapp.com/attachments/1001384433078779927/1149285168780165170/100px-Crosshairs_Red.png"];
let crossHairSprites = {};
let iconSprites = {};
let icons = ["crown", "skull"];
function loadIcons() {
for (let i = 0; i < icons.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = "https://cdn.discordapp.com/attachments/1001384433078779927/1149285738412769300/newawwddd.png" + icons[i] + "https://cdn.discordapp.com/attachments/1001384433078779927/1149285738412769300/newawwddd.png";
iconSprites[icons[i]] = tmpSprite;
}
for (let i = 0; i < crossHairs.length; ++i) {
let tmpSprite = new Image();
tmpSprite.onload = function() {
this.isLoaded = true;
};
tmpSprite.src = crossHairs[i];
crossHairSprites[i] = tmpSprite;
}
}
loadIcons();
function cdf (e, t){
try {
return Math.hypot((t.y2||t.y)-(e.y2||e.y), (t.x2||t.x)-(e.x2||e.x));
} catch(e){
return Infinity;
}
}
// UPDATE GAME:
function updateGame() {
if(gameObjects.length && inGame) {
gameObjects.forEach((tmp) => {
if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) <= 1200) {
if(!liztobj.includes(tmp)) {
liztobj.push(tmp);
tmp.render = true;
}
} else {
if(liztobj.includes(tmp)) {
if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is found
liztobj.splice(index, 1); // 2nd parameter means remove one item only
}
}
} else if(UTILS.getDistance(tmp.x, tmp.y, player.x, player.y) >= 1200) {
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is found
liztobj.splice(index, 1); // 2nd parameter means remove one item only
}
} else {
tmp.render = false;
const index = liztobj.indexOf(tmp);
if (index > -1) { // only splice array when item is found
liztobj.splice(index, 1); // 2nd parameter means remove one item only
}
}
}
})
// gameObjects = gameObjects.filter(e => UTILS.getDistance(e.x, e.y, player.x, player.y) <= 1000)
}
// if (config.resetRender) {
be.beginPath();
be.clearRect(0, 0, gameCanvas.width, gameCanvas.height);
// }
be.globalAlpha = 1;
// MOVE CAMERA:
if (player) {
if (false) {
camX = player.x;
camY = player.y;
}
} else {
camX = config.mapScale / 2 + config.riverWidth;
camY = config.mapScale / 2;
}
function updateCamera() {
let selectedCamera = document.getElementById("visualType").value;
let damping = 0.35;
let scalingFactor = 20;
if (player) {
if (selectedCamera === 'Cam1') {
let targetCamX = player.x + ((mouseX - 1920 / 2) / scalingFactor);
let targetCamY = player.y + ((mouseY - 1920 / 2) / scalingFactor);
camX += (targetCamX - camX) * damping;
camY += (targetCamY - camY) * damping;
} else if (selectedCamera === 'Cam0') {
let damping = 0.15;
let targetCamX = player.x + ((1920 / 2) / 30);
let targetCamY = player.y + ((1920 / 2) / 30);
camX += (targetCamX - camX) * damping;
camY += (targetCamY - camY) * damping;
} else if (selectedCamera === 'Cam2' || selectedCamera === 'Cam3') {
let damping2 = 0.016;
if (player) {
let targetCamX = player.x + ((1920 / 2) / 30);
let targetCamY = player.y + ((1920 / 2) / 30);
camX = lerp(camX, targetCamX, damping2);
camY = lerp(camY, targetCamY, damping2);
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
}
} else {
camX = config.mapScale / 2;
camY = config.mapScale / 2;
}
}
updateCamera()
document.getElementById("visualType").addEventListener("change", updateCamera);
function lerp(start, end, amt) {
return (1 - amt) * start + amt * end;
}
// INTERPOLATE PLAYERS AND AI:
let lastTime = now - (1000 / config.serverUpdateRate);
let tmpDiff;
for (let i = 0; i < players.length + ais.length; ++i) {
_ = players[i] || ais[i - players.length];
if (_ && _.visible) {
if (_.forcePos) {
_.x = _.x2;
_.y = _.y2;
_.dir = _.d2;
} else {
let total = _.t2 - _.t1;
