您需要先安装一个扩展,例如 篡改猴、Greasemonkey 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 暴力猴,之后才能安装此脚本。
您需要先安装一个扩展,例如 篡改猴 或 Userscripts ,之后才能安装此脚本。
您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey,才能安装此脚本。
您需要先安装用户脚本管理器扩展后才能安装此脚本。
Teleport to a player by username in Agar.io (client-side)
当前为
// ==UserScript== // @name Agar.io Username Teleport Cheat // @namespace http://tampermonkey.net/ // @version 1.0 // @description Teleport to a player by username in Agar.io (client-side) // @author ProDev // @match *://agar.io/* // @grant none // ==/UserScript== (function() { 'use strict'; let ws; // WebSocket connection reference let players = {}; // Store players data by their ID // Create the GUI const gui = document.createElement('div'); gui.style.position = 'fixed'; gui.style.top = '10px'; gui.style.left = '10px'; gui.style.background = 'white'; gui.style.border = '2px solid black'; gui.style.zIndex = '9999'; gui.style.padding = '10px'; const input = document.createElement('input'); input.type = 'text'; input.placeholder = 'Enter Username'; gui.appendChild(input); const button = document.createElement('button'); button.innerHTML = 'Teleport'; gui.appendChild(button); document.body.appendChild(gui); // Function to simulate teleportation function teleportToCoordinates(x, y) { if (ws && ws.readyState === WebSocket.OPEN) { // Create the movement packet let teleportPacket = new DataView(new ArrayBuffer(21)); teleportPacket.setUint8(0, 16); // Message type for movement teleportPacket.setFloat32(1, x, true); teleportPacket.setFloat32(5, y, true); teleportPacket.setUint32(9, 0, true); // Simulated mass (0 for default) ws.send(teleportPacket.buffer); } } // Find the player by username and attempt to teleport button.addEventListener('click', function() { const targetUsername = input.value.trim(); if (!targetUsername) { alert('Enter a username'); return; } // Find player by username for (let playerId in players) { if (players[playerId].name === targetUsername) { teleportToCoordinates(players[playerId].x, players[playerId].y); return; } } alert('Player not found!'); }); // Intercept the WebSocket connection const originalWebSocket = window.WebSocket; window.WebSocket = function(url, protocols) { ws = new originalWebSocket(url, protocols); ws.addEventListener('message', function(event) { const data = new DataView(event.data); // Here we attempt to parse the incoming WebSocket messages // This is where you'd capture player positions // For demo purposes: Assume the server sends player info in a specific way const type = data.getUint8(0); // Example: message type 16 for movement updates if (type === 16) { const playerId = data.getUint32(1, true); // Player ID (example) const x = data.getFloat32(5, true); // X coordinate const y = data.getFloat32(9, true); // Y coordinate const playerName = 'Unknown'; // Replace with actual logic to extract player names players[playerId] = { x, y, name: playerName }; } }); return ws; }; })();