Agar.io Teleport Cheat

Simulates teleportation to another player by username in Agar.io

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Greasemonkey 油猴子Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Violentmonkey 暴力猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴Userscripts ,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展,例如 Tampermonkey 篡改猴,才能安装此脚本。

您需要先安装一款用户脚本管理器扩展后才能安装此脚本。

(我已经安装了用户脚本管理器,让我安装!)

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展,比如 Stylus,才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

您需要先安装一款用户样式管理器扩展后才能安装此样式。

(我已经安装了用户样式管理器,让我安装!)

// ==UserScript==
// @name         Agar.io Teleport Cheat
// @namespace    http://tampermonkey.net/
// @version      1.0
// @description  Simulates teleportation to another player by username in Agar.io
// @author       YourName
// @match        *://agar.io/*
// @grant        none
// ==/UserScript==

(function() {
    'use strict';

    // Create a GUI: Textbox for username and a teleport button
    let guiDiv = document.createElement("div");
    guiDiv.style.position = "fixed";
    guiDiv.style.top = "10px";
    guiDiv.style.left = "10px";
    guiDiv.style.zIndex = "9999";
    guiDiv.style.padding = "10px";
    guiDiv.style.backgroundColor = "white";
    guiDiv.style.border = "2px solid black";
    document.body.appendChild(guiDiv);

    let usernameInput = document.createElement("input");
    usernameInput.type = "text";
    usernameInput.placeholder = "Enter Username";
    usernameInput.style.marginRight = "5px";
    guiDiv.appendChild(usernameInput);

    let teleportButton = document.createElement("button");
    teleportButton.innerHTML = "Teleport";
    guiDiv.appendChild(teleportButton);

    // Fetch player and game data (simulated for now)
    function getPlayerData() {
        // This function should ideally retrieve player data from the game
        // but since it's server-side, we mock this for now.
        return [
            { username: "player1", x: 500, y: 600 },
            { username: "targetPlayer", x: 1000, y: 1000 }
        ];
    }

    // Simulate Teleport (override your cell position)
    teleportButton.onclick = function() {
        let targetUsername = usernameInput.value.trim();
        if (!targetUsername) {
            alert("Please enter a valid username.");
            return;
        }

        // Simulate fetching player data from the game
        let players = getPlayerData(); // Placeholder for real game data
        let targetPlayer = players.find(player => player.username === targetUsername);

        if (targetPlayer) {
            console.log("Teleporting to: " + targetUsername);

            // Use WebSocket or manipulate your position directly
            // The following is a rough example assuming you have access to your player object

            // Assuming you have access to your own player object in-game
            // Your player object would typically contain your position data (x, y)

            let yourPlayer = window.yourCell;  // Hypothetical cell (replace with actual data reference)
            if (yourPlayer) {
                yourPlayer.x = targetPlayer.x;  // Move to their X coordinate
                yourPlayer.y = targetPlayer.y;  // Move to their Y coordinate
                alert(`Teleported to ${targetUsername} at [${targetPlayer.x}, ${targetPlayer.y}]`);
            } else {
                alert("Error: Could not access your player object.");
            }

        } else {
            alert("Player not found: " + targetUsername);
        }
    };

    // Hypothetical player object reference (should connect to actual player in-game)
    window.yourCell = {
        x: 0,
        y: 0
    };

})();