let fraction = lastTime - _.t1;
let ratio = (fraction / total);
let rate = 170;
_.dt += delta;
let tmpRate = Math.min(1.7, _.dt / rate);
tmpDiff = (_.x2 - _.x1);
_.x = _.x1 + (tmpDiff * tmpRate);
tmpDiff = (_.y2 - _.y1);
_.y = _.y1 + (tmpDiff * tmpRate);
if (config.anotherVisual) {
_.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, ratio));
} else {
_.dir = Math.lerpAngle(_.d2, _.d1, Math.min(1.2, ratio));
}
}
}
}
// RENDER CORDS:
let f = camX - (maxScreenWidth / 2);
let d = camY - (maxScreenHeight / 2);
// RENDER BACKGROUND:
if (config.snowBiomeTop - d <= 0 && config.mapScale - config.snowBiomeTop - d >= maxScreenHeight) {
be.fillStyle = "#b6db66";
be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.mapScale - config.snowBiomeTop - d <= 0) {
be.fillStyle = "#dbc666";
be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - d >= maxScreenHeight) {
be.fillStyle = "#fff";
be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
} else if (config.snowBiomeTop - d >= 0) {
be.fillStyle = "#fff";
be.fillRect(0, 0, maxScreenWidth, config.snowBiomeTop - d);
be.fillStyle = "#b6db66";
be.fillRect(0, config.snowBiomeTop - d, maxScreenWidth,
maxScreenHeight - (config.snowBiomeTop - d));
} else {
be.fillStyle = "#b6db66";
be.fillRect(0, 0, maxScreenWidth,
(config.mapScale - config.snowBiomeTop - d));
be.fillStyle = "#dbc666";
be.fillRect(0, (config.mapScale - config.snowBiomeTop - d), maxScreenWidth,
maxScreenHeight - (config.mapScale - config.snowBiomeTop - d));
}
// RENDER WATER AREAS:
if (!firstSetup) {
waterMult += waterPlus * config.waveSpeed * delta;
if (waterMult >= config.waveMax) {
waterMult = config.waveMax;
waterPlus = -1;
} else if (waterMult <= 1) {
waterMult = waterPlus = 1;
}
be.globalAlpha = 1;
be.fillStyle = "#dbc666";
renderWaterBodies(f, d, be, config.riverPadding);
be.fillStyle = "#91b2db";
renderWaterBodies(f, d, be, (waterMult - 1) * 250);
}
// RENDER DEAD PLAYERS:
be.globalAlpha = 1;
be.strokeStyle = outlineColor;
renderDeadPlayers(f, d);
// RENDER BOTTOM LAYER:
be.globalAlpha = 1;
be.strokeStyle = outlineColor;
renderGameObjects(-1, f, d);
// RENDER PROJECTILES:
be.globalAlpha = 1;
be.lineWidth = outlineWidth;
renderProjectiles(0, f, d);
// RENDER PLAYERS:
renderPlayers(f, d, 0);
// RENDER AI:
be.globalAlpha = 1;
for (let i = 0; i < ais.length; ++i) {
_ = ais[i];
if (_.active && _.visible) {
_.animate(delta);
be.save();
be.translate(_.x - f, _.y - d);
be.rotate(_.dir + _.dirPlus - (Math.PI / 2));
renderAI(_, be);
be.restore();
}
}
// RENDER GAME OBJECTS (LAYERED):
renderGameObjects(0, f, d);
renderProjectiles(1, f, d);
renderGameObjects(1, f, d);
renderPlayers(f, d, 1);
renderGameObjects(2, f, d);
renderGameObjects(3, f, d);
// MAP BOUNDARIES:
be.fillStyle = "#000";
be.globalAlpha = 0.09;
if (f <= 0) {
be.fillRect(0, 0, -f, maxScreenHeight);
}
if (config.mapScale - f <= maxScreenWidth) {
let tmpY = Math.max(0, -d);
be.fillRect(config.mapScale - f, tmpY, maxScreenWidth - (config.mapScale - f), maxScreenHeight - tmpY);
}
if (d <= 0) {
be.fillRect(-f, 0, maxScreenWidth + f, -d);
}
if (config.mapScale - d <= maxScreenHeight) {
let tmpX = Math.max(0, -f);
let tmpMin = 0;
if (config.mapScale - f <= maxScreenWidth) tmpMin = maxScreenWidth - (config.mapScale - f);
be.fillRect(tmpX, config.mapScale - d, (maxScreenWidth - tmpX) - tmpMin, maxScreenHeight - (config.mapScale - d));
}
// RENDER DAY/NIGHT TIME:
be.globalAlpha = 1;
be.fillStyle = "rgba(12, 0, 80, 0.35)";
be.fillRect(0, 0, maxScreenWidth, maxScreenHeight);
be.strokeStyle = darkOutlineColor;
// RENDER PLAYER AND AI UI:
be.strokeStyle = darkOutlineColor;
be.globalAlpha = 1;
for (let i = 0; i < players.length + ais.length; ++i) {
_ = players[i] || ais[i - players.length];
if (_.visible) {
be.strokeStyle = darkOutlineColor;
// NAME AND HEALTH:
if (_.skinIndex != 10 || (_==player) || (_.team && _.team==player.team)) {
let tmpText = (_.team?"["+_.team+"] ":"")+(_.name||"");
if (tmpText != "") {
be.font = (_.nameScale||30) + "px Hammersmith One";
be.fillStyle = "#fff";
be.textBaseline = "middle";
be.textAlign = "center";
be.lineWidth = (_.nameScale?11:8);
be.lineJoin = "round";
be.strokeText(tmpText, _.x - f, (_.y - d - _.scale) - config.nameY);
be.fillText(tmpText, _.x - f, (_.y - d - _.scale) - config.nameY);
if (_.isLeader && iconSprites["crown"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = _.x - f - (tmpS/2) - (be.measureText(tmpText).width / 2) - config.crownPad;
be.drawImage(iconSprites["crown"], tmpX, (_.y - d - _.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
} if (_.iconIndex == 1 && iconSprites["skull"].isLoaded) {
let tmpS = config.crownIconScale;
let tmpX = _.x - f - (tmpS/2) + (be.measureText(tmpText).width / 2) + config.crownPad;
be.drawImage(iconSprites["skull"], tmpX, (_.y - d - _.scale)
- config.nameY - (tmpS/2) - 5, tmpS, tmpS);
} if (_.isPlayer && instaC.wait && near == _ && (_.backupNobull ? crossHairSprites[1].isLoaded : crossHairSprites[0].isLoaded) && enemy.length && !useWasd) {
let tmpS = _.scale * 2.2;
be.drawImage((_.backupNobull ? crossHairSprites[1] : crossHairSprites[0]), _.x - f - tmpS / 2, _.y - d - tmpS / 2, tmpS, tmpS);
}
}
if (_.health > 0) {
// HEALTH BAR:
if (!_.displayHealth) _.displayHealth = _.health;
const healthLerpSpeed = 0.25;
_.displayHealth += (_.health - _.displayHealth) * healthLerpSpeed;
let hpOffset = _.isPlayer ? -6 : -30;
const uWidth = 40;
// Draw health bar
be.fillStyle = darkOutlineColor;
be.roundRect(_.x - f - uWidth - config.healthBarPad + 2, hpOffset + _.y - d + _.scale + config.nameY + 1.9, (uWidth-2) * 2 + config.healthBarPad * 2, 12, 8);
be.fill();
be.fillStyle = (_ == player || (_.team && _.team == player.team)) ? "#8ecc51" : "#cc5151";
be.roundRect(_.x - f - uWidth, hpOffset + _.y - d + _.scale + config.nameY + config.healthBarPad, uWidth * 2 * (_.displayHealth / _.maxHealth), 16 - config.healthBarPad * 2, 7);
be.fill();
if (_.isPlayer) {
be.globalAlpha = 1;
let targetReloads = {
primary: (_.primaryIndex === undefined ? 1 : ((items.weapons[_.primaryIndex].speed - _.reloads[_.primaryIndex]) / items.weapons[_.primaryIndex].speed)),
secondary: (_.secondaryIndex === undefined ? 1 : ((items.weapons[_.secondaryIndex].speed - _.reloads[_.secondaryIndex]) / items.weapons[_.secondaryIndex].speed)),
turret: (2500 - _.reloads[53]) / 2500
};
if (!_.currentReloads) {
_.currentReloads = {
primary: targetReloads.primary,
secondary: targetReloads.secondary,
turret: targetReloads.turret
};
}
_.currentReloads.primary += (targetReloads.primary - _.currentReloads.primary) * 0.5;
_.currentReloads.secondary += (targetReloads.secondary - _.currentReloads.secondary) * 0.5;
_.currentReloads.turret += (targetReloads.turret - _.currentReloads.turret) * 0.5;
if (true) {
function addBar(addX, addY, magicCurr, color) {
let o = config;
let reloadBarWidth = o.healthBarWidth - o.healthBarPad * 2;
let uWidth = -2;
// Draw the holder of the reload bar with fully transparent color
be.fillStyle = `rgba(0, 0, 0, 0)`; // Fully transparent color
be.roundRect(_.x - f - uWidth - o.healthBarWidth - o.healthBarPad + addX, _.y - d + _.scale + o.nameY + addY, (uWidth - 6) + reloadBarWidth + o.healthBarPad * 2, 8, 8);
be.fill();
// Draw the reload bar with fully transparent color
be.fillStyle = `rgba(0, 0, 0, 0)`; // Fully transparent color
let Width = reloadBarWidth * magicCurr;
be.roundRect(_.x - f - uWidth - o.healthBarWidth + addX - 3, _.y - d + _.scale + o.nameY + addY + o.healthBarPad - 3, uWidth + Width, 14 - o.healthBarPad * 2, 7);
be.fill();
}
// Call addBar with transparent color for reload bars
if (_ == player) {
if (player.weapons[1]) addBar(51.4, 6, _.currentReloads.secondary, `rgba(0, 0, 0, 0)`); // Fully transparent color
addBar(11.2, 6, _.currentReloads.primary, `rgba(0, 0, 0, 0)`); // Fully transparent color
}
}
}
}
}
}
}
function drawGradient() {
be.save();
be.globalAlpha = 1;
let screenW = maxScreenWidth / 2;
let screenH = maxScreenHeight / 2;
let opacity = 0.7;
let increment = 0.02;
be.beginPath();
let gradient = be.createRadialGradient(screenW, screenH, 0, screenW, screenH, maxScreenWidth);
gradient.addColorStop(0, "rgba(24, 0, 83, .3)"); // Semi-transparent start color
gradient.addColorStop(1, "rgba(0, 0, 0, 0)"); // Fully transparent end color
be.fillStyle = gradient;
be.rect(0, 0, maxScreenWidth, maxScreenHeight);
be.fill();
opacity += increment;
if (opacity >= 0.9 || opacity <= 0.3) {
increment = -increment;
}
be.restore();
}
if (true) {
drawGradient();
}
// RENDER ANIM TEXTS:
textManager.update(delta, be, f, d);
// RENDER CHAT MESSAGES:
for (let i = 0; i < players.length; ++i) {
_ = players[i];
if (_.visible) {
if (_.chatCountdown > 0) {
_.chatCountdown -= delta;
if (_.chatCountdown <= 0)
_.chatCountdown = 0;
be.font = "32px Hammersmith One";
let tmpSize = be.measureText(_.chatMessage);
be.textBaseline = "middle";
be.textAlign = "center";
let tmpX = _.x - f;
let tmpY = _.y - _.scale - d - 90;
let tmpH = 47;
let tmpW = tmpSize.width + 17;
be.fillStyle = "rgba(0,0,0,0.2)";
be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
be.fill();
be.fillStyle = "#fff";
be.fillText(_.chatMessage, tmpX, tmpY);
}
if (_.chat.count > 0) {
_.chat.count -= delta;
if (_.chat.count <= 0)
_.chat.count = 0;
be.font = "32px Hammersmith One";
let tmpSize = be.measureText(_.chat.message);
be.textBaseline = "middle";
be.textAlign = "center";
let tmpX = _.x - f;
let tmpY = _.y - _.scale - d + (90 * 2);
let tmpH = 47;
let tmpW = tmpSize.width + 17;
be.fillStyle = "rgba(0,0,0,0.2)";
be.roundRect(tmpX - tmpW / 2, tmpY - tmpH / 2, tmpW, tmpH, 6);
be.fill();
be.fillStyle = "#ffffff99";
be.fillText(_.chat.message, tmpX, tmpY);
} else {
_.chat.count = 0;
}
}
}
be.globalAlpha = 1;
// RENDER MINIMAP:
renderMinimap(delta);
}
// UPDATE & ANIMATE:
window.requestAnimFrame = function() {
return null;
}
window.rAF = window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || function(callback) {
window.setTimeout(callback, 1000 / 9);
};
function doUpdate() {
//rape modulus
now = performance.now();
delta = now - lastUpdate;
lastUpdate = now;
let timer = performance.now();
let diff = timer - fpsTimer.last;
if (diff >= 1000) {
fpsTimer.ltime = fpsTimer.time * (1000 / diff);
fpsTimer.last = timer;
fpsTimer.time = 0;
}
fpsTimer.time++;
getEl("pingFps").innerHTML = `${window.pingTime}ms | Fps: ${Math.round(fpsTimer.ltime)}`;
getEl("packetStatus").innerHTML = secPacket;
updateGame();
rAF(doUpdate);
ms.avg = Math.round((ms.min+ms.max)/2);
}
prepareMenuBackground();
doUpdate();
function toggleUseless(boolean) {
getEl("instaType").disabled = boolean;
getEl("antiBullType").disabled = boolean;
getEl("predictType").disabled = boolean;
getEl("visualType").disabled = boolean;
toggleUseless(useWasd);
}
let changeDays = {};
window.debug = function() {
my.waitHit = 0;
my.autoAim = false;
instaC.isTrue = false;
traps.inTrap = false;
itemSprites = [];
objSprites = [];
gameObjectSprites = [];
};
window.wasdMode = function() {
useWasd = !useWasd;
toggleUseless(useWasd);
};
window.startGrind = function() {
if (getEl("weaponGrind").checked) {
for (let i = 0; i < Math.PI * 2; i += Math.PI / 2) {
checkPlace(player.getItemType(22), i);
}
}
};
window.resBuild = function() {
if (gameObjects.length) {
gameObjects.forEach((tmp) => {
tmp.breakObj = false;
});
breakObjects = [];
}
};
window.toggleBotsCircle = function() {
player.circle = !player.circle;
};
window.toggleVisual = function() {
config.anotherVisual = !config.anotherVisual;
gameObjects.forEach((tmp) => {
if (tmp.active) {
tmp.dir = tmp.lastDir;
}
});
};
const maxFPS = 300;
Object.defineProperty(HTMLVideoElement.prototype, 'webkitDecodedFrameCount', {
set: function() {},
get: function() {
return maxFPS;
}
});
window.prepareUI = function(_) {
resize();
UTILS.removeAllChildren(actionBar);
for (let i = 0; i < (items.weapons.length + items.list.length); ++i) {
(function(i) {
UTILS.generateElement({
id: "actionBarItem" + i,
class: "actionBarItem",
style: "display:none",
onmouseout: function() {
showItemInfo();
},
parent: actionBar
});
})(i);
}
for (let i = 0; i < (items.list.length + items.weapons.length); ++i) {
(function(i) {
let tmpCanvas = document.createElement("canvas");
tmpCanvas.width = tmpCanvas.height = 66;
let tmpContext = tmpCanvas.getContext("2d");
tmpContext.translate((tmpCanvas.width / 2), (tmpCanvas.height / 2));
tmpContext.imageSmoothingEnabled = false;
tmpContext.webkitImageSmoothingEnabled = false;
tmpContext.mozImageSmoothingEnabled = false;
if (items.weapons[i]) {
tmpContext.rotate((Math.PI / 4) + Math.PI);
let tmpSprite = new Image();
toolSprites[items.weapons[i].src] = tmpSprite;
tmpSprite.onload = function () {
this.isLoaded = true;
let tmpPad = 1 / (this.height / this.width);
let tmpMlt = (items.weapons[i].iPad || 1);
tmpContext.drawImage(this, -(tmpCanvas.width * tmpMlt * config.iconPad * tmpPad) / 2, -(tmpCanvas.height * tmpMlt * config.iconPad) / 2,
tmpCanvas.width * tmpMlt * tmpPad * config.iconPad, tmpCanvas.height * tmpMlt * config.iconPad);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpCanvas.width / 2, -tmpCanvas.height / 2, tmpCanvas.width, tmpCanvas.height);
let actionBarItem = getEl('actionBarItem' + i);
let imgContainer = document.createElement("div");
//imgContainer.className = "img-container";
//actionBarItem.appendChild(imgContainer);
//imgContainer.style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
//imgContainer.style.animation = "rotate 4.5s linear infinite";
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
};
tmpSprite.src = "./../img/weapons/" + items.weapons[i].src + ".png";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onclick = UTILS.checkTrusted(function() {
selectWeapon(_.weapons[items.weapons[i].type]);
});
UTILS.hookTouchEvents(tmpUnit);
} else {
let tmpSprite = getItemSprite(items.list[i - items.weapons.length], true);
let tmpScale = Math.min(tmpCanvas.width - config.iconPadding, tmpSprite.width);
tmpContext.globalAlpha = 1;
tmpContext.drawImage(tmpSprite, -tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
tmpContext.fillStyle = "rgba(0, 0, 70, 0.1)";
tmpContext.globalCompositeOperation = "source-atop";
tmpContext.fillRect(-tmpScale / 2, -tmpScale / 2, tmpScale, tmpScale);
getEl('actionBarItem' + i).style.backgroundImage = "url(" + tmpCanvas.toDataURL() + ")";
let tmpUnit = getEl('actionBarItem' + i);
tmpUnit.onclick = UTILS.checkTrusted(function () {
selectToBuild(_.items[_.getItemType(i - items.weapons.length)]);
});
UTILS.hookTouchEvents(tmpUnit);
}
})(i);
}
};